I really hope he was the best candidate when Nintendo were choosing a new NOA president (afiak, he’s been doing a good job), but I feel his last name definitely made him stand out from the other candidates.
I mean sure, two outlets reporting it, but I’ll believe it when I see it. With the Switch Pro/2/U/360/Series N in particular, the leaks were always so outlandish and in the end turned out false, while we can clearly assume the overall news about a Switch successor being in development to be real, any specific piece of news I’d immediately discard and put into the “made up stuff”-folder for the time being.
It is absolutely amazing that nobody seems to have clicked through to the actual article.
So for all the "just use hall effect sticks" people, the patent is apparently not just for a solution to drift but also a way to add variable pressure to sticks, kinda like what Sony does to triggers.
It took me like fifteen seconds to read deep enough to find that.
For what it's worth, I think it could be interesting, especially if applied in a Nintendo-like way, bur proprietary stuff like that tends to go underutilized. You know, like the triggers on the PS5 controller.
It’s not clear, then, whether developers would be able to change the resistance of the fluid to provide some sort of force feedback, or a resistance similar to that of the triggers in the PS5‘s DualSense controller (for steering in racing games, for example).
For someone who supposedly read the article you seem to be making big assumptions
No, I read the whole thing, including that line, but that's entirely editorializing from the reporter. The quotes from the actual patent are pretty clear, machine translation word soup aside.
You being nitpicky made me go dig up the full patent, which makes it even clearer: "(...) The intensity of the magnetic field can be designated from the application. Thus, it is possible to perform flexible control in accordance with the application".
I don't blame the commenters for not going that extra step, though, that's just me being fastidious. I do blame the reporters focusing on stick drift because mah clicks for not reading the patent properly, though.
EDIT: For what it's worth, I find the idea of a stick being full of ferrofluid or whatever else they're using for this to be... likely finicky and potentially messy and fragile, depending on how much you need in there to make it work properly. This sounds intriguing and weirdly high-tech, but if you made me bet I wouldn't feel comfortable putting money on this showing up on a Switch 2 just yet. Could be wrong, though.
I won’t buy a Nintendo controller again until they’re out for awhile and I know they’re good.
The two I have are garbage and I didn’t even get drift. The stick flick makes a lot of high precision games unplayable. And most of the time I use a third party controller that’s better, more reliable, and half the price.
I mean, that's fair enough, I suppose. Like I said elsewhere I've had more problems with the PS5 controllers than the Switch ones, but my guess is this is luck of the draw. Some people just don't like the Joycon form factor, and that's also fair. I have some wrist issues and split controllers are amazing for my specific issues, so I'm very on board with the design for very specific reasons.
FWIW, I suspect a lot of the issues people report with those things are down to connectivity, not build quality. The BT antenna in those is terrible and it's being power starved to run on their tiny batteries. I've used literally hundreds of Joycon at one point or another and rarely seen legit stick drift, but I've had controllers where in a noisy environment just your hand grip could make the connection get all flaky. What the Switch does in that scenario seems to be to just hold your stick position and call it a day, which isn't great.
I found a comment about the accuracy of the reader combined with a factual difference from the article very ironic and should be elaborated, which you did. +1
For the haptic feedback? No, it's a mechanical screw with a physical stop to keep it from turning at the right time. You can see it disassembled here. The sensor may be a hall effect sensor, I don't actually know, but once again, the patent isn't about drift.
Watching that video gave me flashbacks about how much of a pain in the ass these are to disassemble, too, which is why I have several of these with stick drift issues just gathering dust instead of actually repairing them.
Evolving? They’ve always been an entertainment focused company. They’ve been around for ages, and got their start making cards, then later electronic games and toys. Nintendo is basically Hasbro.
Terrible title. “Switch 2 supports ray tracing and will use upscaling” is the summary. Which is obvious, it won’t be anywhere near consoles, it’s like 1/7th resolution.
That’s not what the article says, the values in the patent are an example. It’s not out of realm of possibility to have something that can match at least the Series S when docked while still supporting a portable mode.
Sure, it is a garbage patent anyway, the Steam Deck does upscaling when docked too, woohoo.
This hardware isn’t a mystery, it’s a newer mobile ARM SoC using a newer Nvidia architecture supporting RT and DLSS. It will run at a low resolution. Probably max of 1080p, probably plenty of 720p on more demanding games. All upscaled.
And to be clear that’s fine, it is what a Switch 2 was always going to be.
Breaking news: The company that created the Nintendo Entertainment System and Super Nintendo Entertainment System is evolving into an entertainment company!
Funny, but I think he means they want to take on the likes of Disney. Not necessarily be known for movies; but games, movies, shows, maybe even theme parks.
If any company has the ability to do it, it’s Nintendo.
I don’t know about Xbox, but drift issue is pretty common in PS5 controller too, and I recall reading that all companies uses sticks from same manufacturer.
Everyone online sings praises of ‘Hall-effect’ sticks, but no one (Sony / MS / Nintendo) is currently using them, probably because of higher cost.
If this works, this will probably solve the issue for Nintendo at least.
It definitely happens with Xbox Series controllers too. Bought a brand new Series controller and a rechargeable pack only for it to get unbearable drift within 5 months
Using the larger, potentially more durable, joysticks would mean a larger potentially less portable Switch. Given that portability is the core feature of the Switch I can understand Nintendo’s reluctance to implement them. Especially when other companies are experiencing similar issues with their sticks. In my opinion a novel approach is the way to go here. Hall effect is nice, but it is costly and could potentially present some legal challenges at the moment.
the problem with the current switch is that the joycona are unusablely small
Increasing the size neard the size of the steam deck really won’t decrease the portivility as your gonna carry a power adapter and a case with it anyways
I find that the JoyCons work fine for most games, granted I have small hands. As for power adapters and carrying cases, I don’t carry an adapter and the case I use is very slim. Just enough to protect from drops really.
I use both frequently, and the size of the switch is a big feature for me. I carry a low profile case and no power adapter. Increasing the size would be a big mistake in my opinion- it would just be a worse steam deck without some really killer new features. In my opinion they should just offer larger joycons for people who want them!
A company already makes hall effect joysticks that are JoyCon sized and they claim to hold a patent for them. I haven’t taken the time to verify, but even if they don’t have a leg to stand on they could still take Nintendo to court.
@JonDorfman, right, but Hall effect analogue sticks themselves have existed for a long time, so that technology in general (except any novel addition) is (most likely) not patented anymore.
Nintendo never makes high power consoles that’s not really their area. So I’d be surprised if this is true.
And what does PS5 equivalent graphics even mean? We just talking screen resolution or are we saying it can push the same poly count. I’d be prepared to accept it might get 1080p maybe 4k on a good day, but that’ll only be on low poly assets.
Apparently the ps5 comparison is because they ran the same tech demo that the ps5 did 2 years ago. But that doesn’t really mean anything. At this point Nintendo may still be working with a wide range of specs on prototypes before finalizing a decision about what the console will be.
I compared my wealth to Bill Gates and turns out he makes more money just existing for 1 minute than I will make in my entire life. But we are comparable.
And even if some prototype device is, that doesn’t mean the production device will be, once things like heat and power usage have to really be accounted for.
It doesn't even matter a lot if it does have really good graphics capability. Nvidia is good at that (though whether they'd price that where Nintendo wants is questionable). The question is what Nvidia can give in a CPU, because the only ARM CPU out there that's actually interesting in terms of efficient per core performance is Apple.
There's no such thing as a "gaming chip" when it comes to CPUs. Are you trying to tell me that you can't plug a GPU into the PCIe slot of an Ampere Altra? Do you honestly believe that a game compiled for ARM magically won't run on a server chip due to some kind of hardware block that detects games and says "nope, not gonna run that?"
Also, Nvidia makes the processor in the Nintendo Switch, and I linked chips from two other manufacturers in my comment.
There are performance traits you have to have to be even in the vicinity of functional for gaming, and they're the opposite of what you need for a server. Yes, I'm saying that if you put a gaming GPU into any of those chips, the performance would be fucking terrible. You need fast clocks and IPC with low latency, not lots of cores and high bandwidth. High "Performance per core" in terms of server parts does not mean that it can do anywhere close to the same work per core a consumer, gaming focused chip can do. The design parameters are completely different.
The processor in the Switch chip is the reason the Switch has such a limited AAA library. It's not mediocre. It's not serviceable. It's fucking terrible.
I feel like I’m in the minority when I’m looking forward to Nintendo making a high-powered console for once. The last time their hardware was on par with or better than the rest of the industry was the Gamecube, which was an amazing little system.
I dont think itll be high powered, thats just the reporter adding something for clickbait.
Im one to believe in Bobby Kottick mentioning that the Switch 2 is roughly the power of a PS4 as he was in contempt of the court when his leak of its performance was discussed. the handheld likely has better cpu performance though vs ps4, as its basically in the same playing field as the steam deck is, both companies who can sit and make thir 30% cut from developer games.
Tldr, dont expect Series S perf, expect steam deck performance with better battery and DLSS support to 4k (i personally believe itll target 1080p60, and use DLSS Performamce preset to upscale to 4k, as 1440p tvs arent common)
You’re not. I’ve been wanting this since the GameCube, the last Nintendo system that was built with performance in mind and advertised as such. The Wii was a step in the wrong direction, and it was all downhill from there as far as my head canon is concerned. I’m glad that Nintendo is finally catering to fans like us again after waiting patiently for 22 years.
Persistent ghosting is always a factor on IPS displays, although your example looks a little pronounced than most. I have a Thinkpad with an IPS display and its ghosting is atrocious with specific color combinations: Dark greens and vibrant purples, if left static on the screen for a while. It should not be permanent, and causes no harm other than irritating you. I can get my screen to show slowly fading remnants of an image for upwards of 3 or 4 minutes, if I try hard enough. It gets more pronounced when the panel is hot.
I suspect this game happened to find the sweet (or sour) spot in the combination of foreground and background in the color gamut where image persistence is most noticeable on your particular panel. It should go away on its own after a few minutes, especially if you display something constantly changing with a wide luminosity variance (like a video) in that spot.
Yep, it’s an IPS monitor. I think your comment is right on the money. I noticed it starting to fade shortly after I posted. I’m just surprised how quickly it happened. I’ve had UI elements static on screen for hours with nothing noticeable. I suspect it has to do with the way the vehicles “vibrate” in this game. The constant switching on and off of that part of the display could have made it happen faster.
I have IPS panels on my PC and it got into a shitty sleep/wake loop when I was away (I fucking blame discord!) and as it was going to sleep it had some distorted pixels right in the middle of the screen that persisted across reboot. I thought I had fried my GOU somehow; good to know IPS panels can behave this way
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