I would imagine the little maintenance cars would thrive in that environment. thevintagenews.com/…/speeder-motorized-vehicle-fo… I don’t know the world background, but if it’s rebuilding after some catastrophic event, the might be some car modifications to make them rail ready, stealing the wheels off of larger defunct trains.
I could see repurpose from subway equipment, since it’s already powered and usually set up for short trains. America doesn’t have too many above-ground EMU (electric multiple-unit) models to work with; the 50-year-old Metroliner comes to mind, and some Pennsylvania Railroad predecessors.
The infamous British Rail Pacers were effectively bus bodies with flanged eheels, so that sort of retooling has precedent.
Are you thinking battery, third rail, or cantenary? The latter two are much more infrastructure heavy so you might not see them at the outer edges of a network.
Locomotive hauled trains might be another viable option, one small battery-powered engine (see Norfolk Southern 999) and one or two ancient coaches.
Are you thinking battery, third rail, or cantenary? The latter two are much more infrastructure heavy so you might not see them at the outer edges of a network.
I was picturing a kind of jury-rigged ‘both’ where each town or village has set up cantenaries extending our as far as they can manage, and it uses its batteries between villages. I imagine it’d stop for a moment and raise or lower the pantographs, sort of similar to the silver line in Boston. I don’t know if that’s realistic but it felt like splitting the difference in an interesting way.
That feels like an interesting political/economic angle-- a territory’s power could be implied by how far its neighbours will extend wires towards it. Getting the train reliably to Boston might be worth wiring all the way and paying for the electricity, but we can roll the dice on batteries to Albany.
Steam seems to be down right now and PS doesn’t let you buy the game. The number of people wanting to buy the game right this moment must be unimaginably high
I bought it heavily discounted and knowing it got bad reviews and still felt like I got ripped off. The reviews I read did not do justice to just how bad the shooting feels and how terrible the level design is.
Nah, I appreciated that. It’s a first look at what’s going on. It not being polished makes me trust them way more as a developer than if everything looked absolutely perfect. I’m EXTREMELY hyped
That’s my logic behind it anyway. If I see something that is supposed to be a first look but it’s HYPER polished I get really wary. Makes me think that this one section of the game was hella focused on enough for the representation but I start wondering about whether the rest of the game got the same attention. If a game demo actually has errors and bugs and fuck ups then it shows to me that they’re working on it across the board. They’re not heavily focusing on this specific demo or anything and willing to show the faults that you should see looking at a first look. I guess it just boils down to honesty for me. If the demo is hyper polished then it feels dishonest. If it’s rough around the edges then it feels more real and genuine.
Besides, these are the same people who made the Hitman series for decades and the WOA trilogy which is a powerhouse of gaming for me. Taking on my #2 hyperfixation, right behind Star Trek? They’re probably the only dev that I instantly trusted to do a good job or at least try their best.
Probably just dumb kids who don’t understand how to play but heard friends in school talk about it. Or people like me who are caught up in life and even though I want to play I never really have the time that the games require.
I’ve been a computer gamer since 1980 and, apart from a really excellent few years playing Unreal Tournament in a clan in the early 2000s, have entirely played solo.
Like others, I have a life. People don’t get upset online if I get called away from the PC for a while. Or upset IRL if I’m focusing on a team game instead of them.
I’m not waiting around until we’ve got a group together. I’m not getting angry at a team-mate for accidentally fragging me. I’m not apologising for accidentally fragging someone else. I don’t have to put up with someone else’s childish taunting, or racist/offensive views. I don’t have an over-sugared twelve year old screaming into my ears because they found the fire button.
I would like more big open-world games that have a decent solo-first experience, but otherwise this way fits me nicely and your message only reinforces that for me.
Totally understandable, and I don’t mean to drive people away from online games or put their skill set through a purity test. My point is: Hey if you don’t like sweaty games, don’t play sweaty games (or their sweaty game modes like ranked in most games) and if you do try to meet the game halfway. If I play Outward the way I play Fallout I’m going to have a bad time. That goes double for online games.
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