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underisk, (edited ) w [Spoilers] Baldur's Gate 3 has a secret, brutal game over scene for players who somehow overcome every safeguard to permanently lose a critical item
@underisk@lemmy.ml avatar

That ending scene is used in at least one other circumstance:

spoilerif you kill the emperor at the start of Act 3 inside the astral prism

It’s probably just a generic scene for miscellaneous unwinnable game states.

Wogi,

Your spoiler tag isn’t spoiler tagged.

Also I saw that cutscenes once before making it as far as you describe, I don’t even remember how, pretty sure it was midway through act 2. But it’s definitely a semi generic cutscene for when you lose in a particular type of way.

MimicJar,

I got it during the Act 2-3 transition. I had a fight that had to end in 3 or so turns and I didn’t make it.

Wogi,

That’s where it got me. I remember now

Hoomod,

I don’t think you can use line breaks with the spoiler markdown

underisk,
@underisk@lemmy.ml avatar

It’s working fine on the client im using and I’m using the format buttons in the web-based editor. What syntax works on your guys’ end?

baked_tea,

I’m using Liftoff app and the spoilers are never hidden

db0, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@db0@lemmy.dbzer0.com avatar

King’s Quest was the king of soft locks.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Yeah? How so? While I’ve numerous clips of that game I don’t think I’ve seen what you are referring to

db0,
@db0@lemmy.dbzer0.com avatar

There’s like 7 king’s quests.

db0,
@db0@lemmy.dbzer0.com avatar

tvtropes.org/pmwiki/pmwiki.php/…/Sierra this is but a small sample of the pain that was old school Sierra

HidingCat,

Fuck Sierra games, it's why I gave up on them and played only Lucasarts point-and-click adventure games.

ripcord,
@ripcord@kbin.social avatar

Same although I didnt get into the lucasarts games until the 2000s. I played every Sierra game and love/hated them all not realizing there was a better way to live.

db0,
@db0@lemmy.dbzer0.com avatar

Friends don’t let friends play Sierra games without walkthroughs

yukichigai,
@yukichigai@kbin.social avatar

Any of the Sierra "X Quest" games. Space Quest, Police Quest... so many soft locks. I remember Police Quest had a soft lock that would trigger on the first day but wouldn't become apparent until day 3 or 4.

SkullHex2, (edited ) w Assassin’s Creed: Black Flag can’t be bought on Steam due to a “technical issue”, not an incoming remake, Ubisoft insists
@SkullHex2@lemmy.ml avatar

deleted_by_author

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  • all-knight-party,
    @all-knight-party@kbin.cafe avatar

    Probably because Black Flag is fucking revered and people would eat that shit up on the pedigree alone. It's an open world pirate game, which doesn't have much competition.

    AC3 stands to gain more from a remake, but it would require some good faith from the community to buy into it, and it's not as unique of an overall experience from the initial premise compared to Black Flag which instantly forms a picture in your mind of a free booting high seas adventure with some light assassination.

    Delusional, (edited )

    I’d kill for that game but more centered around pirating. Maybe have your own fleet with more ship customization and be able to take over and build a city on an island that becomes thriving over time and then have to defend from attacks by the British navy or something.

    Computerchairgeneral, w [Rumor] Embracer reportedly considering selling Borderlands developer Gearbox

    Honestly, I'd completely forgotten that Embracer had bought out Gearbox. Curious to see who ends up acquiring them, if anyone actually does. Also have to wonder just how many studios Embracer is going to end up selling off or shutting down by the end of this.

    MrDrProfJimmy, w Forza Motorsport – Official Gameplay of the Initial Races

    The game looks great but they couldn’t find any footage where the guy driving isn’t crashing into the cars ahead?

    ConditionOverload, w Assassin’s Creed: Black Flag can’t be bought on Steam due to a “technical issue”, not an incoming remake, Ubisoft insists
    @ConditionOverload@lemmy.world avatar

    Weird to think it was because of a remake. The game isn’t old and still holds up very well.

    GreenMario,

    Last of Us part 1 remake says hi

    mateomaui,

    Yeah but the original wasn’t on PC for TLoU

    Virkkunen,
    @Virkkunen@kbin.social avatar

    They didn't remake the game so they could port it to PC, they did it so they could sell more banking on the triple dippers

    mateomaui,

    Both is correct.

    I mean if you don’t understand that they’ve ported or remade their PS exclusives to PC because they also wanted a new untapped player base that didn’t own playstations, I don’t know what to tell you, brah.

    Endorkend, (edited )
    @Endorkend@kbin.social avatar

    It's not weird to think as the remake being in the works has been reported many months before they pulled the game from Steam.

    It's a decade old and big studios are creatively bankrupt, so they just love simple redoing old shit and reusing the old work.

    Skyrim wasn't the game that started this shit, but it sure was what popularized it with studios.

    Daefsdeda,

    It holds up well until you try to run it. Terrible issues on PC they never fixed…

    ConditionOverload,
    @ConditionOverload@lemmy.world avatar

    Weird, I don’t get those issues on my PC. I usually install it every year at least once to play through it.

    Daefsdeda,

    I think it can go one of two ways. Either it runs fine

    Or you need windows 98 compatibility mode, change some ini setting, set physx or whatever its called to off and be finally able to play.

    Then see yourself standing in your ships boundaries, unable to move. This all happened to me and I just stopped playing.

    It did play well a few years back but that was on windows 8.

    Dragonmind, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

    Either both platforms restricted Passes to harder validation after Cyberpunk 2077 or XDefiant is BUGGIER than Cyberpunk 2077

    kaitco,

    Like, seriously? How bad does a game have to be to fail from such a major Publisher?

    otter,

    Yea I’d expect something like that from an indie developer that’s not familiar with the approval process

    Why would they submit if they weren’t sure if was going to pass lol

    GreenMario,

    Ubisoft is a big company. I can see it as the devs saying “it’s not ready” and some exec, high on his if you believe hard enough it’s true bullshit and said either submit it or find another job.

    Maybe they thought their checks cleared?

    Or, it’s a security violation. Maybe the game accidentally opens a door to allow unsigned software to run.

    GhostMatter,

    Best comment here. Either exec (with overconfidence or deadlines), or security violation seem most likely. Surprising that it’s for both platforms though…

    VioletRing,

    I've never played Cyberpunk, but watched my husband play for a lot of hours. I played Xdefiant's beta for a day in June. I'm puzzled by why it didn't pass. Beta was not buggy, had maybe one minor issue with it. My guess is security violation.

    Son_of_dad,

    I can’t even play Borderlands 3 on my ps4, it crashes repeatedly and is completely unplayable. Somehow this garbage made it past the quality control

    GunnarRunnar,

    More likely is that Cyberpunk was that big of game that neither platform wasn't willing to risk losing sales for not being out day 1.

    MurrayL,

    Or neither. Platform cert doesn’t directly correlate to how many bugs a game has, it’s a set of very specific test cases that software has to pass to be approved for release: show the correct button prompts for the platform, have correctly-implemented achievements/trophies, show correct error messages, etc.

    Some of the tests do include things like ‘don’t crash during normal operation’, but the failures could be almost anything. (Source: am a developer)

    ShittyRedditWasBetter, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

    My account is @hotmail.com. I’m not sure I’m in this wave, but it must be a few weeks till I hit it.

    Awwab,
    @Awwab@kbin.social avatar

    Mine is still a @yahoo login but I wont hit 20 years until February.

    EveningPancakes,

    I guess I was dumb when creating it back then.

    EveningPancakes,

    Mine is @yahoo, really wish I could change it.

    scottywh,

    If you still have access to the original email address you can definitely change it.

    EveningPancakes, (edited )

    Hmm I’ve definitely changed the email that was associated with the account name, but the account name I think originally required an email domain in the field? That is something that you cannot change. It’s fine though, because the user name can be changed.

    Found it on the FAQ, Account ID can’t be changed - help.steampowered.com/en/…/2816-BE67-5B69-0FEC

    scottywh,

    My account becomes 20 years old in 5 days and I’ve never had an email domain in the account name.

    EveningPancakes,

    Yeah I dunno, maybe I was dumb back then but I’ve seen others posting similar questions/observations on Reddit and elsewhere before. Thankfully Steam lets you change the display profile name.

    Swarfega, (edited )

    Mines a domain I used to have thinking I was cool. I was not…

    @irtehwin.com

    omgitsaheadcrab,

    Mine too, I hit 20 years this week 🥳

    Kolanaki, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
    !deleted6508 avatar

    One more year and my Steam account can legally drink and smoke. I’m taking it to Vegas!

    delitomatoes,

    You can start drinking at 18

    queue,
    @queue@lemmy.blahaj.zone avatar

    In America, probably not. It’s 21 for all states due to a federal law. If a state has it lower than 21, they get way less funding for Federal high ways, as the bill was aimed to lower drunk driving.

    Kovu, w Life Is Strange: Forget-Me-Not Expands the Critically Acclaimed Franchise - IGN
    @Kovu@lemmy.world avatar

    aw man i was hoping for a new game

    AnUnusualRelic, w Japan Youth Gamers Report 2023: Most Youth Gamers Play on Console (72%) Followed by Mobile (64%) and PC (15%)
    @AnUnusualRelic@lemmy.world avatar

    Having no idea what the ventilation is in other areas, I don’t know how it compares.

    Also all those markets probably overlap a fair bit.

    I used to think that the share was roughly ½ console and ½ PC, but not only does it probably vary wildly from place to place, I have nothing to base that feeling on anyway. It’s just that I never played on a console (until the deck, which only semi-counts) and never met anybody who did until quite late (which admittedly doesn’t really mean anything). Also I never really thought of phones as a gaming medium even though they clearly are.

    And finally, now that a lot of titles are released on multiple platforms, does it matter all that much?

    shifty51, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

    Classic Ubisoft making a buggy mess of everything

    Kolanaki, w I've played the Star Trek game of my dreams, and it's a grand strategy game
    !deleted6508 avatar

    My ideal Star Trek game would be a first-person immersive sim where I can just be a random citizen in the galaxy and just… Live there. Maybe I join Star Fleet. Maybe I join the Marquis. Or I could be a Klingon or a Borg, or one of the Dominion’s warrior slave dudes addicted to drugs.

    Veraxus, (edited ) w COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says
    @Veraxus@kbin.social avatar

    "I'm old, stubborn, don't know how to manage remote teams, and have no interesting in learning." - Todd Howard

    Every time this guy opens his mouth, it sheds so much light on Bethesda's decades-old problems.

    Edit: I'm looking forward to seeing what Ted Peterson, Vijay Lakshman, and Julian Lefay do with The Wayward Realms. These three are the actual fathers of The Elder Scrolls. Todd has been shitting on their legacy since Redguard.

    monk,

    AAA studios were used to having local build farms, in-person build-review sessions, and testers being in the same physical space so engineers could see what’s going on. They have collections of unreleased hardware that need to be distributed and secured.

    It’s not simple to completely overhaul a setup like that and go full remote. You’re moving 100s of GB a day to each dev and trying to change every one of your processes.

    Every AAA engineer I know complained about how how slow everything was remote. Studios are figuring that shit out now, but I don’t think “hurr durr Todd Howard old” is really accurate or adding anything to the conversation here

    bob_wiley,
    @bob_wiley@lemmy.world avatar

    My current management has no idea as well and it has made it impossible to get anything done. We have 3 status meetings per day, with 3 different audiences, led my 3 different people, for 1 project. And we have multiple projects going on being managed like that. We have more managers and PMs than developers working on stuff. They have left 0 time to do any real deep work. If they’d leave everyone alone for even a couple days per week productivity would soar.

    PenguinTD,

    I have slowly faded away from those daily meetings and my rate to address issues increased. Working and supporting 2 different projects while doing extra research topics to future proof our tech or migration path. I do still have those weekly meeting though but my work pace have been better without the daily ones.

    Even my manager ask me today if I want to do the biweekly checkup or skip, “well, we did the weekly this morning so I see no point of doing the biweekly.” “Sure, let’s skip.”

    Now if I can have my own status board and progress bar on a internal page and tag it with my slack profile, maybe I can skip all the meeting?

    Veraxus,
    @Veraxus@kbin.social avatar

    I am so sorry.

    Do these people know that Slack exists? Because that is why Slack exists.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    There is some truth to remote being worse for engineers especially less experienced programmers that can’t talk to more senior programmers face to face.

    Veraxus,
    @Veraxus@kbin.social avatar

    This is where tools like Slack Huddles or Zoom come in handy. Need some face time? You are a click away. Need to collaborate on one screen? That’s one more click. Need to pair program? That’s a click.

    There is nothing that is done face to face that can’t be done faster, better, and more efficiently using readily available digital collaboration tools.

    loutr,
    @loutr@sh.itjust.works avatar

    Sure, the technology is available and it works well (mostly). But people are not machines, and in my experience quite a lot of them are not as comfortable communicating through chat and webcams as they are in person. Older people in particular don’t really get that they can be used for quick, informal conversations, and only use them for preplanned meetings.

    Indicah,

    Let me tell you, I’m much much more comfortable on chat and webcam than in person.

    loutr,
    @loutr@sh.itjust.works avatar

    So am I :) The “older people” in my comment refer to my former boss and colleagues, and their reluctance to adapt to a remote working environment was a major reason for my departure towards more remote-friendly pastures.

    Sethayy,

    So like they work as expected except for those that intentionally use them wrong?

    I can gaurentee you conversations can have the exact same flaws

    loutr,
    @loutr@sh.itjust.works avatar

    For sure, there were other issues, which were amplified by the distance and the lack of communication. Point is you can come up with the best technical solution to a problem, but at the end of the day if the people aren’t able or willing to adapt, there’s not much you can do except fire them (which I couldn’t) or move on (which I did).

    doleo,

    Citation needed

    Nibodhika,

    I strongly disagree, I am a software engineer, have worked on the field for over a decade, while I understand that’s not enough to be one of the extremely senior developers but nevertheless I’m a senior software engineer that can answer any and all questions posed from a beginner or even a mid leven engineer. The company I work for pairs developers when they first join so you have someone who’s expected to be there to answer anything, this creates a positive climate and makes new joiners feel safe to come and ask questions, which in the long run makes them feel comfortable with doing the same.

    When you send a message to someone on slack he can finish what he’s doing then respond, on an office setting the question will cut your thought line and cause you to lose track of what you were doing. Back when I worked at the office there were days I couldn’t get any work done because after 30min of investigation someone asked me something, then I had to redo the full backtrack of what I was doing only to be interrupted again for something stupid like shown a meme or be asked if I wanted to go out for lunch. The company I worked before my current one got so efficient during COVID that there wasn’t any work left to do, the managers had planned a year worth of projects and we finished them in a few months and they had to rush to try to find things for us to do. However working from home makes micromanaging harder, so managers who want to micromanage make everyone’s life harder (including their own), and then complain that the engineers are producing less.

    Sethayy, (edited )

    100% is way too subjective to claim, if I ask someone something and I can review the semantics of how they worded it as many times as I need, I’ll definitely understand it better than if told me it in person and my ADHD brain just missed it

    innermeerkat, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
    @innermeerkat@lemmy.world avatar

    I remember the steam beta, allowing me to finally ditch « the all seeing eye ».

    Count me in the 20s !

    isVeryLoud,

    Haha the what now? Are you talking about the Yahoo! Software?

    Kolanaki,
    !deleted6508 avatar

    It was basically GameSpy, but better.

    GameSpy was a universal server browser.

    If you ever used the server browser in Steam itself and not from the game, that’s basically what they were. An external app that you could get a list of servers for pretty much anything you added to it.

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