I mean I was critical of it well before it hit 1.4M signatures. As it ramps up in articles about it, I'd assume an increase in negative sentiment in addition to the positive side. Its not a perfect thing and has different viewpoints, so it makes sense.
And what is your argument against the petition? All it says is that developers need to leave their game in some playable state for those who laid for it, with several options offered as examples
Because as you already stated, that's all it says. There is a lot of open interpretation to what that means and not all of it refers to big publishers/devs like EA.
For example, indie games like Objects in Space. It was Early Access and ran into technical issues which led to funding issues as they could only work so long on it. Its broken essentially. But it doesn't matter if the project was beyond their scope of skill or they ran out of money, they would be forced to pay to fix it. This means (and for other indie devs) if not certain their project will succeed, having to block sales in EU. Its potentially the most damaging not to the Ubisoft's and EA's, but to the Flat Earth Games, Bugbytes, ColePowered Games, etc. Its asking new indie developers to take on optional risk by releasing in the EU. Remember no where in the petition does it mention live service games. Only just games.
Additionally, the points brought up in the petition needed to be bullet proof. The moment that petition started to get close to 1M, you know publishers started turning gears to block future legislation. The committee of petitions will verify the petition and then refer it for fact finding. The points needed to be concise for the purpose of the fact finding committee. And they needed to be geared towards the EU acting which around a dozen times now have stated that while concerns are valid, it is up to the member nations to propose legislation on this (which is who the major publishers are reported to have approached - not some EU committee).
I'm still salty about EA's Darkspore (which I might add doesn't mention on the case that internet access is required to play - which I did not have back in the day), but this petition just feels like minimal impact. I would just like to remind people that advocating SKG may feel good but that rarely equates to doing good.
NOTE: I'll probably be downvoted to hell on it, but I imagine that is all that will happen. There really is no solid argument against what I've said.
For example, indie games like Objects in Space. It was Early Access and ran into technical issues which led to funding issues as they could only work so long on it. Its broken essentially. But it doesn’t matter if the project was beyond their scope of skill or they ran out of money, they would be forced to pay to fix it.
First off, that studio will not be forced to go back and fix their game. Western democratic governments, including the EU, works on the basis that ex post facto laws are invalid. The game is already dead and abandoned from your telling, so there would be no expectation to revive it.
The true solution for studios making new games in the future is to implement exit strategies for multiplayer implementation early on in development. And for single player games, much of that exit strategy is to not require login servers after the game is abandoned.
And to address your specific example, there is one option that is extremely cheap and easy to implement that will certainly pass requirements: release the sorce code. If a EA game is truly so bungled that it’s better off abandoned, studios and publishers will always have the option to fully abandon it.
The moment that petition started to get close to 1M, you know publishers started turning gears to block future legislation.
You’re forgetting this is the EU, it’s significantly less susceptible to industry lobbying than the US. If it wasn’t the GDPR wouldn’t exist and Apple would still be using their proprietary chargers on all new iPhones.
The points needed to be concise for the purpose of the fact finding committee.
Have you not read the petition? I doubt it could be anymore concise in its language while still being possible to pass. You can’t specify exact implementations for games post-abandonment because any single solution will not work for every game.
There really is no solid argument against what I’ve said.
That is a claim befitting an egotistical fool. But at least now you can’t complain that nobody has addressed your concerns, as you claimed in your first comment.
Have you not read the petition? I doubt it could be anymore concise in its language while still being possible to pass.
Require video games sold to remain in a working state when support ends.
Require no connections to the publisher after support ends.
Not interfere with any business practices while a game is still being supported.
That's it... 3 sentences is not concise. You want to base multi-national law off of 3 sentences. Maybe you should think that through a bit more. If the time can't be spent to actualy write out constructive goals or at least milestones (which is supposed to help dictate multi-national law) then maybe it should wait shouldn't it until you can.
You're forgetting this is the EU, it's significantly less susceptible to industry lobbying than the US
The VGE (the lobbying group you're talking about) helped to write the consumer protection, digital content licensing, and age ratings for the EU.
They already helped create your laws so that's not really true is it.
There really is no solid argument against what I've said.
marked by brevity of expression or statement : free from all elaboration and superfluous detail
Aka, “short”.
The petition absolutely is ‘concise’. You just have no idea what that word means.
Using fancy words in an argument only works if you actually know what those words mean.
Not only that, a long petition containing lots of details has its own drawbacks. For one, fewer people will read it and/or understand it, which will make it easier for detractors to confuse the general public with misinformation.
Concise is synonymous with "to the point". In other words, you don't have to have lots of words, but they do have to be on target which your 3 sentences are not. So, no, it was correct word use on my part.
The fact that you can't argue the VGE's involvement or anything other than a word's definition really doesn't make you look like you have a strong case here lol.
Again, it seems like you have strong feelings, but that doesn't win court cases. Sorry, not sorry.
The fact that you can’t argue the VGE’s involvement or anything other than a word’s definition really doesn’t make you look like you have a strong case here lol.
So you’re just ignoring all the other points I made earlier? On top of refusing to acknowledge that you don’t know what words you’re using?
Concise is synonymous with “to the point”.
No. The word you are looking for is “succinct”. You’re doubling down harder than PirateGames at this point, and with you including some egotistical snark at the end of every comment and claiming that you can’t possibly be wrong just further demonstrates that you’re a walking example of Dunning-Krüger syndrome with entitlement issues.
Get over yourself. Instead of petulantly whining about a petition on the internet, go and do something actually productive with your life.
So, I see the ad hominem attacks, but no actual argument of facts. Oh, and the "other points" you made earlier seem to be just you making up what the petition will do. Remember, you have 3 sentences to work from and things like releasing source code doesn't seem to be in those, does it? So, where did you get the source code mention you had? Is there a website with expanded bulletpoints I missed? No? Just something you felt should happen? You do that whole thinking with your feelings a lot, huh?
Well, ad hominem I'm afraid is where you lose the argument in totality.
Once you start down that path, nothing you say can be taken as a fact.
You argue with facts/logic, not with emotion.
Good luck with that petition.
Me being terrible at games now is because I am old and can’t sink the same time into it. But I beat Teenage Mutant Ninja Turtles on NES. Do I really need to prove myself anymore?
I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought ‘Well I’ll be damned.’
Yes. However, before they started supporting and prefering linux, and working on proton then getting any game working on linux was a real mess and the average person couldn’t do it for most games.
Sadly most other games stores in the digital space like gog don’t give a shit about linux, thus there is still no galaxy on linux, nor are their preservation efforts coming to linux for a long time.
Yeah, I set up heroic launcher to play some games from GOG, but achievements didn’t work when I tried it and save sync was kind of buggy. So for GOG just stuck to playing on Windows, since I do want my achievements and time tracked.
I wish other big platforms tried more in trying help escape Windows instead of just being bystanders and not even bothering with Linux launchers themselves.
Yeah, it is. There is even a cloud sync feature now (though it’s still in beta, mostly works). Only thing missing is limiting download speed. Apparently GOG need to do that through gogdl.
For the games that natively run on Linux I don’t see any difference in how they’re preserved. Haven’t encountered anything that doesn’t run on modern systems.
With that said they could get an easy win by making a Linux version of Galaxy and borrowing Proton to run non-Linux titles.
It’s weird how quickly Sony discovered the perfect layout and how little it’s changed since.
Analogue triggers are the only really great addition since the original Dual Shock.
The gyro aim on the PS5 (well technically all the way back to the PS3, only not as good) are actually really nice too, but I can count the games that use it on one hand. I’ve no idea why devs are so adverse to using them.
The PS4/5 touch pad would be OK if it wasn’t just used as a giant Select button, because for some reason the actual Select button is now “Share” which literally nobody ever asked for.
I’ve been streaming recently, and one thing that stands out to me is when you first boot up a game and it doesn’t have a start menu with settings.
I noticed it before, but now I really notice it. If something is wrong with the settings, sometimes that intro is unplayable or a less than optimal experience. So you have to try and skip, fix the issue, and then restart the game and try again. This seems to be more of a PC issue than a console issue, but even on consoles sometimes you need to adjust things like brightness or add subtitles
I love the left trackpad. I love it for movement, since I like setting stuff like dash, crouch, slide to it on a click which doesn’t feel good doing the same with a joystick click. And I like setting a sprint activator on the very edge which is easier to avoid not accidentally triggering, because of the trackpad size.
I’m actually opposite where I wish the left joystick on the Steam Controller was a dpad.
Modern fighting games aren’t really designed for 6 buttons. I guess if you want to play SF6 with only face buttons that could be neat, but you’d still want to map parry and DI to shoulder buttons. The reality is that developers know that most pad players have 4 face + 4 shoulder buttons and most stick and leverless boxes have 8 buttons.
That said, 6 face button pads definitely exist. Most of the ones I’ve seen are from Hori, but there are quite a few brands that offer one.
Six face buttons, two joysticks, a D-Pad, a touchpad, four triggers (two being analog with a click at the end of the range), four paddles (like the Steam controller), HD rumble. That’s what I want in a controller. Nothing less. Such a controller does not seem to exist.
There’s a whole class of controllers, often called “fightsticks”, which have a full-size arcade-style joystick and a ton of buttons, to reproduce the feel of arcade fighting games.
Not quite what I’m looking for (but thanks). I should probably mention that I also need dual joysticks, quad triggers, quad paddles, a touchpad, and a D-Pad. Basically everything you can get on both a Steam controller and an XBOX controller, except with two extra face buttons.
Singleplayer games with time-based farming simulator minigames you won’t complete without gaming the date\time in your system (easter eggs are welcome tho). Grindy platinum achievements well outside even a dedicated minority’s norms, just getting bigger numbers or save skamming for opposing endings. Button-mashers with an undisclosed randomization of a final result under the hood.
Toby Fox was forced to add trophies to the PlayStation release of undertale and deltarune, and made them oppressively annoying in protest, so I feel like there are exceptions to this
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