This is honestly pretty funny. Even another government agency recognized how bad the response was. That was literally like someone asking how old you are, and you respond by telling them the definition of age.
That’s positively surprising, I expected them to leave it at that until petition reaches the second milestone (if that even happens). Let’s see if anything new comes out of this.
I tried KF2 for a while and really couldn’t get into it. The game just lacks replayability in my opinion. Trying different perks, maps, difficulties, etc. really didn’t resonate with me because I felt like I was doing basically the same thing, just kiting around enemies in a predictable loop. There was a serious absence of memorable moments, unlike with other horde shooters like l4d and even b4b. Sunk a few dozen hours into it and it kinda feels like a waste in hindsight, never really enjoyed it and spent the whole time trying to.
You can always refund it. Even if you’ve gone over the 2 hours for an auto-accept refund, if you explain the issues in the ticket Steam will always accept it in my experience.
Even got a refund for a game after 20 hours of game time due to them adding aggressive client-side anti-cheat.
I used to be into KF1 because all the ads, trailers, etc were always so fun to watch. Became a lot more boring in KF2 and the game itself kinda felt that way too.
I tried liking KF2 but it just lacks the crispness and the atmosphere of KF1. I also missed the shop lady with her opening shop in the weirdest locations in between rounds. So yeah, KF2 lacks charm IMO and I still like KF1 more even on its aging UE2.5 engine. I don’t think KF3 will find my interest, with all the multiplayer games going “live service” and all.
I am a fan ever since KF was a mode of UT2004. I played KF1 a hella lot. This game has a really atmosphere that I can’t really explain. I have less than 1h play time on KF2…
I’m glad I’m not the only one who felt like this. I kept thinking maybe I just wasn’t giving it a fair chance but I loved KF1 and was immediately put off by KF2.
I felt the same way about Red Orchestra 2 to a much lesser extent. I was super hyped about Tripwire overall at the time and thought it was awesome a mod team was getting funding to make the full-scale games they wanted, and they basically just immediately lost all momentum after that.
Meanwhile, I find even the "smaller" XBox controllers to be utterly unusable and have/had no troubles at all with the PS3 controller. Would be nice if there were more options for each console so that both you and I could be satisfied, but sadly that is not how it's done.
Yeah, that would be nice. I know people who lament the loss of the original Xbox Duke controller, and that the only thing closer was the similarly jumbo Dreamcast controller.
Could even unbundle them from the consoles, and just pick the size when you buy them. If they can make them in Hello Kitty pink, or endless CoD camouflage colours, then I’m not convinced it’s uneconomical to provide different size grips.
I really like the ps5 controller. It’s comfortable, and the haptic feedback on the shoulder buttons is a really cool feature imo. The resistance is variable on the shoulder buttons so depending on what you’re doing in game, it can be harder or easier to depress the button. I thought that was cool.
My issue with it is that the trigger buttons quickly got a bit mushy and loose. Didn’t help to play a ton of Rocket League on it but still it’s not a very durable controller.
Also, the battery was completely fucked up by the fact that I was playing it wired on PC. It was all the time charging when I was playing and then apparently discharging when the computer was off. Support is also pretty poor on PC and you often get games that are not compatible.
I’m interested in replacing it eventually by a good hall effect third party controller. Probably the Gamesir T4 Kaleid or something similar.
I’m still not 100% sold on the shoulder force feedback. Sometimes it works well, but many games do this odd thing where you hold it down and it clicks repeatedly and uncomfortably like you’re breaking it and I’ve no idea what they’re really trying to convey.
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