Analog stick. Most of the time I end up finding that the dpad on my 360 controller doesn’t feel as good to me compared to as an analog stick. That, and the majority of games I used to play growing up used analog stick for movement, so it’s engrained in me.
Part of the issue there is actually the 360 controller, from my experience. It has one of the worst D-pads ever made. That said, platformers and fighting games are typically the only ones I use a D-pad on anyway, so if you don’t play those you’d likely never use it.
As with most, depends on the game. 2D I generally prefer D-pad, even if the game has 8 directions. For 3D, there’s really no choice.
My cursed option: I like playing fighting games with the d-pad.
Also a stray opinion: I hate games that mix the two on moment to moment gameplay. Using D-pad for pause menus while moving with the Analog, fine. Using d-pad to use items during live gameplay, like in soulslikes? Terrible.
I would have thought Dpad was the obvious choice for fighting games due to combo button combinations. Is it more common for players to use the joystick?
A fightstick is the ideal for anyone wanting to invest in the genre, as it provides both precise control and a wide array of movements that neither d-pad or analog can reach.
It was a joke-y cursed option because d-pad are not only wildly uncomfortable but also quite inefficient when it comes to the high speed sequences
@AdellcomdoisL@overload there are plenty of top players using gamepads in the fighting game community these days. As it transitioned online and arcades sort of disappeared entirely there is less bias toward fightsticks emulating the arcade cabinet experience. Not to say they aren’t still the popular choice but gamepads aren’t considered garbage like they were.
Yeah I play fighting games on both an 8bitdo fight stick and a PS4 d-pad. I’m still not sure which I prefer. Fight stick feels more accurate but I can react much faster with a d-pad.
I’m still not very good at these games though, so I can’t speak for people at a high level!
I prefer Dpad for platforming and top down as being able to move precisely diagonal is more important than speed control, plus the analogue stick wears out quicker and dpad allows switching directions faster. Analogue for driving and therpy gamess
It’s all about timing, just like face buttons. Platforming or fighting games, you gotta have that instant response. Aiming or acceleration needs the precision of analog. So, “depends on the game” is my hot take…
I realised all these years later that so many games from my childhood had the issue of “floaty characters”.
Mario 64 felt so good because you could run at full speed, snap the alalog stick back and jump, and Mario would pivot on a bees dick and launch himself at your face.
Depends on the game really. If there is a need for fine precision be it movement, pointing or aiming an analog Stick can’t be beat (the latter even enhanced by gyro) if its a 2D game its gotta be a dpad.
Check out ΔV: Rings of Saturn! It’s a slower-paced simulation game, and it goes all the way to explore the idea of 2D spaceships with Newtonian physics in an asteroid field (or rather a ring system).
I also recommend Heat Signature, it’s one of my favorite games! It’s only partially about flying spaceships, but I was directly inspired by the pod controls in it.
Edit: I’ll also add Flywrench to this, it’s a tough and satisfying action game about maneuvering through multi-colored obstacles that you can phase through by switching your ship’s polarity in time.
Load levels in chunks, preload the first chunk of the next level before the player reaches the end of the previous one, and either have a smooth transition, or at most put a skippable cutscene.
Portable: my black Gameboy Advance SP, playing my original Gameboy games on it (Donkey Kong Country and pokemon Blue)
TV: this is gonna sound weird, but I absolutely love my PS5, it’s just so sleek and I love the controller haptics and finally having most games running at 60 fps. Again I mostly play older games on it, but a lot of them got PS5 updates like Death Stranding, Ghost of Tsushima, Horizon, Spider Man, Days Gone…
What you call rigamarole is the standard way to map button presses to tge screen. It only looks like rigamarole to a PC user who is coming to gripa with how a controller interfaces with a screen. A third party mapping utility is STANDARD use case because you’re mapping button presses to the screen. That’s litterally how it works and it works well. When we mobile game players play games THIS is how we play and this IS THE reason why what you call “mobile games” TsumTsum candy crush etc are losing popularity because people be playing more intense games on mobile these days. Because of controller support.
That’s what we do. Xbox controller comes with a clip on. This is mobile gaming. Been this way for about 5 years now. Popularized by pubg at first but then more of this controller style games came along and the button mapper apps got a lot better. Right now the best are Octopus and Mantis. I prefer mantis.
I’m against censorship. Sucks not being able to see what the developers created first hand you know. First thoughts that come to my mind is its because of corporate, political or religious reasons. Really could give a crap about someone wanting to see boobies move as they battle monsters 😂 I just see it as you see an ad and when you get the product it’s nothing like you envisioned. Stuff like that isn’t new and folks will learn to focus on these examples and decide in the future to support or object such business practices.
Both of them are side-scrollers, so they probably have more in common with Silksong and Metroid. Think of a 2.5D non turn-based game, where you can move your characters all around, similar to Dark Souls or Witcher, but in pixel or 2D hand-drawn style, in an open-world setting. You should check out the Sword of Mana gameplay to see what I’m talking about - unfortunately, most Mana series games don’t resemble the original series in any way, and look more like DmC-meets-Zelda. especially the new Vision of Mana.
Oh I see, so more horizontal movement style games? Maybe Moon Hunters?
I feel like a lot of stuff like that is probably going to fall into the roguelike category. But as a fan of RPGs roguelikes always bug me because I need progression. Soulslikes such as Hunt the Night or Duel Corp might be better, but based on your description that’s probably too much on the action side and not enough on the rpg side
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