I was of the impression that the ia doesn’t delete, but instead puts files in quarantine until copyright runs out. Else they’d have to digitize it again later.
Honestly, for Sci-hub I think it’s just that Elbakyan got tired of maintaining and updating it constantly. That “waiting for court results” part was just an excuse, just because Indian law enforcement is too unequipped to go after pirates doesn’t mean the country magically became lax on IP law. There was no good chance she could’ve won the dismissal plea.
I think the best way would be to re-record the audio. Laugh track usually overlaps the dialog a bit so it’s impossible to get rid of it. You just have to find some actors and have them read the script. The casts of most sitcons are not that big. You will need like what? 10 people? You can probably do it with your friends. Then just add some basic sound effects like door closing and cars starting. A bit of work but doable.
I haven’t pirated a game for a very long time. Indie games are very very cheap; and AAA games don’t interest me anyway.
So I’m not really looking at this change from a piracy point of view. For me, the big message here is (once again) don’t trust big corps. People who put their trust in Unity are now getting stabbed in the back. They’re now have to either pay up big, or do a huge amount of additional work to write their stuff using a different engine. And this could easily happen again, and again, and with other engines… … So its best not to rely on big corps.
Consider moving from mullvad if you are into torrenting. Mullvad doesnt support port forwarding anymore. But no matter what provider you chose, use docker container gluetun to route traffic from any other container (like transmission). I like transmission, but most people use qbittorrent because its more advanced. You can also set up VPN in qbittorrent settings
If the port you’re connecting through isn’t forwarded, it isn’t allowing most connections through, drastically slowing down your speed and ability to seed, since you can’t connect to any peers.
I don’t torrent, as a rule, so I can’t say I’d notice any speed reduction. I had, however, noticed that no matter how long I kept seeding, I’d gotten few - or maybe no - connections. I didn’t know if this were because nobody else was leeching the thing at the time, or something else like this.
I’m very reluctant to give up Mullvad. So far, in all ways I care about they’ve demonstrated justification for brand loyalty. Plus, I’ve been with them for years and already have everything set up and configured across multiple deviiiiceeeessss.
As I said, torrenting isn’t a critical activity for me, so I’ll hang tight. I am curious to know if Mullvad has given a justification for stopping support for port forwarding. They used to, right? So it was work for them to stop.
You’ll get more connections if people can get to you; otherwise, you’re only connecting to people who are port forwarding themselves. If you’re port forwarding, you can connect to everyone.
You cannot tell a false positive from a real positive. It’s a gamble. You need to check for every AV what’s the results and do your own risk assessment. Do I really need this software given that XX Antivirus consider it to be a virus? New threats will have a low number of AV that will detect it.
Honestly the best guide is within lucky patcher itself. Open luckypatcher and then tap on the question mark icon in the top-right corner. There you’ll see an explanation of all of the features within luckypatcher. There’s also a guide for creating your own custom patches.
It depends on the app, really. If the app verifies the purchase server side, there’s nothing you can do to bypass that. But if the app you wanna crack is just a game that doesn’t need internet, it works 9/10 times. With root, it works pretty much 10/10.
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