I think there’s better patterns RPGs can use for them.
A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.
In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.
But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.
Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.
Got myself a Switch and started playing Cult of the Lamb and Jack Jeanne! Cult of the Lamb is incredibly fun, and I’ve just started the second dungeon~
W odróżnieniu od pozostałych piszących – choć, przepraszam, nie podam lepszej alternatywy, też aktualnie researchuję temat – to chyba nie polecam jednak NextClouda. Odniosłem wrażenie, że to nie jest jeszcze dopracowany, dojrzały i stabilny projekt – może właśnie przez jego rozrost, feature creep. Baikal i Radicale także wystąpiły w rekomendacjach. Dzięki za Anytype, @harc i @dynks.
Przystępny docker do nextclouda w jednym kontenerze, z lokalną bazą danych: github.com/linuxserver/docker-nextcloud . Do prostych zastosowań dla jednego użytkownika, typu właśnie kalendarz - działa wystarczająco dobrze.
Especially the people getting this update, PC has had this update for like six months already, this announcement is for Switch and mobile versions. Android is the only one that can install mods and not always well.
It makes money so it’s not dead. People using it and playing it are the reason. It would only flop if people weren’t giving them tons of money. It’s the hard truth one’s got to acknowledge.
Knew a kid who had siblings all close in age. Their Parents didn’t want for money at all, but still bought only one gameboy to share between the siblings. That’s just stupidity on the parents’ part, to the point of total lack of self preservation!
IE they introduced something to cause conflict instead of spreading it out and causing peace for everyone.
Will Wright! We need you, now more than ever! We need simulation games! We need llamas! We need a great vision of weird fun you can have! Will Wright is…Will Wright is apparently busy with an AI powered game that looks extremely vaporware. Nooooo…
I go the other way. When AA/AAA batteries are too weak for high drain devices, I save them for my remote controls. They usually last for months due to the intermittent use and low wattage.
no, that’s the problem, there won’t be a new Sims game. Sims 4 has been a zombie of a Sims game since it came out 10 years ago and EA just announced that they’re more than happy to let it’s corpse shuffle around for the foreseeable future, rather than make a Sims 5 that people actually like.
I love the type of gameplay that the Sims (specifically building and character creation, other stuff is boring af) has but it sucks so much to play because it’s so limited unless you spend thousands on all the dlc. I am a game dev (well, I call myself that but I’ve never released anything cuz I’m too busy with finishing up college rn) and I really want to make a life sim game one day. I’ve seen plenty of indie life sims fail unfortunately, but I’m still going to try anyways. I have a few ideas I haven’t seen anyone else do. So many of these games fail that I’m not afraid to try something a bit crazy and hope it sticks.
As a PC player, I’m glad our hardware cousins get to play 1.6 - it’s a good update and ConcernedApe again going above and beyond. What I’m most excited for though is that this may mean Haunted Chocolatier gets back into development. Fields of Mistria did a good job scratching the itch before I ran out of Early Access content, but I’m really looking forward to seeing what Barrone comes up with in his next game
I don’t think ConcernedApe does the console and mobile versions, I would assume he got back to Haunted Chocolatier after 1.6 dropped on PC. Pretty sure he licenses the porting process.
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