Of course it is. I bought a product I can no longer use without signing away privacy after the fact. Not that I’ve played Minecraft in the last 10 years but still.
It’s a shame Minecraft got bought and put on the windows store and mobile. For a while there kids actually learned what java was and had to move files around to install mods and skins. Now they’re all computer illiterate again.
Marcus Persson left Mojang in 2014. Qanon wasn’t a thing (even as a 4chan meme) back then. He began to spiral back in 2016, which I can’t say I blame him for. A history of mental illness combined with unlimited money and moving countries while being heralded as a god of video games in the media would fuck anyone of us up I think.
I know you bought your car 10 years ago, but you refused to make an account with the company that bought your car dealer out after you bought a car from them, so now we’re repossessing it.
It’s been 10 years since what? Since Microsoft bought Mojang? So you’re saying you’re okay if in 10 years Microsoft takes away your copy of Skyrim or Call of Duty unless you give them your phone number?
Why? I didn’t pay to have a Microsoft account. I can’t make just a Minecraft account, they require my full name and date of birth to make a microsoft account. That’s an entirely different dynamic than the Mojang account that requires literally no personal information. I didn’t agree to give Microsoft my information when I bought the game, and I have no obligation to do so. They, however, have an obligation to allow me to access the game that I’ve paid for in perpetuity.
That was super helpful to just grab one or two broken files from any installed software though. I just had a 250GB ISO with 2MB of compressed zeroes to get into servers with ridiculous requirements. Fun times…
I keep trying NMS hoping to find a good game in there somewhere. I’m over 100 hours now, mostly because I’m a dork who likes collecting spaceships.
But all the mechanics – the crafting and movement and languages and even the terrain generation – are frankly pretty terrible. It’s like Hello Games intentionally hired people who don’t know how to design these things.
Why do all the space stations look identical inside? Why do I have to learn one single alien word at a time, including “a” and “the”? Why are there no rivers or waterfalls or glaciers or swamp basins? And why can’t I customize my ship appearance when the game itself can clearly generate one from a dozen random parts?
Honestly I agree. I think it’s a great game though, at least what it has become, but I think I keep getting disappointed with certain things that are just an issue with the core mechanics of the game. There’s only so much value to adding tons of content if the game is dull at its core.
I have over 350 hours in NMS but every time I try to pick it back up I realize why I stopped before.
Not recommending a VPN here. But there are many open-source anonymizing networks out there that need more attention. I know speed and avoiding blocks and captcha’s are important to you, so this answer is not geared toward your use case, but for those looking for a free alternatives to VPN’s and don’t care about the speed and want to help out the network, there are
lokinet: (github.com/oxen-io/lokinet) (Based on the LLARP, low-latency anonymizing protocol, basically tor 2.0).
(My personal favorite): i2p. A network within a network. Downsides are you can only download torrents within the network, but the upside is there is a solid community and there are more and more torrents that exist. Mental Outlaw has a great video about i2p
There are some VPN’s you can trust, but in the end of the day, I trust encryption and the decentralized network better than any centralized corp.
Sure thing matey! I am happy to chart a course as you sail through these waters.
In short, i2p is a network within a network. Think of it as being it’s own seedy town within the larger city of the internet. Any information that enters this town is end-to-end encrypted. Now, in this town, to preserve anonymity, people pass along information in paper notes. Each person accepts notes from different sources, encrypts a bundle of it, and passes it along in a chain. (hence the name “garlic routing”. When it hits your “inbound tunnel,” or a set of (usually 2-3) people that have been assigned to pass messages to you, they incrementally un-bundle that message until it hits you, and since you have the private key you can unencrypt the message.
Information that stays within this network are automatically anonymous. These people in your inbound tunnel do not know that the messages are being sent to you, nor do they know any information about the source. They only know that they’re passing these messages along.
One way companies figure out that you’ve been torrenting is that they would torrent a public pirated movie file. Then, they would target the ip addresses that would actually send them that information, because they know they are seeders. These companies cannot do that in i2p, because everybody in i2p is just passing along information!
There are different options for installing i2p:
For windows, there’s the i2p easy install bundle that bundles a firefox profile and automatically installs the i2p router. This uses the java implementation of i2p.
For linux, there’s a java (i2p) or c++ (i2pd) implementation of the i2p router. Basically the same program but in different languages, and i2p routers can still communicate with i2pd routers and vice versa. I recommend starting with java i2p, and after trying it for a while try i2pd. There’s more GUI in the java implementation, but the i2pd version is faster because cryptographic functions run faster in c++. Mental Outlaw has a good video on running i2pd on linux
Fair question, matey, although I am but a humble pirate meself and have not yet sailed those seas. Those waters still need to be charted by a swashbuckling pirate. Here’s a lead that I found: reddit.com/…/how_to_setup_radarr_and_sonarr_for_a…
Apex is listed as Steam Deck Verified. Since Steam Deck and desktop linux use the same compatibility tool, Proton, that means both should be supported.
Additionally, the last time this happened, Apex unbanned all of the desktop linux users, which is at least a soft-confirmation that it’s supported.
edit: as per requested; There is far more to any system than just the OS or a single piece of software. Simply because both systems use the same core, the OS isn't a copy and paste. Additionally, the varied components result in very different results. tldr; Linux != steam OS despite being built on the same core.
I hope you understand that you’re getting downvoted because your reply is very low-effort that refuses to go into any detail. Therefore, it comes across as malicious, arrogant, and dismissive.
You’re pretty misinformed here. EA (or rather the internal studio, Respawn) had to include the EasyAnticheat .so file (which is specifically designed to allow EasyAnticheat to function under Linux – .so files are the Linux equivalent of Windows .dlls) in their Apex Legends builds to begin with. Otherwise, EAC will not run on Linux, period. This developer opted-in to EasyAnticheat running, and has continued to opt-in to this.
This isn’t Valve “tacking on” support, the presence of that file is an explicit “we’re permitting this to work” (even if they don’t “officially” consider it supported).
A closer analogy might be selling uncooked food that is safe for people with a peanut allergy and then one day adding peanuts as an ingredient after they’ve paid for a shipment. [It should go without saying avoiding a peanut allergy reaction is more important than preventing a company locking you out of entertainment software you paid for]
It’s my hope that corporations will learn it’s a dumb choice to needlessly cut off their Linux users but a better choice would be to not play video games where a company can arbitrarily lock you out in the first place. I hope someone is working on a libre version of Apex.
The dialogues are super fluid and dynamic. You can interrupt people and even steer conversations towards other topics with your choices. Conversations are in realtime. Dialogues feel so natural, you really should look it up if game dialogue design is something you find interesting.
The ‘Thought-Bubbles’ do have a bit of a weird timing. I have to have chosen what to answer before the others are done talking most of the time. It’s not always optimal. The voice acting, though, is out of this world.
The recently released Baldur’s Gate 3 can be played with one hand perfectly fine. Your arm will likely heal before you finish it.
Edit: just noticed that you said you want keyboard only, in which case BG3 might not be ideal since it’s mostly mouse based. I think you can customize it to play with keyboard only since it has gamepad support, but don’t know what that’d be like.
There’s no fast paced clicking required though, so you could try to adapt to left handed mousery if you really want to play that one.
It’s the primary reason I put down Breath of the Wild. Hit an enemy three times with a basic weapon and it breaks? Nah, I’m good.
I think if I had any sort of fandom towards Legend of Zelda as a series, I may have stuck with it, but that’s just not a series I could get into when it was coming up (Link To The Past, Ocarina, etc.)
Weapon durability in, say, S.T.A.L.K.E.R. is handled way better. Gun starts to slowly become inaccurate and more unreliable (more frequent jamming, which means you have to reload mid-firefight to clear the jam. I actually like that).
I think it worked really well for TotK. Unlike with BotW, I was actually kinda excited when my weapons broke because by that time, I had some new, better monster part I wanted to fuse to make a new, better weapon. It made it more fun having the weapons break so that I would be more likely to try new combinations.
Weapon durability becomes a lot more bearable when you streamline the decision-making process to “do I want this stick” and “which stick do I want the least to make room for this new stick” and/or treat it as an exercise in zen. Leave your burdens at the shore of the dao, dear Bandicoot.
Into the Radius, to me, had the best “controller” scheme so far and I hope it becomes standard. I played Bonelab afterwards and constantly got frustrated by how often it would have me take out the magazine in my gun when I’m just trying to hold a pistol with a second hand.
I loved the first game but I had significantly more spare time back then. I picked up TOTK on day 1 but I just couldn’t connect with it because it’s too big. The map is too big, there’s just too many options it overwhelms me now. I maybe can spend one or two hours a day playing and I really enjoy it now if the game just takes me by the hand and guides me. These massive open world games are not for me any more I’m afraid.
Yep, kids changed it for me too. Picked up RDR2 on sale and just can’t get into it. I have like an hour to play a game at a time, and I don’t want to spend 20 minutes riding a horse to a destination.
I always check howlongtobeat.com before investing in a game. 10-20 hours is perfect. 80+ sounds terrible to me.
I am a student and can’t get into rdr2 either, because I know that I have to play for a few hours to get to a big, epic, story mission. I gave up after the first two missions. For me, the game would’ve been better if it didn’t have an open world, bur rather, you just get send from mission to mission. Like Call of Juareze Gunslinger (which is also western themd), where it’s just a bunch of story missions. Nice 5-6 hour adventure iirc.
As someone who loved BOTW, there’s no way I’m playing TOTK. Just for so many reasons.
I hate crafting and building. I can’t deal with such a massive world right now. And I think what it really comes to is that, while I can enjoy periods without narrative, I’m just not the kind of person who thrives in a “make your own fun” situation. Sandbox games never appealed to me, and TOTK is even more of a sandbox than BOTW was.
I think I was just lucky to be in the right frame of mind when it came to BOTW.
A lighthearted and colorful Soulslike RPG with actual multiplayer. I want to run around in a BotW/TotK style world and go adventuring with friends, while still feeling like the combat is challenging. I want to be able to head into a dangerous dungeon with friends and not be sure we'll make it out, while having a more storybook fantasy vibe. Too many game opt for gritty apocalypse worlds. The recent Zeldas show that you don't need to go grimdark to have a compelling fantasy world, while still retaining a save the world vibe.
Im super bummed at the lack of real co op these days. I see people cry that not every game needs to be multiplayer when people ask for co op. but all we want is to be able to play a cool open world with a decent story with 1 or 2 friends :'(. Im so bummed dragons dogma 2 is still singleplayer
Especially since it already has party mechanics built in. Why can't they just swap out pawns for your friends? I get it wouldn't really fit the story, but that can be handwaved.
Outward meets this pretty well. It might not be quite storybook but it’s far from grimdark. Soulslike, full coop - definitely has the “might not make it back from a dangerous dungeon”. Only thing you might not like is some light survival mechanics (ie food and water).
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