axib

@axib@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

axib,

I’ve been interested in that! How do you like it compare to games like OpenTTD, Cities: Skylines, and Factorio (sort of)?

I love the trains in Factorio, and I enjoyed trying out OpenTTD for a bit, but I eventually got bored with it because airlines were easy money, and it was too easy to lose money when building a train network, and it took too long to expand. In Cities: Skylines I could never really figure out how to fix traffic, I felt like silly little things were causing it to back up. I don’t think I ever really got seriously into rail traffic in it, though.

axib, (edited )

I recently discovered Celeste and love it so far. It’s a skilled platformer that doesn’t seem as punishing (edit) compared to other platformers that I’ve played, but still challenging enough to be satisfying. (edit: And the base story difficulty is not as bad as some other platformer games). The story is also really nice (overcoming depression and mental health stuff), not something I usually play but I was really engaged with it, and communicated in a nice simple way (not a ton of cutscenes like story-heavy games). edit: Celeste is similar to Hollow Knight, though I got stuck at a part of Hollow Knight and haven’t picked it back up in a while. Celeste is much easier than N++ and Super Meat Boy, IMO.

(I had intended to play it on my 4k TV, but I found that it has a significant delay that makes it hard, and I somehow didn’t notice it in other games. It’s much easier to play on my PC).

Also RE the OP’s mention of simple phone games, I really like “Simon Tatham’s Puzzles”: iOS, Android on Google Play and F-Droid. It’s a collection of simple puzzle games that I enjoy idly playing for a few minutes at a time.

axib,

It is fairly difficult, but there are a few reasons why I found the difficulty more pleasant:

  • pacing: the most difficult parts you’ll first encounter are optional bonus objectives (strawberries) that you can skip and come back to later. So you can take your time and get them as you go when you feel like it, and if you get frustrated you can continue with the main storyline for a bit (this happened to me a few times when I was playing, so it was basically continuous enjoyment)
  • very forgiving: in Hollow Knight, it’s like Dark Souls where if you die, you lose your in-game currency and need to make your way back to your corpse to recover it, and if you die again then you lose it completely. But in Celeste, you get a checkpoint at every “screen”, so it’s very forgiving to experiment new techniques and just keep trying over and over again. There are some longer patches so that it doesn’t feel too easy, but overall I really liked it
  • most of the storyline is accessible without having to do much extra. There are some more challenging levels at the end that require finding some hidden unlocks earlier in the game, and beating some tougher challenges that I’m going through now.

But fair point, even the base storyline is quite challenging, especially if you don’t love this genre. I’ll edit my comment to be more clear. They do add some “assist mode” to make it easier if you want to enjoy the story, but I’m not sure if it’s still fun to play it that way.

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