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toxicbubble, w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN

subnautica is still the best planet exploration game I’ve played. piloting the sub into the depths feels more like space travel than actual space games

geosoco,

top notch exploration, and the story was just the right amount.

Pika, w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
@Pika@sh.itjust.works avatar

I understand he’s mad that he’s losing money of a thing he made but, I think he’s going about that the wrong way. I would see that as more of a challenge then a “wow I shouldn’t do this”, I expect any person doing stuff like this would look at it the same way, free cracks and exploits are rarely about the money, it’s generally about the challenge of doing something that isn’t supposed to be allowed. Adding “mines” to try and sabotage it I believe will just make someone more apt to try and crack it.

Pheonixdown,

Reminds me of Game Dev Tycoon, the pirated version of the game would occasionally have your hit games lose a bunch of sales due to piracy.

echodot,

In Mirror’s Edge one of the jumps near the end of the game was programmed to be actually undoable. It slowed you down, just a little bit, so it was now impossible to complete the game.

Ashyr, w Concerned Ape: Stardew Valley 1.6 content sneak peek. no release date yet

A surprise, to be sure, but a welcome one.

slimerancher, w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
@slimerancher@lemmy.world avatar

Why is everyone angry that he is going to add some kind of anti-theft in his product?

abraxas,

Several reasons.

  • Paying customers are footing the bill for that anti-theft
  • The guy is making over $500k off someone else’s product with a couple days’ work. I’m no Tankie, but you don’t have to be a high schooler or a pothead to have a problem with capitalism’s more toxic extremes. People have been conditioned to forget this, but piracy is a counter-leverage to prevent product pricing from going out of control. Just look at the average prices of Switch games vs PC games. The harder it is to pirate a product, the further the price of that product is from a value consensus.
  • These types of anti-thefts tend to false-fire for the paying customers (who footed the bill). This is especially true because he builds his mods against a closed-source product that behaves in ways he cannot always predict. Published modding interfaces are never perfect.
slimerancher,
@slimerancher@lemmy.world avatar

Thanks for the response. While I don’t really agree with all these points, but at least I can understand that. So, thanks!

Fraylor,

Then why not just open with “I’m ignorant” instead of whatever it is you’re bothering to try and say?

A_Random_Idiot,

Have you ever tried not being a cunt?

Fraylor,

Have you?

A_Random_Idiot,

An actual, serious “No, you!”

Oh my god I dont need to be laughing this hard before bed. How fuckin sad.

Fraylor,

Okay pal, sweet dreams internet warrior.

A_Random_Idiot,

K

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

“product”

The real value of the “product” was done by (m/b)illion dollar investments by Nvidia and game companies facilitating support for FSR or alternate upscalers. His “product” takes a few days to implement and others are able to offer the same “product” for free.

He is making a ridiculous amount of money considering the amount of work required and feels like an insult to modders who actually spend hundreds of hours tinkering and publishing their work for free. He already makes more than he deserves on patreon, why is he so sensitive about others pirating it.

Mandy, w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

The moment you release a mod for free you list all privilege of making a paywall cause people will try even harder to get it for free than if it where paid to begin with

What a imputent salty child, “hidden mines” my butt, they gonna be removed by the couple of people still using htwir mods in 5 nanoseconds after release

newthrowaway20, w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

Wow. Talk about ensuring no one uses your mods again.

Sharpiemarker,

Because they want to get paid for their work?

newthrowaway20,

I have no problem with someone getting paid for their work. In fact, I encourage people to get paid for their work. But if you decide to sabotage your own product for the sake of attacking people who refuse to pay for it, you just make your product worse for everyone who did pay for it and you do nothing to actually solve the piracy issue. In that case, you’re reaping what you sow.

Sharpiemarker,

Did none of you read the article?

The modder, PureDark is talking about putting in anti-theft mines into their mods. Exactly like the Mad Max game where you can’t win and it makes it impossibly difficult if you’re playing a cracked copy. Below is the quote from the article, emphasis mine.

PureDark also responded to how quickly the Starfield mod was cracked.
"It was expected since it was something I put together within a day or two, but I did get enough patrons so it’s done its job. So from now on I will place hidden mines in all my mods to make it harder for these people.

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

Wow a day or two of work and you earn probably 200k+ from it, crazy. Guess he is hurting for cash or he see’s the end of the cash train as other people start making equivalent mods. Or maybe he is afraid of bethesda/nividia/amd coming down on him.

Sharpiemarker,

deleted_by_author

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  • nanoUFO, (edited )
    @nanoUFO@sh.itjust.works avatar

    Your post doesn’t make any sense do you think I’m someone else? I’m not the person who you responded to/were responded to.

    abraxas, (edited )

    Others’ estimates put his earnings over $500k (at least if it remains relevant for a year).

    Jakeroxs,

    It’s a day of work to implement the DRM, not the mod itself, which he did release day 1 for free on Nexus, only the frame gen version is behind the patreon wall, additionally he’s released many such DLSS+FG mods for various games (which all come with the sub) so he has a lot of experience implementing it and has clearly gotten it down pretty well.

    Every game has its own challenges but Starfield was particularly easy (according to him) because of how FSR was implemented

    raptir,

    That… is not at all specified what kind of “mine” it would be. You’re assuming it’s innocuous, everyone else is assuming it’s malicious. But we’re all making assumptions.

    Sharpiemarker,

    Based on the context it would only affect people who pirate it.

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Or people who trigger some false positive in whatever way they implement such a piracy detection.

    NOPper,

    Which has never happened in the history of forever and I’m sure this will go just fine after he spent a whole two days implementing DRM in the first place.

    CancerMancer,

    The Special-K mods have a history of false positives so it’s not like this is a new problem.

    A_Random_Idiot,

    There is a great vibrant history of people being fucked by false positives.

    Which is why the whole “It doesnt make mistakes, you filthy fucking cheater” mentality is astonishingly stupid.

    Wasnt there a time when Winamp was triggering false positives and triggering bans?

    russjr08,
    @russjr08@outpost.zeuslink.net avatar

    Right, just like Denuovo only impacts people who pirate games that use it.

    Or DRM only impacts the people who pirate movies and TV.

    A tale as old as time itself really.

    YeetPics,
    @YeetPics@mander.xyz avatar

    They made starfield and then the mods?

    A_Random_Idiot,

    Hahaha.

    Sorry, I dont mean to laugh, but where have you been?

    The bulk of gamers only care about their instant gratification. If they actually were capable of taking a stand then there’d be a lot less awful companies pulling in billion dollar+ game releases.

    all-knight-party, w Weekly what have you been playing discussion - week of September, 25, 2023
    @all-knight-party@kbin.run avatar

    Played some Heroes of the Storm with an online friend. I absolutely love this game, I only play it Vs AI, but it's the only MOBA I ever really got into, because I don't much enjoy competition and the AI is always there.

    I never thought I'd get to this point with a competitive styled game, but I know all of the heroes, almost all of their abilities, I understand matchups or even possible talent choices and ideal or poor team comps. It helps that the game is locked in maintenance mode and I don't worry about an ever inflating hero pool and an ever evolving meta.

    darq, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
    @darq@kbin.social avatar

    Gamers have gotten quite lucky so far that the company that has been in the position to turn the screws and establish a monopoly has been content to only make gobs of money, instead of trying to make all the money like pretty much every other entertainment industry.

    WolfhunterGer, (edited )

    Yeah, the reason why Valve can do that is that they are not a publicly traded company but a privately owned one. Gabe Newell doesn’t have a fiduciary duty to any shareholders, so they don’t have to squeeze every penny from their users or abuse their quasi monopoly.

    Molecular0079,

    The whole idea of investments always going up is an absurd idea that needs to go. At this point I infinitely prefer a private company over a publicly traded one.

    LwL,

    It’s a bit of an inherent issue sadly, if your goal is to multiply money why would you invest in a company whose profits stay the same over one whose go up? And you have no reason to care if the company eventually dies as a result, you just move your money into the next one.

    And most people investing money will be doing so with the only purpose of multiplying that money, as it’s mostly banks and similar institutions. In theory if the main investors of a company want it to prioritize user experience over profits, the companies’ duty to its shareholders would also be to ensure good user experience. But that’s never going to happen.

    doom_and_gloom,
    @doom_and_gloom@lemmy.ml avatar

    Multiplying your investments is the basis of capitalism. To speak to your point of it being an inherent issue - I find the idea of removing the profit motive from capitalist enterprise to hilariously reactionary. Not because I like capitalism, but because so many people that support capitalism want to “reform” it by ripping its heart out (one artery at a time, at least). I want to rip its heart out for the express intent of killing it - what strange allies we make!

    ColeSloth,

    It’s not even an “idea”. They legally have to do whatever they can to make it go up. It’s idiotic and poisonous.

    joelfromaus,
    @joelfromaus@aussie.zone avatar

    If Gabe ever leaves Valve and the powers that be decide to go public I hope it’s done in a way that gives power to the users instead of faceless investment firms. I don’t even know what that would look like but I fear the day that Valve comes under control of an ex-AAA game company CEO or the like.

    Gamey, (edited )

    I wish something like that existed, once you go public you are obligated to grow and that has limits so you always end up squeezing your users! :/

    ALostInquirer,
    @ALostInquirer@lemm.ee avatar

    Perhaps a transition to a not-for-profit organization structure might be what folks would prefer? It seems like a potentially better alternative than going public, but I’m not sure how it might work in practice for something like a digital storefront.

    In a weird way, one could almost argue that’s roughly how Valve’s been operating anyway, except I imagine they’ve been lining their pockets more than a not-for-profit organization’s owners/employees do.

    Gamey,

    I bet they make a shit ton of money but they certainly seem to reinvest enough of it too. There is a interesting concept called purpose companies here in Europe but it’s not especially wide spread or planned by regulators so the transition is extremly complicated and expensive. The search engine Ecosia is a relatively well known one, it’s basically a company in self ownership where no one from outside can become CEO and no one can sell or go public, they are obligated to their chosen purpose and that’s where their profits go (in the case of Ecosia that’s planting trees), not sure how it works exactly or if it’s doable in the USA at all tho.

    hedgehog,

    I said this elsewhere but that’s not true. The idea that publicly traded companies have a duty to maximize shareholder value is a myth, and anyone privileged enough to sit on a board of directors likely knows this. See this article for an explanation. Every time a board squeezes a company for short term profits at the cost of long term good will, long term profits, etc., that is because they chose to do so.

    Gamey,

    Well the relation is wrong but it’s a real thing, they have a duty to grow infinitely or the sroxk price will crash and since that’s impossible to achive they essentially have to squeeze their users for short term gains to seem like they still grow sooner or later

    hedgehog,

    it’s a real thing, they have a duty to grow infinitely or the sroxk price will crash

    This isn’t a thing.

    Here’s another article explaining why and how it isn’t a thing, and also why people like you think it is.

    Gamey,

    Honestly, I don’t care to continue this conversation, even the attempt to convince people like you is rather pointless

    hedgehog,

    “People like me” meaning “People who cite their sources and investigating claims before making them?” Yes, I can understand why you might find it difficult to convince “people like me” to believe something that’s trivially shown to be false.

    miss_brainfart,
    @miss_brainfart@lemmy.ml avatar

    Each game on your account represents a share.

    That sounds fun.

    aksdb,

    We should do this in the food industrie. Then I would become a steakholder.

    hedgehog, (edited )

    The idea that publicly traded companies have a duty to maximize shareholder value is a myth, and anyone privileged enough to sit on a board of directors likely knows this. See this article for an explanation. Every time a board squeezes a company for short term profits at the cost of long term good will, long term profits, etc., that is because they chose to do so.

    EDIT: See also This NY Times article. And note that I’m not saying that corporations, board members, etc., aren’t pressured or incentivized to maximize shareholder value - I’m saying that they do not have a legal duty to do so.

    AstridWipenaugh,

    It’s not a myth, it’s called Fiduciary Duty. The board, officers, and executives of a public company have a legal responsibility to put the financial interests and well-being of the company above other personal interests. The article you linked doesn’t deny this, and it also isn’t discussing the legal definition of it. It’s discussing what you might call “toxic fiduciary duty”, or more or less the Ferengi Rules of Acquisition. It’s the idea that profit is the primary motive and should always trump all other considerations.

    Fiduciary duty is important to create a concrete stance against corruption and misuse of the company’s assets for personal gain. But when taken to an extreme, it becomes toxic and has negative consequences for the company. Employee wages are probably the most obvious example. There has to be a balance between underpaying and overpaying. If you chronically underpay, the best employees will seek more gainful employment elsewhere and the company will suffer from a poorly qualified workforce. If you overpay, like 100% revenue share with employees, the company will cease to make a profit and will be unable to function. A balance has to be struck to retain the best talent in order to drive success for the company; that is the point of the article you linked.

    TL;DR extremism is always bad

    (Please don’t mistake this for a pro-capitalism rant, there’s nuance to be had here)

    hedgehog,

    All of that is true, but it doesn’t contradict my point. Fiduciary duty isn’t a duty to maximize shareholder value.

    Jakeroxs,

    It literally is in practice.

    hedgehog,

    It isn’t. If it were, that would mean that in practice, board members act to maximize shareholder value because they are legally obligated to do so, and that simply isn’t true.

    In practice, board members and C-suite employees are incentivized to maximize shareholder value. They are not legally obligated to do so.

    Fiduciary duty is a legal requirement, meaning that if you don’t fulfill your fiduciary duty, you’re liable. But nobody has been successfully sued for not maximizing shareholder value when their actions were in line with the business judgment rule (“made (1) in good faith, (2) with the care that a reasonably prudent person would use, and (3) with the reasonable belief that the director is acting in the best interests of the corporation”). Successful lawsuits regarding breach of fiduciary duty (in the context of corporate law) require the defendant to have acted with gross negligence, in bad faith, or to have had an undisclosed conflict of interest.

    The closest instance of legal precedent that I know of (aside from “” of course) that eBay v. Newmark (Craigslist), which Max Kennerly took as meaning that corporations . In this case, Craigslist was found to have violated their fiduciary duties to eBay because Craigslist, in Max’s words, “tried to protect the frugal, community-centric corporate culture that was a hallmark for their success.”

    Except, if you actually read the case notes, it’s clear that the issue wasn’t that Craigslist wasn’t maximizing their profits, but that they were diluting the percentage of stocked owned and flexibility of selling those stocks of other stockholders. The issue wasn’t that Craigslist wanted to spend half their profits supporting charities or anything like that - no, it was that they were trying to artificially limit, thus directly devaluing, the shares they had already sold. In other words, I agree that this was a case about minority shareholder oppression as opposed to being an edict to maximize profits / shareholder value.

    And other than people threatening legal action, the most recent case we have (other than eBay v. NewMark) in favor of shareholder primacy is 124 years old - Dodge v. Ford. But the opposite is true:

    Shareholder primacy is clearly unenforceable on its own term because the business judgment rule would defeat any claims based on a failure to maximize profit. 40 Corporate managers formulate business strategy. A rule‒sanction is antithetical to the core concept of the business judgment rule. In over one hundred years of corporate law, there is not a case where a state supreme court imposed liability for breach of fiduciary duty on the specific ground that the board, in managing operational matters, failed to maximize shareholder profit, though it made the decision informedly, disinterestedly, and in good faith.41 That case does not exist. In fact, many cases show just the opposite. Courts have held that shareholders cannot challenge a board’s decision on the specific grounds that, for example: the company paid its employees too much; 42 it failed to pursue a profit opportunity;43 it did not maximize the settlement amount in a negotiation;44 it failed to lawfully avoid taxes.45 There are classic textbook cases where courts have rejected attempts of shareholders to interfere with the board’s decisions on the argument that their views of business or strategy would have maximized shareholder value.46

    The belief that a corporation is legally obligated to maximize shareholder value isn’t just wrong; it also:

    Jakeroxs, (edited )

    I said in practice, not in law

    Just pointing out I’m a different person lol

    DLSchichtl,

    Why any company I ever control will NOT be publicly traded. It’s a literal deal with the devil.

    Trainguyrom,

    One of the big reasons many companies go public is it’s naturally a really nice retirement package for the owners of the company. The owners of the company may have put so much time and money into building the company that they don’t have sufficient retirement savings, so by going public they turn a portion of their ownership into a boatload of cash as well as a boatload of wealth that can be leveraged, then simply elect a new CEO, retain their significant voting power on the board so they aren’t entirely abandoning their baby and then peace out

    jtmetcalfe,

    Epic is also private though I agree with your sentiment 100%

    Nefyedardu, w Final Fantasy VII: Ever Crisis coming to Steam

    Square really the type of company to remake a game twice, only for one to be a little less than faithful (to say the least) and the other to be a gacha cashgrab.

    billygoat, w The best bit about SteamVR 2.0 is no longer having to take your headset off every 5 minutes

    Really wish they would update it to allow you to define the space boundaries with the headset on. With the Vive if you don’t start it a certain way then you have to redo the boundary setup.

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Yikes that sounds annoying and yea they should definitely make it possible, this really shouldn’t be much of a challenge to code on their end.
    I’ve only had to do this a handful of times because I moved the base stations or reinstalled. (Index)

    lowleveldata, w PlayStation CEO Jim Ryan stepping down in March

    What could have caused this? The recent price increase?

    remotelove,
    @remotelove@lemmy.ca avatar

    It’s in the article.

    lowleveldata,

    I only see “a factor of decision” from Ryan’s side in the article. That’s likely nothing at all other than PR talk.

    remotelove, (edited )
    @remotelove@lemmy.ca avatar

    Ryan cited difficulties in “striking the right balance” between his home in the U.K. and his job in the U.S. as a factor in his decision to retire.

    So, yeah. Thats it.

    jerome, w Riot pulls off rare positive PR move, adds Make-A-Wish winner to League of Legends canon
    @jerome@lemmy.world avatar

    " make a wish winner" …yikes.

    big_slap, w Capcom Targets Smartphone Gamers

    i’m having a lot of fun with mh now honestly

    FARTYSHARTBLAST, w Far Cry 7 Reportedly Due Fall 2025 And Will Use The Snowdrop Engine
    @FARTYSHARTBLAST@sh.itjust.works avatar

    Thppppt

    remotelove, w As the WGA writers' strike looks set to end, a massive video game strike could be just around the corner
    @remotelove@lemmy.ca avatar

    There needs to be a strike and a boycott of video games. I believe everyone is absolutely sick of being beta testers for unfinished AAA game releases.

    I have been a Diablo fan for years but my last straw was Diablo IV. Not only is the game incomplete, Blizzard is going to charge for yearly expansions. If there was actual content in D4 to start, I would have gladly bought an expansion later. If future seasons anything like Season 1, Blizzard can fuck right the hell off.

    What is sad is that Blizzard threw so many employees under the bus by having them lie about the game as well. That is seriously fucked.

    AnonTwo,

    I don't think a strike really has anything to do with that. It has to do with treating the workers better.

    Now if that also came with extending the time for releases (yes, even the really long AAA development cycles) that could probably improve the quality of said games.

    remotelove,
    @remotelove@lemmy.ca avatar

    My comment was more about adding fuel to the fire. Devs need to strike and we need to boycott.

    My last example of how Blizzard threw devs to the wolves over the course of many interviews is just another reason for employees to strike.

    abraxas,

    Devs need to strike

    Proof of exactly how important unions are. I never got into gamedev because of its well-earned reputation of being a meatgrinder full of underpaid, overworked devs who never get credit and are the first to be laid off.

    Fester,

    It’s for voice actors’ IP rights for AI and non-existent residuals, according to the article. It’s basically about the same issues as the writers/actors strikes.

    Though it’s interesting because games have a legitimate use for AI voiceovers. I hope they can negotiate for per-title AI training and residuals, and not just eliminating AI altogether. The potential situational and reactive voiceover seems amazing for games - or even just having an NPC speak your unique name.

    IMO the devs could stand to unionize and strike too. God knows gamers all have a backlog and many would hopefully support them for the long haul.

    FaceDeer,
    @FaceDeer@kbin.social avatar

    "Eliminating AI" would probably just mean that game studios would stop using SAG actors entirely in the future. There's limits to the power of unions like these.

    NigelFrobisher,

    Not everything is about you.

    remotelove,
    @remotelove@lemmy.ca avatar

    I agree.

    However, my point is that we can boycott and employees can strike.

    Kaldo,
    @Kaldo@kbin.social avatar

    my point is that we can boycott

    Unfortunately, that has been proven false many many times. Even if by some miracle online communities manage to organize to that extent, and they manage by some miracle to actually follow through with it... it is still a drop in the ocean compared to the casual market that doesn't care at all.

    Tibert, (edited )

    I think 180k people disagree with you each day playing starfield.

    Tho I myself agree that lots of recent AAA games don’t value their 60$ price or whatever. The low effort and quality put into them at launch is just not worth the money.

    Maybe sometimes in the future when they are fixed and on discount they could be better value.

    Tho hogwarrs legacy for example did not see any update since 4-5 months. And it’s still cursed with bugs. Maybe it’s what we could see with other recent releases too.

    abraxas,

    I think 180k people disagree with you each day playing starfield.

    As a developer myself, I consider Starfield to be a fairly finished product in terms of quality. The outstanding bugs I’ve seen are uncommon and the type I would expect to end up in a production product.

    My complaints about Starfield are fairly specific. I don’t like how they built the bounty and forgiveness process, as it’s a bit unpredictable and simultaneously gamable. I can pirate a ship and rack up a $650 bounty, or get a $30000+ bounty pirating the same ship. The way stealth works is comical (if not buggy) in that it’s stealthier to be seen throwing a grenade into a room and running than to shoot someone from hiding. But those (presumably) aren’t bugs or incompleteness, they’re side-effects of the designed systems working as intended.

    SolOrion,

    I’m not a developer, for the record, but I was also pretty impressed with Starfield’s lack of bugs. It’s still got some, but it’s definitely at the ‘normal and acceptable’ level. Not how Bethesda usually releases games.

    Tibert,

    It’s not about the bugs. I have no idea what bugs are in the game.

    The game was advertised as “next gen” priced as a high quality AAA, then it’s just not next gen, it’s last/previous gen with s* optimisation, and bad physics on many parts. And not delivering well on the rest either.

    NikTek did some videos on starfield. The channel is mostly news as meme or similar things : youtube.com/

    It’s a bit extreme, but we can see the care put into the character, weapon and static object physics and interaction is nothing. It’s year 2000 type of quality, even then there was maybe better character physics.

    They didn’t even bother to add a brightness control in the game. No hdr (even if I can’t run it, is a f 60+$ game !). And the start screen could have just been a style, to be “empty”. But with all of this, it’s more likely they just didn’t bother.

    And there is plenty more complaints on the game quality.

    I don’t call such a game “finished”.

    abraxas, (edited )

    The game was advertised as “next gen” priced as a high quality AAA

    I mean, they were very clear that it was Creation Engine 2, a new iteration on the Creation Engine. What were you or anyone expecting except another iteration on the Creation Engine?

    it’s last/previous gen with s* optimisation, and bad physics on many parts

    This is a surprise or a disappointment? Nobody plays a Bethesda game for the physics.

    And not delivering well on the rest either.

    What “the rest” did they not deliver well on? Consensus seems to be that if you like Bethesda games, you love Starfield. If you don’t, you don’t. I mean, I don’t buy the fancy new Madden Football. You know why? I don’t like Madden Football. When Madden 2077 comes out with a new “throw the ball” engine, I’m not getting all amped up that this is finally the Madden Football I’ll want to play. They promised us Skyrim in Space. They gave us Skyrim in Space. The only let-down is that it didn’t have nearly as many “signature bugs” as I would expect from Skyrim in Space.

    It’s a bit extreme

    Extreme is an understatement. I love CP2077, but they made terrible design decisions and most gamers would have been happier if we got a little less “physics realism” and a lot more game at release. Call me old school, but I feel like “Realistic Physics Simulation” is something that doesn’t belong in most games, and it’s often the cause of bugs and detracts from the game itself.

    but we can see the care put into the character, weapon and static object physics and interaction is nothing

    You probably want to separate all those other things from interaction. You kinda shoehorned that in at the end of the rant about physics. Even that Nik guy focuses on physics mostly (and drugged out people dancing).

    It’s year 2000 type of quality, even then there was maybe better character physics.

    I’m thinking you’re a fairly young gamer. You clearly don’t remember year 2000 quality. Morrowind came out in 2002 and Vampire Bloodlines cames out in 2004… Starfield definitely feels like a game 20 years newer than those.

    They didn’t even bother to add a brightness control in the game

    …full tilt, here? Sounds like you’re looking for a year 2000 game. More and more games leave out brightness control the last decade because you can do it at system level on tv or computer. When I see one of those brightness control gauges, I think “early-mid 2000s”. Bioshock 1 comes to mind.

    No hdr (even if I can’t run it, is a f 60+$ game !).

    That’s a very cherry-picked feature. HDR is not “the big buzzword of the future of gaming” or some shit, it’s just a color range technology. Big deal? The lack of native RTX/DLSS (otoh) is a bit disappointing, but not exactly unique to Starfield. Most new games don’t have it, and it generally has to do with vendor/API lock-in (something I can respect)

    And the start screen could have just been a style, to be “empty”. But with all of this, it’s more likely they just didn’t bother.

    Or it was just a style to be “empty” since that was a signature of Skyrim and they were trying to give us Skyrim in Space.

    And there is plenty more complaints on the game quality.

    Go on. None of your complaints have had to do with game quality so far. They were that it isn’t a Physics Simulator, and that it doesn’t have certain vendor-lock video features you admitted you can’t even run on your system.

    I don’t call such a game “finished”.

    I think you need to look up what “finished” means. None of your complaints are about an incomplete nature to the game, but for decisions not to include things that were unnecessary to the game’s vision. This isn’t “they left out major questlines halfway through to save money” or “they were 6 months short on QA time”. This was “I want a physics simulator with my cheesy poofs!”

    EDIT: Just to add a bit more. I find it interesting everyone wants Bethesda to be a physics simulation. Nobody expects that of a Diablo, or a Baldur’s Gate, or even a GTA. A few FPS games added it. So what? Truth is, people are falling into this “FPS rut” where every game is expected to have (and lack) the features the a few FPS franchises spearheaded. I literally spent my entire life avoiding FPS games because I hate them, and everyone bitches at the good and original games for every time an FPS has a feature they don’t.

    You know what else doesn’t have a physics simulator built in? Microsoft Excel.

    Tibert, (edited )

    I’m just gonna comment on some things :

    Sounds like you’re looking for a year 2000 game. More and more games leave out brightness control the last decade because you can do it at system level on tv or computer.

    I’m sorry, but not everyone has a high brightness display. Adding a brightness gauge can be very useful for those people.

    The rest is just nonsense and Bethesda fanatism. Like

    if you like Bethesda games, you love Starfield

    Is one of the worst take possible to save your wallet.

    Like if they come out with a broken game at 150$ you are going to buy it because you like Bethesda? I cannot agree with this, and lots of steam comments neither. People are complaining about issues with the characters, broken launch mission launch bugs and bad quest variety.

    And maybe you need to take a new look at what “finished” means in a dictionary. Because quest breaking bugs and missing features don’t seem to mean “finished”.

    abraxas,

    I’m sorry, but not everyone has a high brightness display. Adding a brightness gauge can be very useful for those people.

    Sure… but that’s not an indicator if a game is complete or if it’s “like a circa 2000 game”. I don’t fault you for wanting a feature that’s not present. But that’s not an objective measure of the game.

    The rest is just nonsense and Bethesda fanatism. Like

    You know how you can tell someone is approaching toxicity? They fault people for liking things. I disagree with you, therefore I must be a stupid fan who would accept anything.

    if you like Bethesda games, you love Starfield Is one of the worst take possible to save your wallet.

    Not sure what you mean here. Bethesda flagships are equational games. You expect “X”, so if you want “X”, you give them money for “X”. I dunno about you, but I used to “demo pirate” games because you never knew what you were getting and nothing sucks like blowing $50+ hoping for “X” and getting “Y”.

    
    <span style="color:#323232;">ME: "I want Skyrim in Space"
    </span><span style="color:#323232;">Them: "Here you go, Skyrim in Space"
    </span>
    

    I call that a breath of fresh air. You’re actually holding that against them and me. Why? Have you never bought a game that surprised you unpleasantly?

    Like if they come out with a broken game at 150$ you are going to buy it because you like Bethesda?

    That’s the opposite of what I said.

    Let’s put it this way. I don’t like McDonalds. But I know people who do. When they order a Big Mac, it is exactly the same every single time. So if you’re craving a Big Mac, you will never be disappointed when you buy a Big Mac. I’m not saying a McDonalds fan should drop $150 on a flaming bag of crap. I’m saying that you don’t get a “flaming bag of crap” when you order a Big Mac. You get a Big Mac.

    Bethesda didn’t come out with a broken game at $150. They came out with Skyrim in Space. If you don’t like McDonalds, don’t buy McDonalds. But stop treating people who happen to like McDonalds like there’s something wrong with them, or like they’re zealous superfans.

    People are complaining about issues with the characters, broken launch mission launch bugs and bad quest variety.

    Do you know what moving the goalposts is? It starts with the line “It’s not about the bugs. I have no idea what bugs are in the game.”. Make up your mind, because we’ve had a fairly heated discussion where you chose to make no meaningful statements about bugs. You don’t get to just drop that line, now. And you were smart to do so, because overall consensus seems to be that Starfield is overall less buggy than the new Gold Standard AAA (BG3). I’ve been playing it since release, and have found exactly ONE frustrating bug (related to outpost building), significantly lower than my gaming expectation of ANY game over the last 20+ years.

    And maybe you need to take a new look at what “finished” means in a dictionary. Because quest breaking bugs

    Let me reiterate your words: “It’s not about the bugs. I have no idea what bugs are in the game.”

    …and missing features don’t seem to mean “finished”.

    As a developer, someone whining to me that my product isn’t “finished” because it doesn’t have this silly feature they want that was never on our roadmap is annoying as hell. Can you imagine that? Is your house “finished”? I don’t see an indoor pool or sauna, so it can’t be.

    Tibert,

    First, you can disagree with my opinion and it’s totally fine.

    Not sure what you mean here.

    Sencond stop commenting every line out of the context of my answer. It makes your answer extremely long to say nothing.

    I was saying that the arguments didn’t make sense other than “buy it and ignore the issues” mentality, now maybe I understand better your point.

    For my my point? It’s on the Niktek channel.

    Whatever the game is. It could cost 60$ whatever I don’t care if it’s bad or not, it’s just a game. What I care about is if the game is worth that amount of money. And in my opinion it isn’t, or maybe if you just want to play a sandbox with loading screens.

    If you want game faults it’s mostly on the technical, immersion + developer implication in story telling.

    Just look at the latest video on that channel (don’t if you don’t want to get spoiled) : It presents a part of the game where you get chased. You are supposed to get fast to your ship with your crew. The crew does run, but it stops at tables, people… Like everyone is chill jogging. And there is just some cries just for “ambiance”. The run is interrupted by 4 loading screens. When in the ship it’s like nothing happened outside and everyone is chill around the chaser. And keep in mind it’s a f story mission!

    I myself cannot call such thing exciting (for a chase part) or something good quality.

    Nvidia issues were present on “lower” spec cards with plenty enough vram. Not even sure if they fixed anything. (youtu.be/lGL3fczSXaI?si=C2bAg_k77CAkhfcN) Nvidia could also have been at fault (nvidia deivers aren’t always perfect).

    Starfield is overall less buggy than the new Gold Standard AAA

    Call finished whatever you want, but a game slightly better than others recent releases isn’t “finished” just because it’s better. It’s a company experimenting at what extent they can screw you before they get hurt. And companies have been doing this for a lot of time, each time, screwing up people’s preorders and hopes.

    Now if starfield has everything you need, it’s fine. But if it doesn’t have everything someone else needs to play it at a good quality, the it isn’t fine by my standards of quality.

    abraxas,

    I’m sorry to feel that way. Looks like sticking to the topic isn’t working. Cheers.

    One point, though. You punctuate your point with a statement that sounds like you think no game is to your “standards of quality” if there exists a gamer somewhere in the world who doesn’t get what they want out of it. Seems a weird type of measurement. I usually consider “mostly positive” on Steam a fairly decent bar for quality. But you can consider whatever you like, of course.

    although8172,

    Hate to break it to you bro, but the Blizzard you knew and loved is dead and has been for a good while…and it fucking sucks 😑

    mindbleach,

    And maybe don’t look into what went on at “the Blizzard you knew and loved.”

    iegod,

    Yeah so money talks and that’s just not true.

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