At least in recent memory, it was Dragon’s Dogma 2 teaching me that I could pick up and carry downed party members by having one of my party members pick up another one and bring them over to me. There’s so much that’s possible in DD2 that just isn’t in a typical videogame, that throughout the entire experience I was mostly learning niche interactions from my other party members instead of my own experimentation. It was a really cool experience, and felt way more impactful then a text prompt just lecturing me about all the mechanics the game has.
It was bitter-sweet, because you ::: spoiler have to leave one of your companions behind, him being a spirit of the land; while you ride off to the land of eternal rest with your new love interest spoiler :::
I FOUND IT! I ACTUALLY FOUND IT! I had exhausted all my more targeted ways of finding it and resorted to Google images searching for “point and click game bar” and found a screenshot I recognised.
Red Dead Redemption, when crossing into Mexico for the first time and the sun starts setting and Far Away by Jose Gonzalez starts playing. That shit blew my mind.
In college, quake 3 arena came out about a month into school. My roommate and I stayed up all night playing together. That was when we moved from roommates to friends.
Rock Band 2. Bladder of Steel achievement playing with a full band of 4 (locally).
It’s playing the entire setlist of 84 or so songs all the way through in one sitting. Without pausing or failing.
We did it with all instruments on Medium, but we did it! (I could pass anything on Expert, but maybe not all the way through. My friends were borderline Hard players at best, so Medium was the only way we’d ever be able to do it together)
Yeah sorta. I write the review as I go. Whenever a thing jumps out at me or I have moments where I’m focusing on a specific thing frequently, I’ll write about a paragraph about it and then move on. Sometimes a long one, sometimes a short one. Once I’m finished with the game, I go back through and edit and restructure and get rid of some things that ended up not being important or change some of my thoughts based on how the game develops. Sometimes, early on, something jumps out at me and I write something about it, and then later on that thing gets fixed and I just get rid of the whole paragraph.
Playing Solasta. Our D&D group had fallen apart, and we just didn’t seem to be able to get a new game together. Solasta scratched that D&D itch like no game before it has. My wife got really into it, too, so we ended up adventuring for hundreds of hours together.
No matter how many I may start, I always end up focusing on just one. I also find it difficult to get back into a game after I have stopped playing it for while, so these days I try to just start only one.
Getting to the top of the mountain in Celeste. It may not be the hardest challenge in the game (screw you Farewell), but just arriving there with the soundtrack swelling felt so good.
Completing the golden path in Tunic.
Any number of silly things in FFXI that at the time probably felt immensely important.
playing Perfect Dark either story coop or battle simulator with my best friend or brother
getting totally immersed in Ocarina of Time and Majora’s Mask
Silent Hill 2 and 3 with best friend
playing Star Craft online until way too late, also with best friend
not only joy maybe, but FFX was very memorable for me
organising Xbox lan parties at our house playing 16 player death matches in Halo
Adult:
Getting a Switch totally re-ignited my gaming passion. Having a full time work and family it is hard to find the time to sit down and focus on a game, the Switch with its quick sleep/on/off and tv/mobile feature changed that. I felt like a teenager again when I lost track of time (usually late at night) while playing Breath of the Wild and the Xenoblade series
FFXIV and getting immersed once again in a game world
bin.pol.social
Aktywne