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etchinghillside, w Wizordum | Announcement Trailer

Minecraft Hexen

ahornsirup, w Starfield Is Bethesda's Lowest-Rated Game On Steam
@ahornsirup@artemis.camp avatar

Honestly, I'm amazed by the hatedom for Starfield. It's ... a Bethesda game (and it's actually better at being a Bethesda game than Fo4). I'm not sure what people seem to have expected?

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

More progress than “better at being a Bethesda game than Fo4”.

I was a die hard Bethesda fan prior to 76 and they need to do better than par to earn my favor back. They scorned me and my wallet isn’t going to forget that any time soon.

DarkGamer,
@DarkGamer@kbin.social avatar

76 is really good now though, my most played game atm.

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

Maybe but why should I consider playing anything they have anymore? They ripped me off. I never got my canvas bag with my pre order and the whiskey was a over priced plastic shell with mediocre whiskey in it.

The whiskey wasn’t part of the deal but the pre order was and I want what I paid for damn it. There is no excuses for their shitty business practices.

Jakeroxs,

I can at least say the collectors edition of Starfield is pretty cool, I like the watch even if it’s pretty basic and the case is really nifty.

ahornsirup,
@ahornsirup@artemis.camp avatar

Okay, fair enough, Fo76 was an unmitigated disaster. But what were you expecting from Starfield, exactly?

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

Nothing. I didn’t buy it nor review bomb it. I watched the gameplay and scoffed at how yet again we were being spoon fed more mediocre Bethesda content.

The thing is, I want to love them. I used to be obsessed with the lore from Fallout and I’m embarrassed to admit how much time I spent playing ESO. It sucks but if I keep giving them my money I’m just basically saying “it’s okay you screwed me over”. If they really want my money again they have to shape up both their buggy software and their business practices.

CaptainEffort,

Yup, I’m right there with you. For me it started with their paid modding nonsense with Valve. They apologized, I forgave them, and then they literally did it again with the Creation Club. Totally betrayed our trust and clearly only did it because they were so desperate to monetize their modding scene in any capacity that they were fine with going back on their word.

Fallout 76, along with the preorder BS, the atomic shop, and their overpriced subscription service, all added to my growing distrust in Bethesda. And tbh even Fallout 4 really let me down and made me nervous about future games.

All that being said, I still really wanted to like Starfield. Unfortunately I just didn’t.

sushibowl,

My hot take on Bethesda is, they simply don’t do game design. They take their previous game, slap whatever is the fashionable mechanic of the day on top, and just roll with the punches until it sorta kinda works.

They haven’t done any real game design probably since Morrowind. Since then they’ve added weapon armor crafting in skyrim, base building and weapon customization in fallout 4, and now in starfield they’re adding procedural planets, resource mining, Ship building… the game is collapsing under sheer feature count.

The problem for me is, it’s not enhancing the core Bethesda experience; they are rather diluting it. All this extra crap just distracts from the actual thing I want from a Bethesda game, which is a big open designed world filled with interesting locations, characters and quests that you’re free to discover as you like. The procedural content especially is, like, antithetical to the formula.

harmonea,
@harmonea@kbin.social avatar

The procedural content especially is, like, antithetical to the formula.

Agreed; I don't even understand why procedural generation is popular anymore. It was novel in its first uses, but where devs see convenient shortcuts and marketers see "infinite replayability," I see "this shit is all going to feel identical after like 5 tries tops."

Oh look, it's the skybox from 3 planets ago with the ruin from 2 planets ago and the enemy selection from 5 planets ago. And I think this might be a new shade of blue in the grass, or is that just the skybox casting a weird hue over everything?

Much refreshing, very discover, wow.

bogdugg,
@bogdugg@sh.itjust.works avatar

I believe it amplifies some of the worst aspects of their games. If I think back to what I liked about Oblivion, it was a world that felt lived in. Objects had purpose, characters had homes, content was discovered. It relied a lot on procedural content, but it felt like there was a strong level of cohesion between the procedural elements and mechanics. The disparate aspects of the game fed into one another. With Starfield, you get this huge increase in scope, but each individual part feels kind of empty and boring and clunky and slow.

Here’s a contrasting example:

In Oblivion, imagine if you wanted to steal something from a vendor. You have to wait for night, you have to pick the lock, items have actual value, you have to stealth in case they catch you, you know if they can see you, there are other things to do in the city in the meantime, and during all this you might find something unexpected along the way that completely tangents you off into a different direction. All these elements come together to create interesting player stories, and none if it needs to be tied to any guided narrative.

In Starfield, all of these elements fall apart. The scope of the game means you’re constantly fast travelling from location to location. No single location has too much going on, and half the time what is there is sending you back out to space anyway, so you never really feel much connection to any physical place. The relative value of items is totally skewed because of the scale of ship related expenses compared to anything else, so what’s the value of stealing a cool rock? It’s also very difficult to tell relative weapon/item quality at a glance. I know that a steel sword is better than an iron sword; I have no clue why a Reflective Terrablazer is better than a Targeted Blurgun - and the default weapons usually don’t matter anyway because I would much rather have cool modifiers. The stealth and lockpick mechanics are both behind skill tree unlocks, so you’re far less likely to engage with those mechanics in the first place. The shops are all open 24/7 (I think? honestly don’t even know) so the day/night cycle seems irrelevant, so sneaking in to the shop is a no go, and I feel pretty limited in lockpicks and don’t really know where to reliably buy than a few at a time. And you never, ever, find anything surprising or compelling, and if you did it would be reduced to a quest checkbox.

So to summarize: I don’t know who I’m stealing from, I don’t know why I would care to steal anything, it’s not obvious how stealthy anyway I am unless I skill into it, it’s not worth using my lockpicks, I’ll never be caught, and their door is always open. There’s zero motivation to actually engage with the world in a way that makes it feel alive. But it’s critical to note: all those systems are still there! You can do all this stuff in the game! But because of how things are structured, even though the game on a fundamental level is extremely similar, the way you interact with it is totally removed from the kind of emergent fun that makes exploring those worlds so fun. It’s just a smooth path of monotony to the next thing. The systems often amount to less than the sum of their parts.

Now I’ll admit, some of this could be on me. Maybe I’ve changed. It’s possible. But man, I tried. Hey, what’s that cool cave on this planet? I’ll go check it out! Oh uhh, it’s nothing? There’s… a dead crab and a box with some old glue? Okay I guess?

kmkz_ninja,

I think vendors being open 24/7 was a quality of life choice. Different planets work on different time-scales. In skyrim, you fast travel from Riverwood to Whiterun, and it only takes a few in-game hours. You leave Riverwood at day and likely load into Whiterun at day as well, so shops and quest-givers are more likely to be up and open.

In Starfield, the day/night cycle and the distances are so different and vast that every time you jumped anywhere it would be a 50/50 on it being night and you having to find a bed or chair to wait or not. I think that would get tedious, so the shoddy solution is that everything is open 24/7.

bogdugg, (edited )
@bogdugg@sh.itjust.works avatar

Oh you’re definitely correct. But I think many decisions were made in this way, and it compromises the core experience. There’s all these friction points between the different systems that make the experience feel disjointed. They are each fine in isolation, but they don’t talk to each other very well, in my opinion.

Even Skyrim arguably suffered a little from problem of locations not mattering, but at least you needed to first visit the place to unlock it as a fast travel point, which meant you needed to travel there on foot, which meant exploring the world, which requires other design work that supports that experience. But for Starfield of course, these are planets so you can just fly there. It makes sense for what the game is, but it doesn’t make for a compelling experience. See that mountain? You can go to your map and fast travel there.*

*I know it doesn’t work that way once you land on a planet, but you know what I mean

Kolanaki,
!deleted6508 avatar

It doesn’t have the same impact from the world design or story telling. It’s generic. It’s boring. It’s bland. The game play is exactly the same, but the motivation to give a shit about anything is gone because nothing about the world is very interesting aside from the aesthetics.

Shit, man, even the books in the game are just excerpts from real books. Like… humans haven’t written anything new in the 200 something years since Earth’s exodus? Cmon.

aDuckk,

I don’t think it’s a bad game at all. But the Bethesda formula is definitely showing its age and the muted tone and presentation of Starfield, compared to Elder Scrolls and Fallout, accentuates this. I have like a dozen other games vying for my attention and a huge backlog of other titles, and I’ve been struggling to find motivation to play Starfield as a result. If I’d paid CDN$90 for the privilege I’d probably feel more strongly about it either way.

bitsplease,

I did actually enjoy starfield (it wasn’t amazing or anything, but I don’t regret my purchase), but I have to say, I hate this argument.

For one thing, being a Bethesda game doesn’t just immediately grant a pass for being bad in all the ways Bethesda games are generally always bad (bugs, bad facial animations, outdated mechanics, etc). Each game should be judged for how good of a game it is, not how good a " Bethesda game" it is.

Secondly, and more importantly, the fact is that this time around is especially bad simply because all the typical “Bethesda” issues are just starting to become more and more egregious as time goes on. The fact is that if you handed me this game and told me that it was a heavily modded copy of FO4 I’d 100% believe you. Nothing in this game really shows a meaningful step forward either in tech or gameplay from what we’ve seen before. The only real “new” thing is ship to ship combat, which is frankly very lackluster.

As for what people expected? Better. That’s pretty much the long and the short of it. They expected it to feel less clunky than FO4, they expected space travel mechanics that weren’t just glorified fast travel menus, and new gameplay that doesn’t just feel like the same shit Bethesda has been doing since Morrowind.

That being said, the worldbuilding is phenomenal, as is typical of Bethesda, and at least for me, that’s where most of the fun came in, just wandering around and doing side quests to explore more of the world. But once you’ve more or less explored the world, there’s not much left to draw you in. The gameplay itself certainly hasn’t been fun enough to make me seriously consider a newgame+ any time soon.

OctopusKurwa,

Their biggest, most consistent fault isn’t bugs orjank, it’s the stale as fuck writing. They desperately need the hand the reigns to some new talent in that area.

It feels like they’ve been incapable of writing a compelling narrative with interesting characters for decades now.

Jakeroxs,

Skyrim had some very compelling narratives, however it has the prior games lore buildup to build off of

I feel like Starfield is a lot more “matter of fact” about it, wherein things are told to you moreso rather then needing to go out and “find” the lore.

I also don’t know of any mysteries in the Starfield world that aren’t just… Explainable

For example, terrormorphs or starborn, the game just tells you the details with hardly any effort needed to uncover the info yourself.

Maybe I’m just way to into the FromSoft narrative style at this point where there’s tons of deep lore but they don’t just hand it to you on a platter, makes it more fun to theorize and dig

PorkTaco, w Just finished my first playthrough of Prey by Arkane Studios and WOW.

Finally got around to playing it a couple years ago. Fantastic game. Intriguing story and satisfying game play that’s just unique enough to stand apart. I really really enjoyed it.

TheAgeOfSuperboredom, w Just finished my first playthrough of Prey by Arkane Studios and WOW.

If you haven’t played it, try Mooncrash too! It’s a great side story to Prey.

restingboredface,

That will probably be my next purchase. I’m excited yo try it!

Bye, w Just finished my first playthrough of Prey by Arkane Studios and WOW.

Tried it, game was too hard for me. I think it’s the kind of game that rewards you for investing a lot in it, which isn’t for me. It also didn’t really hold my hand enough. I play only a few games a year and I don’t have time to live in a games world and figure it out.

I imagine others like it for those reasons.

_haha_oh_wow_, w Just finished my first playthrough of Prey by Arkane Studios and WOW.
@_haha_oh_wow_@sh.itjust.works avatar

I still need to play it, been meaning to go a playthrough on my Steam Deck but every time I hear about Prey someone is always saying it’s a great game.

prograhammingdev, w Just finished my first playthrough of Prey by Arkane Studios and WOW.

I just played through it this year for the first time as well (gave up a few hours in on the original release). Really is an awesome game with such a surprisingly great intro.

Caligvla, w Agent 64: Spies Never Die - Official Trailer | Realms Deep 2023
@Caligvla@lemmy.dbzer0.com avatar

This doesn’t look bad, but I feel like bringing back Goldeneye style shooters is a bad idea. Like, I get it’s nostalgia and all but there’s a reason why that game is stuck and forgotten on N64, it just didn’t age well at all. It might’ve been good for it’s time and platform of choice, but I’d say that in retrospect it’s easily one of the weakest shooters from the 90s, especially in comparison to games like Quake, Unreal and Half-Life.

Eezyville,
@Eezyville@sh.itjust.works avatar

Speak for yourself! I’m still playing GoldenEye and Perfect Dark. They even released it on Nintendo’s online retro store. People are still playing it.

Drbreen,

Why must everything be compared? If I pull out my N64 and Goldeneye and have a round of single player or multiplayer with mates, fun is still to be had. No one is sitting there thinking, this is shit compared to Quake. These games have their place in the hearts of many because of its gameplay and I for one welcome a new game that honours this era for what it was.

mindbleach,

Perfect Dark with mouse support and modern resolution is still a hoot. And there’s no abysmal framerate holding everything back.

Dragonmind,

Nah, literally played Goldeneye at a party yesterday and it’s still damn fun! We also played Smash 64 AFTER Ultimate and had fun too!

cyborganism, w Six months, six releases of boomer shooters…

Very cool! Thanks for sharing!

I’m always looking for good boomer shooters. They’re much easier to pick up and play. Not to mention the nostalgia factor.

I’m saving this post for later.

MrEUser,
!deleted3991 avatar

Glad you like this. I’m trying to do at least one quality article per day on the subject. If you’ll notice there’s an article I linked to that I wrote yesterday. I hope you’ll enjoy it as well.

sturmblast, w Starfield Is Bethesda's Lowest-Rated Game On Steam

I think I’m one of the few people that actually really enjoyed it

shasta,

“enjoyed” past tense? I feel like that’s part of the problem. No replayability.

filcuk,

I’ve dropped it and will not go back unless I have no other chores to do.

JoeBigelow,
@JoeBigelow@lemmy.ca avatar

Happy to let you do mine while I continue enjoying the game.

Astroturfed,

Skyrim took a while, and a lot of mods to get there. That’s not really a selling point/positive for a full price AAA game though IMO.

neokabuto,

Thr devs certainly think there’s replayablity since they try to force it on you.

Affidavit, w Starfield Is Bethesda's Lowest-Rated Game On Steam

Game is kind of ‘meh’ at the moment. I paid more for this game than any other in my life, yet I am disappointed in what it’s achieved.

The outpost mechanic is completely and utterly pointless, inventory management is a disgrace, questlines are forced and inflexible.

I will revisit in 6 months or so in the hope that modders finish making the game that Bethesda started. I have learnt my lesson to not buy a Bethesda game straight away though.

Astroturfed,

I waited for the reviews, and decided if I play it it will be a pirated copy…

chatokun,

I forgot I was paying for game pass, so that’s why I’m playing it now. I’m having some fun, but the revisit when mods finish feels pretty true. I only have one loaded atm, but definitely considering some others.

neokabuto,

The outpost mechanic is completely and utterly pointless

I’d say it’s worse than pointless. The only reason I can see to use it (outside of XP farming) is to make the grind for research/crafting easier, but it even fails at that since you can buy/loot any resources you need for less than it takes to set up the outposts. It can’t even make one of the other half-baked systems less of a pain to deal with.

simple, w Moonring [Early Access] by Fluttermind

It’s also out on Steam if you’re interested: store.steampowered.com/app/2373630/Moonring/ . It’s not tagged as an early access game though, so maybe it’s done?

It looks really good! I’m excited to give it a shot later.

Pxtl, w After years of 'good enough' PC ports, Armored Core 6 is the first game in FromSoftware's history truly born for mouse and keyboard
@Pxtl@lemmy.ca avatar

Yeah, I’m loving AC6, but the design decisions that make the game so much better on the KB+M are actually kind of baffling from a console-first company like FROM. I played the hell out of the AC1 games back in the day and while that series’ aiming controls were a joke, the fact that you cycled through your ranged weapons instead of having all 3 accessible at the same time, combined with the fact that the game used only one button for “boost” which covered both jumping and dodging, meant the weapons and boosting actions fit nicely on the 4 face-buttons. Now, AC1’s weapons were very flawed in that there was often minimal reason to cycle through them - they didn’t generally have cooldowns or meters so putting a weapon away wasn’t super useful. Best strategy was a 1-weapon mech, generally. But still, the simpler controls were a lot more pleasant on a game controller.

And author is quite right about how rotation rate has grossly changed the game’s strategy and feel. For example, if somebody got behind you in old AC, the strategy was to get to cover while you ponderously rotate, or to burn energy like a fiend boosting backwards to get them into your cone of fire.

Not that I dislike AC6 - I love the game - but I hope this renewed interest in the AC series will lead us to a simplified spin-off or copycat 3rd-party game that properly fits onto the controller.

I just think there was some good gameplay lost.

But yeah, I’m playing it on KB+mouse, and I’m a PC gamer primarily.

Belgdore,

Have you played daemon x machina?

Pxtl,
@Pxtl@lemmy.ca avatar

Yes. Hated it. The flying mechanics were joyless, the plot was tedious, the weaker enemy units were harmless filler, and there were too many overly-scripted fights.

Hubi, w Agent 64: Spies Never Die - Official Trailer | Realms Deep 2023

I recently replayed the first Soldier of Fortune and Perfect Dark back to back and I gotta say they nailed the retro style in this game. I can’t wait to play it.

forgotaboutlaye,

I really miss SOF 1+2 – glad they’re still available on GoG, but would love to see a good remake of either one.

newthrowaway20, w It's Official: Marvel's Avengers Is Gone

I know it sucked, but I hate the idea of a game being gone forever.

ClarkZuckerberg,
@ClarkZuckerberg@lemmy.world avatar

It’s only gone from digital purchase, no? You can still download it if you’ve bought it digitally, and can still play it physically if you own or buy the disc?

pory,
@pory@lemmy.world avatar

It’s preserved the same way every other off-the-market game that isn’t entirely based on a server is preserved, by pirates.

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