I still love the aesthetic a lot of PS2 games have, with smooth, bright textures instead of a lot of detail that gets stretched and blurry at low resolutions. The way metal surfaces look in MGS2 and Zone of the Enders is really nice.
But then there are games like Silent Hill 2 & 3 that use a lot of detail in the low resolution textures to create a grimy or rusted look. Those games really benefited from working within the limitations of the system, like the fog to reduce draw distance.
Jak & Daxter/Ratcher & Clank trilogy were goated. I know a lot of people throw around “they don’t make them like they used to anymore” but in term of those two franchises on the PS2, they really don’t.
As an aside, I picked up the newest Ratchet & Clank on PC and was disappointed. They tried making it so much more cinematic and story-focused with tons of scripted scenes. Also it lacked any of the satirical humor the original 3 had.
I could never get into the Ratchet and Clank games, except for Deadlocked which I know is generally disliked by fans. I was really into arena shooters at the time.
I’ve tried a bunch of the others and they are definitely good, but not my kind of game.
In terms of games, Kingdom Hearts and Guitar Hero were highlights of my childhood.
I thought the Dreamcast had the weakest technical specs of that generation? PS2 was also earlier than other consoles in that generation, so slightly lower specs makes sense.
Dreamcast was killed off so early and didn’t run alongside the others for most of the generation, so a lot of people consider it as more of an in-between system. Maybe not to someone who actually owned one, but given how poorly it sold the majority probably didn’t.
Dpad for precise timing (like movement). Analogue for precise looking (like aiming).
If I could use the dpad to move in a souls game (especially the ones with movement based combos) I would. But I’d still want the analogue stick for the camera.
A good example is the Ori games compared to Hollow Knight. Ori moves at a different speed depending how much you push the thumb stick so it feels more precise to use them. In Hollow Knight you move the same speed with the thumb stick no matter how little it is pressed so the d-pad feels better.
Analog stick. Most of the time I end up finding that the dpad on my 360 controller doesn’t feel as good to me compared to as an analog stick. That, and the majority of games I used to play growing up used analog stick for movement, so it’s engrained in me.
Part of the issue there is actually the 360 controller, from my experience. It has one of the worst D-pads ever made. That said, platformers and fighting games are typically the only ones I use a D-pad on anyway, so if you don’t play those you’d likely never use it.
As with most, depends on the game. 2D I generally prefer D-pad, even if the game has 8 directions. For 3D, there’s really no choice.
My cursed option: I like playing fighting games with the d-pad.
Also a stray opinion: I hate games that mix the two on moment to moment gameplay. Using D-pad for pause menus while moving with the Analog, fine. Using d-pad to use items during live gameplay, like in soulslikes? Terrible.
I would have thought Dpad was the obvious choice for fighting games due to combo button combinations. Is it more common for players to use the joystick?
A fightstick is the ideal for anyone wanting to invest in the genre, as it provides both precise control and a wide array of movements that neither d-pad or analog can reach.
It was a joke-y cursed option because d-pad are not only wildly uncomfortable but also quite inefficient when it comes to the high speed sequences
@AdellcomdoisL@overload there are plenty of top players using gamepads in the fighting game community these days. As it transitioned online and arcades sort of disappeared entirely there is less bias toward fightsticks emulating the arcade cabinet experience. Not to say they aren’t still the popular choice but gamepads aren’t considered garbage like they were.
Yeah I play fighting games on both an 8bitdo fight stick and a PS4 d-pad. I’m still not sure which I prefer. Fight stick feels more accurate but I can react much faster with a d-pad.
I’m still not very good at these games though, so I can’t speak for people at a high level!
I prefer Dpad for platforming and top down as being able to move precisely diagonal is more important than speed control, plus the analogue stick wears out quicker and dpad allows switching directions faster. Analogue for driving and therpy gamess
It’s all about timing, just like face buttons. Platforming or fighting games, you gotta have that instant response. Aiming or acceleration needs the precision of analog. So, “depends on the game” is my hot take…
I realised all these years later that so many games from my childhood had the issue of “floaty characters”.
Mario 64 felt so good because you could run at full speed, snap the alalog stick back and jump, and Mario would pivot on a bees dick and launch himself at your face.
Depends on the game really. If there is a need for fine precision be it movement, pointing or aiming an analog Stick can’t be beat (the latter even enhanced by gyro) if its a 2D game its gotta be a dpad.
Check out ΔV: Rings of Saturn! It’s a slower-paced simulation game, and it goes all the way to explore the idea of 2D spaceships with Newtonian physics in an asteroid field (or rather a ring system).
I also recommend Heat Signature, it’s one of my favorite games! It’s only partially about flying spaceships, but I was directly inspired by the pod controls in it.
Edit: I’ll also add Flywrench to this, it’s a tough and satisfying action game about maneuvering through multi-colored obstacles that you can phase through by switching your ship’s polarity in time.
Load levels in chunks, preload the first chunk of the next level before the player reaches the end of the previous one, and either have a smooth transition, or at most put a skippable cutscene.
Portable: my black Gameboy Advance SP, playing my original Gameboy games on it (Donkey Kong Country and pokemon Blue)
TV: this is gonna sound weird, but I absolutely love my PS5, it’s just so sleek and I love the controller haptics and finally having most games running at 60 fps. Again I mostly play older games on it, but a lot of them got PS5 updates like Death Stranding, Ghost of Tsushima, Horizon, Spider Man, Days Gone…
bin.pol.social
Najnowsze