It’s fun when done right. Humor is a thing. And we can joke about these things. At least I can, you can do what you want. :)
If you think about it, humor is much needed in the world today. It’s healthy and good for you to joke and laugh about these things, unless you are pointing at a specific person. You have to know the difference between bullying and humor.
When I was a teen I used to run them frequently, tons of great memories. First was in a medium-sized MUD (early purely text-based mmorpgs), playerbase of around 100ish. Had active pvp, which made things harder for the newbies, which kinda capped the server’s growth.
Since my teen self named us “Souls of Chivalry” and we had grown into the second strongest guild, we set out to protect the defenseless.
It became common for a chi member to teleport in shortly after a new player joined. Tutorials didn’t really exist yet, so we’d answer questions and give them a prepared bag to help them survive the early levels. We’d patrol pvp-heavy areas looking for high level players spawn camping and shit, whereupon we’d kill them and confiscate their stuff. If a player bought land or something and came under attack while they were farming, a single server shout could bring half our guild teleporting in in the next 45 seconds, sometimes to quite the war.
Dear God, yes, font size options, PLEASE! I cannot express just how depressing it is to finally get a game I’ve been wanting to play so badly for years only to immediately realize I can’t play the damn thing because I can’t see the text to read it and figure out what the hell is going on or what I’m supposed to do. :(
Here’s a weird one I had a half-baked idea for: Tower Defense Metroidvania. The idea is that your an acolyte of a temple (or a mechanic in a space station, whatever), and there’s an armed group trying to force their way past the temple’s traps and defenses to get to the heart of the temple and steal the macguffin; that’s going on in a little horizontal track at the top of the screen, and meanwhile the rest of the screen is Metroidvania gameplay as you navigate the interior of the temple (or space station) to activate defenses, acquire magical relics, and eventually awaken the temple’s guardian spirit. You lose if the bad guys get to the heart of the temple, you win when you successfully gather everything you need to awaken the guardian. In the meantime, you have to decide when and where to spend resources (including time) shoring up the “normal” defenses (that delay the attackers) and when you need to just push onward to awaken the guardian.
This is what I enjoyed about the first Tribes game. I remember wandering around my base, repairing the generators, placing turrets, fixing sensors, and murdering attackers. The rest of the team would be off grabbing the other teams flag or messing up their base.
IMO the sequels didn’t get the balance between base maintenance and flag running quite right.
Damn dude, now I'm actually remembering base maintenance in online competitive games where you play a single character at all. Back in the day I used to enjoy that in Command & Conquer Renegade. Id hang back and repair people's vehicles and the base when it came under attack.
The only thing that comes to mind would probably be the latest iteration of the Starsiege: Tribes series. Or I mean, the OG Tribes was great, and still one of my most fondly remembered shooters. Probably still some servers somewhere…
Eternal Darkness is one of my favourite GameCube games. I feel like it might be long enough ago that they could do a remake with modern sanity effects.
And Halo Reach is my favourite Halo game, loved it.
Nightdive Studios (they, among other titles, remastered System Shock, which has received pretty good reviews) wanted to remaster Eternal Darkness, but Nintendo - who owns Eternal Darkness - doesn't want that to happen.
Also, the original developers of Eternal Darkness want to create a spiritual sequel, but that seems to be... an eternal project. Check out Shadow of the Eternals, if you want to follow that project. There's a gameplay video from like 2013 or 2014.
They have tried twice. And yes, they still want to make it happen. But last time I heard the team made a game they need to support for few years (some kind of online game), so it's going to take some time before they can try again.
I’m personally a big fan of OpenAudible. It’s not free, but it’s not crazy expensive and it does all the work for you. You sign into your Audible account in the app, it will pull your library, download each book, decrypt it, and convert it to the format of your choice (I usually do M4B). I’ve been using it for years and it makes downloading your Audible library in an ongoing basis a breeze.
Planescape: Torment is an old PC RPG similar to Baldur’s Gate 1&2. Your character recovers from death in the morgue (which is where the game starts) and occasionally it will trigger memories in your character, who has amnesia of sorts.
I got bit by this one. Went over to a friend's house to spend the day playing HHGTTG. Several hours later we discovered we couldn't win the game because I had neglected to feed the dog 15 minutes in while he was up getting a drink or something.
It really shows that Douglas Adams was an author and not a game designer with how easy it is to soft-lock that game if you visit rooms in the wrong order or spend too long or short a time exploring one. Most of the possible mistakes become reasonably apparent reasonably quickly, but not always.
These days (I’m 37) its not about the time taken but whether a game just feels like work.
I know that would be different for everyone. But I pumped 140+ hours into Eldenring. Loved every battle and experience. But most other games after a few hours if it feels more like work than fun then I give up. Time is too precious and I’m already overworked.
I can see why easy mode exists now, I want a sense of fulfilment and experience but I dont want a game to create unnecessary work
I love RPGs. But I inevitably spend more time planning out my character class, organizing my inventory, keeping track of quests, etc. Then I actually spend “playing” the game.
It’s an enjoyable play style, I mean I’m choosing to do this. But, it means that every RPG game I see immediately becomes a massive time sink. I’m too employed to ever really enjoy an RPG. :(
Ugh this is me with D:OS2 right now. I’m still in Act 1 but I spend more time looking up class builds and reading guides online than actually playing the damn game. I’m probably only going to ever have time to play it once so it gives me major FOMO not being 100% happy with my choices before progressing further :/
Similar for me. I get maybe 2 hours on a good day that I can actually play games. I’m not wasting that grinding levels or hunting down 200 feathers. I also don’t like games that spoonfeed advancement way to slowly in the beginning, I don’t want to spend 15 hours in a game just to get to the point where the combat system is actually fleshed out fully.
Both have powerful stories, and I can respect a narrative that takes risks like TLOU has. I have some gripes with the second's narrative, but I would still recommend it to many. I've also been thinking about it recently, so I'm pleasantly surprised to see it mentioned here.
I think it’s totally fine that a game may not be someone’s cup of tea, but I recall the second game getting a lot of negativity for…some reason I don’t fully remember.
Outside of the story the gameplay is better, the tech is better, the environments are better. Even today it holds up as a powerhouse in these areas.
But, again, a recall a lot of people trashing the game, and I’m not saying that’s you at all. Don’t get me wrong. I’m just trying to remember why a certain subset of people online were going all apey over it. To me it’s absolute top tier game to this day.
I recall the second game getting a lot of negativity for…some reason I don’t fully remember.
Some of the popular complaints went into spoiler territory. Since I can't seem to spoiler tag on kbin, I'll only briefly mention that they generally centered around one of the main character's choices early on, while also targeting their appearance for being "unrealistic".
Outside of the story the gameplay is better, the tech is better, the environments are better. Even today it holds up as a powerhouse in these areas.
I agree overall. I also applaud Naughty Dog for the considerable number of gameplay options and accessibility features. If I remember correctly, someone has even beaten TLOU1/2 who was born blind.
I’m just trying to remember why a certain subset of people online were going all apey over it.
Not gonna get into it here, but the lesson learned by the protagonist felt like it missed the mark a bit when looking at the events of the game after things were said and done. Ultimately, I think it's fairly minor considering that's maybe my main gripe. I suppose I had some issues with pacing too, and thought some aspects of the plot should have been fleshed out differently. I was hoping to revisit TLOU1/2 eventually to see how my thoughts have changed.
First one. The second one… I’ve read it’s more of a vengeance story in the first half, and then you play the same story from the other side, making you see how awful revenge is.
Does it have scenes like the one with the giraffes?
Yep. I hated ND at the time but by the end of the game I was blown away. One of the most immersive incredible gaming experiences I’ve ever had (story-wise, both games I mean). As amazing as the first was I almost prefer the second… I’m still torn.
It’s not for every one though and it recieved a review bomb before it was released and a lot of those people still hate it.
To answer the giraffe one and without spoilers… yep there’a lovely moments in it that stick with you
I’m replaying it right now on Survivor. Great game but so grim. I can’t do long play sessions because I find it too taxing. It’s extremely polished so you can play it at any difficulty level and it works well.
I’m here now because I want to find another game to play alongside or after that isn’t so heavy.
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