I was going to say replaying but I feel like that limits the question to games like Prey or Fallout New Vegas that have endings and games like The Sims 2 or Cities Skylines where you can play indefinitely end up excluded....
You have to have the original game files either from the disk or downloaded from GoG or steam. Then you need tes3mp which runs great on linux and windows. I personally play on a server called neravarine prophecies, they have seasonal events and the community is a lot of fun. It uses the same engine as openMW so most of the mods that work on OpenMW are compatible, I’d stick with cosmetics to keep the servers you join compatible.
Different servers have different rules, many of them forbid going into areas that cause server crashes, i.e. mornhould.
I had a blast, then I got my kids to play and i was there to guide them a bit when the game gets tough.
The dice bead is just tactile. It could be used as a begleri if I had another one and set them up as one, but it would probably be too heavy - at least for my play preference
On Lemmy, sadly there’s not too many yet. I’m personally working on getting !idlehands (general skill toy and fidget community) and !begleri going, and there’s also !begleri
I mainly participate on Instagram, since that seems to have the most contributors begleri community wise. I can link awesome people to follow, if you’re on instagram
There’s a few Discord servers that are active too, a begleri one and an Aroundaquare one. I can get you links later on if you like
In terms of resources for learning:
begleritricks.com has a lot of tutorials, trick database, and trick index, plus a good intro on vernacular
TGP posts a lot of good begleri videos, though he doesn’t go super into them as a tutorial, but it’s good for quickly seeing a lot of different tricks for inspiration
And as much as I hate to link it, the begleri subreddit does have some good info too
I got my first set in 2018, and stopped for a bit because I wasn’t really getting anywhere with it. For me what made a difference when I picked it back up again in 2021 was trying different physical combinations: bead shapes and weights, cord diameters, joiner lengths, etc. as well as finding a few clips online and downloading it to my phone so I could put it in slow motion and try to replicate it. It’s also a lot easier to learn if you’re just sat on a bed or carpeted floor or something similar. With dropping it, you’re just right there it’s a lot less frustrating when you don’t have to crouch down every two seconds to try again and it’s a lot easier to adjust the timing and whatnot when the attempts are closer together - I think I learnt at least half of the tricks I know being sat outside on the grass during a nice day. I would also recommend just having a set with you and doing rebounds when you have a chance, because getting a feel for how the momentum is carried will really help with getting the timing for other tricks
Yeah, I didn’t comment on the quality of the expansion itself because I’m actually the lowest on the game I’ve been in years. I’m in full tourist mode and have been since Legion. I’ll come in for a month or two for expansion launch (three for Legion, I really liked that one), and then again in the last patch for one more month, and that’s it. Now that I’ve been playing different games over the past few years, WoW is really starting to show its age and I’m less willing to let its flaws slide, such as the extremely toxic community you mentioned. There’s a global community called WoW Made Easy that started up at Dragonflight launch with a mission statement of being patient in pick-up groups. Considering how massive it got, clearly the playerbase is fed up with the traditional PUG experience.
What’s really soured me on the game is Blizzard’s continuing divestment in customer service. Toxicity itself is a customer service problem and it takes actual eyeballs to fix it. And they aren’t hiring. Meanwhile, enjoy your 30-day ticket times when major issues develop. Just as bad is their newest approach to overcrowding, especially on Classic. Last I checked, their solution to crowded servers is “nothing we can do about it, it’ll sort itself out when enough of you give up. no refunds btw.”
I’m going to need some convincing to pickup The War Within.
That’s true; I tend to think of a private server hosting a single game session of 1-4 players, but I haven’t interacted with private reimplementing of large community interactions. Generally, the commercial implementation would involve many connected servers, so it’s perhaps a bit more complicated than giving a separate address in a launcher option, but becomes less of an excuse overall.
That said, while the game is alive and well, the only motivating reason for that option’s existence is to support piracy of their game. Depending on how much they care, it’s something they’d have to keep under wraps in a development folder until the day the game dies out.
So the last level, “Trimming the herbs”, has not been beaten. However the elusive creator of the level made an announcement that the level was indeed a TAS (tool assisted). Here is the announcement from the team 0% discord...
Well I suppose it depends on your definition of cheated 😛
It’s true that the community did not know a tas existed until today. So really only 1 actual tas (that we know of) was made. There were however a lot of glitches (and I believe some hacks) that made it into levels that either: got deleted by Nintendo from the servers, or became unbeatable due to the game getting patched and the glitch no longer being possible.
A slightly unrelated but also interesting point. A ton of levels that were uploaded to the game were deleted by Nintendo. The reason being that in Mario maker 1 only, Nintendo would delete any levels that didn’t get a star (equivalent to mm2’s “like”) after 1 month being uploaded. The numbers that the team 0% discord reports are:
Total remaining uploaded levels: 10,610,412
Total ever uploaded levels: 68,550,789
So, nearly 60 million levels that were uploaded were deleted
UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…...
The real story here is that the servers are being shut down. Games like these deserve to have the ability to run their own third party servers. To this day I can still log unto a number of Unreal Tournament (1999) community servers and frag until my eyes bleed.
I’ve attempted to do public-facing technical support for a game and dear Christ you’re spot on. I love people for wanting to engage with something I’ve spent a substantial part of my life putting together and trying to make it run okay, and am sympathetic to people feeling frustrated when technical issues prevent them from fully enjoying an early access game. Early on when the community was small I had a great time shitposting with the players, but once we hit release the environment turned toxic pretty much overnight as the community suddenly grew.
But like, none of them know how hard we crunched to get even a playable version of the game out, nevermind one that’s playable on the lowest of netbook specs. None of em know how complicated the system is that’s breaking preventing them from logging in, that that’s not actually my area of expertise and that I’m just feeding them information from the matchmaking team who are all freaking the fuck out because this is the first time we’ve tested this shit at scale. None of them know that we were getting squeezed by our publisher, who wanted us to do a progression wipe that we didn’t want ourselves, but like they control if the game gets shipped at all so… not really a choice there. And we can’t admit any of this because accusations of incompetence come out pretty early, tend to stick around, and leave devs very little room to make bad decisions (which happens a lot!)
And like, being trans now on top of that? Hell no, I’m never touching a public server again if I can help it. Slurs and mistrust were already flying before, I can’t throw myself in front of that bus again. I’m gonna miss it because I cared a lot about connecting with people playing the game and for a while found a lot of joy in responding to bugs and fixing individual system issues and integrating into the community. And there were some amazing people who were great to talk to that I really missed when I left. But the inherent abuse that comes with that gets so overwhelming and it drained my desire to even work on games at all for quite a while.
I’ve always been a huge Valve fan, and I still kind of am, but giving CSGO the Overwatch “”“”“2"”“”" treatment was such a blatant act of disrespect to the players. I’ll never be able to forgive them for what we lost during that update.
Community servers still haven’t recovered, the weapons + buy menu are fundamentally different, we’re still missing a significant amount of maps and game modes… And they ruined any chance for GO to be able to continue on powered by the community.
1.0 is getting a "true offline" mode where there won't be any chat (and where a connection isn't required for server authentication). Personally, I quite like the chat and the sense of community it brings (apart from when it's filled with "D4 bad") but I can see myself wanting it turned off if the game gets much more popular and attracts a more casual playerbase.
Honestly, though, I feel like that's such a minor quibble to have - especially for a game still in beta. While Last Epoch obviously doesn't have the budget behind it that Diablo 4 or Path Of Exile has, I think it's done a great job of cementing itself as a worthwhile addition to the genre already. The developers have done a brilliant job of coming up with creative solutions to problems (both LE's own problems and problems that other games have suffered from) and I think they've laid a very strong foundation to continue to build upon going forward. The game is mechanically interesting, has probably the most interesting itemisation and by far the best crafting in the genre, and generally feels good to play.
I agree that the art style isn't as strong as Diablo 4, Path Of Exile or Grim Dawn, but I think it looks much better than a cheap Unreal asset - especially with the lighting overhaul in 1.0. And I'm glad that it isn't just another dark fantasy setting; as much as I love those kinds of settings (Grim Dawn's, especially), having the more lush, vibrant style of Last Epoch makes for a nice change.
It's not a perfect game by any stretch, but I think it's a very good game and I think it has a lot of room to grow going forward.
Last Epoch is a phenomenal game and was worth every penny years ago–I’m incredibly excited for the 1.0 release. It’s got just the right amount of build complexity–if making a Path of Exile build from scratch takes a PhD, then doing it in Last Epoch would be like community college (although there’s definitely differences in complexity from class to class).
The developers (Eleventh Hour Games) offer regional pricing, so non-Americans aren’t priced out of the game, and although servers for online play will be available based on a cost vs demand basis, it is possible to play the game 100% offline.
If anyone has any questions about the game, let me know!
This also gets rid of match making, which is whatever.
In the real world, probably.
But it doesn't actually have to. There's nothing stopping you from letting users add multiple matchmaking servers, and even adding some basic rules to queue up in multiple (eg: primary matchmaking for 30 seconds, if no signal indicating good progress towards a match, fall back to also joining server two, etc). It would take a little thought to the base server you provide to handle everything gracefully, but if your priority is actually to give your players the best chance to have a long term ability to form their own communities and play the game reliably instead of to maintain an iron grip to squeeze every penny out, you could do it.
Well, if your games is popular enough some may start to do revival project or create these custom servers.
Back in late 2000s I rememver my brother who used to play WoW on private server (which unaffiliated with Blizzard) and mostly these unofficial server are popular for MMOs game back then.
Nowaday, you can have something like OpenSpy which emulates GameSpy servers runs by communities. It is all depend how deeper you want to venture each games.
What you can’t preserve is the joy of playing on period correct experience :)
Definitely ark. Once you get a nice community server with ORP mods and adjusted rates it’s great. But still spent 200 hours on loading screens trying to get the damn thing to work.
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
I miss server browsers and community servers. Just people playing casually and the teams could shuffle every round. It was competitive, but not sweaty plam bs and being too toxic would get you banned.
At least back in the day, multiplayer games released with the server you could self host.
Or you’d find a chill one that you liked and it became its own little community of sorts with regulars and whatnot.
Now, some games make it genuinely hard to even play multiple rounds back to back with the same people.
The ranking system and match making superceded the lobby.
There’s still a lot of enjoyable games, gems even, but there’s a lot of hot garbage too.
I don’t think it’s (just) Internet’s fault.
Hell, we’d play Diablo over dial-up and it was amazing at the time.
I think it’s more the corpo greed making its way everywhere. No mTx, no subscription, no battle pass, no unlocking bs, no cosmetics, no unending daily grinds, just you, the game, maybe a buddy if your family didn’t need the phone.
DRM didn’t exist, they’d ask you questions about the game manual instead.
I remember bringing the Fallout manual on a trip and reading through it thinking about what character I’d make. Now everything is digital only, you’re almost lucky if it comes with a wallpaper.
Been thinking on this, I believe that if you family share the game on steam, each steam account could independently access the same dedicated or community servers, but local worlds will still only be accessible by the creator as they are the only one who can host their world. You may be able copy the world files between the different folders though.
I tried the Game Pass version. No access to community servers and for me the game kept crashing (unreal engine crashes) even when in the menu.
Ended up getting the full game through steam, works like a charm, access to community servers (my own dedicated server) and the game is fun so far. But I have some grievances with the UI.
Many of the skills and their function can only be seen from a specific screen, meaning you have to equip the pal and then you can see what the skill actually does.
some of the screens are a bit cluttered.
combat fiels clunky -building of items lacks snapping/ a grid so everything will always be slightly off.
pals will automate stuff but just randomly dump stuff in chests, meaning my desire to keep stuff organized is constantly irked.
characters are bound to a server. So if you play on a public one and it’s full, you are SOL and need to start over on another server (afaik).
On the good side:
it is gorgeous
pals are hilarious
automation works funny with the pals used to automate tasks
the world seems big
cooperative play seems to be implemented well (you can even help other players craft stuff)
crafting is done from chests in your base directly… so no running around collecting the items you need.
I do have to say that setting up your own server was a bit of a pain as the documentation is horrible.
many of the server settings are in an inifile that does not allow newline characters making it a pain to edit.
many settings are in properly documented where the setting or available values are not explained.
dedicated servers can only be used with a password if set as community server
the community server list caps out at 1000 servers so if yours is not in the list, you cannot find it (you need to connect via IP and then it’s listed under recent servers)
Please help preserve your 3DS and Wii U SpotPass data before it's too late! (lemm.ee) angielski
cross-posted from: lemm.ee/post/28549378...
Please contribute your 3DS and Wii U SpotPass data before it's too late! (lemm.ee) angielski
cross-posted from: lemm.ee/post/28549378...
What are some games you find yourself frequently coming back to? angielski
I was going to say replaying but I feel like that limits the question to games like Prey or Fallout New Vegas that have endings and games like The Sims 2 or Cities Skylines where you can play indefinitely end up excluded....
Today’s tools and skill toys (sopuli.xyz) angielski
cross-posted from: sopuli.xyz/post/10829586...
World of Warcraft Subscription Numbers Are Higher Now Than at Expansion Launch in a Franchise First (www.ign.com) angielski
Woah. I didn’t realize WoW was still this popular.
List of The 7th Guest communities around the internet (not just Lemmy)
Here’s a list of different places you can chat about this series of games. We’re a bit divided, but the fans are out there!...
'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys (www.pcgamer.com) angielski
Super Mario Maker 1 is now beaten!
So the last level, “Trimming the herbs”, has not been beaten. However the elusive creator of the level made an announcement that the level was indeed a TAS (tool assisted). Here is the announcement from the team 0% discord...
Relic Castle down, following DMCA takedown notice angielski
https://i.imgur.com/JoXOmqi.jpeg...
There is one uncleared level remaining in Super Mario Maker, with 18 days to go before the servers shut down (www.issmmbeatenyet.com) angielski
UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…...
Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers' (www.pcgamer.com) angielski
What's your love/hate game? (lemmy.zip) angielski
Mine would have to be League or Warframe tbh.
Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games (www.youtube.com) angielski
Last Epoch 1.0 Patch Notes (forum.lastepoch.com) angielski
Tekken 8 players divided as devs add “Tekken Shop” with microtransactions (www.dexerto.com) angielski
I guess this is probably going to be the new shitty norm with bait and switch for reviews then nickel and dime afterwards.
Last Epoch Official Technical Trailer (www.youtube.com) angielski
Helldivers II Review Thread angielski
Game Information...
Helldivers 2 Is Too Popular For Its Own Good (kotaku.com) angielski
Arrowhead Game Studios’ PS5 and PC third-person shooter is struggling to keep up with its player count
It's often the only good way for new generations to experience the classics (startrek.website) angielski
What game fits this? (lemmy.world) angielski
Which games do you dislike, but the rest of the world loves them? angielski
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
Legendary Half-Life YouTuber plans class-action lawsuit against Ubisoft for killing The Crew (www.pcgamesn.com) angielski
deleted_by_moderator
Steam has a new hit game, and it’s Pokémon with guns (www.digitaltrends.com) angielski