There is your answer: if screens exhaust you, do something without screens.
Games are supposed to give you a good time, reinvigorate you, and prepare for your “real life”. If you’re sick of screens, then pick up pottery, or squash, or hiking, or skydiving, or cooking, or… thousands of activities out there to have a good time without a screen.
having a huge backlog
That’s work. Just don’t. Do stuff that makes you feel better, not just tick a box in a backlog so you feel slightly less bad.
The “backlog” is not something to work through, it is a lesson to learn: Do not buy a game unless you have time and are motivated to play it that very moment. If you buy it to play it “later”, or “next week”, you very likely are not going to play it, and it is just wasted money.
(The same is true for books, by the way. And when it comes to books, I refuse to learn this lesson.)
I was trying for the second time to enjoy animal well. I kind of see how it’s a great game, but playing it feels like torture to me. I’m constantly second-guessing myself whenever I’m stuck, I don’t know if I haven’t figured out the puzzle, suck at platforming, or missing a tool.
I just started playing "Dave the Diver". It's been a lot of fun so far. There are a lot of systems to play with, and you keep unlocking more. I just unlocked the fish farm.
Wow, there is so much misinformation in this thread… I’m not going to include references for the following statements, but just as a couple of pointers for further research:
Pong came out in 1972, not 1978.
Hunt the Wumpus was created in 1973, after Pong.
There is no “the first video game” as it is almost impossible to find the definitive first example. Turing had written a chess algorithm before there even was a computer that could run it.
Tennis for Two was not the first video game, whichever way you see it: there were several graphical games for the Whirlwind project that came out at least 3-4 years before TfT.
Tennis for Two was also not Pong’s precursor. That would be Computer Space, which came out in 1971, a year before Pong, and was created by the creator of Pong, Nolan Bushnell. (Edit: yes, well, it was a precursor, but not “the precursor to Pong”.)
I’m not blaming anyone here: it is very hard to keep up with new research at the moment. Many things people thought were true even one or two years ago might quickly be superseded by current findings. But please don’t just quote things from memory when trying to correct statements.
Incidentally, the first rage quit did have something to do with Pong: There is a fantastic video of Ralph Baer, the creator of the Brown Box and therefore the spiritual predecessor to Pong, rage quitting in 1969 at a demonstration he had organised himself.
Still trying Baldur’s Gate 3 solo Honor Mode. I’ve died a lot, to all kind of different enemies. Currently, I got a good run going, made it to level 6, still Act 1, but almost done. Hopefully I don’t turn off my brain again in a crucial moment and just eat dirt.
An awesomely weird firearm simulation/stealth game, with a storyline consisting of equal parts gun safety, mental health awareness, and cult reprogramming. Almost every function of the player weapon is a different key on the keyboard. Reloading a single magazine is like a 4-6 keystroke sequence. A suddenly jammed weapon is like being presented with a tiny puzzle to solve, while under fire from deadly turret drones. One shot from an enemy kills you. You can and will shoot yourself in the leg. There is fall damage. There is broken glass damage. You are not an action hero, you are a sentient range target. Every bullet matters.
Anyways, it’s very paced, tense as fuck, and a decent challenge. The voice acting and soundtrack are also lovely.
@chloyster Grim Dawn on my highest level character (Lvl73) but still getting my head bashed in by some Mini-Bosses on Ultimate difficulty.
Blasphemous - gave it a swirl for about an hour / hour and a half. Lovely world building and premise, but for the souls-like platforming I really need to be in the mood first it seems.
Not sure if this is what you’re looking for, but Hunt: Showdown is a pvpve experience set in a fictionalized horror-themed 1900s old west.
The guns have few shots and are very slow to reload. Often your best strategy is to move very slowly and deliberately, looking closely for any movement from other players, taking care not to make any errant noises. Every single sound you make, including right clicking to aim down sights, is audible to your opponent if they’re close enough. One good shot is enough to down someone.
The result is a unique experience that can hit both extremes: agonizingly slow build up of anticipation, or a fast paced chase through the woods to cut off an escape.
Also the sound in that game is absolutely top tier. It’s very easy to pinpoint a location of a sound, making noise a high priority while moving around.
bin.pol.social
Aktywne