Username checks out, though I’m assuming you meant “demakes”?
Anyways, the demake I’m most familiar with is the in-progress Lego island. The YouTuber behind it documented part of the process in vlogs (linked on the GitHub page), so that might be an interesting starting point.
I hate to be nitpicky; but that’s a decompilation, not a demake.
‘Demake’ usually refers to a game that gets remade for a system older (or less powerful) than the one it was released for. A good current example is the in-progress Super Mario 64 demake for GBA.
‘Decompilation’ is where one reverse-engineers a game (or any software!) back to its original source code, or close enough that when you build it, it’s identical to an original copy. So, the goal of the Lego Island demake is to produce source code that can be built into a fully binary-compatible copy of Lego Island, indistinct from what’s on the original CD.
Oh I don’t mind the nitpicking, thanks for the explanation! I (apparently erroneously) thought “demake” and “decompile” were synonyms. Guess I’m one of today’s 10000.
In that case the (now taken down, but forked a gazillion times) portal64 project would be a correct example of a demake, right?
I tried KF2 for a while and really couldn’t get into it. The game just lacks replayability in my opinion. Trying different perks, maps, difficulties, etc. really didn’t resonate with me because I felt like I was doing basically the same thing, just kiting around enemies in a predictable loop. There was a serious absence of memorable moments, unlike with other horde shooters like l4d and even b4b. Sunk a few dozen hours into it and it kinda feels like a waste in hindsight, never really enjoyed it and spent the whole time trying to.
I used to be into KF1 because all the ads, trailers, etc were always so fun to watch. Became a lot more boring in KF2 and the game itself kinda felt that way too.
You can always refund it. Even if you’ve gone over the 2 hours for an auto-accept refund, if you explain the issues in the ticket Steam will always accept it in my experience.
Even got a refund for a game after 20 hours of game time due to them adding aggressive client-side anti-cheat.
I tried liking KF2 but it just lacks the crispness and the atmosphere of KF1. I also missed the shop lady with her opening shop in the weirdest locations in between rounds. So yeah, KF2 lacks charm IMO and I still like KF1 more even on its aging UE2.5 engine. I don’t think KF3 will find my interest, with all the multiplayer games going “live service” and all.
I am a fan ever since KF was a mode of UT2004. I played KF1 a hella lot. This game has a really atmosphere that I can’t really explain. I have less than 1h play time on KF2…
I’m glad I’m not the only one who felt like this. I kept thinking maybe I just wasn’t giving it a fair chance but I loved KF1 and was immediately put off by KF2.
I felt the same way about Red Orchestra 2 to a much lesser extent. I was super hyped about Tripwire overall at the time and thought it was awesome a mod team was getting funding to make the full-scale games they wanted, and they basically just immediately lost all momentum after that.
The Ascent: Cyberpunk Action RPG, nice action and story, single/coop.
Star Valor: Top-Down Action space. not so much story wise, but great gameplay, costumisation, fleets, and the upcoming addon will add station building and (more) faction warfare.
Weird West: from the Arkane Austin crew (Prey 2016, Dishonored). Good story, immersive gameplay, and a innovative world. It’s 3rd person, but there is a mod which makes it 1st person!
Mortal Sin: Roguelike Melee-FPS. lots of fun, and the dev just replaced the level generation completely, adding verticality and much more variety.
Golden light: another Roguelike FPS, its on the weird side, but a lot to explore, had a lot of fun with that one!
Hardspace: Shipbreaker: scrapping spaceships in zero-g has never been more fun! good storyline highlighting the plight of workers in an inhumane system, and what they can do about it.
Red Faction: Guerilla: Older game, Open world is a bit bland, but the realtime destruction of large buildings with explosives will never get old
and if you haven’t played it yet: the System Shock Remake is an absolute joy to play.
My current FPS fix is Deadlink: another roguelike FPS, very tight gunplay and movement, good looking too.
if you can give a few examples what games you enjoyed, i can probably point you in the right direction… i think i have a slight game collecting problem with a few thousand titles, but at least i can help people like you out lol
I really enjoy The Ascent. It’s got a great setting, the gameplay is pretty fun, there are various play styles and builds you can spec into.
The only issue is that the devs seem to be done working on the game, and there are issues. Namely, the last mission of the DLC being bugged so you can’t officially complete it. And it’s been like that for two years at least.
My wife got me one for Christmas. I like it. My hands are big so the standard joycons feel too small. My only issue is the d-pad isn’t in the best spot. But all in all it’s a comfy grip.
I was actually kind of blown away by the scale and verticality of the open world in Elex. It has some jank (as most AA games do), But surprisingly in the end, it actually honestly soured my feelings towards Bethesda games somewhat because in Elex, your choices matter far more.
It always annoyed me in Bethesda games that if you do one factions quest line, you can still go and do the other factions quest lines and no one ever mentions it. It doesn’t change the game whatsoever except the ultimate ending. In Starfield, for example, you can do the entire United Colonies Quest line, and then go join the freestar collective and literally nobody mentions it, or trys to stop you, or treats you literally any differently because you joined their erstwhile enemy. Each quest line is a separate game in itself. For example (spoilers for Starfield…) When you’re trying to get the Freestar Collective’s cooperation to get access to some data, if you’ve previously become a Freestar Ranger, that should have mattered to the story in some way. But nothing you do in a Bethesda game has any bearing on anything else that you do except in the most cursory of ways.
Elex doesn’t play by those rules. Once you join a faction, that’s it… And the other factions treat you very differently as a result, with different dialog and different options. None of this “essential character” garbage either. If you kill them, you’ll get a notice on screen that says ("x"s death will change the story moving forward…) and stuff like that. Sometime that change is immediate, and sometime it comes back to haunt you hours and hours later in a completely different quest line.
It’s also HARD because it doesn’t lock off areas until you’ve reached a certain level. You can go anywhere and do anything right from the beginning, but if you stumble upon an enemy that is twenty levels above you, tough luck. Often, getting to a quest requires going through those areas, which means early on, you’re not necessarily fighting all the time. You pick your battles and you pick when to sneak by at night and when to just run like hell.
It was honestly a very refreshing open world experience. And the world was extremely “vertical”. And by that I mean you could jump off a mountain and fall into a valley that’s about as deep down as some other game maps are wide, with absolutely no loading screen. Really impressive for a AA game. Can’t speak highly enough about it.
A couple of other one’s that I enjoy but not on the level of Elex is the Spider Software games, The Technomancer and Greedfall. Fun enough for what they are, but not nearly the same scope as Elex.
I can second all of these. Generation zero is the only one I didn’t enjoy much but I suspect it’s a lot better with friends.
The rest are fab, I’m currently playing Kena it’s like Pixar/ Disney meets dark souls. Beautiful game, has these little critters which follow you around called rot who are super cute and you can put hats on them.
Control is just excellent. The combat feels great and for me the whole game was worth playing just for the Ashtray maze sequence.
Ditto. I don’t ever replay single player games, but I’ve played Control 3 times and this post makes me want to start again! It and the DLC are all atmospheric gold
Oh god not Outward. After trying it recently I’m honestly kinda shocked that it’s being played at all. Me and my mate got the impression of playing through a 20 year old hobby game dev project at best.
It felt so very unpolished. Combat, UI, inventory management, dialogues, character creation, narrative, quest logs, crafting; it all feels ancient. Co-op especially - only the host progresses the story, gets quest rewards, and so on. A second player can kinda come along, but that’s it.
Don’t want to discredit old fans of the game ofc, but I honestly believe without a hefty dose of nostalgia you wont enjoy it. It would be like picking up Half-Life for the first time in 2024 and expecting a decent game.
I will admit that Outward is something of an acquired taste. It’s not a looker for sure, and starts a bit harsh, difficulty-wise. However it has surprising depth and a true sense of discovery. It is very rewarding once you really get into it.
Plus it really shines in co-op play. It is the closest thing I know of, that can be compared to “Skyrim, but co-op”.
I stand by my recommendation as it is very much a “B game” and pretty unique.
bin.pol.social
Najnowsze