It’s because of testing the game on different versions of Proton, which is treated as a hardware change. The fault lies entirely with Denuvo, and with anti-consumer DRM in general.
I’m not a huge Linux stan, but it’s pretty damn close to it. I rarely run into compatibility issues, and when I do, there’s a very high chance a workaround exists. Hell, there’s even times when a game actually runs smoother on Linux.
In regards to the topic at hand, Denuvo’s activation limit fucks over Windows users, too. It just happens far more often due to the compatibility layer (e.g. proton, wine, etc) making it look like it’s a new computer trying to access the Denuvo servers for a game each time you change it when testing (e.g. proton v8, v9, experimental, etc). That being said, you don’t usually need to change the version that often. I usually only need to try 1-3 versions before finding one that works the best, and I think the Denuvo daily limit is like 4-5, but I could be wrong.
I’m saying calling it a circlejerk is unnecessarily derisive when the post I was responding to even calls out that Linux alternatives play most games. Most games is not all of my games. I’m not a Microsoft fanboy by any stretch, but if it’s the only way to play a game I want to play, that is what I’ll do.
I despise the term “circlejerk” and was only using it sarcastically. But in any case, I do grow tired of people shitting on linux. The reasons? I have explained a million times.
I mean, either deal with windows and its 1000 flaws or the same with linux. Some of us would just rather deal with flaws that are honest. I’d rather deal with a bug that 100 people around the globe work together to fix in a timely matter than deal with shit-ass “features” that actively ruin my experience because some disgusting executives want to buy more Porsches this summer. While pretending to care about me as a customer.
Cue “I just want to play games”. Well yeah me too sometimes. Now that I have an AMD card, I never have a problem with it. I spent a lot of time testing my games and 86% worked fine. This included a lot of sketchy/old games (Jedi Knight 1 and 2 for example – those barely can work on anything newer than win 98) that I didn’t expect to work actually… If we’re only talking new games, it’s probably like 95%. I don’t play games enough to care about an occasional poorly-written game not working.
To each his own. I wasn’t knocking Linux, just responding to what I interpreted as an insinuation that anyone has a shrine to Bill Gates in their closet just because they still haven’t made the jump.
I get that. I do think some people are pretty closed minded on the topic but you don’t seem to fit that bill. MS is not playing the long game though. Even my brother who has been against the idea of Linux forever is coming around. He’s installed it and playing around with it lately. He might just convert one day…
That’s aligned for the moment because I’m not playing the long game, either. I’d ditch Windows at a moment’s notice if not for a handful of “must-have” games that protondb says still require tweaking. I configure system crap all day at work; I categorically refuse to do any of that in my already sparse game time.
Between updates taking time and breaking shit, drivers constantly demanding updates, auto start programs that slow your machine down and pop up prompts, new “features” in windows asking your time, literal ads in the OS, and I’m sure I could list more examples if I took time, windows hasn’t “just worked” for me in a long time. I was a daily power user of it from about 1997-2014. Which is why I hate it. On Linux, out of that list I experience an update breaking something once or twice a year, and sometimes having to copy paste some config vars on a game. Sometimes (like one in ten).
When I had an Nvidia card it was admittedly different. Not very stable because Nvidia chooses to be assholes. On an AMD card things are solid. Not much configuration when I do game
Except for when glibc updates and breaks games with native support (but not the ones running through a compatibility layer). Although that definitely happens way less than devs purposefully pushing changes that break on Linux.
Linux has never been good at running old binaries. It’s always assumed that you are running software compiled for the current version if your distribution, and programs that are not available can be compiled from source (because you obviously use only open source software). For everything else you need to use compatibility layers that provide necessary environment.
Denuvo identifies a user opening a game with multiple versions of Proton as multiple machines. It thinks that’s piracy and locks the user out of the game
Actually, I think that might be harder than you’d imagine, at least as things work right now
Valve would probably need something in the Proton API to help ensure programs don’t think each version is a different PC as that is kinda the point of how Wine/Proton work (by creating a fake virtual PC and running things through that), or change how prefixes are handled so that all proton versions default to the same prefix (which would have other issues im sure)
None of which would be a problem if they just exported the game from their software into a native Linux format, of course. Doom runs on Unreal, yeah? Should take 0 effort to make a native Linux version of the game, but they won’t
Denuvo’s whole schtick is that your unique system environment gets used as a part of the “unlocking key” of sorts, so it would definitely not be simple. For example windows users face the same issue with denuvo whenever windows updates, although obviously that doesn’t happen often enough to be an actual issue.
All this drm nonsense ever does is punishes the paying customers and maybe delays cracked version by a few days, but fucking pencil pushers still put it into everything.
Denuvo has not been cracked since 2023. The only pirated copies of Doom Eternal were using a leaked denuvo-free build until Bethesda removed denuvo entirely 3 years after release, and unfortunately they didn’t leak a denuvo-free build this time, so you are probably going to have to wait a couple of years or so.
Same. At a minimum, I remember having to d/l no-CD cracks to get around the annoying and totally unnecessary disc DRM (that required you to insert the disc, just to prove you had it).
While the CD checks are absolutely annoying, nothing, and I mean nothing, was more inconvenient than having to go to a certain page and a certain line and a certain word in the manual to unlock a program you paid for. Fucking infuriating.
Shuddderr. I remember the first time I saw a game do that, I thought oh what a fun little game I guess it’s to get me to use the manual… like some kind of ARG, but when I realized the real purpose all the joy was sucked out of it.
I finished DOOM (2016) in 8.8 hours. Granted I didn’t stop for collectables and was on normal mode. I tried Eternal but got bored after 2 hours so that’s what I’m basing it off.
My steam friends currently have about 17 hours (they bought it early) but they like collecting stuff and getting 100% achievements. I’m not sure how long the story is without 100%ing it but it shouldn’t be too different from the other games.
Why do you even play games if you rush them? It’s like the guy a few years ago asking on Reddit if he should go past no return in Cyberpunk 2077 at level 18. The fuck, mate? You missed the whole game!
I did all the fixer missions in Cyberpunk and honestly wish I hadn’t bothered.
It destroyed the pacing completely, and did nothing but waste my time. Like sure, they’re not automatically generated or anything, but they don’t add anything to the game experience.
The same goes for pretty much every open world game that isn’t designed around actual exploration. If your map is a sea of icons, your open world game isn’t that.
Well, it would really just be a 2 - 10 second read, depending upon how fast you read, so…
On the other hand, do you consider time taken imagining the story, as part of the reading time, because I know a book that would have a months long reading time in that case.
Jup, I just never buy games with Denuvo these days.
Under Windows, the 5 machine activations per 24 hours limit they impose wasn’t something I ever hit, but under Linux it’s kind of easy because, as the article states, switching Proton versions counts as a machine activation to Denuvo.
Ah, Microsoft. Just when I thought you understood how to properly release a game with South of Midnight and TES: Oblivion Remastered: Steam Deck verified, no Denuvo or other intrusive DRM (doesn’t mean the games are DRM free), available on multiple storefronts. Along comes Doom and they just couldn’t resist Denuvo. Idiots.
Under Windows, the 5 machine activations per 24 hours limit they impose wasn’t something I ever hit, but under Linux it’s kind of easy because, as the article states, switching Proton versions counts as a machine activation to Denuvo.
That limit isn’t mandatory with Denuvo and Doom apparently doesn’t have it. On Steam some games mention a limit on the store page, like Atomfall, Atomic Heart or a few Assassin’s Creed games.
The Dark Ages EULA does mention something like Denuvo “may” limit installations, but then never says anything else.
Seeing this pains me, especially considering Id Software’s history with Linux. Prior to being bought by Bethesda, most of Id’s games had official native Linux ports. Even Doom 3 had a native Linux port, it doesn’t seem to work anymore but there are source ports like Dhewm3 available for it.
This is what happens when bean counters make the decisions. Linux is only 4% of market share so I am sure the cost of supporting Linux users was not worth it.
so I am sure the cost of supporting Linux users was not worth it.
What’s so fucking annoying about these DRM issues is that basically all of the AntiCheat and DRM we have WORK ON LINUX IF YOU ENABLE ONE FUCKING SETTING
Easy AntiCheat for example is quite literally a checkbox at some point of compiling or whatever, I’ve seen someone do it!
It never is just a checkbox though. You have to test the result and with Linux you have to test dozens of distros. For a fraction of users. If Linux crowd wants to be taken seriously, they should settle on a single distro for everything.
It wouldn’t astonish me if this were a semi-deliberate act by microsoft. While they’re trying very hard to expand to every platform, non-windows pcs seem to be the exception. Linux and OSX have the game gamepass support as your phone.
Yep, this is an old problem with Denuvo, new proton version looks like a new system. I guess if the containerization is perfect, Denuvo won’t be able to solve this and retain the same functionality.
Aww, that’s disappointing. Linux users with a DS or who use emulators should look into Orcs & Elves in the meantime. It’s another fantasy-flavored FPS from ID and it’s pretty good.
Good luck, there is DRM on almost every peace of software you buy. Most of it you never notice but it is there. I am guessing Id Bethesda Microsoft went a little too hard on their DRM and didn’t learn from EAs blunder. We will probably have another Spore situation here and its becomes going to become the number one pirated game of 2025. Or maybe not, the last Doom game wasn’t that great and I am assuming this one is trash too.
One of Steam’s selling point to developers is that it has easy DRM tools for them to use. Bethesda probably added their own DRM on top of Steam’s. But no for profit company is going to let you pirate software they spent thousands or millions to developed.
With EA and Spore - SecuROM was a straight up root kit. Basically malware. Pretty sure on the Sims 2 forums there were people who had their computers bricked. (Sims 2 was already messy enough to reinstall sometimes, EA did lots of weirdness with the registry.)
Sony did something similar with music CD’s. Their elaborate scheme to prevent you from ripping your CD’s more than three times or whatever created a vulnerability that was actively exploited by malware developers.
Not sure why they’re getting downvoted for speaking facts. Nobody is cracking Denuvo anymore. To my understanding, the way Denuvo is installed in a game is similar to how a wad of gum gets in your hair: it’s stuck in various different spots, and takes a lot of work to get out completely. Basically, hackers have little incentive to devote weeks to pry it out of a game, so they’ve pretty much stopped. The only good thing about Denuvo, as far as the piracy scene is concerned, is that devs have to pay yearly for a license, which means inevitably, they will stop, and remove it from the game. But who knows when that will be.
Huh? That’s the very definition of incentive for a “hacker” (“cracker” should be the term). There’s also nothing really new about having protection checks in many places, usually using illegal opcodes or self-modifying code. At least on a 6502. Processors have changed, so have the tools to go with it.
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