I almost exclusively play for A20 heart kills. I play all 4 classes but in a “whichever I feel like today” way. I tried rotating between the characters for a while and really didn’t enjoy playing silent or watcher while in the wrong mood for those classes.
My favorite deck in recent memory was probably a silent discard combo with Grand Finale as the only damage-dealing card in the deck. My favorite archetype in general is probably ice defect. A good all-you-can-eat ironclad run is great too.
I don’t think I agree that STS is especially well balanced - some regular hallway combats do irrationally more damage on average even to players much better than me (for example, floor one jaw worms or any act 3 darklings). In general, the game could be quite a bit harder on A20 and still be fun for players who want a challenge. It’s also weird to me that A1 makes the game easier compared to A0. Between the classes, there is a class which is clearly stronger than the others. However I also don’t think this is a bad thing. Imbalances create more opportunities for new experiences, and for different kinds of players to have different kinds of fun. And that certainly agrees with “infinite replayability.” I’m sure in 5 years’ time I will still be seeing interactions I’ve never seen before.
Idk man, shooting teletubbies and shreks with funny guns as a vocaloid character while my headphones go “BOOM goes the dynamite!” every 5 seconds is still pretty fun.
Because you want to avoid Diablo because Diablo, maybe you could get Diablo used on console, you don’t need a Blizzard account or an internet connection and since it’s used the money wouldn’t go to Blizzard. It might be an option, depending on why you want to avoid Diablo.
Torchlight 2 should scratch that itch. To me, Path of Exile is something the Diablo series could have been but wasn't exactly? Though I haven't played it in a number of years, so I may be mis-remembering exactly what it was like. I seem to think it was more like a point-and-click RPG with kinda Diablo-like combat.
Path of Exile has “evolved”, and not in a way I like, in the most recent years.
It’s a very fast, clear-speed focused game, now, more so than ever. Even inside it’s genre, it’s exceptionally build focused and not very interactive during play, which is impressive, considering these are things the genre is known for.
That shithead skeleton from Undertale. If I an ever forced to play that game, it’s all genocide all day, idc that it’s the hardest mode. That game looks like ass and its fans are insufferable, but that fucking little skeleton deserves to be ground up and snorted.
IMO Mini Metro quickly becomes super stressful. I assume Motorways is the same.
Instead I would say Islanders is quite relaxing. Super minimal city building.
What I’d really like though is something for Steam Deck with a good flow state. Any suggestions? Lonely Mountains Downhill looks pretty good maybe. Someone else mentioned Superflight which is great but maybe too minimal.
I’m pretty sure it was Pong on a dedicated console from Sears. I remember playing Pong when I was super young, but I don’t remember if that was at the same time as us getting an Atari 2600 or not.
If you're open to dealing with emulation, both the new Zeldas pretty much fit the bill. There's combat but probably less than Skyrim.
Slime Rancher is one I enjoyed for a while that's definitely kid friendly. Supraland didn't really grab me, but in terms of being super tame and having varied stuff to explore it fits again.
If it specifically has to be houses/cities, none of those fit that well. But they have worlds that are varied and interesting.
I'd say Honkai Star Rail is the most commute-friendly one, since it's based on turn-based battles. Genshin is definitely not the best one for that. Exploring the open world and doing quests take a long, long time. Honkai Impact 3rd has short missions too but it's action oriented.
Shadows of doubt is a sandbox detective game. You are a detective and you have to solve crimes, which are totally randomized. What makes this interesting is that the world does not stop:
the NPCs actually have daily routines
the murderer might not stop killing
you can talk with anyone
and so much more
It is truly a sandbox! I havent played it too much yet, but i feel if i really start playing it, then i will skip going to bed!
I mean, if Josh from Let’s Game it Out fucked around nonstop in almost every possible way and still “solved” a case, I doubt you could be playing the game wrong 😆
bin.pol.social
Ważne