I’m not understanding. As this is the first I’ve ever heard of this, I went to their site and it looks like freebies for games you play and games from other developers.
Did Amazon make their own games? If not, what were these 180 workers doing exactly?
I played at launch and yeah the bugs is what drove most people away. They were exploited pretty hard, there was like a 4 or 5 day period there where 3 seperate dupes were discovered and they didn’t do any roll backs
Not entirely well versed in the New World Saga but from what I’ve heard and read here’s roughly what happened:
The dev team was developing a hardcore always-on PvP MMO, which is fine but not for everyone
Playtest rolls around and the devs get back player numbers you would expect for a hardcore PvP MMO
Speculation: the higher ups really don’t like the projected return on their investment given the abysmal (for their ideas) player numbers and force the Studio to pivot to PvE content
At this point the entire game has been designed around PvP and the devs now have only ~1 year to somehow shove PvE content in there
Launch comes and since the devs had to spend all available time on forcing in PvE content what is present is buggy and doesn’t fit the game mechanics
Ensue several months of panicked back and forth patching of the game by the devs, making the entire mess worse because everyone is pissed by one change or another
To be fair, a lot of the game breaking launch bugs that hurt the game for me were with PVP (specifically, the instanced wars). I do know there were others but those PVP bugs are what I’ll always remember. The lag, the broken healing, the hatchet exploit, and a few others.
No, it was just especially egregious with Amazon in this scenario (and often in general with them …)
They had some promising technology and talent, but focused on what creativity they could cram into the flywheel instead of coming up with something good that could then later feed back into the ecosystem. The latter process can yield surprise successes like the Amazon Echo.
I’ll be honest, I am quite surprised they had 180 workers left there after the continuous stream of tepid stuff they’ve put out over time.
Still, sucks for the people working there, becuase I bet a lot of them at least started really driven and motivated before corporate ground their will down.
Another example of under funded giant corporate projects and then shocked Pikachu that they aren’t wildly profitable. They’ll never understand you can make a wildly profitable game, but it requires investment
Or just y’know: provide a service, make a profit, provide people with stable jobs, keep on going. I know it sounds crazy, but you don’t have to have all the money…
It does require some actual inspiration as well. Companies are setting up production lines and wondering why solid gold doesn’t just plop out the end when they switch it on.
I think I'll still have to check out Bombrush Cyberfunk -- most other people seem to have liked it. And it's not like anything else is filling that niche right now.
Hadn't heard of Cyber Knights Flashpoint, that one looks fun.
Don’t let the two-sentence review in the article fool you. It’s basically exactly like JSRF (which was also a huge game in my childhood), and then some. The music has all the same vibes, the movesets and tricks are awesome, the vibrant colorful world reminds me of Tokyo-to to a T.
Do you and your childhood self a favor and check it out!
Now I’m itching to play JSRF again. Next time Bombshell Cyberfunk goes on sale I’ll pick it up. Seems like it’ll be a great game to play on a steam deck.
It is a fair criticism. There is a limited number of historical conflicts/periods with multiple factions, large troop structures, etc. Do they continue to refine past entries or explore more into fiction and mythology? Personally, I’d love to see a more finely polished Medieval, but I think it is more likely that they will follow the Warhammer model and do more licensed products.
I just got around to playing Total War Warhammer I (forgot it was in my library), and I’m ACHING for Total War: Warhammer 40k.
By the God Emperor, they will just print money with that shit if they don’t fuck up a working system like Warhammer 3 apparently did. Imagine all the DLC hero packs.
If it helps, just remember that the Imperial Guard don’t necessarily care if allies are in their line of fire in the first place…
Yeah that’s the thing for me too, I’ll just buy it on sale in a few years, trying to not watch gameplays of games I’m interested in to not break it for me, made that mistake before with Horizon Zero Dawn, watched gameplays, read whole wiki of lore being sure it won’t be available in PC, few months later PC version was announced, bought it on a sale about year later, still had a lot of fun though
I think Welonz is great. She’s played Alan Wake 1, Control and the AWE DLC before so is well familiar with the story and always pays close attention to story games.
I’ve been hesitant to buy it out of performance concerns and have been watching her instead.
I’ve been watching and enjoying Jesse Cox (on his CoxClips youtube) play it. He knows a lot about the universe lore and does some explaining for people who may not be as familiar. Someone related to the game also mailed him some ARG stuff related to the game before it came out and he did a few videos on his jessecox channel for it.
I wish I could play it, but I don’t think my PC could handle it, being right at the edge of minimum specs. Has anyone played it on a 2060? I can live with 1080p and no Ray Tracing but I’m scared of sub-30 FPS.
Forgot to mention I have a gaming laptop. So not equivalent of the 2060 in performance, although it contains the mesh shader support so it won’t literally refuse to run. But seeing as the desktop variant is minimum spec I’m not optimistic.
it is ok on a 2060. the high minimum spec is not because of performance, but because older GPUs do not support mesh shaders. that is why it runs ok on a 2060 while being unplayable on the much faster 1080 Ti
“Musical” mission was worth suffering through all those jump scares for me - I’m not a horror fan, but decided to force myself a bit and I must say - it’s really good.
it’s a shame that remedy don’t see any of the money if you watch the whole thing though, but yeah it’s always valid to just watch a game. it’s a testament to how enjoyable some games can be across all sections
i would say gameplay is the weakest part of a remedy game, with everything else pulling it along with how excellent it is
Depends on if you want ray tracing, but running it is as low as a 2060 and even a 3060 is recommended without ray tracing for 1440 at medium, which is supposed to still look pretty good.
Digital Foundry made a video about it. Basically, you need a card that supports new rendering technologies that only started appearing on Nvidia cards after the GTX 10XX series (not sure for AMD). The game actually looks good on lower graphics. Putting everything on low won’t make it look like a PS2 game. The path tracing will absolutely demolish your performance, though, but that’s to be expected because it’s insane to expect real-time path tracing to do anything else with the current hardware (think of their path tracing as a tech demo more than an actual feature).
This is a really interesting concept. What if developers had paid or ad supported official streams? Sure most people would block the ads or continue to watch their favorite streamer, but a non-zero amount of players might elect to watch the devs play the game in an effort to support them directly. And this would just be additive revenue compared to the zero they are getting right now on streams. It might even be synergistic as official advertisement for the game and as a way to connect directly to their community. I could see it also as a way to play a game but with director commentary on, similar to how movies do it.
ad supported official streams might be enough to be noticeable amount of income for one person for a few weeks, but not really for a big company that produces something like a game.
same reason you don’t get movies/tv on youtube. money isn’t there for a company
I enjoyed Alan Wake 2, but there’s a lot of creepiness and jump scares. Way more than the first game. Wouldn’t recommend it to anyone unduly unnerved by horror.
I can’t play horror games, I freeze when I’m scared. Thank goodness for Let’s Plays, get all the content I want without needing to demonstrate to myself that my instincts haven’t changed.
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