I had a bit of a rant about this a while back when I was playing Splatoon with friends.
The crux of the argument is this “if we stop trying to look at Splatoon as a good game and instead look at it as an entertaining game, the issues we run into make sense. The bugs glitches and bad balancing issues don’t matter as much from an entertainment standpoint. You get in you play and you’re entertained. Even if the match drops you can get back in an be entertained. It doesn’t mean it’s a good game, but it is entertaining.”
My friend’s and I are now freaking out about my prophetic words.
I have to ask then: what’s the difference between a good game and an entertaining game?
From my perspective, games exist to be entertaining so if a game is entertaining then it is a good game. I don’t know what other metric would be used to determine if a game is good.
Unfortunately that’s the part of the rant I don’t remember. I had a pretty decent definition for both a good game and an entertaining game and why they aren’t exactly the same thing but I also had a decent amount of beer that night.
If I think of it I’ll reply to your comment again with the update.
Mobile games, case in point. They often aren’t designed to be good or even fun, they’re designed to maximize playtime over the long term
That means you start off making it fun and easy to advance, but then you start to back off on the rewards and make them grind and wait more and more. It’s the Facebook technique
This game looks really cute and made a big splash when it first came out, but I’d be curious whether it has any staying power or if it grows stale with repetition.
I've only ever heard players saying they love the shit out of it and haven't seen anyone saying they ended up disliking it or growing bored. I'd like to know people's generally play hours, though, too
I’m at chapter 5 (of 7) and Steam is showing 15.6 hours (and 18/43 achievements if you are into achievements, which I am not.). I am still loving it.
I played a lot of it the last few days, so I am taking a little break to play something else. I need a few more restaurant days to make money to upgrade my suit to explore deeper to progress the main story quest. I blew all my cash training the best restaurant staff so that my kitchen is completely automated though.
You can grind postgame. I wouldn’t say there’s no progression… upgrading everything and everyone to the max would take a huge amount of money. I played for a few days after the end of the game but I was pretty much ready to move on from the game at that point. Absolutely loved it though… it’s worth picking up.
you can grind to upgrade your staff and business, there are reocurring events in which you can prepare special dishes to earn more money, maxing out characters takes a few postgame days
I will say that I am chapter 5 now (of 7), and the game is always throwing new things at you. New mechanics, new story beats, twists on gameplay, boss battles, etc. It has stayed very fresh for me. I wouldn’t say it is overwhelming either. It starts a bit slow where you think, “ok it’s just a fishing, sushi restaurant management sim”, but this is far from all that the game offers. I am loving it.
Unicorn Overlord looks good. Not many tactics RPGs have scratched the FF tactics itch for me (Symphony of War hits the spot but playing that on steam).
There are third party memory card solutions out there... essentially they hijack the cart slot and allow you to stick in a standard micro SD card to use as storage.
I have two of the standard PSV memory cards (I think a 4gb one that came with my Assassin's Creed bundle, and another 32gb one that I spent like $100 on when the finally dropped the prices into a realm that was at least within viewing distance of sanity), but being able to stick in a cheap-o micro SD card and have ALL the games I purchased (and some extras...) is pretty great.
And because I feel like I'm legally obligated to say this as a Vita owner, hacking the thing was the best decision I made outside of buying the handheld in the first place, when it comes to the PSV. It's way easier now than when I initially wanted to try (and was too scared to do so when the handheld was still being supported), and as long as you follow up-to-date instructions you should be golden.
Was hoping to get Capt Falcon in Mario Kart to go with the Blue Falcon kart, especially since I also refuse to get a subscription, but alas. Still, it’s nice to see any new F-zero for the first time in… wow, 20 years.
Because I find it insulting to have to pay for services that are free on PC, especially when we’re talking about being able to play multiplayer games using a peer to peer connection or the ability to play some older games (amongst other things).
Reasonable people can debate how the pricing should be structured, especially when it comes to online functionality that doesn’t even take a penny of Nintendo’s server budget…
But I don’t think it’s reasonable to expect zero cost at all, when:
Console manufacturers have an unavoidable incentive to sell hardware at a loss (even without factoring in the platforming costs+risks) and make up for it in software sales and add-on services
…and they suffer the reputation hit if any of their offerings are not up to par, in a way that e.g. Windows does not, so they have an unavoidable interest in monitoring and triaging issues with games
…and networked components tend to be the most sensitive and most traceable part of any software system
…and scaling issues tend to be a cross-cutting concern that a third-party vendor who isn’t intimately familiar with the client codebase can affordably help with
It’s just part of the deal you make when you sign up for a walled garden. You get certain guarantees, but only if you pay for the relevant package. You can’t have it both ways – getting the benefit of first-party backing while enjoying the freedom of a purely third-party environment. It’s like a cruise ship that doesn’t let you bring your own alcohol.
Windows doesn’t offer the service that connects Counter Strike players together, Valve does, and they do it for free and they offer it for first and third party games and they suffer the reputation hit if the service doesn’t work (possibly even worse because at least with consoles you potentially have a physical copy as a backup to play with, which isn’t a possibility with always online games on Steam).
Nintendo gets a cut on all software sold on their consoles, they get all profits from first party software, they don’t tend to be the manufacturer that sells at the biggest loss (if at a loss at all), but people are still defending their choice to lock basic functionalities behind a paywall…
Weird mindset… you consider that it’s ok because it’s cheap? At what price is it not ok anymore?
It’s unacceptable to me that we have to pay for services that should be free and that we can’t own certain games because they’re locked behind a paywall.
On the other hand your could consider it paying for Fzero and just ignore the rest of the network. If that works for you then the problem is solved.
On the other hand if you are worried that you will never “own” the battle Royale game: that was never going to happen, it will die when the serves go dark no matter how they monitize. You might as well enjoy it while it lasts.
The way they shadow dropped Metroid Prime 1 Remaster, I am expecting them to release all 3 Metroid Prime games before 4. So, no release of Metroid Prime 2 remaster is a bit sad. It either means they aren’t going to release remasters of a whole trilogy, or that Prime 4 is much further away than we hope.
So, perhaps for nostalgia purposes, I hold Super Mario RPG (SNES) and Paper Mario (N64) close to my heart. Is Paper Mario: TTYD that much better? Everyone seems to always bring up TTYD, but I thought the first Paper Mario was a masterpiece. Trying to determine if I should buy the Switch remake close to day one (no preorders!).
Edit: I played maybe a few hours of it back in the day but never finished it for some reason.
The story, I thought, was more compelling than PM. The movement abilities were wonderful. And the graphics upgrade of the GCN is surprisingly a very welcome addition.
Just like PM, it’s a bit of a slow start plot wise.
Bro I grew up on RPGs - slow starts are my jam. While I appreciate faster pacing of games today, I won’t have any problems waiting to get hooked by a beloved game. Good to hear this about TTYD.
For the most part, I see the two original Paper Marios as equals. They both have good and bad chapters, so it's hard to say which one I prefer on that front. The aspect that pushes TTYD slightly ahead for me is that your stats aren't capped at 50/50/30 anymore. You can play the game with 10HP and a goombillion badge points if you want and the game won't stop you!
Oh really? That’s pretty interesting and a welcome surprise! I think I remember there was audience reaction in the game, which I don’t think was present in PM1 (it’s been +10 years since I played these games). I’m wondering if I probably should play them together and see how it compares.
That’s pretty high praise, paper mario 1 had such great moments and I loved the characters. Yep, I’m buying this remaster. I’ll debate if I want to get it day 1, since Nintendo’s taking a lot of money this year with Detective Pikachu and Super Mario RPG.
Playing Zelda Tears of the Kingdom. It’s sad, though. I’ve noticed my urge to play the game slowly drop more and more once I realized how much of the map, weapons, and music is borrowed from BotW. Sometimes, it feels like I’m just playing BotW 2.0 instead of a proper sequel. Still, I keep making progress.
Replaying Paper Mario TTYD. I really love this RPG and the Paper Mario series as a whole. Really hope we get a proper RPG for the next game in the series, with partners, badges and all that stuff.
I’m also replaying Mirror’s Edge. One of my favorite games, thanks to the setting and soundtrack. It still looks beautiful, despite it coming out in 2008.
Thankfully I have very short memory, and I played BOTW on launch, so didn’t had any issue with that. Maybe you should take a break, and come back to it later?
Well, whatever new Paper Mario we get, it will be on Switch 2. Let’s see what they do that with it.
Mirror’s Edged is that parkour game, right? Where you are running around on rooftops?
I only played BotW back in 2021, so that’s why I remember so much haha. I guess a break wouldn’t hurt.
Yeah, Mirror’s Edge is that first person parkour game. If you haven’t played it yet, I definitely recommend giving it a shot. I love how the levels flow, and I find myself getting a lot better every time I run through the game.
it feels like I’m just playing BotW 2.0 instead of a proper sequel
Really? Sure, they carried over some assets and the shape of the overworld map is the same… but most of the stuff ON the map, the chasm map, the sky map, cave systems, new abilities, a crafting system that makes the durability mechanic suck less, new characters, new ways of earning korok seeds, the president hudson puzzles, the shrines are all different (and overall more difficult, thankfully) … there’s so much new, unique stuff in this game that it’s sometimes overwhelming to me, and I 100%ed BOTW twice. I think you’re over-fixating on the fact that the games have the same engine.
Yeah but some of that stuff doesn’t really do anything for me. The depths are alright, the sky map is too empty, with most of the islands looking nearly the exact same, the caves all have the same look. The abilities are cool, crafting is cool, new characters are nice. I hate everything about korok seeds, and the Hudson puzzles can easily be cheesed to the point that you can use the same solution for almost all of them.
Ah, well then it sounds like a lot of the new stuff just doesn’t go along with your tastes/play style. Nothing wrong with that. Meanwhile, I can’t help but explore every square inch, so the Korok seeds are a nice bonus for that; and I’m an engineer so I like coming up with crazy alternative solutions to the Hudson puzzles and shrines
I agree. I played the heck out of it and really got my money’s worth, but much of that time spent playing I couldn’t help but feel it would have been better if
A) I hadn’t played BotW
B) I had skipped most of the side questing (except for the sky which was the best parts of the game imo) and just powered through the main story beats.
I felt like I had done all the sky content in my first 1/4 of the game except for the [Spoiler Area] which was a real shame.
Maybe I’m in the minority (doubtful since the switch is super popular) but I don’t need the Switch2 to be better than current/next gen as far as hardware goes. It’s portability, flexibility and funativity are what sells the thing for me. I’ve got a PC if I want to play fancy pants AAA games. One day, I’ll probably have a Steam Deck. I like playing Zelda and Mario, etc. on my Switch like it’s a the Super-Mega-Gameboy that I dreamed about as a youth. I sometimes play it docked, but probably 80+% of my game time on it is in handheld mode.
If the Switch 2 was basically a PS5-esque console (non-mobile, regular console), I’m sure I’ll eventually pick one up to play Nintendo exclusives, but mostly that would just hasten my purchase of a Steam Deck.
I mean honestly, I wouldn’t give my kid a switch, not unless it was hacked. Have you SEEN how pushy Nintendo is for users to spend money on subscriptions and new eshop games?
Or you could just… disable the eshop on a regular, unmodded switch through parental controls? I mean, nothing against modding but you hardly need a modded switch to block “pushy” sales and subscriptions.
Honestly, I have not. That might be because I haven’t clicked on that notifications button since I bought the thing. I’d be way more worried about a smartphone.
We all get what that means, and don’t think otherwise for a minute. It’ll be unfinished 70€ titles, requiring 3 30€ dlcs to feel mostly complete, requiring a paid 15€ subscription on top of that. We’ve seen this a dozen times too many by now. Nintendo are just always late to everything
Or it just means Nintendo isn’t going to rely on video games for growth.
The idea of paying anything for video games is already going away, with free to play games doing well in the youth market. And while the Switch is their best selling console, it is effectively a tablet with Bluetooth controllers and standard hardware. I don’t see Nintendo being able to maintain selling hardware after this next generation.
But Nintendo has a lot of IP that it hasn’t really tapped outside of video games. I expect that to change.
No, as that’s fully against their philosophy. They ship complete games, on time, with limited if any bugs and with no microtransactions and large DLC expansions for most games.
He is clearly talking about their expansion into film, theme parks and other entertainment avenues other than games consoles or anything really done prior (Pokémon movies are TPC, rather than Nintendo).
This feels like a very natural progression to me, I really don’t see a problem with it as long as they continue to make sure their games are the core of the model and use other media as supplemental ways to build up brand and character awareness. I think anyone would agree that some types of stories are better told via games and others via movies, shows, or books. Broadening their scope allows for more stories to be told.
And theme parks or things of that nature are just cool ways for people to tangibly experience Nintendo IP.
I’ve been really surprised at how much FZ has been holding my attention when I assumed it would just be a simple time killer for me. I’m having a lot of fun with it.
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