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AlexisFR, w MechWarrior 5: Clans Stomping to PC, PlayStation and Xbox in 2024 from Piranha Games
@AlexisFR@jlai.lu avatar

Damn, their writing isn’t very good, but now, their post release support for their own game is easily becoming better than what HBS did!

ProfessorProteus, w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report
@ProfessorProteus@lemmy.world avatar

I loathe seeing ads in any medium whatsoever, especially a medium I use for escaping this ad-filled apocalypse of a world we all live in. Why on Earth would I willingly force ads onto people who have generously supported me doing the thing I love most?

Disclaimer: I haven’t made any games yet, but someday “soon”…

mindbleach,

GB Jam starts tomorrow, if you want to bang out some four-color faux retro title in a hurry.

echodot,

It’ll be interesting to see how many games are made in unity. I suspect quite a lot will be actually because developers haven’t had time to learn anything new yet it’s been about 5 minutes. No doing that may screw them over long term so maybe they won’t.

smeg,

But MONEY! Don’t you want to make loads of MONEY? Here, watch this Unity developer video about how to squeeze MONEY out of those generous chumps who supported you! It’s the Unity way!

TechieDamien,

When “soon” comes, take a look at Godot. You won’t be screwed by them because it is FLOSS. Have fun!

echodot,

Can Godot compare to unity in terms of features? I admit the last time I looked at it was probably over 2 years ago but it was very bare bones and could only do 2D graphics. Since the project I was developing at the time was a 3D game I kind of ignored it after that.

CorruptBuddha,

2 years ago godot absolutely had 3d game development. You just go to the top, and click from 2d, to 3d.

sugar_in_your_tea,

The 3D demos are impressive, and the most recent release added a lot of features for 3D development, such as a Vulkan renderer and a bunch of lighting effects.

I’m no 3D game dev, but from what I’ve seen, it’s ready for smallish 3D games. I don’t think the performance is anywhere near Unreal, but it seems to be capable enough for most indie 3D titles.

dandi8,

Godot 4 is, apparently, a big rewrite and doing 3D shouldn't be a problem now.

ProfessorProteus,
@ProfessorProteus@lemmy.world avatar

What the other folks said. To add, there are several games made with Godot that look like they match Unity in terms of graphical fidelity. And if you’re a boomer like me who doesn’t care about graphics, there are cool games like Ex Zodiac

TechieDamien,

Godot 4 drastically improved the capabilities of godot, especially in the 3d realm. It isn’t perfect, but I would say it is about on par with unity in terms of features. Note that some of the more advanced stuff are in modules that you need go download within the editor. This was done to keep the core light while not sacrificing features.

ProfessorProteus,
@ProfessorProteus@lemmy.world avatar

Last night I uninstalled Un*ty and replaced it with Godot, so I’m very excited to start learning. It’s a little disappointing that it’s not as “capable” as other engines, but my conscience (and future expectations) will be clear. And besides, to me game dev is about expressing oneself artistically and not chasing numbers and metrics.

TechieDamien,

If there is something you want to do and it isn’t simple and you think it should be, there is a good chance that there is a module that adds that functionality. Good luck!

ProfessorProteus,
@ProfessorProteus@lemmy.world avatar

That’s great to hear. No sense in reinventing the wheel, especially if the wheel uses quaternions for its 6-DoF rotation 😂

Thanks, and good luck to you as well!

dumdum666, w Lessons Learned From Cyberpunk 2077's Terrible Launch And Hands-On With Phantom Liberty

So those people had lofty and unrealistic expectations, huh? I can only speak for myself and I can say: the game was ok - not great - but ok. The interesting Story helped me with the fact, that the city itself was essentially „dead“. But back to the expectations: Many of the really disappointed gamers expected a Cyberpunk GTA - which CD Project obviously did not deliver. Maybe those gamers will get a better experience soon - who knows.

Until then Cyberpunk will remain a stain on CDPRs reputation sheet for a lot of people.

Minnels,

This. I expected that walls were breakable and more interesting gear/level system in a world full of life. I had fun with the game since I did a lot of the hacking stuff which is a bit different from anything I have played.

I will revisit the game with the new patch since I have got a new graphics card since then and not tried a single raytracing game since then. Also looking forward to the updated skilltrees. % stuff is really boring and lazy design.

iso, w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

What happened?

oxideseven, (edited )

This.

Basically changed their pricing model to fleece Indy devs. Some devs would have owed more money than they ever even made on their games.

Rentlar, (edited )

Fleece every Unity dev pretty much, even if big studios can afford it.

simple,

TL;DR of the situation is that Unity released a statement 2 days ago saying they want successful developers to pay up to 20 cents every time a user installs a Unity game starting from Jan 1 2024, even if your game was already released. This caused a huge ruckus in the game dev community and many developers want to switch away from Unity.

falkerie71,
@falkerie71@sh.itjust.works avatar

Note that it’s “per install” (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn’t sell it to you.

Wilker,
@Wilker@lemmy.blahaj.zone avatar

the tracking of pirated copies is even more fucked up. is that their way of imposing that “piracy = stealing”?

Cqrd, (edited )

It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundler is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.

Rentlar,

The swashbuckler’s solution is then to make your own bundler installer!

jayandp,

That’s assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.

can,

Because a cracker could remove the DRM but not whatever is tracking installs

breadsmasher,
@breadsmasher@lemmy.world avatar

Where did they add the same device reinstall clarification? Last I saw, same device reinstall is still a new install and thus chargeable

Zeth0s, (edited )

That’s a recent change. According to the faq on the official forum, initially the idea was to charge every reinstallation. Then they realized it was crazy. Now it’s every first installations:

If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)

…unity.com/…/unity-plan-pricing-and-packaging-upd…

Note the “updated” yesterday. Initially every install in “different devices” counted. Even on the same device after reinstallation of the os

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I fail to see how they can guarantee it’s the first install.
I game inside a VM with GPU passthrough and I’m pretty sure it would be trivial to install-bomb any game to rack up install numbers and costs.
Moreover, would anyone even trust any number of times Unity tells you your game was installed?
They could a magical 10% that would be hard to prove/disprove.
Anyone with a half-competent legal team would stay the fuck away from any of this nonsense going forward.

Zeth0s, (edited )

It’s a “proprietary system” (quote). It must be clearly always correct. It’s not one of those open source stuff… /s

betz24, (edited )

Retroactively charging developers, that’s stupid.

However, I’m not knowledgeable on any Game Industry economics, but isn’t $0.20 on a $20-$60 game negligible? I understand some people will have multiple devices so the developer could be out $1. On a $20 game that someone sells 1000 copies, that’s only $200 of $20,000 sales (maybe $800 in fees at the high end). I’ve used Unity before and it’s still a pretty solid game engine with easy to use tooling; using it would definitely save you time to build your game (time=money). Additionally, if I were to be building a game studio, everyone knows unity, so it would be easy to hire or find contractors who can help with pieces of the game. It makes sense from a business standpoint for me unless I’m missing something.

Is there a max fee? On the opposite side of the spectrum I could see DDOS-like attacks on game developers where an attacker can spin up a bunch of virtual machines and then keep installing the game to charge the developer $1mil dollars.

jayandp,

It’s the complete unpredictability that devs and businesses hate. 2% of every purchase they can plan for, but with install fees they could get randomly billed for copies that were already sold, and that is unacceptable. This isn’t a one time fee, whenever somebody installs the game on a new device, the dev gets charged. Not to mention the fact that some people might have multiple devices, but randomly in 3 years they could get a new PC and suddenly the dev gets charged again, all the while the dev didn’t make anymore money from that copy. Who the heck would agree to a system like that?

Not to mention that if a game gets added to a service like GamePass, then the service gets the bill. No way Microsoft would say yes to that, which means the Dev misses out on deals that could’ve made them a bunch of money.

McScience,

A competitor could literally buy one copy, make a script that spins up 1000 vms a minute and downloads your game over and over on “new devices” and put you out of business

ViciousTurducken, w Helldivers 2 - Bile Titan Liberation Gameplay | PS5 and PC

This looks like a lot of fun! Too bad none of my friends have a PS5

HeckingShepherd,

Also on PC

Blamemeta, w Starfield Bug Forces Players to Change Gender to Fire Guns

So animations get fucked up, and you can fix them with racemenu? Sounds about right, anyone with loverslab experience could tell you that.

Naz,

Loverslab Starfield confirmed

Blamemeta,

You jest, but it has an entire section dedicated to it. And just look at the size of this thread. loverslab.com/…/217203-sex-mod-framework-developm…

Whirlybird, (edited ) w Immortals Of Aveum Dev Ascendant Studios Lays Off 45% Of Staff

Unfortunately with the length and cost of dev time these days, basically every studio is only one less than massively successful game away from mass layoffs and/or bankruptcy.

Not good for this studio, but the game was a mess from everything I saw.

sugar_in_your_tea,

It doesn’t need to be that way though. In this case, it looks like they shot for the moon and missed, when they probably should’ve started with a less aggressive title. Not every game has to be AAA, making a solid AA or indie game is totally fine too. If they did that, they could’ve released multiple games in that same time and budget and spread out the risk.

remotelove, w Sony Introduces PS5 Deep Earth Collection
@remotelove@lemmy.ca avatar

I had no idea 3 different colors could be over-explained and over-thought to such a degree.

For fucks sake. It’s red, white and blue you jackass. Ok, it’s silver, but might as well be the same in a picture. How much did they pay him to pick some of the most basic colors available?

Early_To_Risa, w Darkest Dungeon Developers: statement on the recent Unity changes
Decoy321,

10 stress damage right there

bionicjoey,

Unity, remind yourselves that overconfidence is a slow and insidious killer

AFLYINTOASTER, w Payday 3 developer drops Denuvo from the game before it's even out

Hell yeah we love to see it

InEnduringGrowStrong, w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal
@InEnduringGrowStrong@sh.itjust.works avatar

I’d move the fuck away from Unity even if they did roll back all their latest bullshit.
It’s only a matter of time before they pull another stunt like that.
Remember, their shitstain of a CEO, surrounded by his troupe of yesmen, all thought this was the best idea ever.

108, w Sephiroth will be fully playable in Final Fantasy 7 Rebirth
@108@kbin.social avatar

I'm curious how it would have been if they kept this secret. They like to spoil all their own surprises these days.

Quentinp, w Starfield Bug Forces Players to Change Gender to Fire Guns
@Quentinp@lemmy.ca avatar

Oh that’s not going to cause any conspiracy theories at all lol!

sugar_in_your_tea,

The article links to a story about some YouTubers who went on a rant about the optional pronoun feature, so yeah, I could absolutely see this getting blown out of proportion.

cryomancer20x6, w Games consoles are infuriatingly exempt from California's otherwise important new right to repair bill

I wonder where the Steam Deck falls since it can be used as a general computer, but the primary intended use is to play games.

Pika,
@Pika@sh.itjust.works avatar

game console for sure, as the rest of the have the capability as well but it’s general focus is gaming.

QuaternionsRock,

Can’t install a general computer OS on any other “console” out of the box though.

I wouldn’t expect Valve to have a problem with conforming to right-to-repair laws anyway. I have a hard time imagining they’re taking a bath on hardware that you can completely remove their storefront from.

Bluescluestoothpaste,

But general focus isn’t a specific legal term is it? Like what about gaming laptops? Isn’t that the same thing? I haven’t read the law so idk if it creates that specificity.

morphballganon, w Games consoles are infuriatingly exempt from California's otherwise important new right to repair bill

Game consoles are like proprietary PCs with some of the features removed. If PCs are included, couldn’t you argue game consoles are too?

snooggums,
@snooggums@kbin.social avatar

Moat electronics are proprietary computers with limited features. Consoles make no sense as an exception.

Bluescluestoothpaste, (edited )

I mean what features are removed exactly? They have all the components needed to install windows/mac/linux and hook up a mouse and keyboard. I really don’t see any distinction besides they come with gamepads and a gaming oriented OS instead of keyboards and a more general OS.

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