bin.pol.social

Postmortal_Pop, do games w Games you played inside video games.

I invented a game called Horse Toss on Minecraft. I don’t know if you can still play it, but it used to be the fishing rod pulled exponentially based on the distance, so at like 60 blocks above the mob you hook, the mob would fly about 90 blocks into the air. From there, knock back would throw mobs at an angle depending on where you were when you hit them. If you’re below them, they fly in an arch.

You go up on a tall platform with a fishing rod enchanted with knockback 5, pay a diamond and it would dispense 8 horses in a pool below you. You hook the horse, yank it into the sky and try to wack it as it comes down. The pool catches it if you miss so you always have 8 tries. If you hit the horse, it lands in an area in the distance with pressure plates that dispense valuables for for score. The horse dies on impact 99% of the time but of it doesn’t it can wonder around and get you a bigger score. At the end, you trade the rod in to get your loot and you can keep the horses if any survive.

Postmortal_Pop,

Honestly, Minecraft was great for arcade style games. Archery galleries, that snow bock game, staged arenas, roulette, hell my brother made a system that used Shulker boxes and redstone to deal playing cards so you could play poker.

Tywele, (edited ) do games w Do you cheat in video games?

If you cheat in a single player game you do you. You can do whatever you want. If you do the same in a multiplayer online game: fuck you, you are ruining it for the rest of us.

Edit: To answer the question: No, I don’t cheat. Neither in single player nor in multiplayer games.

ripcord, do games w Day 500 of posting a Daily Screenshot from the games I've been playing
@ripcord@lemmy.world avatar

I was going to say congratulations on hitting 500, and how I always enjoy these and I’ve actually learned a number of things. And stuff.

But there’s a ton of well wishers who beat me to it. So, uh, fuck you!

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Thank you! It’s been a lot of fun doing these. I’m just glad I’ve gotten a chance to talk about games I play. I like to help people broaden their horizons, and I think in a way this has helped me broaden mine too. There’s been so many people who have suggested new games and other stuff that it’s helped me try new experiences (ironic considering all the Halo it’s been lately though).

So, uh, I guess what I’m saying is fuck you too!

londos, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Local server

Edit: or any server

chunes, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

A way to start a fresh save. Or better yet, allow multiple saves/profiles. I’ve lost count of the number of times I’ve had to search online for where save files are located and delete them myself.

And if it’s a Steam game, you also have to worry about cloud saves undoing whatever you did. Please, just make it simple for players to do this.

asiago,

for that matter, why can’t we ever add a note or a tagline to save files? too many rpg’s and console rpgs have multiple save slots, multiple endings and all that other added content jazz, but no way to internally identify the save files that matter?

chunes,

For real. Especially if there are settings that permanently and drastically alter the game that you select when you start.

coriza,

Om that note, see the save-tree would be nice. So you know when saves diverge and such.

CompactFlax, do gaming w 8GB ram, now only €200!!

Does this mean app devs will finally stop using electron and related to build the world’s least efficient UI?

I can always hope!

CubitOom,
@CubitOom@infosec.pub avatar

No, it means they will use LLMs (AGI™) to rewrite new electron apps from the ground up with exciting new breaking changes each release. You will have to schedule hardware updates at a yearly bases if you want to make use of your software subscription. Luckily, they will offer a hardware subscription which only costs twice as much as it should, it will come with insurance which will never be redeemable for the low cost of $30 a month.

PabloSexcrowbar,

This is my hope. There are so many cross-platform GUI toolkits out there that are orders of magnitude more efficient than electron and nobody uses them. It’s not like GTK and Qt are difficult to learn. In fact, I find them easier to wrap my head around than a lot of the JS nonsense out there.

CompactFlax,

I have bad memories of apps built in qt but that was decades ago, and my objection is visual.

JavaScript, despite any popularity, is a trash language for an application that runs outside of a browser

PabloSexcrowbar,

I suspect that your visual objection may be similar to mine, but over the past several years of being subjected to electron trash, using apps written in Qt kind of reminds me now of a simpler time. Nostalgia is a powerful drug, isn’t it?

That all being said, I do find myself preferring the look of GTK apps lately, in spite of the rather controversial direction their design has taken.

Xylight,
@Xylight@lemdro.id avatar

You will enjoy your 20 MiB react next.js chromium dompurify leftpad 400ms ITNP lazy loaded 50 external server website. This is not a request

thesohoriots, do games w What game is a guilty pleasure of yours?

Deadly Premonition. What a sloppy mess but damn it’s fun.

Theprogressivist,
@Theprogressivist@lemmy.world avatar

Just looked it up and looks right up my alley. Especially with the Twin Peaks vibe. Gonna look into this one. Thanks!

simple,
@simple@piefed.social avatar

shame the sequel was so tedious and dull. Somehow they found a way to make the first one look like a masterpiece in comparison

Montagge,

A sloppy messterpiece! I love Deadly Premonition! Highly recommend if you want some fantastic nonsense!

Skullgrid, do gaming w It feels good to support
@Skullgrid@lemmy.world avatar

I bought a 2 hour long indie “experience” at 67% off.

No regerts. I am barely making ends meet and feeding a child and wife.

Devial, (edited ) do games w Gaming Pet Peeves

Games that don’t allow you to pause and skip cutscenes.

I don’t want to have to miss half of the cutscenes just because someone interrupted me or the phone rang or something half way through. Alternatively, when I’m on my 23rd replay of a game, I do not want to have to sit through every cutscenes I already know by heart.

Oh, and modern games that allow manual saving at any time, not having any kind of regular auto save (looking at you here BG3).

If you’re fine from a gameplay pov with having the player save whenever, then there’s really no good reason whatsoever to not have one or two auto save slots that get saved every 10-20 minutes or so, at least as an option in the menu. ESPECIALLY in open world games (like BG3…) where you can easily go literal hours at a time without hitting a checkpoint save. And yes, I am still salty over learning about BG3’s lack of regular auto save when I lost like 2.5 hours of progress on my first run.

Soggy,

I do not want to have to sit through every cutscenes I already know by heart.

Forget it, there’s no way you’re taking Kairi’s heart!

flamiera,

I wanted to love Monster Hunter World, but jesus, I could not skip anything on it.

demonsword,
@demonsword@lemmy.world avatar

Games that don’t allow you to pause and skip cutscenes.

This is the main reason I cannot replay Valkyrie Profile

slazer2au, do games w We have one at home

Reminds me of the OG Xbox controller.

tiberius,
@tiberius@lemmy.ca avatar

Using the white and black buttons on the Duke without moving your entire hand nets you an achievement.

aeronmelon,

Everyone forgets how big that sucker really is.

https://lemmy.world/pictrs/image/51c951ee-42e8-437a-ae91-a8b24175f878.jpeg

And how it was a blatant copy of the Dreamcast controller.

atomicbocks,

Because the Xbox was built in secret while Microsoft and Sega collaborated on the Dreamcast. It’s actually somewhat compatible with Dreamcast games but MS never wanted to allow that feature.

Also the Duke is the only comfortable controller I have ever used.

SCmSTR,

If you really digest everything Microsoft does, it’s all stealing or acquiring and making worse.

altkey,

The logo circle is so big and vulgar it looks like a fake gucci bag. It’s great they got rid of that.

Buelldozer,

I really liked The Duke. It was one of the first controllers that actually fit well in my large adult size hands!

uninvitedguest,
davidgro,
ChicoSuave,

The smaller (now regular) 360 controller killed those black and white buttons.

sugar_in_your_tea,

I miss them. But I guess I’m in the minority on that one.

Whostosay,

It just moved them, and I’m glad they did

GraniteM,

The Dreamcast controller is ugly as sin but surprisingly comfortable to hold. It must have the widest delta between looks and ergonomics of any controller.

Megaman_EXE, do gaming w a Landscape of Knowledge Games

Out of this list I’ve played (in order)

Fez

Outer Wilds

Return of the obra dinn

Blue prince

Outer Wilds was my favorite of the bunch. I didn’t know anything about it and went in blind. It’s gotta be in my top 5 favorite games, if not number 1.

Subnautica felt similar due to the exploration element. I wish there were more games like this.

Minnels,

A lot of games get ruined from not going in blind. At least for me :/

berty,

Outer Wilds and Subnautica was stunning. One of my favorites too. I loved the exploration aspect to it, they kind of got me exited very similarly. Did you like Obra Dinn? I tried blue prince but didn’t have the patience although I heard great things about it.

AbelianGrape,

Obra Dinn and outer wilds are two of my top 3 games ever made. If you liked outer wilds I’m pretty sure you’ll like Obra Dinn.

Blue prince is great until you “win” the first time. After that, imo, it starts falling off. Slowly at first, then harder. I have completionist friends to whom I have given it negative reviews. But if you just want to win and explore the space for a while, even potentially hundreds of hours if you don’t use guides, it’s fun. Don’t start a game day aiming to work on something specific. Work on what comes your way, and it is easily possible to make substantial progress every single game day.

Megaman_EXE,

I did really like Obra Dinn! I thought I might not due to the theme of the game and the color pallette but those worries were gone after playing it. It was a lot of fun piecing the story together. I played both Obra Dinn and Blue Prince with my spouse and I think it made it more enjoyable for me because I tend to hyper focus in on like random details or I’ll look at the big picture and forget other little things, so it was fun to play and experience them together.

I enjoyed Blue Prince but the repeating structure of the game started to wear a bit thin as you progressed. I kinda wish there was a toggle to ensure quicker completion once a person completed the main objective. I didn’t bother to go and finish the extra bits n bobs because I felt like it was just too much busy work at that point.

RaivoKulli, do games w Valves first title with a 3 in it

WE DID IT

MrScottyTay, do games w What's a recent game you've tried playing that isn't worth the hype?

Cyberpunk 2077.

It’s okay, but it’s a far cry from giving me the feelings of a cyberpunk world in my opinion and I’m a massive fan of blade runner and the like.

Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.

And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming, considering it’s meant to be all serious and whatnot.

leftzero,

Why am i spending so much time wandering at the street level where everywhere just looks and feels the same.

What game are you fucking playing?
“Looks and feels he same”!?
What are you even going on about? Every neighborhood, every nook and cranny, looks and feels different and has it’s own personality and story to tell!

Night City is the real protagonist of the game! I could spend hours upon hours just walking those streets, experiencing the city (and have), and I’m far from the only one…

And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming

I’m sorry, what? Cherami Leigh got a well deserved BAFTA nomination for that performance!
(Lost to Laura Bailey for her work as Abby on The Last of Us Part II.)

What, were you playing with your eyes closed while listening to something else…?

MrScottyTay,

To me every nook and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.

And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.

Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.

Jackie’s and Keanu’s voice acting though was stellar.

ordnance_qf_17_pounder,

My problem with Cyberpunk is it feels like all style and no substance. Night City is probably the best looking city I’ve ever seen in a game. The world designers did a phenomenal job with the visuals and atmosphere.

But it just doesn’t feel like there’s enough to do in the city or ways to interact with it or the NPCs. There should be more buildings you can enter and more activities to do. For me that’s what sets GTA and Red Dead apart from Cyberpunk. They have much more to do when you’re not on missions.

leftzero,

To be fair style over substance is one of cyberpunk’s (the style, not specifically the game) main design philosophies…

But yeah, sure, the game could stand some more fleshing up. Most games could.

That said, there’s a lot of stories going on in Night City that you won’t get through quests, but are told bit by bit through messages, notes, minor encounters, and environment design… more than in most similar games I’ve played.

Would it be nice to be able to enter every building, take a job at any random hot dog stand, ignore the quests and, I don’t know, infiltrate Biotechnica and leak all their ugly business to the world…? Sure, but that’s not something V would do (without getting paid), especially once they’re on a timer, the engine probably wouldn’t be able to support, and, most importantly, we’d still be waiting for the game to come out.

Nasan,

This is something that still disappoints me despite all the updates made to add immersion. The street food vendors just kind of hang out and stare at you. That and how every vendor interaction is just popping open their inventory and grabbing things.

I remember Postal 2 having a really clunky attempt at customer to vendor speech interactions where both were NPCs. Not as cool as a ridable metro system, but still.

Atropos,

They could have at least given us some:

“What news from the provinces?”

“I’ve heard others say the same”

“Be seeing you”

MrScottyTay,

The game is definitely too sparse and spread out. It should’ve taken more inspiration from the likes of yakuza than gta and made a smaller but more dense world to play in where every nook and cranny ACTUALLY meant something rather than giving the illusion of doing so.

ordnance_qf_17_pounder,

I agree. It feels like it would have benefitted more from being a linear game than an open world game.

KaChilde,

Agreed. I have bounced off this game a few times for similar reasons. For a game that is about a cyberpunk future, it felt so much like a gta clone. Having played the ttrpgs, I think I just have a different version of the world in my head, and the games version just feels off.

Soktopraegaeawayok,

Yeah ok im glad to hear someone say that about cyberpunk 2077. Its been only just ok, but I want to like it more, but I don’t so far lol

Psythik,

Yeah seriously, V gets so worked up over fucking everything and I just couldn’t give a fuck. Calm the fuck down and take your Xanax, V. She’s stressing me out over nothing.

Fizz,
@Fizz@lemmy.nz avatar

After Jesse died my motivation to continue dropped off a cliff. All the other characters are so boring and uninteresting. I cringe everytime johnny silver hand shows up. Also the driving and gunplay feels really really bad. Its got skyrim-like clunkiness without the flexibility and interesting world to make it worth while.

MrScottyTay,

Not to mention the bombardment of phone calls and messages while trying to "mourn’. Awful pacing.

catalyst, do games w What's a recent game you've tried playing that isn't worth the hype?
@catalyst@lemmy.world avatar

I picked up Vampire Survivors, played one round, and was like yeah I think I’m done here.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Try out Magic Survival, the (way better) game VS was copied of

salacious_coaster,

I picked it up and thought “this is so stupid,” right before spending many hours playing it.

Leonyx,

I don't know how I managed to have gone through the game as long as I have. I got it for free when it was a giveaway on Epic. I feel that's exactly the right price because really, it's just an almost do-nothing but move slightly and just pick options kind of game. Got boring fast.

It started being really ridiculous when I got one character, a skeleton that threw bones, up to the point where all I see were just numbers, gems and other flying things from the abilities I picked. It just got comically stupid but still boring at the same time.

This game's entire premise, was that it's supposed to give you feel-good moments without having spending money like you normally would on mobile games. It behaves like a mobile game without MTX. But I think its problem is that it retains the other problems that mobile gaming has than just MTX, such as time-wasting, cheating you of your dopamine and all that.

inclementimmigrant, do gaming w Three developers' different philosophies on difficulty for their games

Just allow users to mod the game to whatever difficulty they want and don’t be dicks about it.

Devs get to stick to their original vision and gamers get to have whatever difficulty they actually want to make things fun for them.

tiramichu, (edited )

That’s just having actual accessibility and difficulty settings, but with extra steps.

I appreciate the ability to mod games, but decent difficulty options really should be first-class citizens that the developers have put some thought into. Accessibility is important.

CrowAirbrush,

Let them have their own philosophies, one of the many wonders of life and humankind.

SocialMediaRefugee,

Stick a god mode in it and don’t record my scores in any competitive rankings. One of my favorite things to do is run MAME in cheat mode and just mindlessly blow shit up.

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