The GBA SP could not arrive soon enough. Idk how the hell we survived so long on those dim ass screens. Playing outside in broad daylight was the only option.
I know this one is a bit late, but I am hearing buzz about this game but it doesn’t seem like we’ve discussed this one here. “Rocket League without cars” is the tongue-in-cheek description i’ve heard, essentially getting at the idea that this is a soccer/football game with a lot of style that is also more accessible to people that aren’t football nuts.
long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL’s netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it’s very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.
The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn’t mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.
5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.
I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.
Thank you for your detailed thoughts! I haven’t heard some of these critiques yet, esp from someone that is deep in on Rocket League, and they are very interesting. I agree that they really have to fix that net code if they want this game to take off. Hopefully they are furiously toiling away on that as we speak.
Throwing out system boxes is easy after I threw away all of my game cases seven or so years ago. I freed up a lot of space. While throwing ones I really value (Double Dash) was not easy, it was all worth it. The value is in the game for me. I am unencumbered. They all fit nicely in a binder, even the PSP disc’s found a way.
A post this size with this many pictures is slowing down my Lemmy app (Boost) to a crawl. I can’t even scroll down the page. Anyone else having problems?
I’ve heard this before. Quite a long time back someone contacted the dev of Boost who fixed it at the time with an update but…since then I suppose its broken again?
Its only Boost that seems to have this issue, I’m sorry. Using the browser though there’s no slow-down, if that helps?
I got one of those Anbernic emulation devices and I’ve been quite into Secret of Mana (a game I could never finish the 30-odd years of restarting it countless times).
Also replaying Dishonored. IDK why, just feel like going through the series (I did not like the second one and gave up after a few hours when it came out).
Why is everyone here gaslighting OP as if this isn’t a valid privacy concern? It’s completely valid. Other messaging services allow you to disable typing indicators and message receipts. Even Google messages offers this. So yea, I’m with OP on this one.
It’s weird that Lemmy is super concerned with privacy yet shits on people for stuff like this. Good jobs guys. Really making Lemmy shine here.
Agree, but let’s not dilute the meaning of “gaslighting”. That word has a VERY specific definition and it had been getting used in inappropriate contexts so much that that very specific and necessary definition is being lost. It refers to a specific abusive behavior pattern which needs a good and concrete word to communicate it. My teen stepdaughter had it in her head that us educating her on the world was “gaslighting”, which is dangerous because she had the “gaslighting bad” reaction to things that were not gaslighting, and it is not limited to her. There is a concerted effort on the part of some political groups to break and weaponize the definitions of things like gaslighting and manipulation, we need to work to make sure it is not successful.
I think this movement is based on feelings. It feels bad that a game died, so we should fix it. Unfortunately the real world is more complicated than that, and overly broad rules are goint to cause unintended consequences for small developers.
The art argument is nonsense, although the other extreme is too. Artists need protections so they can earn a living, but the protections currently last far too long.
Either way, nothing is stopping a company creating a game similar to any number of often referenced “dead” games, and there is nothing wrong with letting something run its course and die off, to allow room for new creativity.
I’m not aware of really any small developers pulling stunts like Ubisoft is doing. And there’s always the option to limit new laws to bigger publishers, like the EU is doing with the DMA.
The art argument is not nonsense, not sure where you get the idea. Games like Assassin’s Creed 2 have influenced many people in their design choices for their own games.
And of course there’s something wrong when a company takes away access to singleplayer games you bought, just because they use always-online DRM and don’t want to pay for the servers. These games don’t take away space from new games, it’s a ridiculous idea that them dying off is improving the situation for new games. It’s also ridiculous to think “hey, someone can just develop a game like the old one!”.
Because it’s a massive time and money investment, because the market and gaming landscape has changed, because mechanics and approaches can be patented, …
It’s a game with a story. You can’t just create a literal copy of that story since it connects to the story of the games before and after it. Come on, this isn’t hard to understand.
First, how the hell did you get that from what I wrote?
Second, do you really think art is this replaceable? “Oh, we don’t need old movies and music, we have better ones now, so let’s just take away the copies people have already bought”? What a sad way to look at art.
But that’s what’s happening, games like AC2 are being taken from people.
How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?
Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.
Can you give some detail on the assassins creed 2 thing? I can’t find anything in a search and I’d be interested in reading about that as it might change my view.
I don’t think it’s unreasonable to want a game that I paid for to remain functional long term. In my case I have a copy of the Hitman trilogy in my Steam library, and as it stands when the servers for that game go offline it will become nearly unplayable just because the unlock system is reliant on the publisher’s servers. It would be easy for them to just release a patch as they decommission those servers to allow the unlock system to function offline, but right now there is no guarantee of that happening, nor any real reason to do so besides some consumer goodwill.
I mean that you straight up cannot unlock new equipment, costumes, starting points, and the like while offline and/or disconnected from the game servers. IIRC the game just doesn’t track stage mastery without a connection.
I think you’re allowed to be selfish when it’s your game. I paid £80 for that game, I should have the right to play it for as long as I have the hardware to run it, even if I have to do some fiddling and modding to get it to work.
This is about maintaining the compromise that is intellectual property law.
IP law has been so perverted that I see a lot of the takietarians around here wanting to abolish it completely. That’s not a good idea. The US constitution empowers Congress to make laws that for a limited time give creators exclusive rights to their creations. FOR A LIMITED TIME. That’s the key feature. I know this is an EU petition, I imagine they have a similar concept of IP. That it belongs to the creator for awhile, and then enters the public domain as the heritage of all mankind.
Do away with copyright protection entirely, and you kill a lot of people’s jobs. The rate at which things will be created will drastically decrease. Throughout the 1980s, how many decade defining or genre defining video games came out of the United States? The nation known for a video game industry crash that decade? How many came out of the UK? How many out of Japan? How many out of the Soviet Union?
Okay so let’s make copyright permanent! Well no, because then you get Disney, a collection of stuffed suits who have MBAs instead of souls holding as much western culture hostage as they can in perpetuity.
So, we compromise. You create something, you get an amount of time of exclusive right of way, then it becomes public domain.
That length of time has gotten longer and longer to the point now that it’s more than 2 human lifetimes long. To an individual human, that’s as good as forever, so it has the problems of permanent copyright.
Especially in the realm of computer software and video games, where the life of a platform averages 10 years. There’s a whole body of software and games written for OLD systems that are still protected under copyright, but finding the copyright holder is damn near impossible. I’ll make up a game: Turtle Adventure for the Commodore 64, copyright 1985 by Bedsoft Inc. Bedsoft Inc was a sole proprietorship operated by Bartholomew Teethwick in Bristol, England. Mr. Teethwick published Turtle Adventure, a typing tutor game that didn’t really work right, and an advertisement for a Pacman clone to release in 1987 was circulated but that game was never made. The “company” was shut down in 1988 and Mr. Teethwick died of AIDS in 1991, unmarried, no children. Who’s going to sue me for posting Turtle Adventure on Github? Whose rights is copyright law protecting here?
Then you get into this model where video games don’t work at all without a central server somewhere. That’s just an end around of the deal. This software is supposed to end up in the public domain eventually. By copyrighting it, that’s the deal you made.
To patent something, you’re required to submit a technical description of your invention in sufficient detail for it to be replicated, because patent law is a similar compromise. You invent something, it’s yours for awhile then it belongs to humanity. You cannot have a patented trade secret. Why do we allow closed source software to be copyrighted?
The rules for software weren’t created for software, they were created for human readable works of literature, and they’ve been misused in ways that benefit large greed-based organizations like Microsoft.
Requiring game developers to publish their server side code when the game goes defunct is holding them to the deal they made when they installed that copyright notice. It is what they owe humanity.
Thats all a great argument for far shorter copyright lengths, sort of a pity this bill isn’t asking for that but maybe thats how it will shake out anyways.
Lol. The amount of times I’m actually typing something and then think “nahhhhh, not worth it” and delete the whole thing anyway I think my friends are all used to this 😅
I think the “typing” status is debounced to a few seconds only. You won’t appear to be typing if you stop actually typing. At least that’s how most messengers work that I use.
thank you for your posts, it’s always a great time to read them!
i love that you share cool fan projects too! it’s inspiring me to make a physical collection for my GOG games, including actual DVDs with the games installers on them. most of the physical collection projects i see seem to only do the box, but i want to go all in!
Don’t understand why anyone even wants this underpowered, overpriced, uninspiring piece of shit. If mobile gaming is that important to you, just get a Steam Deck and install the inevitable Switch 2 emulator on it.
Seems more to me like they’re gonna get the ball rolling then rely on 3rd parties making the consoles.
Like they’d rather do what Android did and get their OS on as many different types of hardware possible rather than locking you into buying only their hardware.
That’s how it looks to me, anyway.
I love the Steam Deck, but if competition comes along and makes something with better hardware and repairability then we all benefit in the end, and Valve benefits even moreso if that new thing comes with SteamOS.
It’s the repairability that concerns me. Valve has been very open about their hardware, even giving support to those with the intention of modifying their Steam Deck. I haven’t seen any other company sell hardware like that.
Are you sure about that? After seeing the specs of the Switch 2, I’m convinced that Nintendo put the weakest hardware they possibly could get away with putting in a modern gaming device. I mean Nintendo literally lied and said that it could run games at 120 FPS, when a 4090 can’t even do that with literally 10x more CUDA cores.
I mean I believe you, but are you certain that it’s actually more powerful than a Steam Deck? Regardless, it doesn’t matter because Steam Deck 2 is on the way. Just buy that one when it comes out (or stick to desktop gaming like me if you don’t need to game on the go.) Nobody needs a Switch 2.
More like 240p lol. In most modern single player games games, my 4090 can’t maintain a steady 120 FPS at 4K, even with DLSS Performance (which at 4K is upscaling from 1080p).
So either Nvidia made a special version of DLSS for the Switch 2 that is more extreme than DLSS Ultra Performance (which is going to look like shit on a giant 4K TV), or Nintendo is just straight-up lying. I’m banking on the latter.
Well I have a GTX 1080 Ti and I can get 120fps raster graphics (without RayTracing, usually maxed out settings in games released nefore 2020) in 1080p ultrawide. Maybe something is wrong with your 4090, or the games you play are unoptimized or something.
I don’t doubt that the Switch 2 can actually output 120fps at 4k in some games, because if it couldn’t that would be a losing lawsuit for false advertisement. But since Nintendo never really said how it achieves that, I am guessing it uses DLSS to render the actual game at a sub-1080p resolution and upscales it to do so. They said 120fps 4k, but they never said without artifacting or reduced image quality.
Sound to me like a you problem, because I absolutely am getting 120 fps on Ultra settings in 1080p Ultrawide. Maybe you built your PC wrong or you got a faulty PCIE slot on your motherboard, or your installation of your GPU is a little… forceful… I don’t know. But games like Cyberpunk 2077 definitely hit that on Ultra without RayTracing.
Well you’re not using Ray Tracing, and I still don’t believe you. Regardless, we went on a tangent here and I don’t feel like continuing on with this pointless argument so ✌️
8 core ARM processor for the Switch 2, custom-made by nvidia. I played on the Switch 2 on a 4k monitor, pretty sure upscaling was involved, but it’s very smooth.
Pretty sure a Deck 2 would significantly out-perform the Switch 2, but I haven’t heard anything about the Deck 2 yet.
Actually, looking at raw specs… the Switch 2 seems to have almost similar specs to the PS4… except it’s ARM, and the Switch actually has more GPU compute cores. And since the Steam Deck can’t emulate the PS4…
In my experience it has always had an horrible experience.
Also pc gaming has always been a thing.
It’s just that consoles have been harder to justify not only because pc gaming have gotten better. But because consoles have gotten worse. It’s no longer plug and play, now you have to do the same steps of installing, downloading things, checking if your version of the console can run that game… At that point big consoles are harder and harder to justify.
Sony will go behind of they don’t do some changes. Xbox fell sooner because they had a thinner base. But sony is not out of danger.
Nintendo is probably fine as they rotated to handhelds, which are a different niche than normal pcs. And because they hold massive exclusive IPs.
Specifically, I have a desktop PC, with an RTX 3090, hooked up to my TV.
Now I don’t recommend doing it this way anymore. It’s probably better to buy something like a Legion Go, hook it up to an eGPU, while you dock it to a TV.
But probably your bigger question is, “Why do I use Steam Big Picture?”
Because I specifically want to play PC games on my TV. Half my Steam library natively supports gamepad. And of those that don’t, I can easily adapt keyboard controls to a gamepad—if community-built options have not yet been made.
Pretty sure Big Picture uses the exact same interface as the steam deck nowadays, which is a much better experience than the old thing. At least when I stream through Moonlight, I haven’t manually launched big picture in years.
When was the last time you used Big Picture? I have a micro ITX build hooked up to my TV running Bazzite desktop, and have Big Picture loading at boot.
It’s a console. And it’s fantastic. It also lets me mod it so I can make it look like a Wii U if I wanted.
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Aktywne