If we’re complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one’s for you, Bioshock).
When going from point a to point b takes ages or is otherwise a pain. I get you worked hard on your world, but it losses its charm the 10th time running across it.
And don’t force me to hold/tap a button to sprint. Or worse, make me click in the left stick.
It’s not the time or distance, its the barren wasteland of no content in between A and B. I’ll hold W down for 30 minutes no problem as long as it’s interesting.
I’ll go first: when mouse sensitivity is unbalanced by default—horizontal movement is way faster than vertical—and the game only allows you to change the overall sensitivity for both axes together.
I sing think I’ve ever seen that but in the same vein, when the game idea a terrible laggy software mouse in menus with the sensitivity tied to the look sensitivity in game
Bruh, I had Pokémon Red, Blue, Yellow, Silver, Gold, Crystal, Stadium 1/2, Zelda Oot/MM, Conkers Bad Fur Day, Diddy Kong Racing, Donkey Kong 64 etc. in perfect condition. I swear my dad kept them all safe, even the manuals, inlays and everything were intact. When I was like 16 years old I wanted to get rid of all my childhood toys and get into adult stuff.
It was like around 2010 when retro gaming really took off. I swore to never collect video games again.
Slightly old by now, but Portal and Portal 2 remain two of the best games I’ve ever played. Gameplay is intuitive and linear, and doesn’t require grinding or building up resources. I thought the difficulty increased appropriately as well.
Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.
Steam big picture mode enjoyer here, I generally just use it on my steam deck though. I get the vr misclick thing as I never use VR but I’ve never accidentally opened it
Less power is less power! I undervolted my 9070XT to use significantly less power, but only lose around 2% performance. I guess I’ll have to look into Big Picture Mode, haven’t used it in years. I had been waiting for SteamOS for desktop to use those kinds of features seamlessly as on the steamdeck. Awesome!
I didn’t say that I would do that from Big Picture Mode, I was saying I already do that. I have a steam deck and am familiar with its capabilities, thanks!
Which is funny since I’ve played all three of those for the first time recently, and FF7 doesn’t hold up in comparison to 8 and 9. But I can see at the time how 8 could be seen poorly in comparison to 7 and 9.
If you consider their hacky approach to 3D cheating (they didn’t support one part of a level to be above another, and implemented looking up/down by just distorting the image, so all corners were too pointy), then you’d have to wait a few months for Quake.
The first actually 3D first person game was Quake, released June 22nd, 1996, and it let you swim:
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