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j0ester, do games w What are some good examples of "Where the fuck do you go" kind of games?

Metroid and Legend of Zelda I and II for NES.

Tin,

Metroid for sure.

Phunter,

Metroid 2 was really bad for this too. If I hadn’t been on a very long and boring vacation all those years ago, I probably would have never finished it.

Everyone should feel free to start their Metroid journey with Super Metroid.

rustyfish, do games w What are some good examples of "Where the fuck do you go" kind of games?
@rustyfish@lemmy.world avatar

I actually like those a lot. Just listing some in no particular order:

  • Metroid Prime Series
  • Dark Souls Series half the time
  • Resident Evil 1, 2 and maybe 8
  • Hollow Knight
  • Castlevania Symphony of the Night
  • Outer Wilds
ChilledPeppers,

I wouldn’t add hollow knight to the list. It is an exploration game, being lost is the point, the problem are linear games that you don’t know where to go next.

Someonelol, do games w What are some good examples of "Where the fuck do you go" kind of games?
@Someonelol@lemmy.dbzer0.com avatar

Most recently it’s Clair Obscur Expedition 33. There’s an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You’ll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I’ve spent hours in single areas just getting lost admiring the design and artwork.

LwL,

So far for me the game has done a great job of having recognizable landmarks at least. I might not always know where I am, but I’ll frequently come across something that orients me again.

I despise being lost in video games, but claire obscure has been fine because I never feel like I get lost for too long. Just long enough to appreciate the gorgeous and very weird world I’m in.

I still sometimes wish there was a map but it would probably be a net negative.

Potatar, do games w Game design question : how to make a "trapped" player character?

You write a very very very deterministic and guessable AI for the knight.

Your princess sets the scene, then you watch helplessly as your knight fails or succeeds with the given help. So… a stop motion puzzle game

FlashMobOfOne, do games w What are some good examples of "Where the fuck do you go" kind of games?
@FlashMobOfOne@lemmy.world avatar

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn’t guide the player particularly well.

ComicalMayhem,

Jedi survivor is the exact same way

CrowyTech, do games w Day 289 of posting a Daily Screenshot from the games l've been playing

Your best post so far!

But maybe that’s because oblivion has to be my favorite game so far and might be the only reason I’m now paying for GeForce Now 👀

tostiman,
@tostiman@sh.itjust.works avatar

How well does it run on Geforce Now? Because the performance on my pc is absolute crap

CrowyTech,

I spent about 4 hours on it via my Chromebook and it ran perfectly

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s a very good game, so i wouldn’t blame you for thinking that lol. A family member is paying for Xbox Gamepass just to stream the game too so i get the GeForce

Dark_Arc, (edited ) do games w Marathon vs. Arc Raiders - Discussion of the games' opposite opinions
@Dark_Arc@social.packetloss.gg avatar

I haven’t played Marathon, but I did get into the ARC test. This will mostly be some ramblings…

I’m still waiting to play ARC with some friends. I only did some solo stuff.

I’m coming from this as a big Hunt Showdown player (1,200+ hours) and someone that’s played a bit of Forever Winter (~20). I still like Hunt better; I think it’s the only extraction shooter that didn’t take a ton of influence from Tarkov.

I wasn’t crazy about the marathon art style, but I’m not ready to pass judgement on it until I’ve been in the world.

ARC’s art style I found beautiful but also perhaps too sparse. There were so many wide open spaces … I just don’t see that being a good thing for an extraction shooter. The world felt vast and empty … I prefer Hunt’s more cluttered and dense design.

ARC does seem to have a lot of potential in like how it’s designed its AI, Hunt’s is very primitive in a lot of ways and kind of secondary. I think the AI is going to be a bigger deal in ARC.

Third person also feels worse to me than first person. I hope they add a first person mode to ARC, but I kind of doubt they will.

I definitely agree that ARC felt like it was being set up to tell a story and felt very cinematic at times.

The UI also felt like the best extraction shooter UI I’ve ever encountered.

I’m concerned about the long term health of ARC. The progression system seems like it will certainly lead to established players dominating newer players. The lack of a primary objective that’s shared by all the teams on the map … I’m not sure how I feel about that. On the one hand, it may lead to a more relaxed experience, on the other hand, it doesn’t curate players towards each other like Hunt does; it seems looting and crafting are the primary motivators instead.

The fights that I did get into, they lacked the complex environment and buildings in Hunt so I didn’t find them nearly as engaging, they were much more straight forward gunfights than leveraging the map to use it to my advantage. I think that aspect will ultimately hurt the game as it makes it feel like a bit of a generic shooter.

Overall ARC felt very middle of the road from what I’ve played of it so far. I had a similar feeling about The Finals. Embark seems like a talented studio and I wish them the best as they go up against Bungie and Crytek.

million,
@million@lemmy.world avatar

The UI also felt like the best extraction shooter UI I’ve ever encountered.

As another big Hunt fan this made me laugh. The bar is pretty low over in Hunt land unfortunately.

arakhis_,
@arakhis_@feddit.org avatar

good insights on the gameplay loop.

Thanks for sharing the hunt bit too. Answers some of my questions about defining what makes fights in and generally these games good long term

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Yeah for me, it’s the variety of tales that you author. Every game feels a bit like a new adventure, after a while similar to ones you’ve been on before, but still new.

ARC has those elements, but something feels off so far for me…

Also typically the progression is in terms of variety (Roguelike) instead of straight power (Roguelite). That keeps things fair because even a new player, if they trade the aim, can pose a real threat to a seasoned player of similar FPS skill. ARC seems like it’s decided to go for a sort of Roguelite experience and that seems risky.

SkunkWorkz, do games w Day 291 of posting a Daily Screenshot from the games l've been playing

This game can also be played solo, for anyone curious. And even solo it’s fun to play just a bit harder since no one can revive you. It’s not like Lethal Company where it becomes impossible to solo after the first few rounds.

gusgalarnyk, (edited ) do games w Marathon vs. Arc Raiders - Discussion of the games' opposite opinions

To be as specific as I’m feeling right now, feel free to tell me to dial in further, and coming from having only played Arc Raiders and only watched Marathon vods here is the main difference - Marathon’s devs are making a lot of promises vs Arc Raiders delivering on those same promised plans.

  • For instance marathon is promising to launch with 3 maps, arc has 3 maps today.
  • Marathon is promising tense extractor gunplay with high stakes loot, everything I heard from multiple streamers/reviewers say the tension isn’t there and the loot isn’t there. Arc has tension and definitely has loot. Their guns have clean 1-4 ranking and the weapons are rarity binned. I’ve yet to use most of the weapons available in Arc because I haven’t focused on crafting them and haven’t found them, theres already a ton of width to the pool.
  • Marathon is promising strong PvE encounters with raid boss like content (or maybe the raid boss promise was actually people just speculating on where they could take this). Arc has boss like encounters with the Queen (and honestly fuck the Rocketeer and the Bastion those guys are tough little bastards that will punish you if you make a mistake).
  • Marathon is promising dynamic events during the match. Arc Raiders already has dynamic events on a per map basis, night raids, and in server events like rocket landings, middle barages, etc.

I would pay $60 bucks today for Arc Raiders as it is now. My friends and I would play the fuck out of it. And if they would do DLC instead of battle passes we’d continue to financially support the game.

Based on what I heard and saw of marathons identical closed alpha, I don’t know if there’s enough content there for more than 10 hours and none of it excited me because it seemed like 20% of what they promised.

I think people are hyped by the concept of Marathon and the hope for an old Bungie game. But I think right now the reality is they’re not the same Bungie as the one that gave us Halo, I personally never got into Destiny, and they’ve only gotten more corporate not less.

If in 6 months they can spin up what seems to be 80% of a game, then I’ll be there and interested. But if Arc released next week, or spent the next 6 months adding content and I had to pick one, I’d be playing Arc without question.

arakhis_,
@arakhis_@feddit.org avatar

the timing seems very crucial for swingcustomers (as in swingstate, not the dirty way I know you thought that) - good for us consumers if they drop it earlier short term.

On the other hand, in regard of long term quality of the game, I kinda wish they ensure to expand and refine first before releasing, since even its embark… idk updates once in post-production dont offer gamechanging features anymore. As listed in the arc-but’s (why my neologism game seem dirty) above theres lots of things that might cause a drop in success overtime similar to division.

Would love your thoughts on how they specifically delivered or unsatisfied the listed promises

gusgalarnyk,

I’m struggling a bit with what you’re asking for but here’s what I think you’re asking for. You brought up two worries with Arc

  • longterm gunplay
  • meta progression

I think gunplay is at a really good point systems-wise in Arc. I think at this point the important long term factors are balance and variety. Balance is anyone’s guess in any single game or with any single company, sometimes they get close at the start and just make nothing but bad calls from then on like in Helldivers 2. So no comment on Arc’s long term balance but I’d give them no worse odds than Bungie to fuck that up - and based off the technical alpha feedback Arc is in a great place in terms of balance and Marathon is most definitely not.

Variety is an easy solve with extraction shooters in my opinion because you can control so many variables. You can have a busted gun but it’s ammo or durability decay is so large you only use it one run per find, you can make it a legendary drop, you can make it only good against players or only good against bots, etc. There’s a lot of factors in what makes a gun good when an economy and RPG elements are brought in. I imagine if they released a new gun every season or every 6 months or released a set of consumables and legendaries the variety would be maintained for a decade. Again, because there’s a bigger PvE emphasis in Arc than in Marathon from what we’ve seen, I’d bet Arc is able to keep things fresh for longer. Imagine a Javelin in Arc - it sucks against players but it crippled the Queen, that’s cool as hell and reasonably feasible. Marathon screams Apex gun design and I think Apex didn’t do a good job with their gun pool - every expansion felt like it hurt the pool instead of making it more diverse IMHO but that could have also come down to balance - I suspect marathon will be the same.

Meta progression is easy. Arc has a skill tree that I like (although it’s missing details which I think is important) and bench upgrades (and maybe vendor levels?). They also have battlepasses but this is actually a negative for me, I think current battlepass design sucks even if they’re going with the friendlier Helldivers style passes. They’re just boring. Still, more little “achievement” targets and rewards.

Those have been very compelling. Marathon has quests for a half a dozen vendors. I believe that’s it. I don’t recall a skill system, I don’t recall bench upgrades, just quests. I like the aesthetic, and I don’t really mind it all being just quests but between the lack of personalization in meta progression AND the fact it’s a hero shooter the game lacks the golden itch of individuality that I love when games have. I think marathon has significantly worse meta progression today AND I don’t think they’ve promised to make it better. That’s super important to me. Hunt Showdown is a great game but it’s lack of meta progression has made it feel shallow for me. Marathon, I imagine, will feel the same way.

Again, this comes down to Arc being good to go today with systems I can dream about them expanding. Marathon isn’t accessible outside the US right now and I imagine even if I could play it it wouldn’t feel even close to a finished project - and with a bunch of corpos making promises to the cameras my gut says if the game is good it’ll be in a year or two and even then it’ll be corporate good and not artist good.

dutchkimble, do games w What are some good examples of "Where the fuck do you go" kind of games?

Myst, sometimes Max Payne, Doom 3, Tomb Raider

HollowNaught, do games w What are some good examples of "Where the fuck do you go" kind of games?
@HollowNaught@lemmy.world avatar

Subnautica and Hollow Knight spring to mind

Excrubulent,
@Excrubulent@slrpnk.net avatar

Wait, open world, specific upgrades needed to access new areas and progress the story… I think Subnautica is a secret metroidvania. It’s just most of the upgrades are “you can go deeper now”.

stephan262,

Subnautica’s art direction does give me Metroid Prime vibes.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

That’s what a lot of the upgrades boil down to, yeah. Air tanks increase endurance, fins and seaglide increase movement speed, rebreather eliminates an endurance draining effect at depth, seabases and submarines allow you to start your dive from greater than zero depth. Pretty much all of that boils down to “dives to this depth are now practicable.”

Other than that, the knife allows you to harvest plate coral for making computer chips, kelp for making fabric, and seeds for plants. The scanner is required to obtain the blueprints for several other required buildables. The mobile vehicle bay is required to build the Cyclops. The Cyclops is required to make the shield module. A radiation suit…I think speedrunners don’t use it and just tank the damage with medkits, but I consider it a requirement.

There is one straight-up key you have to craft; there are several others for required or optional doors but you only have to craft one to complete the game and two to unlock all doors.

There’s a tool that is like Half-Life 2’s gravity gun, which can be used to move heavy obstacles out of paths, but it’s never outright required for anything. I usually don’t bother with it.

The laser cutter is required, You have to cut through one of two doors in the Aurora to gain access to the Captain’s Cabin.

NigelFrobisher, do games w What are some good examples of "Where the fuck do you go" kind of games?

Head Over Heels. Somehow I eventually managed to complete it, after much trial and error.

helloyanis, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?
@helloyanis@furries.club avatar

Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

BuboScandiacus, do games w What are some good examples of "Where the fuck do you go" kind of games?
@BuboScandiacus@mander.xyz avatar

Every

Single

Old

Game.

I hate it

Drbreen,

As an old game player. If I stop and think about it, I really hate that I get frustrated /bored if I’m playing a game that doesn’t tell you what to do / where to go at every moment.

To me I’ve feel like I’ve lost my sense of adventure.

Maybe it’s also a time factor too, I don’t have the same amount of time to play when I was a kid.

Having said that, game design certainly has improved over the years and lessons learned in what not to do when it comes to level design!

Devmapall,

I resonate with this. I feel like I had far patience and wonder as a kid.

Drbreen,

Yeah I wonder how much of it is we’ve gotten used to having quest markers all over the place to tell us where to go and just need to have the option of turning them off and rewiring ourselves… Or I just don’t have the patience anymore? Haha

Dreaming_Novaling,

My ass repeatedly reset games I had beaten or got close to beating, especially if I was stuck. I was especially guilty of this with Pokemon games, where I would just reset if I couldn’t get past a certain point (didn’t find the strength TM in BW so couldn’t fight Team Plasma), I beat PMD Gates to Infinity like 4 times lol. I grinded so hard on Platinum Victory Road in an attempt to beat the elite 4, that I found my first ever shiny from ruining the local Rydon population.

I’m far too tired to do that shit now, I felt depressed going from Octopath I to Octopath II because I have to grind again and I’m broke 😅

Alexstarfire,

If you can’t figure out Super Mario Bros then gaming just isn’t for you.

blockheadjt, do games w What are some good examples of "Where the fuck do you go" kind of games?

Beavis & Butthead (SNES/Genesis)

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