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GreenMario, w Star Citizen reaches $600 million raised but the game future is really worrying

Anybody still putting money into this is a sucker. For 50mil they should have had some game out and ready

Fuck, the entire time SC was worked on we had Elite Dangerous get funded, released expanded and crash and burned. No man’s sky launched from being “Sean Lied People Died” to the biggest redemption story in gaming and Starfield went from a twinkle in Todd Howards eye to complete. Two Everspace games. Rebel Galaxy 1&2. X4!! Fuck me.

chaogomu,

What happened to Elite Dangerous? I used to play quite a bit before I had to move and ended up on horrible internet. I've finally got good internet but haven't gotten back into it yet.

Maestro,
@Maestro@kbin.social avatar

A shit update, bad handling by the devs and complete refusal to listen to the player base. So, the things that usually plague big games.

Zectivi, (edited )

Last I played, the arc was humans attempted firing a weapon targeting Thargoids and it failed. Thargoids got mad and attacked human systems in the bubble.

There was also some unhappiness around their spacelegs expansion and the subsequent end of development for console versions. I stopped playing since then not because of any problems but because I got into other games.

GreenMario,

I was on Xbox (where my friends were). Once Odyssey flopped they cancelled any new updates to the console versions and after a couple of years haven’t No Man Sky’d Odyssey yet.

Yearly1845, (edited )

They only really focus on combat and they go out of their way to make progression difficult. Storylines take literal decades to progress and there isn’t really endgame content. Plus they haven’t delivered on half of the features they promised.

Everything in that game can be boiled down to

  1. Go here
  2. Point at thing
  3. Wait
  4. Log out
  5. Log back in
  6. Repeat until you die of old age

Seriously why is a relog an official part of the game loop?

Kecessa, (edited )

Wait… They actually made logging out something you need to do in order to complete objectives?

Jerkface,

It’s my point of view that they created so much friction in the gameplay loop that players generally prefer logging to get their materials or whatever they need, and FDev’s policy is “sure, whatever,” because then they don’t have to improve the gameplay.

Kecessa,

Wow… I played just long enough to buy a Dolphin, never got out of the first few systems, it was before Beyond’s release and I found the loop to be boring after about 15h…

Yearly1845,

Not technically, but yes. I don’t remember the component, but there’s one specific widget that you need to get in order to build one of the ship launched fighters (iirc). You have to complete a (decently fun imo) gameplay loop, and huzzah! You get the widget.

But you need fifteen of them.

And they don’t respawn while you’re in the instance, no matter how long you wait.

There’s only one single site on the entire planet, so you either have to

  1. Leave the planet and fly back (which can take minutes).
  2. Find another. They aren’t marked on the map or anything so you have to quit the game and open a browser and find the third party website that indexes everything Frontier is too lazy to do themselves, find a solar system a dozen jumps away that maybe has what you’re looking for and repeat the process, or
  3. Relog

Guess which one most of the players do?

Kecessa,

Wow… it really got even worse than when I played…

Sanctus,
@Sanctus@lemmy.world avatar

Ngl tho VR space combat is pretty fun. But i dumped money on VR and a HOTAS.

BeardedGingerWonder,

Money spent on hot ass is money well spent

Sanctus,
@Sanctus@lemmy.world avatar

Amen

Kecessa, (edited )

One thing the others didn’t mention: They released a multilayer expansion, if you try to play in co-op the game crashes, they announced they wouldn’t fix the issue so they basically wasted resources on developing a game mode that doesn’t work and still made it a selling point.

Fuck em.

Th4tGuyII,
@Th4tGuyII@kbin.social avatar

Exactly. Star Citizen has been in development so long that not only have other developers already had the chance to jump in ahead of them, the genre's brimming with games now!
They had such an advantage going into this, how do you fuck up a golden ticket so badly??

buddhabound,

They’ve made $600M. How is that fucking up a golden ticket? They’ve all been getting paid well for years. The people who spent money are the ones who don’t have a finished game. That probably doesn’t matter to the people who’ve paid off a large chunk of their mortgages in the meantime.

Th4tGuyII,
@Th4tGuyII@kbin.social avatar

Sure, they've got money from all the good will they're soaking up, but at some point that good will and money will dry up...

If/when they finally do release a game, it's now got to not just compare to a whole full genre of games, it's got to be better than them in order to get that good will back.

JokeDeity,

It’s been this long and people are still donating, they have no reason to change course.

JJROKCZ,

Who cares about good will? If they release and people get pissed at the finished product then “shutter” the studio, take everyone to a “new” studio and work on another game with the experience and cash you got from SC

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

By singing and dancing with grandpa for 12 years and never actually cashing in the ticket?

gravitas_deficiency,

Starfield went from a twinkle in Todd Howard’s eye to complete

“complete”

GreenMario,

Technically. Haven’t played it myself to judge.

all-knight-party,
@all-knight-party@kbin.cafe avatar

DAE Starfield bad??

state_electrician,

Since backing SC I’ve met my wife, got married and had three children. Two of which are already going to school. It’s crazy how much you can accomplish in 13 years. I wonder if the game will be done before my oldest turns 18.

GreenMario,

Your grandchildren will appreciate when the game finally hits 1.0.

redcalcium,

Wasn’t dwarf fortress developed for 20 years before seeing steam release? Maybe SC could top it.

PastorHaggis,
@PastorHaggis@lemmy.world avatar

The difference is that Dwarf Fortress only released on Steam because they had financial worries due to some health scares. They decided to release it on steam and charge for it but they wanted to deliver a major overhaul of the UI to justify selling it, even though people wanted to pay them for years.

DF has been in development for 20 years but it’s essentially a full game that they’ve been making better. Yeah it’s buggy (they simulate so goddamn much of course it’ll have bugs), but it’s at least a full experience that you can replay many times and never have the same experience.

Star Citizen does not deliver a full game, it’s just a glorified tech demo. It’s cool tech, but it’s not worth playing in my opinion.

JJROKCZ,

Dwarf fortress was released and being distributed and successful before steam existed, the recent release was to attain more financial security as the devs age and have to deal with medical bills related to aging, failing bodies

quantumantics,

Wait, what happened to E:D? I haven’t played since the horizons launch.

TurnItOff_OnAgain, w [Rumor] Mass Effect 4 will ditch an open world and return to its "classic format", insider teases

Maybe in the minority here, but I like Andromeda. I like the open world aspect, the combat is fun, interesting story.

mihnt,
@mihnt@kbin.social avatar

I liked the game, however, I fucking hate sudoku.

TurnItOff_OnAgain,

Oh, I love sudoku too. I’ve got like 500 games done on the app I’m using right now.

mihnt,
@mihnt@kbin.social avatar

I was referring to space sudoku.

TurnItOff_OnAgain,

I know. It’s pretty much the same thing as regular sudoku. I gave the different symbols names to make them easier to do.

jeffw,
@jeffw@lemmy.world avatar

It was a good game, but paled in comparison to the original trilogy

ISOmorph,

Same here. It’s not because the trilogy before was a 9/10, that Andromeda was garbo just because it was a 7 or 8/10

sugar_in_your_tea, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

I don’t have a minimum, and my maximum is negotiable. I’ve played <5 hour games that felt too long, and >50 hour games that felt too short.

I generally shoot for 20-30 hours, but that’s because it seems like a sweet spot where most games with tons of filler are longer. I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.

Can you provide an example?

sugar_in_your_tea,

Some that I’ve played:

  • Gorogoa
  • Raven’s Hike
  • Klocki
  • A Juggler’s Tale
  • Donut County
  • Chronology
  • Golf Club Wasteland
  • Portal
  • Aer
  • Oxenfree
  • Titan Souls
  • Ittle Dew
  • Doki Doki Literature Club
  • Thoth
  • Nuts
  • 140
  • Limbo
  • What Remains of Edith Finch
  • INSIDE

Those were all around 5 hours or less, in rough order from shorter to longer (just pulled up my Steam games by playtime). I have a few more on my list that I haven’t played yet but are likely about that length if you want more. :)

Sabre363,

Journey and A Short Hike should go on that list too

sugar_in_your_tea,

Yup, both are on my list of games to play.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Thanks for the list. I was recently playing Limbo because it’s on the PS Vita and I know Doki Doki Literature Club is as well so maybe I’ll play that next. I also heard good things about Oxenfree before so maybe I’ll pick that up at some point.

I am definitely saving this for later.

DoucheBagMcSwag, w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

The big question remains……is this compatible with A Tale of Two Cities mod?

ChrisLicht, w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs

So fitting that this is posted in this Lemmy instance.

TrousersMcPants, w [Rumor] Mass Effect 4 will ditch an open world and return to its "classic format", insider teases

Good, tbh, I think we’ve had to back off Open World RPGs for years now. Smaller scale RPGs can tell a story with far more focus. I think something like Witcher 2 or Baldurs Gate 3 are good examples of balancing exploration and story telling.

FracturedEel,

Yeah I’ve loved open world games since I first played oblivion as a teenager but being open world isn’t necessarily a good thing in and of itself and being too big often makes you spoiled for choice. Plus I just don’t have time anymore to explore the whole world. For me as long as the story is interesting and it has good systems and mechanics along with new game plus of some kind I can get into a game and play it over and over

TrousersMcPants,

I grew up on Oblivion too, Bethesda games are great for open world. Having many smaller stories is great if you want to have a whole world.

Anonymousllama, w Baldur's Gate 3's director hasn't completely ruled out DLC

Seems like a no-brainer to have a custom campaign system given the number of people who’ve picked this one up. You think they’d want to capitalize on their success regardless of how tired they are

Duke_Nukem_1990,

I wonder if a campaign editor or even something more sophisticated ala Neverwinter Knights has simply not been green flagged by Wizards of the Coast.

circuitfarmer, w Todd Howard says Starfield mod support is on the way next year
@circuitfarmer@lemmy.sdf.org avatar

The important shit is getting done already. The community isn’t going to wait for a toolkit.

And the things that toolkit likely allow aren’t really what modders want to change, anyway. I don’t think anyone wants to add quests, but fixing broken things seems to be the goal of the current mods.

thanevim,

What makes you think modders aren't interested in making quests? Have you seen Fusion City Rising for Fallout 4?

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I just meant that the game is really long as it is. I think QoL stuff is probably the focus before quests.

Chailles,
@Chailles@lemmy.world avatar

Modders aren’t single minded collectives. A modder who wants to make a quest mod will make a quest regardless of the inconveniences a QoL mod they could have made would have fixed.

HipHoboHarold, w Baldur's Gate 3's director hasn't completely ruled out DLC

I would love DLC. A game like this could be kept alive for years with good DLC.

Weslee,

I wonder if the game supports whole new campaigns, use the core mechanics but introduce a totally different narrative, locations, characters, etc

Could be really good, even better if they open this up to modders and allow us to create our own campaigns

mojo,

Yeah the modding tools in Dos2 were insane. I haven’t really looked into bg3 mods but I hope we get something like that.

Spike,

Imagine getting something like NWN had.

Kbin_space_program,

I hope we get the tools Solasta has.

Weslee,

I’ve seen some mods pop up on nexus but other than the gear ones I wouldn’t say they were that great, though it is early days still

TheCannonball,

I’m mostly interested in the mods that add new classes. The Artificer mod is really good and mostly shows how broken they are in 5e.

Afrazzle,

Even just making the gear you find randomized would add so much replayability

nekusoul, w What are some good funny games/mods out there?
@nekusoul@lemmy.nekusoul.de avatar

When it comes to “classic” comedy, then Hi-Fi Rush is one of the highlights in recent times. Not only are there a lot of jokes in the dialogue that landed for me, all the cutscenes are also loaded with perfectly timed visual gags. Lots of humour hidden in the environment as well.

Other than that, any “serious” game that has a wonky physics engine can accidentally be pretty funny on accident. Slinging around corpses in Dark Souls 1 for example.

ChaoticEntropy, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?
@ChaoticEntropy@feddit.uk avatar

Wholly dependent on the game. Lots of Indies feel like decent, self contained games ranging from 3-8 hours of gameplay. Gris, Inside, Abzu, Thomas Was Alone, etc.

JJROKCZ, w Baldur's Gate 3's director hasn't completely ruled out DLC

I’m probably going to get around 500 hours vanilla or near vanilla. One campaign took 150ish hours and I messed up some stuff along the way made me miss a lot of content in act 2 by doing something that entirely made me skip most of ketherics lines and actions

vasametropolis, (edited )

Edited for spoilers: I’m going to message you to ask but I’m wondering if I missed a lot of Ketheric as well.

over_clox, w What are some good funny games/mods out there?

Going back to legacy PC games from the 90s…

For adults that don’t mind blood, guts and cursing: Redneck Rampage

Something much more innocent for kids though: Mystic Towers

melroy, w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
@melroy@kbin.melroy.org avatar

Well. It's funny I read this. Since I just watched this video https://www.youtube.com/watch?v=t_rzYnXEQlE about refactoring the entire source code of Super Mario 64. It's insane how much effort modders put into those things.

Strepto,
@Strepto@sh.itjust.works avatar

Kaze my beloved

flameguy21,

Dude’s practically ascended to godhood with how much he’s been able to push Mario 64.

nicman24, w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

shit they really used -Os instead -O2 because of the ps3/ 360

Astroturfed,

I remember I picked this game up to replay it for a few bucks on steam. I had no idea how bad the PC version was. I must of replayed it 3-5x back in the day on Xbox. I couldn’t believe how broken and unplayable it was on PC.

NewNewAccount,

This is flag used during compilation that optimizes for size (-Os) instead of speed (-O2).

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