bin.pol.social

d3Xt3r, do gaming w Am I the only person that feels that retro games are better?

I’m with you. In fact I’ll say even retro operating systems were better (no bloat, no spyware, easy to understand/configure/mod/hack around), as well as retro Internet (no Javascript crap, no browser fingerprinting/tracking, simpler HTML, super easy webdev) and retro computing (no soldered-on components, PCs were more modular and easy to repair)… heck, planet earth in general was better back then. We’ve been on a downwards spiral since the 2000s. Everything sucks now.

Blisterexe, do gaming w Am I the only person that feels that retro games are better?

just out of curiosity, what device is that?

Turmbaumeister, do gaming w Weekly “What are you playing” Thread || Week of May 5th

Started Cyberpunk phantom liberty. I’ve played the game before the DLC and 2.0 and felt it was ok but nothing amazing. Now it’s just awesome, the rebalancing made my smart smg netrunner fun and the new story is way better than the base game.

I’ve dropped fallout 4, it’s just so shallow and gutted, it makes the mass produced Ubisoft stuff deep. I don’t get why they removed all the RPG elements and dialogue to replace with meh crafting and the story is just so mediocre so that doesn’t help either

DmMacniel,

Damn straight Cyberpunk 2.0+ is so different, I love it!

Coelacanth,
@Coelacanth@feddit.nu avatar

Having the exact same experience, though I’ve only barely started the PL storyline. The rebalance and revamped perk tree has created so many cool builds and so many fun ways to play. The game is just a joy to play honestly.

brap, do games w Recommendations for Pacific Northwest Themed Games?

Pacific Drive.

Rai,

Pacific Drive is EXCELLENT and the adaptive triggers and haptics on a Dualsense controller work on the PC version. They’re implemented INCREDIBLY, especially the brake pedal. It’s wild.

Edit: oh I see why you’re being downvoted—OP mentioned Pacific Drive in their post hahaha

brap,

Well god damn I just noticed. I better go back to bed!

Sunny,

Don’t worry, I appreciate it nonetheless :) It is a great game!

Turmbaumeister, do gaming w Why do mobile games suck nowadays?

Have they ever been good? The sad thing I can tell you as a mobile dev(not game though) is that people on Android don’t want to pay for apps or games, on iOS it’s a bit better but still way worse than PC or PlayStation. There’s also rampant piracy on Android, both from users but even more so from shady app clones Google ignores. As a result free to play, always online with microtransactions is basically the only way to make money

zeitschlag, do gaming w Weekly “What are you playing” Thread || Week of May 5th
@zeitschlag@discover.deltanauten.de avatar

As I have plenty of time due to reasons, I decided to continue Red Dead Redemption 2 after not having played it for a year or so. Damn, that thing just looks great.

Sneptaur, do gaming w Am I the only person that feels that retro games are better?
@Sneptaur@pawb.social avatar

It’s not a controversial take, but survivorship bias is certainly strong with anything like this. People like classic rock because the bad songs from that era have faded into obscurity. The same goes for your favorite retro games; for every Ocarina of Time there was a Superman 64. For every Zelda there were 3 shitty LJN games.

The type of trash is just different. Instead of low-effort cash grab games, now we get high-effort overworked devs making a game that asks you to pay for it over and over again.

TheMonkeyLord,
@TheMonkeyLord@sopuli.xyz avatar

You even see this with games that were insanely cash grabby from ten or so years ago. Borderlands 2 made you pay for every level cap increase and tiny piece of updated content as it rolled out. The handsome collection fixed that, but it’s still true that it really tried to toll you at every corner. Game is still highly regarded though.

millie,

I dunno. I pulled Septera Core out of a bargain bin shoved together with some forgettable mech game for $10, and it was pretty great.

I don’t think effort is what makes the difference. Games now are designed increasingly in ways that are less ‘risky’ in terms of corporate measures of user satisfaction than they used to be. It’s the kind of measure of satisfaction that sees a quest marker constantly showing your destination as clearly preferable to having to actually look at the world and find your way around.

I’ve run into this with friends of mine who are into modding before. When they see one mechanic that negates another mechanic, or that degrades the output quality of another mechanic, they see it as wasted code. To me, that’s the essence of the tension and release in a game. You create a state the player wants to get to, then you put shit in their way and provide them with various ways of solving your obstacles. That’s basically narrative driven gaming in a nutshell, an interaction between barriers and ways of negating those barriers.

But like, I think that may be part of what’s missing sometimes in pushing these more like real-world convenience-oriented features akin to a GPS app. If you’re making a GPS app, you want it to work perfectly, but in a game it’s kind of more fun if it’s got a little bit of jank in it. Not the actual code, obviously, but the player’s interaction with the mechanic in the game world. A straightforward trip from point A to point B isn’t much of a story.

Honestly, I think it’s just more of the kind of watering down that’s inevitable as you get too much money wrapped up in a project. Corporate infrastructures and IPOs aren’t conducive to art. Or quality in anything else, for that matter. It doesn’t just affect what decisions are made in a game’s development, either. It affects how people are educated, who gets hired, how labor is divided.

There’s definitely something to be said for the effects of nostalgia and survivorship bias on the appearance of retro gaming in a modern context, but there also have been major changes that aren’t just about the decisions of individual companies.

Sneptaur,
@Sneptaur@pawb.social avatar

Honestly, my argument that new and old games are both good would be to point straight at the Ratchet & Clank series.

In my opinion, it’s only gotten better with time, and the latest entry in the Series from 2021 is genuinely one of the greatest games I’ve ever played. It’s modern, cutting-edge, requiring a PCIe Gen4 SSD and a DualSense controller for the best experience. It’s just fantastic. New games, even AAA games, can be great so long as the project is being led by people who know how to make good games.

StarChip, do games w Recommendations for Pacific Northwest Themed Games?
@StarChip@kbin.social avatar

Great post, thank you! I was born in the PNW and I love those vibes.

Sunny,

I’m only a little bit jelous :P

barcaxavi, do games w Recommendations for Pacific Northwest Themed Games?

The Long Dark

Sunny,

Ah yeah a classic! Played it a while back, should maybe replay it again :)

NoIWontPickAName,

Get the dlc, it’s 100% worth it, even the stuff they added for non-dlc users is pretty awesome

Sunny,

noted!

any1th3r3, do gaming w Weekly “What are you playing” Thread || Week of May 5th

Cyberpunk 2077. I just finished Act 2 last night and I’m (probably) about to begin Phantom Liberty.
Really enjoying most of the story and side quests so far!

Corvid, do games w Recommendations for Pacific Northwest Themed Games?

Alan Wake

Sunny,

Didnt know this was set in Pacific Nortwest! Cool!

inb4_FoundTheVegan,
@inb4_FoundTheVegan@lemmy.world avatar

The advertisements for the game didn’t mention it at all. But as soon as the game starts I was like “Wait is this Whidby Island”?

Which actually kind of backfired on me since for work I had to regularly drive through Whidby late at night. Some of the games monsters were hard not to think about alone at 3 AM. 😂

mynachmadarch,

Just bring a couple extra flashlights, and maybe a light switch and you'll be fine.

BowtiesAreCool,

Technically it’s set in Washington, but fictional Bright Falls is based on Snoqualmie WA, North Bend WA (similar to Twin Peaks) and then also Crater Lake OR

inb4_FoundTheVegan,
@inb4_FoundTheVegan@lemmy.world avatar

If that’s what the devs said, sure. But the game does literally start with you taking a ferry to an island which always see very whidby/orcas/san juan.

But I’ll admit to my bias, I was driving through whidby at night on a regular basis when I played the game so they always seemed linked to me.

BowtiesAreCool,

Oh I’m sure that was a direct lift, there’s a ton of specific buildings and areas around that are straight outta twin peaks too.

AstralPath, do gaming w Am I the only person that feels that retro games are better?

I’d say that in my experience, retro games or games with a retro design philosophy tend to be more enjoyable and replayable. The nostalgia helps with that, but I think a big part of it is never having to tinker with graphics settings or anything technical. You just boot it up and play.

I’d personally consider anything older than 2005 to be a retro game (or at least retro-adjacent) in my library. It feels like around that time there was a major shift in how games were made; some really benefiting from the new design philosophies but many falling very short of their hype and ultimate goals.

For me the biggest problem with modern games is the obsession with high fidelity graphics. The dev teams that create games without a focus on photo-realism or jaw dropping visuals are often the teams creating the best games in my eyes. See Heart Machine, ConcernedApe, Polytron, Ludeon Studios, Maddy Makes Games, etc…

Don’t get me wrong, there’s plenty of good modern games. The retro design philosophy just resonates much stronger with me when I just wanna sit down and enjoy something. Shoutout to Maxis for making SimCity 4, that game is sucking up the hours lately. lol

MudMan,

Maybe it's me being old, but I've been hearing "the problem with modern games is they put graphics over gameplay" since 1991.

tal,
@tal@lemmy.today avatar

I’d say that in my experience, retro games or games with a retro design philosophy tend to be more enjoyable and replayable.

I don’t like chiptune music, where music is designed to sound like it’s being played on an old console’s frequency synthesizer.

I think that there are some good arguments for low-resolution pixel art in terms of reducing asset cost while still having a playable game – the brain is good at filling details in. But I don’t think that that applies to music, that there are good cost trade-offs.

And while I don’t have a problem with low-resolution pixel art graphics, I do have to say that for some of the successful games that I’ve played with it, I’d really like to be able to buy an HD graphics pack. I’m kind of surprised by how infrequently it is that I’ve seen game devs do that. Cave Story did it. I’d like to see some games like Caves of Qud have HD DLC.

AstralPath,

See Hyper Light Drifter for a retro-style game with an unbelievably deep soundtrack. Fez also has an amazing soundtrack. Both are nods to chiptune but with incredibly modern production techniques.

frog,

For me the biggest problem with modern games is the obsession with high fidelity graphics. The dev teams that create games without a focus on photo-realism or jaw dropping visuals are often the teams creating the best games in my eyes.

I think this is very much down to personal taste. While I don’t think a great game needs photo-realistic graphics, for me a game’s graphics do factor into my enjoyment of it, so it should at least feel like the devs put some effort into making the game visually appealing. That could be focusing on making the graphics beautiful, or stylised and quirky, or just incredibly cute. But if I’m gonna spend hours looking at something, I want it to look nice.

millie, (edited ) do gaming w Am I the only person that feels that retro games are better?

There definitely is a lot of crap that came out back in the day that we tend to forget, but there were also very different popular strategies for game making.

One of the most significant for me is the degradation of choice in RPGs. Many, certainly not all, of the RPGs I played as a kid and as a teenager would have elements of their story that could diverge to some degree based on your actions. The most typical results were things like a different ending or an otherwise hidden scene. Silent Hill was a good example of this. But you’d also have a lot of games where your choices immediately and totally altered the way things play out, like Planescape: Torment or Baldur’s Gate. Your choices could affect not only the ending, but a whole lot on the way. Hell, the first Fallout game served up some major unforeseen consequences for an action that on the surface seems like a pretty straightforwardly good idea.

But ever since Mass Effect I’ve noticed an emptiness in choice making, and recently I saw an article that showed me why.

If you follow the branching choices in those early games like a flow chart, the choices on it were often significant divergences that don’t ever meet back up with the original iteration of the quest. But modern design techniques try to be efficient, so you’ve got a branching point at the point of choice, then it rejoins the main quest, and then later on it branches off briefly to check what you did and react to it, before going back to the main quest as though nothing happened.

It’s such a letdown. If you only play once and never save scum it’ll seem fine, but the lack of depth becomes readily apparent so quickly. It’s not like nobody’s still doing big branches too, but you can tell when they default to this and it feels so empty.

I’ve enjoyed Baldur’s Gate 3, but one of the things I notice, especially in act 3, is how slapped together some of these branching choices are. Also, as cute as the die rolling mechanic is, the constant clear and random success/failure state of all branching choices just leads to endless save scumming. The game doesn’t handle it like a divergence in one way or the other, it straight up tells you you failed.

In D&D the die rolls are fun and tense, but they don’t become this totally separate gambling subgame. Sometimes it’s important to get a bad die roll, and sometimes the result in terms of fun is way better than getting a good die roll. I never got that impression from BG3. It felt like a bad die roll meant missing content rather than getting different content, and I think that’s largely because of the literal framing of the die rolling UI and the associated sounds. A more neutral UI where you don’t know the DC of what you’re rolling for and it doesn’t scream at you that your roll wasn’t good enough might let people RP out the failure a little better. Comedy doesn’t hurt either, and is a great tool for DMs seeking to alleviate some of the pain of a bad roll.

Anyway, point being, I think there are some problems with modern game design philosophy that stem from seeking efficiency and greater visual fidelity and audio complexity over engaging game design. Shitty graphics and limited processing power mean you have to make decisions to bring the player into the world and get them to forget that their character’s head is like 8 pixels or whatever. So they have to exploit humanity’s adeptness at pattern recognition, but they also have to make what they’ve got count. They’re not overloading it with bloat and random branches just for the hell of it. A branching story was a branching story because they really wanted it to be.

I’m probably like 50% talking out of my ass, but I feel like if we had Tim Cain here with us he’d agree with me.

Though indie games do seem perfectly capable of avoiding this corporate optimization shit.

But in a word: no.

You are not.

Paradachshund, do games w Recommendations for Pacific Northwest Themed Games?

I don’t have any specific recommendations but I’m from the Pacific Northwest and it’s really interesting to me to see a post like this. Are you from there too?

Sunny,

Nope not at all haha, from Scandinavia myself. Just very much love the whole Pacific Northwest vibes seen in series like Twin Peaks and such. Really want to make a trip over just to have seen it once.

Paradachshund,

There’s a ton of Scandinavian influence in western Washington state where I’m from. I think you’d feel pretty at home. 🙂

Sunny,

<3

Spacemanspliff, do games w Recommendations for Pacific Northwest Themed Games?

Days gone

Sunny,

I do like me some apocalypse. Thanks 😁

TheLightItBurns,

I just finished Days Gone earlier this week, and that game was solid. I wish I played it sooner.

Spacemanspliff,

I slept on it for a real real long time, had it in my library for like a year before I got around to it. Ended up getting platinum on it my first playthrough I liked it so much.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • slask
  • nauka
  • sport
  • giereczkowo
  • Blogi
  • rowery
  • Spoleczenstwo
  • lieratura
  • antywykop
  • Psychologia
  • fediversum
  • motoryzacja
  • FromSilesiaToPolesia
  • Technologia
  • test1
  • Cyfryzacja
  • tech
  • Pozytywnie
  • zebynieucieklo
  • krakow
  • niusy
  • esport
  • kino
  • LGBTQIAP
  • opowiadania
  • turystyka
  • MiddleEast
  • Wszystkie magazyny