A good example is the Ori games compared to Hollow Knight. Ori moves at a different speed depending how much you push the thumb stick so it feels more precise to use them. In Hollow Knight you move the same speed with the thumb stick no matter how little it is pressed so the d-pad feels better.
It’s all about timing, just like face buttons. Platforming or fighting games, you gotta have that instant response. Aiming or acceleration needs the precision of analog. So, “depends on the game” is my hot take…
I realised all these years later that so many games from my childhood had the issue of “floaty characters”.
Mario 64 felt so good because you could run at full speed, snap the alalog stick back and jump, and Mario would pivot on a bees dick and launch himself at your face.
I prefer Dpad for platforming and top down as being able to move precisely diagonal is more important than speed control, plus the analogue stick wears out quicker and dpad allows switching directions faster. Analogue for driving and therpy gamess
Depends on the game really. If there is a need for fine precision be it movement, pointing or aiming an analog Stick can’t be beat (the latter even enhanced by gyro) if its a 2D game its gotta be a dpad.
Check out ΔV: Rings of Saturn! It’s a slower-paced simulation game, and it goes all the way to explore the idea of 2D spaceships with Newtonian physics in an asteroid field (or rather a ring system).
I also recommend Heat Signature, it’s one of my favorite games! It’s only partially about flying spaceships, but I was directly inspired by the pod controls in it.
Edit: I’ll also add Flywrench to this, it’s a tough and satisfying action game about maneuvering through multi-colored obstacles that you can phase through by switching your ship’s polarity in time.
“Nowadays” ? They’re just getting good! Did you mean to say, “why are mobile games that suck, so popular” ? It’s because they’re accessible and usually F2P .
Oh yeah. I get it. I guess that’s why I stopped playing those long ago 🙂
I’m a huge mobile gamer though. It’s amazing what we can play on our phones with an xbox controller. It’s better than the pc experience for me because I can map the controller how I want to and am not stuck with the defaults.
Tons of amazing games coming this year. ZZZ wuthering waves Azur Promelia Etc.
You can remap controllers on pc though, like at a system level if you use steam. I remember having to go through a whole rigamarole to customize controls for a mobile game that didn’t support controller, I had to use a weird third party tool that interpreted the controller input as virtual screen touches. It almost kinda worked lmao
I remember way back trying to play genshin on my pc and it wouldnt let me map the right button trigger to attack , like i like it and I was like, i’m just going back to mobile.
While it does indeed kind of smell like an ad, keep in mind this is not some triple-A bullshit. It’s made by a single dev and has a heavily involved community on reddit and discord where competitions are hosted and suggestions are made. Regardless of tankies reputation, that kind of behaviour is not tolerated in either of those communities. I’ve been playing it on and off and have over 500 hours into it by now. It is a very niche game, but for those that like tanks and military games in general, it is a real gem.
It is currently singleplayer vs bots and the scenarios are admittedly limited. However, again, single dev (at the moment). Multiplayer is on the roadmap far in the future and will likely not really be pvp as that introduces challenges for balancing.
For now though, the designer is very free in what it lets you do for the most part and has a lot of options.
If you’re on the fence, I would recommend looking up some videos on youtube that showcase the game’s capabilities. Make sure to pick a decently recent one (ergo past half year or so).
If the dev got this working with MP, hell even just coop vs like a horde of tanks, with your friends, it would be awesome. Right now it looks like a lot of fun but won’t last to long for me. I’ll have to keep an eye on it.
Load levels in chunks, preload the first chunk of the next level before the player reaches the end of the previous one, and either have a smooth transition, or at most put a skippable cutscene.
This is a really hard question for me to answer. So I’m going to go with a bit of a catch-all.
I really like the GBA. But the DS can play DS and GBA titles. But the 3DS is great too and can play all 3 and then some.
I guess the 3DS. There’s just so much that can be packed into it. I haven’t played mine in a while. I wish it was easier to install a capture card in them. There was something special about the games from the GBA to 3DS. The limitations of the hardware had developers experimenting, and we ended up with so many interesting titles. If you factor in the couple n64 games ported over to the 3DS, it’s just so much nostalgia in one handheld.
If I had to go with a runner-up, I think it would be my series X. Being able to play so many backward compatible games is also super nice.
If I truly had to pick single consoles only, with only the games designed for that specific console. I would probably go with the 3ds and the xbox 360. The 3DO or Dreamcast would come after as they had so many unique titles.
I never got to play the ps1, ps2, or psp and vita. So I’ve been curious what I’ve been missing out on over the years.
I find I very rarely use it as a handheld. I find it kind of heavy and awkward to hold after longer periods of time. I kinda wish Nintendo made another 3ds, lol. I’m extremely curious about what they’re going to do for the switch successor
That’s true, especially since I don’t have any of the old physical games.
I might get one of those “retro handhelds” (rg351p, PowKiddy, etc) one day. Those at least seem much more reasonable, and probably sport more open architecture
Hell yes!! I would love that. I’m definitely looking for something lofi - like even playing SNES games would probably be overkill. Bonus points if it can play contemporary retro games, like for PICO-8
That would be really interesting. Heck I would even just take people making more games with the gba’s restrictions. I’ve always thought it’s super interesting. As developers get used to working with a console or system, we end up rolling into the next generation. So they don’t really get to flex their skill as much as I think they probably could.
I sometimes wonder what we would see if older consoles had another 7 years of life added to them. I try not to think about it too hard or I get kinda sad about the games we’ll never see lol
One of them had Space Invaders. I can’t remember for the life of me which one. It was apparently used on the C64 quite a lot, under the name Invade-a-Load.
What you call rigamarole is the standard way to map button presses to tge screen. It only looks like rigamarole to a PC user who is coming to gripa with how a controller interfaces with a screen. A third party mapping utility is STANDARD use case because you’re mapping button presses to the screen. That’s litterally how it works and it works well. When we mobile game players play games THIS is how we play and this IS THE reason why what you call “mobile games” TsumTsum candy crush etc are losing popularity because people be playing more intense games on mobile these days. Because of controller support.
That’s what we do. Xbox controller comes with a clip on. This is mobile gaming. Been this way for about 5 years now. Popularized by pubg at first but then more of this controller style games came along and the button mapper apps got a lot better. Right now the best are Octopus and Mantis. I prefer mantis.
Portable: my black Gameboy Advance SP, playing my original Gameboy games on it (Donkey Kong Country and pokemon Blue)
TV: this is gonna sound weird, but I absolutely love my PS5, it’s just so sleek and I love the controller haptics and finally having most games running at 60 fps. Again I mostly play older games on it, but a lot of them got PS5 updates like Death Stranding, Ghost of Tsushima, Horizon, Spider Man, Days Gone…
Both of them are side-scrollers, so they probably have more in common with Silksong and Metroid. Think of a 2.5D non turn-based game, where you can move your characters all around, similar to Dark Souls or Witcher, but in pixel or 2D hand-drawn style, in an open-world setting. You should check out the Sword of Mana gameplay to see what I’m talking about - unfortunately, most Mana series games don’t resemble the original series in any way, and look more like DmC-meets-Zelda. especially the new Vision of Mana.
Oh I see, so more horizontal movement style games? Maybe Moon Hunters?
I feel like a lot of stuff like that is probably going to fall into the roguelike category. But as a fan of RPGs roguelikes always bug me because I need progression. Soulslikes such as Hunt the Night or Duel Corp might be better, but based on your description that’s probably too much on the action side and not enough on the rpg side
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Aktywne