Could even say it goes back to the Zelda games on NES. Metroidvania games might also count. Those games all have the “you might progress in any available direction” mechanic, which IMO is the core of the open world mechanic.
There’s also some games like Star tropics where the whole world was open (as in you could return to previous locations) but progress was more linear.
Would super Mario world count as open world? Not as old as the NES ones I mentioned, but I’m curious. Or say if you could go back to previous worlds in SMB3, would that be open world?
Depends on how you constrain that idea. Open worlds were a very early idea, but old computers were somewhat capacity limited in how much content you could have.
Here you had several town maps, including dual carriageways, main roads, side roads, one way streets. And you could just drive down any of them. They were all nondescript, but the amount of memory really limited what could be done.
There was also the games using the freescape engine. Driller, Darkside and Total Eclipse. These were all about as open world as you could achieve on the hardware of the time.
In terms of "open world" the definition is open to interpretation. I'd argue that text based adventures were open world too in their own way. So it really depends on what features people agree makes an "open world" game as to what the first game that contains all those features was.
Open world RPGs were always the goal, old games tried to mask the hardware limitations by using several techniques. By the time the Witcher 3 came along open world RPGs were the most common thing, in fact at the time lots of people called the Witcher a sellout because of that, it’s like if it had come up a couple years ago and had base buildiechanics, EVERYONE else was doing it.
There are LOTS of examples that pre-date TW3, I’ll limit myself to a few, just because it’s the ones I played. In the 90s and early 2000s I used to play Ultima Online, which is an MMO from 97 that has a vast open world. But if you want first person, Oblivion is old enough to drink.
In a way, I’d say World of Warcraft (2004 onwards) popularized that.
Here’s your starting place. Here’s a bunch of easy quests and monsters.
You quit the starting area. Everything feels huge and really, really fucking far away. One step in the wrong direction and you’re assaulted by an enemy with a 💀 for a level. Not only that, most people would only see the loading screen once before doing an hours-long playthrough and that also increased the sense of “fucking huge world”
I think the fault lies with Ubisoft and Assassin’s Creed. They really championed the idea of a bloated open world stuffed with systems that don’t really interact with each other, and now AAA gaming just keeps trying to stuff more mechanics in the pile.
Rdr1, in my opinion, if you have an xbox 360, ps3, or Nintendo switch, or are fine with emulating. If not, just play rdr2 instead of buying hardware for a game you might not like.
Oh shit I played graveyard keeper until the beginning of the communist DLC and then forgot about it. Thx for the reminder, I need to finish it some time.
I also have a harder time with older games, but RDR1 is definitely an exception. It’s worth playing for sure, and RDR2 is probably the best game I’ve ever played. It’s worth the time.
Although I’m still mad, the remade the whole damn RDR1 map inside RDR2 for future online stuff and they didn’t bother to just remaster RDR1 as a DLC? So fucking stupid. Would have been just a pure profit generator
The remake has much better gunplay and graphics, and overall has been ‘smoothed out’, but personally I think the new casting choices were unbelievably bad, and take all of the soul out of the game.
If you can get past the jank of the original (and get the community patch to add the old music back in), I personally think the original is the better game by far, but I was a huge fan of the original, so I’m biased.
Morrowind is hands down the best elder scrolls. If you want a TRUE sandbox where you can do whatever the hell you want, that’s your game. Some issues include graphics, no quest markers (you have to read the quests and follow directions), the leveling system is not intuitive at all, and combat is heavily stats based.
Upsides are you can craft any spell or enchanted item using any spell effects you know. Ring of permanent invisibility. Spell of lock every door within 50 feet. Summon 3 different daedra at once. Conjure a whole set of bound armor. Explode yourself in fire. Literally anything.
The elder scrolls renewal project is working on recreating morrowind with skyrims engine and I really hope it comes out soon.
Would you recommend a ssoecific Worms game for PC? I have “Worms” (that’s the whole game title) on PS3 which has modern 2D graphics but idk which edition to get on Steam to get a similar experience, there are so many games.
I haven’t tried the 2007 version that you speak of, but it might be good. I’ve played a couple of rounds of WMD on my switch, and as I recall the gameplay was similar.
Of course, you need one or three friends in your couch to pass the controller around to to get the full experience.
bin.pol.social
Ważne