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Duenan, do games w What is your favorite Assassin's Creed game?
@Duenan@aussie.zone avatar

Odyssey was one I really enjoyed, I appreciated the Greek mythology as well.

I really want to get into Origjns though.

I didn’t really enjoy Valhalla though. Some of the systems they had in it didn’t click well with me.

msbeta1421, do games w how is final fantasy XVI

Treat it objectively and ignore that it’s a Final Fantasy game.

I loved it. Everything from the story to the music to the combat. I bought and played through both DLCs as well. For me, it is the perfect mix of a great movie and great video game.

PM_Your_Nudes_Please, do games w What is your favorite Assassin's Creed game?

Plot: The Ezio trilogy.
Core Gameplay: Black Flag/Rogue.
Replay value: Odyssey.
I just want to chill out after a long day: Odyssey.
I actually want to get sucked into the setting and characters: Black Flag.

Kolanaki, do games w What do you think about random encounters?
!deleted6508 avatar

FF style? Hate 'em. I’m not a fan of the turn-based combat in those types of games either. Outside of boss fights/special enemies, you’re usually just spamming A to select the first option (attack) until you win. It gets hella old, hella fast and the random encounters happen every so many steps you take.

Fallout style, on the other hand, is awesome. More like Fallout 3 and beyond than 1 or 2 which are still a bit like FF in that you can’t see shit, you just walk the map and then FF battle music fade to black and pop into the encounter.

The Yakuza series does them well. They’re visible when wandering around, but they’ll also just appear at random all over the city walking down streets or chilling in alleys. You can’t always tell exactly what you’ll fight but you’ll know how to get around them if you don’t want to fight.

Of course I also like roguelikes. The entire game is a random encounter.

droning_in_my_ears,

I agree FF style turn based combat is boring. I mean games that have an auto button that plays it for you are admitting it.

That’s why I like games that have more creative combat that blends different genres. Undertale has some turn based, some realtime bullet hell. Battle network has a real time grid based with card game elements.

There’s so much you can do but so often devs fall back on choose from menu watch cutscene.

Kolanaki,
!deleted6508 avatar

Oh yeah, Undertale is gnar. They actually did something new and different with the style, which is what I’m really about here. Octopath Traveller is another good one; the thing that it has going for it is the sheer number of options you actually have. It’s not just “attack, item, magic, defend, or run away.” It also has a lot of other Western RPG elements in it like actually having dialogue choices that matter making it an actual game with branching paths and not simply a story with some minimal interactive elements.

southsamurai, do games w What do you think about random encounters?
@southsamurai@sh.itjust.works avatar

I’m in the “if I can’t avoid them, I’m not playing the game long” camp.

I don’t hate them, and they can be fun. But most of the games that do them make them impossible to bypass. Like others have already said, when you’re questing, they just derail the gameplay experience. There’s times that’s okay, but if a game has them often enough, it ends up making me hate the game and quit.

It’s why I don’t go back an replay the final fantasy stuff.

Aielman15, do games w What do you think about random encounters?
@Aielman15@lemmy.world avatar

They’re not the worst thing ever, but I’m happy when a game finds another way to challenge the player that isn’t “throw an enemy encounter at the player every ten steps”.

Nowadays I particularly enjoy games where the encounter is fought on the map itself instead of having a transition screen and a separate map. Games like Sea of Stars, or Yakuza Kiwami for example. I find that removing the transition screen also removes much of the tedium I feel with enemy encounters in video games.

somethingsnappy, do games w Day -1 of posting a screenshot from a game I've been playing until I also forget to post screenshots

How did I muss 6 Ys? I guess because the first to were before college. BRB in 4 days.

otp, do games w What do you think about random encounters?

I think that random encounters can be done well, but they’re often not done well.

I like that they can be a way to give feelings of attrition when travelling through long areas.

Lost_My_Mind, do games w What do you think about random encounters?

Man…this question would have SO much more gravity if it weren’t about gaming.

Like if you’re thinking back on your life. You met your wife at a coffee shop, but what would your life be today if they got a bagel instead? Where would your life be, 20 years later?

Or what if you’re single? Did you make the wrong arbitrary choice? Did you walk left instead of right? Did you miss out on meeting your special someone because of a choice you didn’t realize had ramifications?

And how should we feel about that today, knowing nothing in the past can be changed?

droning_in_my_ears,

Haha I have thought about that too actually. Mainly because my career path and favorite hobby were both decided by small random moments. It’s definitely made me more open to new experiences.

ampersandrew, do games w What is your favorite Assassin's Creed game?
@ampersandrew@lemmy.world avatar

Unity was the best in my opinion. Origins, Odyssey, and Valhalla are all the new design of Assassin’s Creed games that earned their own set of fans, but they’re so different from what came before with their faux RPG design. The fantasy is broken for me when I sneak up behind someone, stab them in the neck, and their health bar only goes down a little bit.

The first Assassin’s Creed game was very repetitive, but they gave you small assassination missions for you to figure out how to get, kill your target, and get out. The next several games in the series were better in every way except for perhaps these missions that mattered most, which they made extremely linear and scripted action missions.

Unity (set in Paris in the late 1700s) was an answer to those frustrations. There was a point in the dialogue where they specifically called it out. “So what’s the plan?” “The plan? Come up with your own plan. I’m not here to hold your hand.” They gave you expansive areas to carry out your mission, and you could find your own way in, kill your target, and get out. The game has some of its own baggage, like the loot system taking any challenge out of the combat later in the game, when the whole idea was that you were squishy that you should avoid combat, but it delivered on the experience the best since the first game.

Then Syndicate came out next, and they highlighted different ways to do your assassination like you were a big dummy, and they made a significant part of the game about street brawling, so I gave it a hard pass. The next game in the series was Origins, which brings us to the modern faux RPG era.

Zahille7,

I kinda liked Syndicate. It looked and felt kind of cartoony in a lot of ways, but I actually liked the dynamic Evie and Jacob had. And the combat for the brawling actually looked pretty badass imo too.

The whole “using a whole train as your base” was kinda weird though.

jonathanvmv8f,

Unity was the game I was most hyped for, especially because of its graphics and bigger maps. I even went to speedrun through the last three games to catch with the lore and begin playing it as soon as possible.

Alas, my PC couldn’t meet up with the heightened hardware requirements and I had to give up after barely finishing the tutorial with the awful frame rates even with the settings set to minimal.

ampersandrew,
@ampersandrew@lemmy.world avatar

Surely you’ve upgraded your PC in the last ten years since the game came out, right? I’d recommend checking it out on a sale or something sometime.

jonathanvmv8f,

I got my gaming rig recently and played all the releases up to Rogue only this year. I assure you my specs are modest enough and it’s just the game that is poorly optimised. Even Watchdogs 2 ran better than this.

ampersandrew,
@ampersandrew@lemmy.world avatar

I played it on Xbox and then PC even back in the day, and I’d 100% believe that it’s poorly optimized; they patched it a few months after launch to remove a lot of extraneous, unseen detail on the map that was hurting performance. It’s still surprising if you can’t run a 10 year old game well on a modest modern PC.

WolfLink,

Unity was also the first game in the series to have actual multiplayer co-op missions. Previous AC “multiplayer” was just dumb mini games.

yokonzo,

Heeey don’t hate on my cat and mouse assassination game mode

erin, do games w What is your favorite Assassin's Creed game?
@erin@lemmy.sidh.bzh avatar

my favorite one is Unity… In old AC cities and the tools given for moving in it are the most important parts and both Paris modelisation and the controls of Arno are the best of the best.

Road_Warrior_10,

Never played it. What era is it?

erin,
@erin@lemmy.sidh.bzh avatar

Assassin’s Creed Unity is set in the France revolution in 1789

Road_Warrior_10,

Ooooo love me that period of history!

yokonzo,

I still haven’t played it since at the time the game was poorly received, but I have friends who also love that period who swear by it as their favorite, and in the end, thats all that matters in AC, that you love the vibe, right?

yokonzo, do games w What is your favorite Assassin's Creed game?

AC 1 & 2, I know they’re pretty jank now and black flag stole the show, but it was entrancing for young me, it felt like I was entering another world. I would no shit just wander the world for hours just taking in the simulated culture and learning how people lived, it was so fascinating to see how life was back then. I guess that’s why AC3 bored me so much, American history is just not interesting to me as it’s so recent relatively

Nollij, do gaming w Are acer laptops unreliable?

All of the consumer lines are pretty bad these days. Acer has a reputation for being unreliable (backed by some data from SquareTrade ~10 years ago). HP is just as bad, in mostly the same ways, but has avoided the reputation.

Reliable laptops are the enterprise lines - Dell Latitude/Precision, HP Elite Book, and Lenovo Thinkpad. But they are significantly more expensive when buying new.

Nefara,

I’ve been extremely impressed with the longevity and all around toughness of my Dell Precision. I think it’s gotta be 12 years old now, it weighs a ton, been dropped multiple times, and while I replaced its disk and memory at some point it has never suffered a hardware failure. The thing is a tank, I love it.

Exec,
@Exec@pawb.social avatar

Among the business ones
Dell: No Vostro
Lenovo: No ThinkPad E series

Lizardking13,

I have a Dell XPS and have had zero issues with it. Does what I need - which is minimal, I admit, but it’s great.

xhrit, (edited ) do games w What do you think about random encounters?

This is actually a few different design paradigms you are talking about.

The first is the exploration map transitioning into a battle map during encounters. The second is randomly spawning encounters. The third is forcing players to fight those encounters. Games like Zelda 2 had a exploration map transition into a battlemap, but the encounters are visible on the exploration map and could be avoided if you want so they were never forced or random. On the other hand games like Shining in the Darkness had exploration and battle on the same map; there was no transitions and the view perspective did not change, the game just randomly forced you to fight encounters while you walked around. Then you have something like Vermintide 2 which is a realtime first person action rpg/shooter where random monsters are spawned in at random times on random places on the map to attack you, but the monsters only spawn out of sight in places you are not looking at, and you are not forced to fight them.

IMO battle transitions and forced encounters are outdated mechanics designed around the technical limitations of 8 bit era systems, while random encounters are a great way to improve exploration and overall replay value of a game.

droning_in_my_ears,

Good point. I guess it is 2 things I’m talking about.

I think battle transitions are a tradeoff. They free combat but at the cost of interrupting flow. If you don’t do anything with the freedom they give you and you just make the same tired pokemon style choose from a menu combat it’s not worth it.

xhrit,

Aye. Like all design paradigms, there are places where they can be useful or can be used to achieve a certain feel.

I actually hate “choose from a menu combat” but have thought of a few cases where it would make sense - for example a Legend of Galactic Heroes style space warfare game based on hyper-realistic combat between massive fleets of 20,000+ ships each, which according to lore, line up in nice neat firing lines and shoot at each other for 12+ hours until one side has won via attrition. There is no way to simulate that in real time and be fun, and the ranges at which combat happens in deep space means that there is basically literally no room for maneuvering once the battle has began…

HipsterTenZero, do games w What do you think about random encounters?
@HipsterTenZero@dormi.zone avatar

I actually only like random encounters when I’ve changed up either builds or party members and want to play around with it for a little bit. In that sense, I guess you could say I don’t like random encounters, but rather easily accessible encounters.

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