Something about the Blitzball players all being characters you could find in the world, some of whom would otherwise be unremarkable NPCs really burrowed into my brain with FFX. Something about the fact that you’d have relationships with characters in two different contexts where they would often play a wildly different role in each really made the world feel a little bit more alive than normal.
Gris - A beautiful platform puzzle game. A very emotional game, but one that makes you feel like you’re rebuilding something in yourself. Gorgeous art, amazing dynamic soundtrack.
Meadow - I don’t know how to describe this game. You log onto a server, pick a woodland animal as an avatar, and then you explore the world and meet other players. Your only means of communication is noises and emojis. It’s so simple, yet so fantastic.
Bokida - Heartfelt Reunion - A minimalist art puzzle game. I haven’t played it in a while, but I remember it being super immersive. I just had to finish it, to see how all of the pieces of the story fit together.
Journey - This game brought me to a sort of Zen, it is calm and peaceful and was just a wonderful experience that didn’t out stay its welcome. By the end of it I just felt like I had had a nice uplifting experience.
Fallout games - Yeh this may not seem like an uplifting game experience for most people and I would generally agree but on a personal level I do find them uplifting by the end of them for the following reason. I have always picked up the modern fallout games when I have been quitting one substance or another in the past. There is something about the desolation of the people and the environment within those games with mirrors the desolation I felt withing myself at these times in my life. Working through the stories draws me in and helps me forget about whatever it is my body is telling me I “need” even if it is only for a few hours at a time. Multiple times though these games have helped me get through those feelings and so therefore for me they have a certain uplifting quality, like a weird unexpected safe space.
Well, I personally have several “types” of game that help me feel comfortable when things are tough:
Puzzle Games: in relatively small doses, a good and somewhat challenging puzzle game can help by requiring focus, while not being stressful.
Deckbuilders: Slay the Spire and Monster Train are similar games that require mental engagement, without being to stressful.
Immersive Games: Games with an interesting mystery or otherwise immersive experiences. I am currently playing Killer Frequency and Hacknet, both for that reason.
I think you should try “outer wilds” as it is a puzzle game and also quite immersive. I am not done yet with this game (only 15h or so) but it is a master piece. If you never heard of it, do not look any video or guide on the internet !
Might I recommend Journey and Abzu? They’re both wonderful experiences with a healthy dose of zen if you decide you want to just pause and appreciate the environments.
Sorry to hear things are rough for you. I hope whatever is causing it improves!
Mine is an odd choice, or maybe not, but its the first thing that came to mind: Night in The Woods
It’s about a girl that comes home from college to her old dying town. I know that doesn’t sound terribly uplifting, and there’s some downer stories mixed in there, but overall I found it a very heartfelt and uplifting game, because the main character’s friends are the most wonderful bunch of people, and you hang out with them and go on little adventures throughout. It’s got a cool creepy mystery story going on, but the game is mostly about deep friendship, family, and overcoming struggles with their help, and I found that very uplifting and worthwhile.
Night in the Woods was such a standout game. I started to watch a let’s play, realized that it was going to be fantastic, stopped the let’s play, played the game, then finished the let’s play to see their reactions. If you like wholesome let’s plays, I highly recommend PlayFrame. Here is their Night in the Woods play list
Like everyone else Journey was the first thing that popped into my mind.
Id give a shout-out to Death Stranding, too. The game is far from perfect but it’s basically a hiking simulator which I find soothing. You also carry things so you could say it’s uplifting in the literal sense haha!
i harp on it a lot, but Outer Wilds helps me a lot. It teaches the value of exploration, curiosity, friendship, compassion, and patience. it’s a deeply melancholic piece, which can be frustrating and obtuse at times, but just remembering it makes me happy. the soundtrack brings all the memories back every time.
It’s a great game but I wouldn’t call it uplifting at all. Some of the why is already in your comment. Some people may also get frustrated by being in a loop and having to start over time after time. Some of the puzzles aren’t easy, which again may add to the frustration.
I have the utmost respect for ConcernedApe’s Stardew Valley, I’m happy it’s a success and I’ve played it plenty. I have to say though, there’s something in the game that leads some of us straight into a minmaxing management race-against-the-clock frenzy. I think I could play it casually, but I’d need an unwavering discipline… and that’s the problem.
Yeah. I pretty much have to play it with mods that double/triple the daytime length, or I just feel perpetual anxiety over not being able to get anything done in a day.
If you want the full comfy chillax experience, add the mod that just lets you pause time whenever you want. Feel like fishing but don’t want to miss something? Take a pause and relax with a rod for a bit.
I also suffer from min/max gaming and this is the only way I could enjoy the game without being stressed.
Brilliant. I should do that. I’m not great at skipping stuff to race faster, so the skull dungeon is really hard for me and I end up save scumming after most runs. I read about people getting to floor 200+, but I can barely get to 100 unless I waste a whole stack of staircases.
Journey is a beautiful game with excellent music and visuals. It’s coop where you can only make a ping noise and run around each other so no possibility of negative interactions. There’s a little challenge and adversity at times but the ending is phenomenal and joyous.
Sayonara wild hearts is a playable music album about a lady learning how to love herself. It’s got simple game mechanics but the mechanics all compliment the music and the music is so so good.
A friend of mine has (had?) most of the world records in Sayonara Wild Hearts; it’s not as relaxing if you’re going for high scores since you need to get close to collisions for bonus points, but if you just play to beat levels and chill, it’s great.
gonna throw in my caveat here; ITT is a really good co-op game but there’s like a 25% chance the story isn’t for you. it’s the kind of story where, if you think about it too much, you start to realize that the characters do some pretty fucked up stuff including
::: graphically tearing a plush doll apart while it screams for mercy
:::
i don’t want to come across as judgemental if you enjoyed it; i get that some people are gonna find it more slapstick than anything. but it was more than enough to make me and the person i played it with flush it, and i wouldn’t feel right not mentioning it for specifically “uplifting games”
if you can ignore the story, the co-op gameplay is super solid, though
(sorry if the spoilers don’t show up right, my client doesn’t show them properly)
Most of the game is fantastic, but yeah my partner and I were surprised when that happened!
There was one other plot point where we raised our eyebrows, but I don’t know to do spoiler text
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