So Nintendo just announced their “community tournament guidelines” which basically imposes restrictive rules against anyone running a tournament with their games. Is this even legal?
These rules blow but I’m wondering if any of these rules apply to bigger tournaments or if larger tournaments are just simply forbidden.
It is not permitted to use Nintendo’s trademarks or IP in the name of a tournament. For instance, “Super Smash Bros. Super Challenge” and “Splatoon Throwdown” are not permitted as names of Community Tournaments.
“Hey bro are you going to join the Splatoon tournament?”
I spent a week and really liked Godot, lightweight, amazing UX, very compatible with Linux, and the feeling of being part of a community is so good. C# support is great, but not as good as Gdscript, and coding in C# is so much faster for me. For instance there is no hot reloading on C#. Managed to get Vs code working and debugging after as while but broke the compatibility with unity of Vs code. So it’s tricky to work on both engines on Vs code simultaneously.
I find it odd there has been very little noise about this. Like sweet its awesome to see that there is a new Counter strike and the features they are adding seem awesome. People were very angry when Blizzard did this same exact thing, where is the anger right now about this?...
Note: had to make a Beehaw account but same op because for some reason Kbin was shitting the bed for me since I couldn’t see any comments even though I did get pinged for the notifications.
While you are technically correct, it doesn’t really help. Adding extra barriers of entry and releasing a game that is suppose to be a sequel but just replacing an older version is silly. It just feels wrong to bin the old version instead of just launching a completely new instance. Like I love using steam console and I have been using it a ton especially for beat saber (because pointlessly love to kill all the mods with every update that just basically adding new dlc) but to foster a gaming community we should have lower barrier for entry because people don’t want to faff about with this kind of thing. I don’t know why it was too hard for Valve to keep CS GO at the last version since the easily accessible way of getting it (via the beta tab in properties) is out of date while making a new separate entry for CS2. Like imagine if they did this with CS or CS source. Kill both of them and you are stuck with just CS GO or I guess now CS2.
Thanks for asking a question and not immediately bashing my opinion! It’s not a common response I get with this game.
For me, SC as a space sim offers more of the “sim” than any other game. For example, my recent favorite gameplay loop is being a rescue medic. I have a cutlass red, which is red, has ambulance-like lights, and a med bay. I get kitted up with red armor, healing supplies and tools, and lots of extra food and water. Plus a few guns because whatever injured people is likely going to try to get me too.
Once all the shopping is done, I load up my cutlass red and wait for someone to submit a rescue beacon. (they can do this when rendered unconscious with a single key press) Once I get one, I speed over (I have equipped a very inefficient but very fast warp drive) and extract them or heal them on the spot if possible, and clear out any enemies in the mean time.
This is some of the most satisfying and rewarding gameplay I’ve ever experienced. Because it’s not a level someone designed, it’s pure emergent gameplay with extremely heavy simulation roots. There is no teleporting in and out of ships. Every door in the ship has a little button I have to press to open it. I have to stay hydrated. The little things add to it. It all comes together to make some of the best content I’ve ever experienced.
And the people I save are genuinely grateful. It takes time and effort to buy a whole new set of armor and weapons and such, so I’m saving them all that time and money, and while obviously not as impactful as actually saving a life, it makes it much much more gratifying than, say, resurrecting someone in planetside or squad or something.
That’s just one type of gameplay. But the principle is the same with other gameplay loops. It’s the most in-depth space simulation I can get right now. Sure, some other games are more polished, have better ship combat, run better (okay ALL of them run better), etc. But none of them have everything that SC does, with the level of realism that SC does, with the in-instance ship interiors that SC does.
As far as buying ships goes, honestly I just like big ships. I used to climb on tractors when I was a little kid. They were so much bigger than me and just looking at them filled me with a sense of awe. This game does the same. I have spent quite a bit on it over the years, but only $10 or $30 here and there, to upgrade existing ships to others. You can trade in ships for other ships, melt them down for store credit, use that to get different ships. I’ve had so many ships just from swapping them around and every time I spend money it’s just the price of ordering out, for a lot more enjoyment than I’d get from a pizza. It eventually added up to several hundred dollars and it was personally worth it for me to feel that amazing feeling of exploring what is essentially a mobile skyscraper or a hot rod or an ambulance or a fortress of destruction. You can earn most of these in game as well. But it’s easier to get that dopamine hit immediately for the price of an unhealthy meal haha. Now that I have that much money invested, it’s still “liquid” in that I can melt down my ships at any time and basically buy any currently purchasable ship immediately with no additional money spent.
Edit: since you mentioned community, the SC community is pretty like-minded. The people I save often go on to be my friends and play with me sometimes. Everyone is very nice. The most toxicity I ever see are people who join the game and shit on it, while insulting everyone else who plays it, then most likely leave and uninstall. These are people who think the game is a scam, maybe they’re original kickstart backers who are just mad about the game or even just bought it to ride on the hate train. (being mad after backing the kickstarter is a valid stance, but I’m not going to get into that here. The only invalid stance is believing other people shouldn’t enjoy the game.) The people who ACTUALLY play it regularly already know what they’re getting into. They have no illusions about what this game is, and because of that they end up being one of the most welcoming communities of any game I’ve played. Everyone’s just here to have fun with cool space ships and each other.
Disclaimer: I agree that SC is a burning pile of spaghetti code that will likely never be finished. I agree that they made promises in the kickstarter that they did not fulfill. I know you can buy thousands of dollars worth of in-game ships for an incomplete game. It will likely never finish. Yet I still play the game. And it’s really fun! Come play with me some time :)
You trust a billion dollar company with no morals with your data? Isn’t that the whole point we are on this site? Community servers are like lemmy instances.
It isn’t. If it were, that would mean that in practice, board members act to maximize shareholder value because they are legally obligated to do so, and that simply isn’t true.
In practice, board members and C-suite employees are incentivized to maximize shareholder value. They are not legally obligated to do so.
Fiduciary duty is a legal requirement, meaning that if you don’t fulfill your fiduciary duty, you’re liable. But nobody has been successfully sued for not maximizing shareholder value when their actions were in line with the business judgment rule (“made (1) in good faith, (2) with the care that a reasonably prudent person would use, and (3) with the reasonable belief that the director is acting in the best interests of the corporation”). Successful lawsuits regarding breach of fiduciary duty (in the context of corporate law) require the defendant to have acted with gross negligence, in bad faith, or to have had an undisclosed conflict of interest.
The closest instance of legal precedent that I know of (aside from “” of course) that eBay v. Newmark (Craigslist), which Max Kennerly took as meaning that corporations . In this case, Craigslist was found to have violated their fiduciary duties to eBay because Craigslist, in Max’s words, “tried to protect the frugal, community-centric corporate culture that was a hallmark for their success.”
Except, if you actually read the case notes, it’s clear that the issue wasn’t that Craigslist wasn’t maximizing their profits, but that they were diluting the percentage of stocked owned and flexibility of selling those stocks of other stockholders. The issue wasn’t that Craigslist wanted to spend half their profits supporting charities or anything like that - no, it was that they were trying to artificially limit, thus directly devaluing, the shares they had already sold. In other words, I agree that this was a case about minority shareholder oppression as opposed to being an edict to maximize profits / shareholder value.
And other than people threatening legal action, the most recent case we have (other than eBay v. NewMark) in favor of shareholder primacy is 124 years old - Dodge v. Ford. But the opposite is true:
Shareholder primacy is clearly unenforceable on its own term because the business judgment rule would defeat any claims based on a failure to maximize profit. 40 Corporate managers formulate business strategy. A rule‒sanction is antithetical to the core concept of the business judgment rule. In over one hundred years of corporate law, there is not a case where a state supreme court imposed liability for breach of fiduciary duty on the specific ground that the board, in managing operational matters, failed to maximize shareholder profit, though it made the decision informedly, disinterestedly, and in good faith.41 That case does not exist. In fact, many cases show just the opposite. Courts have held that shareholders cannot challenge a board’s decision on the specific grounds that, for example: the company paid its employees too much; 42 it failed to pursue a profit opportunity;43 it did not maximize the settlement amount in a negotiation;44 it failed to lawfully avoid taxes.45 There are classic textbook cases where courts have rejected attempts of shareholders to interfere with the board’s decisions on the argument that their views of business or strategy would have maximized shareholder value.46
The belief that a corporation is legally obligated to maximize shareholder value isn’t just wrong; it also:
Implies that no other model is feasible
Removes accountability for the negative effects of such policy from the people who are responsible for perpetuating them
Reinforces the fallacy that this should be resolved through legislation
I hope unity’s shareholders are happy with what they hoped for. This is the result of driving a company too far. Let’s makes this a guideline to follow for other companies not to make such shady decisions.
It becomes more appearent with every new instance of protest that there’s something equally valuable for a company as money, and that is community trust. Because losing it can stop growth. I love the new layer of accountability we obtained with the internet.
/kbin is certainly not dying, as @fr0g pointed out, work on new features and bug fixes is ongoing. However, it may give the impression that it is, and for that, I take full responsibility and owe you an explanation....
When I mean “specific,” I mean things like something dedicated to a certain genre, a certain video game, to gaming suggestions, to asking whether you should buy a certain game… anything that isn’t just one catch-all for any video gaming topic. So I’m not including the various !games@instance or !gaming@instance links....
Before I add these, would you mind putting all the ones for the same platform, even if it's less active? I added all the ones I know of so it feels weird to suddenly be more exclusive about it. I'm aware there are some posts here that probably have communities on other instances that aren't listed, but I don't expect each submitter to actively know about every single community for their game. The reason I'm requesting this of you is because you actually went and found all the communities, and I want to include the ones you chose not to submit due to size as well. If you're not willing to go get the ones you chose not to submit, I'll go hunt them down myself, but to be honest I'd rather not so I'm making the request of you.
This is rather frustrating for me. I was corrected on a different post when I used @community@instance and told to use !community@instance. Now I'm being told I got it wrong again. Not angry at you, just angry that I got it wrong twice.
I was told to use !community@instance because it would leave people able to browse and subscribe to the community through their own instance instead of being kicked to a different URL (e.g. !community@instance lets you browse and subscribe from @instance, while @magazine kicks you to the instance.com website), so that's what I'm using here. I am currently under the impression that viewing from your own instance also means you won't see any content unless someone on your instance has subscribed to that community before, as an intentional part of how the Fediverse works; while going to the instance.com website directly will show you everything. That's probably why my links send kbin users to a search result: because on kbin, from the search result you can click and look at the instance or subscribe without ever leaving your own instance.
When you say the correct way to link a magazine is @community@instance for kbin, do you mean I should do it that way for links that point to a kbin instance, or is that how I have to format links to any instance at all (whether lemmy or kbin or even something else like Mastodon) for it to work properly for kbin users? Or is this just about wishing that I sent you to the instance's website with all the content instead of somewhere you can view through your own instance? If it's the latter, I'm really not sure what the etiquette is for what I'm supposed to send you to: your own instance or the source instance, seeing as I am getting corrected about this here to use @community@instance for you but was previously told to use !community@instance.
Once people stop commenting with new communities I can comment the list with links formatted as @community@instance.
Kbin does odd things with links and communities, so I think part of the problem is it has mangled or added some unexpected links when you’ve written the post. However, some of your links in the original post work for me on Lemmy (!freegames is fine), so you might want to compare them.
I’m not sure why Lemmy uses an exclamation mark for communities when everywhere else uses an @. It would be a lot easier if it used @ then it’s universal for Kbin, Mastodon, Lemmy.
The new communities group suggests to use the format I’ve used in my previous posts (basically /c/community@instance) - this won’t work on Kbin because it uses /m/. It’s better to use @ there as you said.
Since you’re posting to a lemmy instance (beehaw), you should probably use the lemmy style - i.e. !community - I don’t think there’s any need to create an explicit link since I think most UIs will format it for you.
A lot of those links will not work, because they have the order of the instance and community name swapped. It's !communityName@instanceName, not !instanceName@communityName. If you want what I've got so far in a more horizontal format like what you posted, here you go. I will not be updating this format, except maybe at the end after everyone's stopped submitting communities.
Not saying this resentfully, honestly curious. What need does reposting my post as a comment with the instance names that I had in parentheses removed fulfill, what benefit is gained? I put the instance names there for communities that have the same name or close to it, and/or cover the same thing, so that you can tell the various same-name links apart. If it does something useful, I'll be happy to repost this when no more links are submitted with the instance names taken off. Is this kind of like what some people used to do on Reddit, reposting the post as a comment because otherwise mobile users would be unable to copy/paste the content?
I think Lemmy uses ! for instances because @ is used for users - e.g. I expect that @floppy will automatically link to your profile on your instance (and link to your profile on any other viewer’s instance - e.g. for me it should link to an aussie.zone URL).
It’s probably a design decision to differentiate communities from users.
I was told to use !community@instance… so that's what I'm using here
This is also what constantly pops up in Lemmy sidebars.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !communityName@instanceName
Unless you mean that the Lemmy style is just !community, you don’t type @instanceName after it. Did you mean that?
I was under the impression the way I typed the links would work for everyone. I suppose I was taught incorrectly and I’m extremely frustrated by it. I don’t want to be the village idiot trying to help only to require everyone fix their mistakes for them but it seems that’s what I am right now.
I can’t actually see the source of the OP of this chain on kbin.
I’m going to be honest, I have no idea why this is happening. I never thought I would be the idiot who would have to have other users reformat their unusable links and I’m upset that I am apparently that idiot and I’m incredibly frustrated by it. I thought !communityName@instanceName and @communityName@instanceName were supposed to work across the Fediverse so I didn’t have to resort to [text I want to display](URL) every time I wanted to share a community, I guess not. I cannot grasp why some of these are not working for people and are sending everyone to a kbin.cafe search link, even if they’re from Lemmy. Especially since when I used @communityName@instanceName on a different post, I was told by a Lemmy user that !communityName@instanceName was instance-agnostic and would let you access the community through your own instance. Not through mine (kbin.cafe). And that I shouldn’t use @communityName@instanceName because it would send everyone straight to that instance, where if it isn’t also your instance you’re probably not logged in so interacting would be inconvenient.
I wanted to make a helpful resource, not something people have to spend time fixing because it doesn’t work and I’m very upset that 1) it had to be fixed for me and 2) I can’t understand how to fix it myself. Apparently @communityName@instanceName should be equivalent to [text I want to display](URL) but given that listening to that Lemmy user didn’t work out for my current links I have no idea if swapping the ! for @ would actually work. Plus even if it did, interacting from your own instance would be inconvenient.
Yeah, your first link shows up as a search on kbin.cafe's instance for me, it doesn't even look like a community link. It's a fully typed out url. Your second link connects me to the magazine community on my own instance.
For whatever reason, your post is just showing as !community rather than !community@instance.tld. When I click on your links it is taking me to a kbin search results page, while when I click on ram’s links it is taking me to the communities viewed via my instance.
Edit: I’ll just add, I know it sounds like you tried to do it the right way and it didn’t work. But most people don’t even try and just copy/paste the URL as viewed from their instance so thank you for at least making an attempt!
^ I started that one a while ago, with the idea being that the fighting game community loves its gameplay clips, so we shouldn't fill up other instances with gameplay clips and cause storage problems for other servers.
I haven't promoted it (or even posted much to it yet) because I only just barely got the file storage worked out last week, but it works now so I'll starting trying to get it active. Plenty of space for gameplay clips and pictures of your arcade sticks, what with Mortal Kombat 1 coming out soon and Tekken 8 not long after that.
Yes. Lemmy still sucks and everybody who isn’t in niche communities knows it. Lemmy is the same article spammed across 100 communities cross posted again across 100 instances, memes for teenagers, and Star Trek memes apparently.
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