The game in my Steam library with the most hours played is…PAYDAY 2.
But I didn’t actually play a thousand hours of it. In the late 2010s, the heat in my condo barely worked and our self-managed association refused to acknowledge it because “nobody else [was] having problems with their heat.” I had all the windows plasticed up with heavy blankets literally nailed to the wall. I had to abandon the living room and bedroom entirely. I emptied the smallest room (12x10) and moved my mattress and desk in there…In addition to the playpen for my two rabbits that took up the rest of the free space.
You might be wondering what that has to do with PAYDAY 2. Well…the game revved up my video card to max on the main menu so my PC became a supplementary heat source at night…
Good times. Thanks, PAYDAY devs!
ETA: In the spring, the guy who handled yardwork noticed the flowerbed was kind of sinking on one side of the building. That’s when they discovered a leak in the radiator line…small enough that 11 units didn’t notice but big enough for the water pressure to not reach the farthest unit from the boiler…the unit I owned…
Almost everything I play is just 2D indie games, practically any 2D game should run just fine on that.
There are so many great 2D games I could rattle off that I almost don't know where to start. But since you mentioned RPGs, I am legally obligated to shill CrossCode at any opportunity.
I really should go back and finish it… I played CrossCode up until after the ice dungeon but never got around to going further. It’s an S tier game for sure.
My understanding is they keep adding features even though they’re supposed to be done because they still play the game constantly themselves and end up wanting more content.
I know this is probably isn’t true but it’s my head cannon that they’re just really afraid to put out a “state of the game [month]” posts without anything in it
The Total War series, I have 300+ hours on Shogun 2, Rome 2, Empire, and Warhammer 2 each. Almost 100+ on most others. Probably have 1000+ hours on League of Legends too.
I think that’s a fair question given how it initially launched.
I’m no longer falling through the map. I can’t remember the last time that happened (except for the early days of the game).
I’ve only seen other players joining my world getting stuck inside of rocks when they initially spawn in, but you can just get out by spawning a pal that you can mount right next to the rock that you’re stuck in. Edit: Note: This bug is rare and doesn’t happen often anymore.
Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they’ll either work in place or teleport to the thing where they’re supposed to work. Sometimes they may still drop “inside” foundations, so you gotta remove/add them again from the base bench.
Enemy AI still sucks - same applies for your combat pals’ AI. Attack, wait, maybe move a bit, repeat. They don’t dodge or attempt to move except when positioning for an attack.
Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
Guess I’ll have to wait till the game is a bit more cooked. Bummer. I hope they win this stupid lawsuit from Nintendo, because Palworld does have good potential.
Allies: aren’t getting stuck anywhere near as often at my base compared to what they were doing near launch. I haven’t noticed it recently, but they likely still get stuck depending on how complicated your base gets. Beyond that, any pathfinding is fairly basic, they’re not smart about it.
Enemies: I’ve seen them navigate through trees and up simple mountain trails when they’re running away from me. And if you attack them, and hide up on a nearby cliffside they usually just get stuck at the cliffside below you trying to walk into the wall.
Dumb/Static enemy behaviour:
Yeah this is still very basic. They usually stay in the same place unless they are running away, chasing you, switching targets, or using an ability that forces them to move. It’s trivial to just hide behind a tree or a boulder and attack them until their health is low enough to catch. They won’t actively try to adjust their angle of attack to compensate for objects between you and them.
Character clipping issues:
The only player structure I still have clipping issues with is one structure meant for increasing your storage/showing off pals at your base. Even then I only saw one player get stuck in it once recently. But he was probably jumping around on top of it for that to happen. It’s rare to see issues at the level we saw at launch.
Really weird physics issues:
The one I can remember off the top of my head was where an attack could launch a character up into the stratosphere and then they would fall and instantly die when they finally hit the ground. I haven’t seen anything like that in months.
What specs do you have? A laptop with an i5 10th gen CPU would definitely not be able to run BG3. My older laptop with a GTX 1060 would barely run it over 40fps lowest settings.
Over time: probably Contra on the NES, Tetris and Bionic Commando on the GameBoy, Operation Wolf and Sinistar in the arcade. DOOM, Duke3d, and XEvil on the PC. CS 1.6 and CS:S in college. The Gears series on the 360.
Then I had a decade or so gaming drought. More recently: Batsugun, Ketsui (Deathtiny and Death Label), Danmaku Unlimited 3, and Battlefield 2042.
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Aktywne