A game like Hunt Showdown, an extraction based game set in 1895 Louisiana, fighting other hunters on the same map to get to the bounty (a boss that everyone goes after) and extract.
Imagine that game, but set in something like in the Star Wars world, With lightsabers and blasters in dagobah or tattoine, going after a boss like Darth Maul or Yoda, while every other bounty hunter is going for the same target.
Not really. Planetside is an FPS with fluid combat. And it doesn’t have MMORPG-style quests or environments. I think another way of saying the idea would be “Chivalry with persistent maps and an overworld tying them together in some way.”
I'd call it settling because I'm not really a fan of Mario Kart. Very few other racing games have local multiplayer of any kind, and most of the ones that do and speak to me are 20+ years old. At least I have Trail Out, but I'd really appreciate more options. That game Aero GPX might finally be the F-Zero replacement I've been waiting for.
Yeah, outside of Mario Kart, the market is basically simulators like Forza and Gran Turismo, or one step down like Forza Horizon, Gran Turismo Sport, and Need For Speed. There aren't any Burnouts, F-Zeroes, Star Wars: Episode One Racers, or anything like that made to appeal to folks like me anymore, and they rarely ever have local multiplayer, which is probably my most important feature in a racing game.
I agree with you. It’s been a while since I played a Mario Kart though. I got turned off by the “wiggle while drifting to get a boost” mechanic in Mario Kart DS (which I know is a fairly old game at this point). Even when I got good at it, it still felt really tedious to do all the time. But idk, maybe newer versions have a different mechanic now?
Heh, that mechanic was the closest I ever got to enjoying a Mario Kart, and it seems like even that was ripped off of Crash Team Racing. That mechanic is still there, as far as I know, but so are blue shells and such.
I’m not really a fan of Let’s Plays, so it makes sense my favourite is CowChop’s Shadow of the Colossus Let’s Play. After around five episodes they abruptly decide to rent an RV and road trip to the Grand Canyon, all while still “playing” the game.
Chip and Ironicus did a whole series on the metal gear series which is worth a watch. I’d also recommend watching Tietuesday dunk on that awful Wii U PacMan game
Chip and Ironicus in general are just fantastic, especially when it's a REALLY stupid game (in the good way!) like Wonderful 101. Ironicus just losing his shit at this next absurd thing never fails to make me laugh.
I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.
A survival game akin to rimworld, banished or project zomboid except food is insanely realistic. Crops take ages to grow, hunting a deer should be a massive victory that secures you for a while, you could become nutrient-deficient by only plowing down heads of cabbage, and so on…
I would say Project Zombiod the closest one on that list. Just need a few mods to raise the hunger rate, more comprehensive nutrient stats, and farm difficulty scaling. The game already laid out most of the groundwork.
Unreal world is a roguelike based in iron age Finland which fits almost exactly like you are describing except it’s a single pawn you control and not a colony.
Personally, I really like watching Nilaus play factory games. I enjoy playing the games to a point but he puts forth an amount of effort that I can never bring myself to emulate and it’s really satisfying even to just watch. Satisfactory, Tectonica, DSP, etc
I feel like the MMO Star Wars Galaxies was close to it. Some people didn’t fight at all. They just were entertainers, or medics, or just made items to sell. Every thing was uniquely made. Some sellers sold stuff like crazy because their quality was so good, others struggled to make a living off of it. It was so nuanced.
And there were very very very very few jedi. I mean, I think I saw a couple in the entirety of the game after years of playing. There were very specific things each character had to do to even unlock the possibility (and no one knew what their unique unlock was). And they couldn’t easily go into cities…bounty hunters would be alerted that there was a sighting.
You could build cities with your guild and your own houses, store all your gear there. Your city could grow and you could have shops in it that people could stop by, or you could build a transport center in your city and people could use it to travel around the planet.
Your faction was based on what you did, not a pre-destined thing you chose in your character creation. Some people stayed neutral, and others went down one path or another.
It was honestly, still to this day, the best game I’ve ever played.
wow, im almost glad i wasnt old enough to play that when it came out, because it looks like a game that would have taken over my life completely lol. that is insane and ive never even heard of it before
Its actually still available through private servers. The graphics aren’t terrible considering it’s age, but it’s definitely not up to modern standards.
For general gaming news, I go with Jeff Gerstmann and the Nextlander guys. For more technically focused stuff, it’s hard to beat Digital Foundry and their methodology of focusing on the user experience over benchmark numbers. I think all of those folks have been around long enough to be above chasing the hype cycle for traffic and they all have context from decades of being in the industry. Rich from DF started working in games media in 1990 and Jeff started working at Gamespot in 1996. It’s hard to find other folks who have been in the industry that long and still working in games coverage.
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