I also kept the 4:3 ratio, and the original resolution and framerate, too. The game was designed around this and it felt more right to me. But SoH‘s free camera is awesome of course, really freshened up the game.
I’ve only been able to pull it off once but it was so fun watching my friends look confused as i threw myself off the edge only to get a massive jump. Though, i also avoid using exploits too much when playing with them so that probably contributes to my difficulty pulling it off
I was super impressed with the demo from Steam Next Fest last year. It’s definitely high on my list for Steam sale purchases.
One neat feature the game has, which was unnecessary but that I appreciate, is the pixel perfection settings. The game uses “soft” pixel precision by default for smooth scrolling and sharper text, but you can enable strict pixel precision, which snaps everything to the pixel grid.
I played around with the pixel settings in the Next Fest demo. It’s honestly more of a curiosity than something that really matters, but I’m glad someone on the game thought of this. The most notable change with pixel-perfect mode is the text font becomes lower resolution to be strictly snapped to the grid. Other than that, you’ll find that the backgrounds scroll choppily. I’d imagine it would feel good that way on a smaller screen.
It’s that eternal struggle you may have seen if you play modern games with pixel art. How strictly should the game follow the grid? I think Pipistrello’s default “soft” mode is my sweet spot. Rotated and resized pixels are yucky, but I’m okay with smoother scrolling and sharper text. Celeste is that way as well.
Okay, but I did just find this game, and it's a free game that I'm pretty sure already hit mega-popularity back a year ago, so I don't know what advantage astroturfing on the tiny threadiverse would serve. I've just been having fun with it today and wanted to post about it somewhere.
It’s a niche game in an already niche genre. Sure, Elden Ring was the first one to crack into the mainstream. But seen as FromSoft somehow managed to sell Souls fans a network test disguised as a game I’d say even if it flipped it’d be a financial success for them.
I like your question but you should formulated better, that’s why it’s getting downvoted.
Short Answer: No, it’s not a flop. Long answer: Many have given the meaning of a flop so I will not repeat. What you want to know it seems is if ERN succeeded as a multiplayer and I get the feeling you are comparing it to FPS, but they have very different markets. ERN made good money and satisfied the Soul-Like gamers Multiplayer addiction. Elden Ring is also not massive when compared to Counter Strike but in proportion ERN is very successful. The learning curve for the Souls-Like games is usually also a detractor for many.
I generally avoid reviews until I have played something but I did see the reviews were mixed on Steam also, big fan of remedy too. Though maybe that’s skewing my perspective
Good picks, but I don’t think Dark Souls qualifies as a metroidvania. Metroidvanias gate off parts of the map based on what abilities the player has/doesn’t have, whereas Dark Souls blocks off parts of the map simply because you’re missing a key. Also, Dark Souls doesn’t really have ability power-ups with the exception of acquiring the Lordvessel.
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