I played so much TF2 from probably around 2014 until the dreadful matchmaking update. Still played a bit afterwards but not nearly as much. By far the most I’ve played Spy and Engineer, always liked them because they were the most unique. Scout after that.
I think you should try it. I think an hour is appropriate for a lot of the story beats if you have a decent memory, though maybe an hour and a half would be better suited to some of the more involved parts. A lot of this is affected by your reading speed. There’s a lot of reading.
For what it’s worth, I also played it in bursts, but probably something like 2 hr sessions. There’s a lot of rough, serious material in that game and I found it a lot to process at once, so I took breaks between sessions fairly often.
Glad to hear that. Although I’m not fast reader (not even in my mother tongue) I like reading when it is meaningful. I chewed through Planescape: Torment after all…
As for time, I’m not strictly limited to exactly 1 hour. It’s just I simply can’t play 5 hours straight like a teenager can… so one hour was an estimate. Sometimes it’s an hour, sometimes it’s two.
After all it looks DE should be ok and this short burst shouldn’t spoil it. Thank you.
I’m not sure if the above comment played on launch or after the Final Cut update, but there isn’t all that much reading in the game anymore. Almost all text is fully voice acted now. You still have to mentally absorb it of course, but I find it less taxing than reading, personally.
The book-like nature of it is spot on though; it’s better to treat it like an interactive novel where you choose the order in which you read its pages than as a traditional RPG.
Don’t be afraid to pick wild and weird dialogue options, and especially don’t be afraid to fail at things. The game pioneered a “fail-forward” design philosophy
Well, since I’m not native speaker I sometimes tend to miss some words/context without reading “subtitles” during voiceovers. On the other hand I’m glad there’s voiceover because it usually helps with immersion.
Fail to progress reminds me of my playthrough of Fallout 1 with very low INT character. Some conversation were priceless. It was usually things like “Mmmhm, unga bunga, huh” from my character and then sigh from the NPC like “Oh no, another village idiot…” I highly recommend to at least check some of these low int conversations on youtube - hillarious.
I think my favourite low-int detail was in Fallout 2. You come across the tribal Torr early on in Klamath and he speaks in grunts and broken sentences just like that if you talk to him with normal INT or above. However, if you talk to him with low INT the conversation completely changes into long eloquent sentences with advanced vocabulary for both him and you, matching the dialogue options unlocked at 10 INT. Amazing.
TF2 was my favourite game back in around 2011, it always felt like you could just jump into any game and have a go without needing too much teamwork.
I think I gave every class a good go (except spy, I could never deal with actually being able to trick other players), top are probably engineer, heavy, and medic.
I used to play TF2 a lot in my school years, but today I find it too intimidating. I’ve never been good at competitive games, and I’m even worse in my 30s :D But I like the idea that TF2 is still alive, people are playing, and I could return at some point. Alas, with the alleged development of a new hero shooter by Valve I don’t expect them to pay real attention to TF2.
Played a lot of Wuthering Waves since it launched. It’s a tricky one because it has a lot of flaws and weaknesses, but at the same time the core is actually really solid.
The combat feels amazing, and that really is the big selling point here. Parries and perfect dodges feel great, the bosses have fun movesets and the pace is fast and fluid with lots of tech like animation cancelling and character swapping. The character gameplay design is also excellent, with each character having a unique feel and playstyle, and a unique way of building and using the Forte gauge.
I wish the main story wasn’t complete garbage, but hey ho. At least there is a skip button. Even the good characters (like Aalto and Encore) feel out of place and too goofy in a supposedly post-apocalyptic setting. Funny enough some unvoiced side quests have been better than the main story by a long shot (I’m thinking of Eternal Concert, for example).
Also the localisation is insultingly bad and it definitely seems like Kuro actually disregards the importance of non-chinese regions to the point of not employing a single foreign language speaker even to their localisation team. Even their announcements are worse translations than Google translate, and it’s the same for all languages. You’d think they’d at least care about the JP translation. Puzzling and almost offensive.
Still, the game is mechanically satisfying enough to have me hooked for now. And it’s free (and very F2P friendly at the moment).
Engy is a relaxing class only if you play on Capture the flag. The other modes are pretty stressful lol. But yeah, I usually also go for the Engy. Scout if I feel particularly adventurous, sometimes Sniper on 2Fort. Spy intrigues me but I’m just not able to use it, I’m a disaster.
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