bin.pol.social

TotesIllegit, do gaming w What game mechanics do you love and hate?

I think Achievements are useful if they’re tracked separately by each save game. Minecraft does this, and I find it helpful when I return to a world save after a long time because I can use the achievements I unlocked to help remind me what I was doing and resume from there instead of looking at what clues may have been left behind.

I love New Game + mechanics. I think it’s a travesty more games don’t have them.

I hate excessive collectathons or overly repetitious cutscenes or dialogue. I love TotK, but the end-of-shrine bit got old real fast; I found myself missing pre-BotW heart container hunts where they could just be in a chest somewhere. I also feel exhausted just thinking about all the Koroks; I like trying to 100% save games, and the Koroks start to feel like work after a couple hundred in total.

I like when fps weapon recoil moves the player view with the recoil, particularly if the view resets back to where the player was aiming as the recoil cooldown ends. It’s satisfying and also gives the player an odd feeling of agency because the recoil mechanic lets them play “can I control the hose?”

Knusper,

I think Achievements are useful if they’re tracked separately by each save game. Minecraft does this, and I find it helpful when I return to a world save after a long time because I can use the achievements I unlocked to help remind me what I was doing and resume from there instead of looking at what clues may have been left behind.

That only works, though, if the achievements resemble game progress. Some games use achievements as entirely optional bonus challenges…

TotesIllegit,

Fair, but from back when I played a ton on my 360, a large number of a games’ achievements were progression-based, sometimes entirely. That being said, tracking optional challenges within the save game itself can also be helpful in some instances.

For example, if there are challenges that require you to not use special weapons at all, and then you violate the challenge requirements, it could be grayed out to signify that the player locked themselves out of anything related to completing that challenge in that playthrough.

Resident Evil 4: Remake already does this to a degree, though my thought is that it would be most helpful in long rpgs, where it may not be clear after loading where you are in story or what you have and haven’t done if the save hadn’t been touched in months.

Knusper,

Oh yeah, I’m not arguing against your idea. It would need to be implemented per game anyways, so the devs can decide themselves, whether they want their achievements to be suitable or not.

Having said that, maybe what you really want is a similar idea, which I saw pitched a while ago: Dynamic recaps.
Basically, the game would detect that you haven’t started it in a while, so could offer a quick rundown of the controls. And if you’re loading a save from a few months ago, it could offer a quick summary of your most recent milestones in the story / game progression.

So, yeah, pretty much your idea, but it’s not re-using achievements for that…

Sterile_Technique, do gaming w What game mechanics do you love and hate?
@Sterile_Technique@kbin.social avatar

Hate:

Lazy UI porting between PC and console. It goes both ways - radial menus showing up in a PC game or a joystick-controlled-cursor in a console game. M+KB vs controller are not comparable input methods, so trying to manage the UI with one that was built for the other is always a massive pain in the ass.

Inventory restrictions in games that throw a LOT of shit your way. Looking at you, Bethesda. Fortunately there's usually a mod of some kind to make items weigh like 0.01 lbs, or kick your slots up to 9999 or something. Sometimes realism adds to the experience... inventory management isn't one of those times.

Sluggish controls. I want to actually enjoy the Dark Souls games SO BAD - they look beautiful, I fuckin love that dark fantasy setting... but moving and combat feel like I'm driving a school bus with boxing gloves on my hands and diving flippers on my feet. I get that the cumbersome controls are a huge part of what makes it difficult, and that the difficulty is what a lot of players are after, but personally that's not a flavor of difficulty I'll ever be able to enjoy.

Love:

Good QOL features, especially involving the topics above. Like 'Hot Deposit' certain items to all designated storages in range, or AoE loot when a bunch of foes die in a pile. The quick loot style menu from Fallout 4 is another great example. Love that stuff!

Lore. Good story writing, believable/relatable characters, ESPECIALLY the antagonists. Hitting the sweet spot there is a quick ticket to my all time favorites.

Environmental challenges, with fun ways to overcome them. When I was new to Ark, one of the biggest challenges in my first play through was getting into the super cold zones and not freezing to death. My cold weather gear didn't cut it... the solution I came up with was to tame a paracer (kind of an elephant looking dino) and build a platform on its back: and made like 6 camp fires on the platform. So the I was, trudging through an insanely cold environment on a flaming elephant, cozy as can be. As a veteran player now, there are SO much more efficient methods to solving that problem, but the experience gave a unique sense of accomplishment, which is the kind of thing that got me hooked on that game.

Escorts matching the move speed of the player. 'nuff said.

iusearchbtw,
@iusearchbtw@lemmy.sdf.org avatar

Hot take, but I actually love well implemented radial menus on PC. When games bother to reset your cursor to the centre of the circle you can just quickly flick the mouse in a certain direction to make your selection, which is faster than most other mouse menus and a lot more comfortable than trying to reach for the 9 key.

bijuice, do gaming w New Rule announcement: Meme Monday's

How about creating a separate sub for that kind of content? It worked well for Reddit. They have r/games for discussion and r/gaming for memes and shitposts.

bermuda,

That would be a beehaw.org admin decision. It seems this decision was made by the c/gaming mods

bijuice,

I see. Well we could always ask the admins. I’d even be willing to contribute $5 for the logo of the new sub to get the unfunny memes off this sub 😂

chloyster,

Personally, I think a gaming meme community is too niche for our instance at the moment. Especially when our general jokes and humor community doesn’t see much posting. I would think this type of content could be posted there any day of the week

beehaw.org/c/humor

entropicdrift, do gaming w Good singleplayer games without any story?
!deleted5697 avatar

deleted_by_author

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  • DmMacniel,

    Jonas Neubauer did.

    GrimReaperCZ,

    Definitely doesn’t have any story, that’s for sure.

    BreadGar,
    @BreadGar@lemmy.ca avatar

    I mean they made a movie…

    elkaki,

    Tetris effect is insanely good for the music alone, and with ve the whole thing was an experience

    BreviusNominus,

    Came here to say Tetris!

    prole, (edited ) do gaming w I used to be concerned about a game being too short. Now I worry that it will be too long.

    If you’re enjoying yourself while you play, then the time was well spent. Like you said, try to remember that nobody is making you play every game you start to 100% completion, that’s an entirely self-imposed rule.

    That said, for me personally, the length of a game is generally irrelevant to whether or not I will enjoy that game. If I enjoy a game, I enjoy that game. If it’s long, it’s long. If not, cool.

    MJBrune,

    The big thing for me is that if I play narrative-focused games like immersive sims, I want to dive deep into those worlds, and that takes a certain amount of brain energy.

    variants_of_concern,

    Exactly don’t take that away

    laxu, do gaming w What type of game do you want to play that doesn't really exist?

    Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.

    I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.

    DaSaw,

    I take it you’re okay?

    topz,
    tochee,

    There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it’s a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven’t tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.

    CyberStien,

    Makes me think of Shenmue but with different theming.

    sub_, do gaming w What type of game do you want to play that doesn't really exist?
    • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
    • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
    • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
    • Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
    • Flight simulator but for road trip. Truck simulator but with real world map data
    • Flight simulator but for underwater exploration, with real world data.
    • PS3 Africa, but expanded to more regions, more animals.
    • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
    Coelacanth,
    @Coelacanth@feddit.nu avatar

    Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

    It’s not exactly that, but have you played Return of the Obra Dinn?

    sub_,

    Yes, I love that game.

    Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.

    But of course

    spoiler___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

    Not so much physics and chemistry, though.

    Mot,

    Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

    If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

    dabaldeagul,
    @dabaldeagul@feddit.nl avatar

    For ETS2 and ATS there’s Promods, which I believe mostly emulate the real world. I don’t know how accurate they are, though.

    tombuben,

    ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.

    I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

    dabaldeagul,
    @dabaldeagul@feddit.nl avatar

    Ahh, I haven’t used Promods (missing one dlc lol) so didn’t know about the scale thing. The games are definitely very chill to drive in though.

    LoamImprovement, do gaming w Gaming laptop or handheld PC?

    The ability to pick something up easily, make some progress, pause it, and resume quickly at the next available window appears the best way to go.

    Then you want the steam deck. This thing is powerful enough to run elden ring at a pretty stable 30 FPS, sometimes even up to 60, while being portable enough to fit in a backpack. I take it with me on business trips and it’s perfect for flying, bussing, wherever, with the caveat that you want it plugged in more often than not - the battery life is a little on the low side for those high-impact games.

    soyagi, do gaming w Stray really disappointed me. I want a real cat game.

    Although it features foxes rather than cats, Endling: Extinction is Forever ticks a lot of your boxes.

    For something less survivally you could try Catlateral Damage: Remeowstered.

    spitfire, do gaming w The original had a SNES in your room too.

    Every Pokémon game has their current console in your room.

    The_Picard_Maneuver,
    @The_Picard_Maneuver@piefed.world avatar

    Ah, I guess I’ve been out of the game for a while then…

    iamthetot, do gaming w The original had a SNES in your room too.

    Lots of devs do this. Naughty Dog, who for a long while was exclusive to Playstation, loves to put Playstations in their games.

    Zahille7,

    Ubisoft put an entire mission in Watch Dogs 2 about uncovering and leaking details about a game in development by Ubisoft.

    ModernRisk,

    Reminds me of Uncharted Thief’s end. At the end of the game you can play Crash Bandicoot on the PS1 (or PS2) in the game itself. So a game in a game.

    iamthetot,

    You play it at the beginning, as well!

    greybeard,

    The early Animal Crossings had working NES games in them you could get as in game items. Back before Nintendo learned they could endlessly monetize them. There’s an update for the latest Animal Crossing that adds them in, but they require a Nintendo Online subscription to play them, because if you aren’t paying rent for 3 decade old video games, what are you even doing?

    Devadander, do games w Why are people still romanticizing No Man’s Sky’s “redemption” arc?

    Why not? The studio worked hard to deliver a good product.

    Glytch, do games w What challenge from a game isn't worth completing and what challenge from a game is worth completing?

    Breath of the Wild: getting all 900 or whatever Korok seeds. The reward is a golden Korok seed whose shape makes it very obvious that you’ve been cleaning up Korok poop this whole time. Pretty funny prank for Nintendo to pull tbh.

    mika_mika,

    I’m glad Nintendo did that. Almost all completionist achievements are shit compared to actual substance in a game especially one as rich as BotW. Give the achievement hunter their dessert.

    TheMinions, do games w RetroDECK 0.10.0b Is a Ground-Up Rewrite, Not Just an Update

    So what’s the difference between Retrodeck and Emudeck? Is there a benefit to switching over really?

    Dariusmiles2123,

    RetroDeck has the advantage of being a Flatpak and not needing Deckyloader plugin if you’re using a Steam Deck.

    I’ve had a great experience with it👍

    ExLisper,

    RetroDeck has the advantage of being a Flatpak

    Download Size: 2.14 GiB

    Dariusmiles2123,

    So what? How much bigger is it than the other one?

    If it allows me to not change too many things on the Deck to install, I’m okay with wasting some space compared to other solutions.

    Also it can emulate not just one console.

    ExLisper,

    That’s nice but for me if a software is also available as a Flatpak it’s an advantage for people that use Flatpak. If it’s available only as a Flatpak (which this one is) it’s a disadvantage for all the people that don’t use it. 2GB for one app is insane. Duckstation is ~80MB

    Allero,

    Most people don’t care as long as it’s not 100 GiB

    The ease of installation, management, and removal is a higher priority for most. Hence, Flatpak is superior for an average Joe.

    Doesn’t hurt to use native options if you like them.

    Blaiz0r,

    RetroDeck doesn’t leave crap all over your system and cleans up after itself.

    TheMinions,

    Perfect answer, thanks!

    CeeBee_Eh, do games w How Are You Guys Handling This?

    Not sure what to tell you, but a Mac is the last platform to go to for gaming. Apple has zero interest in gaming and have made the platform virtually hostile to gaming development.

    Steam regularly has sales (really good sales, like under $5) for fairly modern games (within the last 10 years).

    Wait for a sale on something like an AMD Beelink and use that.

    AnchoriteMagus,

    Like I replied to another comment, the Mac was necessary for work (art and music) and was light years ahead of anything else that can be obtained at its price point ($575).

    Thanks for the Beelink rec, though.

    MSids,

    I also switched my tower out for an M4 mini last year. It surprised me how much I fell in love with it and Mac OS. Retro game corps has a great emulation on Mac video, though I also ended up with a Beelink SER9 that I use exclusively for game streaming. I’m sure there is a substantial cost, but I wish more developers would release for Apple silicon. They’re truly excellent machines.

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