bin.pol.social

ShadowCat, do gaming w Where do I find game demakes?

never knew demakes were a thing

catloaf, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?

Does Geoguessr count?

Asudox,
@Asudox@lemmy.world avatar

no, absolutely not.

Carighan, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?
@Carighan@lemmy.world avatar

No of course not. Plus XI nowadays is a bit tricky to play anyways, and with XIV, there’s also no reason to for the average player.

WeLoveCastingSpellz, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?

the most realistic game that can run on windows

Rhaedas, do games w UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government

I'm curious on how signers of this petition think companies could afford to do this. Often times shutting a game down is because the interest of players has waned. Making a law to require them to keep that server and software running...forever? Is the end goal to kill any online game development?

It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.

ThePantser,
@ThePantser@lemmy.world avatar

The company will have the make that decision then, if it means opening the server for use or patching the game for local p2p play then so be it. Otherwise they should be forced to state the game is a rental not purchased if it requires a server that may shut down.

Jajcus,

Otherwise they should be forced to state the game is a rental not purchased if it requires a server that may shut down.

But that is what they already do. Currently this might be hidden in the EULA, that no one reads, but even making this plainly visible during purchase wouldn't change much. I is not like the players have much choice when they want to play that specific game.

Kowowow,

I think part of the next phase is to force the companies to list a minimum supported life span, I think the average length a game is supported for now days is around two years, so if the game isn’t kept alive the minimum listed time you get a refund but if the life span of the game is listed too short then people will be less likely to spend money on it

moody,

That’s sort of what they do, except they still call it a purchase. I’ve never seen the word ‘rental’ on any game store. They shouldn’t be allowed to even call it a purchase if it isn’t one.

g0nz0li0,
@g0nz0li0@lemmy.world avatar

This is why we got Stadia. Imagine Netflix where you pay a monthly fee and still have to buy all the movies and shows at full price. That was Stadia’s model.

Thos erodes the concept of ownership so that it is substituted for rental, without stating that clearly. Stadia failed but in doing so it probably helped Microsoft figure out how to eventually get away with doing the exact same thing.

Games should clearly say if you’re basically renting them, not have it buried in the EULA. Let publishers full price and let consumers decide if they are prepared to live with it.

zout,

Who says the companies need to keep the servers running? The petition is "to keep games in a working state".

Rhaedas,

Looking at the petition itself it wasn't very specific on the terms, which is why I questioned the very broadness of the request . "Keep" implies maintaining how it is currently, not a transition to open source and player run.

shasta,

Being vague about the requirement leaves more options for game companies to find various solutions to comply. It’s quite accommodating.

g0nz0li0,
@g0nz0li0@lemmy.world avatar

Totally agree. You always leave yourself room to negotiate down.

Imagine not supporting this because you think it’s unfair to the industry, given the very specific examples that have been given.

Guntrigger,

It’s true it does cost to keep things running. But like you say there are ways around this to push server costs onto players, or simply allow offline play with online features disabled.

I think if there were legislation in place then design decisions would adapt. If it were costly to just shut a game down abruptly, there would be player hosted options in place from the start and ideally less spurious “always online” requirements woven into the fabric of every game.

Donut,

It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.

That’s basically what people are asking for. Instead of not being playable anymore, give consumers the means to keep it going for themselves.

This could mean always-online having to be gutted from the game after it’s support ends so you can play it offline. Or server hosting files to host your own private or public server.

The goal is to have games not be impossible to play after X amount of time. How companies reach that goal is up to them.

Archelon,

Ross and the team have been very specific about not wanting to force companies to pay for server infrastructure forever.

They’ve said quite a few times that what they want is for game companies to at least patch their games so they can keep running without the online connection or provide players the tools to host their own servers so that the company can end support without the game becoming a brick.

Hopefully by requiring games to be playable after support ends and the servers shut down it will also change the way games are made so that they no longer require the constant connection.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I would also wonder how this would work with MMOs where the server side, both in processing power and in bandwidth, is not insignificant. I mean I suppose “are required to publish the code, no requirement that it’s feasible for others to run” but…yeah.

g0nz0li0,
@g0nz0li0@lemmy.world avatar

He talks about that. I think the gist is that a lot of games that are online services could run locally, the publisher just chooses not to. That’s why Ross chose the Crew 2 as his hill to die on: there’s evidence that an offline does/did exist and just wasn’t enabled. That’s a practice that needs to be challenged.

The argument goes that a game that relies on server side technology to run in any form shouldn’t be sold as a product that you can own. This needs to be reflected in the price and licensing model. That seems fair.

The big question is why TF we’re at a point where a company should be allowed to sell you a product and say you own it then remove your right to use the product arbitrarily. I bet there’s IP in the server side code, but having a system where a corporation’s IP and ability to make money from the IP is more important that the concept of ownership is deeply fucked up.

Technology Tangents did a video where a game he bought on CD and tried to play on period-correct hardware won’t run because there was DRM that called a server to check the date and to make sure it wasn’t leaked early. Decades after the release, the server is gone and the game can’t run, ironically, because it’s so far outside of its release date. That’s the kind of bullshit that absolutely shouldn’t be tolerated.

Maddier1993,

You must not have been born during LAN party era where everybody’s PC was physicaly connected to each other.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I’m aware of good old fashioned multiplayer where an average Pentium 2 rig has enough grunt to host a multiplayer session and be one of the client machines, obviously games of that scale should be able to be run by enthusiasts. I’m talking about, what if something like WoW shuts down?

hangonasecond,

Wow private servers aren’t uncommon, although I do think they violate the TOS as it stands. I imagine people would continue to use those in the event blizzard shuts the official servers down.

breadsmasher,
@breadsmasher@lemmy.world avatar

If they no longer want to host and run servers, they should release the tools to allow the community to take over

lambalicious,

It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.

That counts as “working state”, assuming the published code is reasonable to operate (it must be FOSS, or at least permit open modification and distribution; and it must run in a server with specs that’s reasonable to have at the time of game publication)

Z3k3,

I can still play ut from like 20 odd yrs ago the choice yo take away hosting your own games was their choice.

LinyosT,

Probably the way they used to do things, provide the server hosting tools to the community.

Think like TF2 and CS:S.

There’s plenty (But not all) MP games that can do that.

blazera, do games w UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government
@blazera@lemmy.world avatar

Game jams gonna be much higher stakes.

The year is 2067, i have to learn compatibility programming for Applesoft’s newest OS so players can still play Spiderman Model I Ripped Online and Put Into Unreal Engines Third Person Platformer Demo

ampersandrew,
@ampersandrew@lemmy.world avatar

Watch the video again. That’s not what this is about.

blazera,
@blazera@lemmy.world avatar

Video?

ampersandrew,
@ampersandrew@lemmy.world avatar

The one from Accursed Farms that set off this entire campaign. It’s not about supporting a game forever. It’s about not killing them intentionally when support ends.

blazera,
@blazera@lemmy.world avatar

I dont see any mention of them or video here, theres a petition with text here that definitely reads as supporting games indefinitely, even criticizing servers shutting down.

ampersandrew,
@ampersandrew@lemmy.world avatar

What part of that petition says that it’s to support games indefinitely? It explicitly requests action to protect customers after support ends. That inherently means it won’t be supported indefinitely.

HeyThisIsntTheYMCA, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?
@HeyThisIsntTheYMCA@lemmy.world avatar

I know it’s a meme but I just checked and crysis remastered is supposed to run on linux.

Omegamanthethird, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?
@Omegamanthethird@lemmy.world avatar

I do not include XI or XIV. Also, I still haven’t beaten II, IV, or VI. But I’ve beaten the rest and some of the spin-offs.

MacedWindow,
@MacedWindow@lemmy.world avatar

I think II is really cool! I recommend the GBA version though.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I already bought the Pixel Remaster version. Maybe I’ll start it after next month’s FFV Four Job Fiesta challenge.

MacedWindow,
@MacedWindow@lemmy.world avatar

Oh thats fine! Just not the NES version. I love 8bit stuff but it can be a lot harder to get into.

Megaman_EXE, do gaming w Where do I find game demakes?

I haven’t checked it out yet, but I saw someone had made a Lumines demake for the gba. Usually I end up finding out about them through forums and youtube

not_that_guy05, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?

Not related but an old memory.

Bought the game when it came out was around 12 y/o, and was so happy since my parents rarely got me games. Got home, told them I needed a card for online monthly payments… The game just sat there and picked up dust. Never got to play it.

MacedWindow,
@MacedWindow@lemmy.world avatar

Aha thats brutal. Thats why the MMOs should never have been numbered games! Final Fantasy: Online would have gotten the point across.

liam070,

I bought it at the time without realising you need an internet connection. Good times…

not_that_guy05,

Oh dialup days. There was the monthly AOL trials. Just had to keep waiting for them lol

capt_wolf,
@capt_wolf@lemmy.world avatar

I got my copy free when I bought my PS2 hard drive and never played it once.

I lost my best friend to that game. He got into playing it so much after high school that he basically stopped doing anything else. I’d call him to hang out and he’d ghost me to play the game instead. Eventually I gave up trying…

My friends now want me to get into FFXIV and I absolutely refuse.

Maxy, do gaming w Where do I find game demakes?

interested in females

Username checks out, though I’m assuming you meant “demakes”?

Anyways, the demake I’m most familiar with is the in-progress Lego island. The YouTuber behind it documented part of the process in vlogs (linked on the GitHub page), so that might be an interesting starting point.

knightly,
@knightly@pawb.social avatar

Lol, worst autocorrect ever. XD

TachyonTele,

It fits so perfectly too. Females? Oh Celeste and op is bi.

Calling women demakes is a new one.
Holy crap, my autocorrect did it too! It changed demakes into females. Wtf

Kichae,

Look at the positions of d and k on the keyboard. _ema_es.

sleepybisexual,

And transfem, not sure if this accounts bio is updated tho

sleepybisexual,

Yea lol Whoever invented autocorrect should have every device that can run an autocorrect thrown at them

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I hate to be nitpicky; but that’s a decompilation, not a demake.

‘Demake’ usually refers to a game that gets remade for a system older (or less powerful) than the one it was released for. A good current example is the in-progress Super Mario 64 demake for GBA.

‘Decompilation’ is where one reverse-engineers a game (or any software!) back to its original source code, or close enough that when you build it, it’s identical to an original copy. So, the goal of the Lego Island demake is to produce source code that can be built into a fully binary-compatible copy of Lego Island, indistinct from what’s on the original CD.

Feyter,

Thanks for being nitpicky, so I didn’t had to.

Maxy,

Oh I don’t mind the nitpicking, thanks for the explanation! I (apparently erroneously) thought “demake” and “decompile” were synonyms. Guess I’m one of today’s 10000.

In that case the (now taken down, but forked a gazillion times) portal64 project would be a correct example of a demake, right?

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Correct!

sleepybisexual,

Fucking autocorrect

Maxy,

didn’t know that was a part of bisexuality

I should probably flee before I get eaten by an army of blahåjar (apparently that’s the correct plural?)

sleepybisexual,

The Hajs are friendly

Poik,
@Poik@pawb.social avatar

Autoincorrect.

LunarLoony, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?
@LunarLoony@lemmy.sdf.org avatar

Pro Pinball Timeshock Ultra Edition, probably

arudesalad, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?

I’m not on linux, but I heard star citizen works and it’s running a free to play event right now until the 26th of May.

If you don’t like Easy Anti Cheat I would avoid it.

Asudox,
@Asudox@lemmy.world avatar

I don’t have a problem with anti cheats. I just hate the ones blocking Linux on purpose.

Infynis, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?
@Infynis@midwest.social avatar

Have you done Eureka? If you love Eureka, you’ll be fine. Otherwise, id recommend playing it separately on its own

Ashtear, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?

I’ve played all of the mainline games over the years, but my only experience with FFXI was a couple of hours of the beta. Tried the marathon as a set of replays several years back and only made it to the start of IX. The load times and the glacial pace of the battles was too much by that point. I think I was planning on skipping XI.

You could also try asking in !finalfantasy and !jrpg.

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