A game that’s like a combination of all the “…Simulator” type games like Car Mechanic Simulator, PC Building Simulator, House Flipper and so on, where you can scavenge parts and build anything in your base. Build a base & decorate it from scratch, build & repair vehicles, build electronic stuff like PCs and so on. I always thought each of those games felt like kind of like a fun sub-game for a larger overarching thing.
I’ve had an idea for an open world game. Generally, people are “completionist” players that uncover every last rock. But then, they complain that uncovering every rock was boring.
So, the core of the game would revolve around a compelling “ball and chain” that prevents players from being completely free, at least during a first playthrough. You’re required to make steady progress due to story needs.
The idea I have is basically you play as a traveling doctor with a caravan, moving a patient around to new places that might have an herbal cure you need. There’s other adventures to help you, but a time limitation at work as well - just permissive enough to let you enjoy yourself but not to bore yourself through your own grinding choices.
Just the fact that it’s open world means it’ll probably never be made due to budget.
The „laws“ that predatory, autocratic, overpowered nation states veiled as „companies“ push down our legal system are not the will of the people, nor are they based on „justice, fairness and equality“ as stated here so they are not laws.
A Star Wars game that is a mix of Minecraft, Elite Dangerous, and X4. Elite Dangerous flight model and galaxy. X4 fleet management and modability. Minecraft type planets but with buildable vehicles. And a dynamic event, economy, and faction system. A big galaxy size sandbox with 4X elements.
But I dream of a game that kind of looks and feels like a Pokémon game. But you are a witch or herbalist going round the different biomes in a fantasy setting making remedies and potions like a morrowind game.
So obviously there’s be your dying grandma or mentor and some sort of evil overtaking the land. You set out of the city with your knife, shovel and glassware. There’d be a pokedex of plant and animal parts to find and fill out. Roots, stems, leaves, flowers, fruits, then maybe also monster parts. There’d probably be a crafting tree like I’m Minecraft. Different biomes, seasons, or biome locations would inevitably have to be gated by tools or potions.
Eventually you’d discover the recipe to make the thing to defeat the BBEG and he’d probably show up to stop you from getting the last and rarest ingredient in the potion. Etc.
Would definitely need to ride the knifes edge of challenging a players knowledge and intuition about botany, as well as tropes in witchcraft and fantasy. Without being too hard, too requiring of memory and notes…
A challenge to making the game? Would need probably 5x the art in an old Zelda or Pokémon game. Talking 200+ unique foraged items, 6+ biomes with sub biome/habitats. Monsters. Townsfolk. Etc. Oh and I’d like have to learn how to code and make art. So yeah. Someone. Please make this game for me. Or tell me it exists.
Elden Ring sequel following the Frenzied Flame ending, having Melina as a protagonist, and experimenting souls-like combat with a party creation system
DC's Green Lantern action-RPG in which an OC Lantern suffering from Aphantasia must find out the fate of the disappeared lanterns from earth
If I were to stick to an original IP, an experimental rogue-like RTS, in an attempt to create a project capable of generating infinite narrative content from finite resources
Every monster collector out there tries to reinvent the Pokémon formula, but if I were to create one, it’d be like Digimon World 1: a semi-open world with a vivid sense of wonder and exploration, and fully-fledged pet raising mechanics.
I can’t fathom how beating up wild animals, forcefully capturing them, and pitting them against other animals in a government-sanctioned tournament is supposed to evoke a feeling of friendship and adventure.
I just want more in-depth mechanics to raise my magical animal, and more ways to interact with them outside of battles.
Nothing compares to getting into the flow when you’re playing Spy, I love some psychological warfare. Stringing together long sequences of backstabs and hide-and-seeks with the enemy team is so much fun.
The knife that hides backstabbed corpses and instantly disguises you as them is also super fun to use.
I can’t help but respect spy mains because they play by far the weakest merc in the game. If your team has a somewhat competent pyro on spy duty they don’t get to do anything.
I had a look at VaatiVidya’s video on this (many spoilers, you are warned) and while this all looks incredibly awesome, all I can think about seeing some of the new weapons are how these things are going to be an absolute menace in PvP. Specifically the >!beast claws.!<
Good thing I’m already trash at PvP and am used to losing, because it looks like we’re getting like 8 new variations on what made Rivers of Blood a meta pick. I’m not really that upset about it, PvP isn’t my main draw to elden ring and I am going to have a ton of fun with these new weapons in single player, so I consider it a net positive, but even so, yeesh.
I was thinking more about how people can spam throwing weapons with zero mana cost. Pvp is definitely going to be interesting… But we’ll wait and see, maybe they’re not as powerful as they look.
Don’t post accounts or keys online. Bots are a million times faster in soaking this data up, it’s guaranteed no human who could deserve it, will get it. Make a post, pick some one at random and direct message them. Still a chance for multi accounting but less than just posting it online.
bin.pol.social
Aktywne