The last few days, I haven’t run into any players fighting each other. There may in fact be some matchmaking effects deciding this, based on my past behavior.
It helps in my case that I have a lot of upgrades and don’t feel bothered about losing really good gear anymore. Interestingly, I’ve often felt the good gear helps against ARC, but not much against committed players. A well executed blindside ambush can take down even a player with a heavy shield.
The main defense is the psychology. Fostering a sense of communal protection by shooting the wasps that are attacking someone else, bringing one defibrillator in case you find downed players, and in some very rare cases, acting as protector for someone who was wrongly downed. Eventually, some PVP-heavy players decide they have more to fear from attacking others than being passive.
A weird tip to try; when seeking some objective and worried for ambushes, play the Recorder. Some attackers are looking for the thrill of combat, not loot, and are dissuaded by an open musician. Other players are just fearful you’ll shoot first, which is less likely when you’re announcing yourself and taking your hand off your gun for the instrument.
I’ve consistently refused to buy in to Game Pass. I still buy physical games where available. If it’s only digital, I’ll get the Steam version for my Steam Deck.
I wish I didn’t go all in on digital, but then the space not taken up by physical media (in my case, >1,000 games) is also valuable to me. I’ll have to settle for keeping copies of whatever isn’t DRM locked, and obtain pirated cracked versions of whatever is.
Wasn’t the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.
… OK, I read masters of doom. Quake had a vision, that vision became daikatana.
The problem was that Romero couldn’t bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design
Although, I did play and learn about Rise of the Triad, which is what Tom’s vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.
EDIT : I suggested quake because you said you were unsure :)
Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero’s vision of Doom(it was Quake). It’s not great though, so if they tried to implement those ideas back with Doom, it probably wouldn’t have been as well received. Doom has a sort of K.I.S.S. design.
The thing is, for a game like Clair Obscur or Elden Ring, I’d echo those same complaints, but I still enjoyed them; in Elden Ring’s case, despite those complaints, I’d still call it one of the best games ever made. You might share those criticisms but still find plenty to love about it.
I do agree, as only reading reviews feels like getting to know a game only at a surface level. I’d like to believe that I won’t miss anything by ignoring those games that I excluded but really it is inevitable.
If you just discovered Steam Link and you’re not married to it, you could use Sunshine as your gamestreaming host and Moonlight as the client. you can set it up so that you can launch Steam Big Picture on your host and play any games that are listed under your steam, even if they are non-steam games.
Apparently the dev got banned. The reason is unclear and I would love to understand the other side but this is on their Github.
I got kicked from Moonlight and Sunshine’s Discord server and banned from Sunshine’s GitHub repo literally for helping people out. This is what I got for finding a bug, opened an issue, getting no response, troubleshoot myself, fixed the issue myself, shared it by PR to the main repo hoping my efforts can help someone else during the maintenance gap.
Turns out the major difference is the thing I use most: virtual display in headless mode.
When I connect as a virtual display, I have Apollo set to treat the new virtual display (whose resolution is set by Moonlight’s settings, so I can control it on the client end). Headless mode means all apps open in the virtual display, so I never need to go to the PC itself. And finally, in the advanced settings I have it set up so the virtual display is treated as the only display, so existing applications move to the virtual display (in case I already had Steam or Battle.net or whatever open).
So I’ve been seeing some discussion online about how Apollo has solved some user’s problems with virtual display
Do you mind me asking what you’re running? I’m on Ubuntu 25.10 w/ Plasma 6.4 running wayland, and I’ve had issues forever setting up a virtual display. I’ve just accepted that I have to go with whatever modes the edid my monitor/dummy hdmi plug offers, which means I havent been able to stream 1260x800 or 2560x1600 to my steamdeck (so it is black-barred)
I guess Plasma 6.6 is going to add the ability to add custom modes via kscreen-doctor, but thats at least a few months out I think. I’d much rather use a native virtual display if apollo is magically able to do that.
Oh I’m still a Windows user, haven’t yet migrated over (though I do have a Nobara install I’ve played with a bit, I haven’t tried to get Apollo working on it). I stream 2560x1440 and just ignore the black bars, but I could request 2560x1600 and I think it would work just fine (I prefer the higher resolution for higher quality, rather than the native 1280x800, though I can confirm that requesting 1280x800 works when my bandwidth is limited).
That setting is handled within Moonlight, and Apollo respects that setting by default, so Apollo presents itself as a virtual display with the resolution requested by Moonlight. At least that’s my understanding.
Its been a long time since I played this, but I remember that you will have to play it through at least 3 time for each story arc, so pick a faction and loyalty and Stick with it, don’t play both sides.
Also in terms of character class I would suggest some kind of magic user, Tyranny had a cool, quite unique magic system where you can craft your own spells.
There’s a good amount of NPC party members you can find so you’ll be able to fill in any gaps in your party eventually.
It’s a great game, a shame they didn’t develop a sequel, I prefered it to Pillars of Eternity, have fun!
I’d recommend emulating some nostalgic games from your childhood, ones you’ve played to death and wouldn’t mind any sudden interruptions of since you’ve seen everything a hundred times.
Basically, the video game equivalent of putting on old sitcoms.
I invented a game called Horse Toss on Minecraft. I don’t know if you can still play it, but it used to be the fishing rod pulled exponentially based on the distance, so at like 60 blocks above the mob you hook, the mob would fly about 90 blocks into the air. From there, knock back would throw mobs at an angle depending on where you were when you hit them. If you’re below them, they fly in an arch.
You go up on a tall platform with a fishing rod enchanted with knockback 5, pay a diamond and it would dispense 8 horses in a pool below you. You hook the horse, yank it into the sky and try to wack it as it comes down. The pool catches it if you miss so you always have 8 tries. If you hit the horse, it lands in an area in the distance with pressure plates that dispense valuables for for score. The horse dies on impact 99% of the time but of it doesn’t it can wonder around and get you a bigger score. At the end, you trade the rod in to get your loot and you can keep the horses if any survive.
Honestly, Minecraft was great for arcade style games. Archery galleries, that snow bock game, staged arenas, roulette, hell my brother made a system that used Shulker boxes and redstone to deal playing cards so you could play poker.
If you cheat in a single player game you do you. You can do whatever you want. If you do the same in a multiplayer online game: fuck you, you are ruining it for the rest of us.
Edit: To answer the question: No, I don’t cheat. Neither in single player nor in multiplayer games.
Thank you! It’s been a lot of fun doing these. I’m just glad I’ve gotten a chance to talk about games I play. I like to help people broaden their horizons, and I think in a way this has helped me broaden mine too. There’s been so many people who have suggested new games and other stuff that it’s helped me try new experiences (ironic considering all the Halo it’s been lately though).
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