1simpletailer,
@1simpletailer@startrek.website avatar

Starfield just doesn’t look or play like a game that came out in 2023. Fallout 4 was already behind the curve for it’s time, and Starfield is basically just Fallout 4 in Space 8 years later. Rpgs have evolved in both gameplay and narrative and Bethesda just isn’t keeping up. Don’t know if it’s a skill issue or it’s corporate suits playing it safe and setting unreasonable deadlines, probably a mix of both.

Starfield may be a success financially and find a fan base for now, but it’s going to be forgotten soon by most and definitely won’t be seeing rereleases a decade later.

Affidavit,

Game is kind of ‘meh’ at the moment. I paid more for this game than any other in my life, yet I am disappointed in what it’s achieved.

The outpost mechanic is completely and utterly pointless, inventory management is a disgrace, questlines are forced and inflexible.

I will revisit in 6 months or so in the hope that modders finish making the game that Bethesda started. I have learnt my lesson to not buy a Bethesda game straight away though.

Astroturfed,

I waited for the reviews, and decided if I play it it will be a pirated copy…

chatokun,

I forgot I was paying for game pass, so that’s why I’m playing it now. I’m having some fun, but the revisit when mods finish feels pretty true. I only have one loaded atm, but definitely considering some others.

neokabuto,

The outpost mechanic is completely and utterly pointless

I’d say it’s worse than pointless. The only reason I can see to use it (outside of XP farming) is to make the grind for research/crafting easier, but it even fails at that since you can buy/loot any resources you need for less than it takes to set up the outposts. It can’t even make one of the other half-baked systems less of a pain to deal with.

sturmblast,

I think I’m one of the few people that actually really enjoyed it

shasta,

“enjoyed” past tense? I feel like that’s part of the problem. No replayability.

filcuk,

I’ve dropped it and will not go back unless I have no other chores to do.

JoeBigelow,
@JoeBigelow@lemmy.ca avatar

Happy to let you do mine while I continue enjoying the game.

Astroturfed,

Skyrim took a while, and a lot of mods to get there. That’s not really a selling point/positive for a full price AAA game though IMO.

neokabuto,

Thr devs certainly think there’s replayablity since they try to force it on you.

vjxtdibobyd,

Every time I go play it I barely make it an hour before I get incredibly bored. I think the Bethesda formula really didn’t translate well to the bland space theme and has just run its course in general, at least for me. The nagging issues like endless loading screens, forced fast travel, miniscule carry weight, annoying UI, and lack of basic settings don’t help either. I know there are mods to fix some of those, but we really shouldn’t have to rely on mods to do something as basic as change the FOV in a game published by a billion dollar company.

Astroturfed,

Solid points. I’d of preferred they just made another decent fallout game. I think I tolerate some of their shortcomings in those games better because of nostalgia…

Goo_bubbs,

Honestly, I was surprised to hear that the game forces fast travel. I mean, a small indie company like Hello Games managed to make a procedurally generated universe where you can hop in your ship, fly off the planet, and either cruise through the galaxy or turn on warp speed and leave it all behind. Hell, you can even do it all in VR.

Yet, somehow, Bethesda made a space exploration game that doesn’t really let you explore space.

Of course, this is only what I’ve heard about it. I’ve been way too busy playing Baldur’s Gate 3 to play anything else. But my hype for eventually playing Starfield has dwindled to a solid “meh”. Maybe I’ll play it sometime when I don’t have anything better to do.

aaaaa,

It's OK, it's definitely less polished than other Bethesda games and given they're not known for polish it'd saying something.

It gives a 'rushed out the door for a midnight deadline' vibe.

rip_art_bell,
@rip_art_bell@lemmy.world avatar

Fast travel simulator 2023

StereoTrespasser,

I’m not surprised…it’s just okay. I’ve put maybe 25 hours into it and it’s not grabbing me like I hoped it would. Fast traveling everywhere is boring, inventory management is a nightmare, and the UI is frustrating. The last straw for me was during the " Rook Meets Queen" mission >!where I’m supposed to be deep undercover in the Crimson Fleet yet I can’t progress until I pay them 45,000 credits because there’s a bounty on my head. Seriously? Either I’m undercover or I’m not. !< So I put it down to revisit Cyberpunk, and I’m hoping once I get through that the kinks will be ironed out and the mod tools with MO2 support will be ready. I still have more fun playing a heavily modded Skyrim.

fibojoly,

What? The developer whose UI has been consistently shite from game to game, only for mods to come to the rescue, has released yet another obnoxious UI? Whose games are pretty much universally “great with mods”, is meh right out the gate? Colour me shocked!

CaptainEffort,

It’s crazy that every game they release somehow has worse UI than the previous one

Dublin112,

Funny, that’s the exact mission that made me lose interest in the game as well. >!I hopped on that day for the base building and eventually ship building but I guess I had a stolen item on me and triggered the mission. I don’t want to be forced to do this mission or pay the fine when all I wanted to do was play a different portion of the game that was available to me.!<

yamanii,
@yamanii@lemmy.world avatar

This is easily their best game post morrowind, in both story and gameplay, but I’m also not playing it anymore since it’s so cpu heavy that it’s forcing me to wait for fan patches or something; and I’m playing Cyberpunk just fine.

Cethin,

Is it really? What makes you say that? I don’t agree. There’s no more role play than FO4 (likely less). They removed the “yes, no, sarcastic, more information” wheel but the functionality is literally identical, just presented differently. You have relatively little freedom in how you play the game. The systems connecting things together also do a poor job connecting it. I don’t care for it. I am a huge fan of sci-fi and have been playing Bethesda games for a long time, and this one doesn’t do it for me.

MonkderZweite,

Is that a screenshot from Starfield? Looks worse than i thougth.

wutBEE,

I’ll need to double check if it looks like this outside of conversations, but I certainly feel like I’ve been playing a much better looking game than this.

Looks to me like this was cranked to low. About as honest as using a Mortal Kombat 1 screenshot from the Switch, but I guess it’s their fault for allowing people to lower their graphics like this.

Tranus,

I’ve been playing on minimum graphics, and it looks much better than any previous Bethesda game. The performance isn’t too great, and the TAA is a bit blurry, but it’s tolerable.

PeterPoopshit,

I play on medium settings. Some scenes look borderline photorealistic. Other scene and lighting combinations looks worse than 2005 Battlefront 2.

Cethin,

The game is usually quite attractive, but skin in particular is pretty bad in a lot of lighting. Subsurface scattering would go a long way to making them not look like clay, but there are other methods to fix this as well.

Kilamaos,

I honestly don’t get it. It’s Bethesda. We know them. We know what Bethesda does. Did people honestly expect something different? Did they delusion themselves into thinking it was going to be different?

The game is exactly as i expected it to be. And I think it great.

EveningPancakes,

Once I changed my mindset to “this map of the solar system is really just like a flat plane in Fallout New Vegas, except with extra steps” then I was able to enjoy it more. I think games like No Mans Sky spoiled people in terms of an engaging space travel mechanic, even though Bethesda was honest from the beginning about there not being transitions into/out of planet atmospheres.

The opening story about joining Constellation was pretty weak though.

FippleStone,

A little pedantic but New Vegas was developed by Obsidian, not Bethesda

EveningPancakes,

Okay true, but same formula still applies

thisbenzingring,

I’m waiting till after Christmas or the first sale. Hopefully by then it’ll have more wrinkles ironed out.

This comes because I know Bethesda 😂

EssentialCoffee,

A lot of folks just got hyped up because hype and didn’t understand that this was a Bethesda game and was always going to be a Bethesda game.

Anyone who understood it was a Bethesda game, seems quite happy with the product.

jjjalljs,

Yeah I figured it was going to be a Bethesda game, and those usually frustrate me. I didn’t buy it. Maybe in a couple years when the Ultimate Edition is on sale I’ll try it.

Aermis,

I’m over 100 hours into it and have enjoyed every minute. I had to use mods though to make some aspects manageable tho. Like the UI and some bat files to increase merchants money. Little personal tweaks. Well… A lot of personal tweaks lol

PeterPoopshit,

I didn’t expect the game to be the best thing since sliced bread. I expected it to be a Bethesda game in space. That’s exactly what I got and I’ve enjoyed every minute of it.

arefx,

Personally I think Bethesdas approach to their game design is EXTREMELY dated and frustrating. Also they made Fallout 76, one of the most dog shit games I ever played.

They need some new talent making decisions on their games to make them more modern. The problems they have in their games should be inexcusable from a “AAA” studio in 2023.

Algaroth,

They’re still using the same engine they’ve used since Morrowind. That’s a big reason their games feel dated. As for Starfield itself it tries to do a lot of things but it doesn’t do anything perfect. Everything it does there are other games that do better.

Cethin,

Fortnite uses the same engine as Unreal Tournament from 1999! How could they?!

arefx,

Say what you want about fornite, personally I don’t play it, but in its current state fornite is a beautiful looking game.

Cethin,

Yep. I don’t play it either, but it looks great. UE5 can look amazing, but it’s built up from the engine they made for UT in '99. People don’t understand engines.

SnowdenHeroOfOurTime,

Apparently you’re not super mad about Skyrim having bugs in 2012 because that was just so unforgivable I’m still mad about it /s

Sadly while I’m sarcastic here this is literally the truth for a lot of people. PS I played Skyrim like 200 hours and saw irritating bugs maybe like 3 times. It didn’t really bother or deter me from playing in any way.

The haters of Bethesda games clearly have never written code. What they are doing in these games is honestly mind-blowing that it could be done so well that the games are actually playable

Cethin,

As a programmer, it isn’t mind blowing. Some of its neat, but pretty much all of it I’ve seen before at least as pieces. It’s also doing a lot worse and less than I’ve seen before too. Bethesda games are not known for their technical capabilities though, so I’m not too bothered by any of the technical stuff. A lot of the design is what bothers me. There’s so much friction for the player that you (or at least me) can never get immersed.

SnowdenHeroOfOurTime,

With this kind of reductionism, I wouldn’t trust your code.

Cethin,

What did Starfield do that was mind blowing, in your opinion. I don’t recall seeing anything that I haven’t seen 10 years ago, including the scale.

Cethin,

I have played every Bethesda game since Morrowind. Sure it’s a Bethesda game. That’s come in many forms though, and they will say they’ve learned lessons but continue to repeat them. For example, they said they learned their lesson with the “yes, no, sarcastic yes, more information” dialogue wheel. In Starfield it’s technically gone, but dialogue is functionally identical. No one complained because it was on a wheel, it’s because it didn’t provide options.

Bethesda has gone through many forms, so “a Bethesda game” means different things to different people. Starfield they advertised as a return to form (as in, back to the classic style of actually a role playing game), yet it’s probably the game with the fewest options for role play. If you are young (started with Skyrim and later), then I can see not having the experience to know better. For those who do remember them and saw all the marketing of them acting like they cared about that style, it falls flat. It doesn’t help it released after the best RPG of the past decade or more probably, but it comes short of my desires (but not expectations) regardless.

Goo_bubbs,

I’d argue that Baldur’s Gate 3 is the best RPG in at least 20 years. It’s been so long since we’ve had an RPG on its level that I had almost forgotten what it felt like. It makes me feel like the original Fallout games (from Black Isle Studios, not Bethesda) made me feel back in the day.

Cethin,

Yeah, it’s quite possibly the best ever. It takes what made classic CRPGs great but brings it into the modern era with everything we’ve learned. Compared to when it came out, it’s probably not the greatest, but comparing them all to each other directly it quite possibly is.

mojo,

Gamers are known for never bandwagoning or over reacting.

war,
@war@kbin.social avatar

And poof, just like that the criticism has been invalidated! Great job!

SnowdenHeroOfOurTime,

Glad you understand. It’s great when people on the Internet understand that their backlash against a very popular thing doesn’t matter because the popular thing is still beloved by millions

eochaid,
@eochaid@lemmy.world avatar

Overblown and knee jerk.

I’m enjoying the absolute fuck out of this game - hundreds of hours already and no regrets. This game is a lot deeper than anyone gives it credit for, it’s fantastic, and I’m looking forward to more of it.

No Man’s Sky bores the hell out of me and yet I’m having so much fun exploring planets and raiding pirate bases and being surprised by handbuilt content in what I thought would be a procedurally generated dungeon. Not to mention the surprisingly deep side and faction quests. Oh and so many hours playing with the shipbuilder.

I’m sorry you’re not having fun guys. But maybe you should focus on things that are fun for you?

BallShapedMan,
@BallShapedMan@lemmy.world avatar

Agreed, at first I wasn’t excited about it but as the quests opened up I was in. I’m on the “new game+” right now and seeing what else I can mess up lol.

My quests tend to end in a lot of shooting innocents… I don’t know why that keeps happening. It can’t be anything I’m doing…

CraigeryTheKid,

Sorry, to clarify, after you mention NMS, all those funs/positives were about Starfield again, right?

SinkingLotus,
@SinkingLotus@lemmy.world avatar

deleted_by_author

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  • CraigeryTheKid,

    It was genuine! I’m also trying to gauge which to play next with the little time I have!

    The other one in the mix is The Outer Worlds, which also looks like “Skyrim in space”, even though it doesn’t get as many mentions.

    eochaid,
    @eochaid@lemmy.world avatar

    The only thing I said about NMS was that it bores me. The story is thin and nonsensical, characters are nonexistent. It’s a great sandbox with impressive technical merit, but that’s not enough to keep me engaged.

    Outer Worlds is pretty good but it’s an Obsidian title, for better or worse. The game world is bleak and terrible and it’s not any better at the end. Their writing is good and their characters are fantastic, and I enjoyed my time with the game but once I was done with the story, I couldn’t find much reason to keep playing.

    Starfield, on the other hand, is really big and really deep. There is a crap ton of hand-built content - seriously, hundreds of hours in and I’m still struggling to see it all. The four faction quests feel like separate games in themselves. Starship building is awesome. Outpost building is overwhelming and little pointless, but still fun if you like that kind of thing. Yes, there’s a bunch of planets with generated content, but it’s surprisingly varied. There’s a ton of variation in flora and fauna and even the generated dungeons. There’s a few times i went to an abandoned something or other expecting just some pirates or something and ended up with a huge cinematic fight and loads of what seems to be hand-built content. Best of all, you can play the game how you want.

    Don’t like planet scanning? You don’t have to. Hate the UC or Freestar Collective, fine you don’t need to do theor quests. Hate the ship builder? There’s plenty you can buy. Hate outpost building? Great, you can ignore it. Want to ignore the main quest and go be a pirate for a while? Go for it. The Crimson Fleet even gives you a couple of companions you can use if you hate how goody goody the Constallation folks are. This game rewards roleplaying choices more than any other beth title I’ve ever played.

    Also, no spoilers but the New Game + mode is legitimately innovative. The story actually continues through it in wierd and wonderful ways. This is a game I’ll easily still be playing for years.

    But my only advice is that you have to give it some time. It has a slow start and it’ll take a few hours to really start to click. So if you don’t want a game you have to spend a lot of time on, Outer Worlds will be a quick romp.

    Son_of_dad,

    Sadly I’ll never get to enjoy it, I’m not gonna buy an Xbox just to play it. Really really stupid that we’re still doing exclusive games in 2023. I’m a PlayStation user literally wanting to give Bethesda my money, but they don’t want it.

    Pratai,

    Same. Can’t imagine the logic behind denying a product to a console that outsells yours 2:1. It’s fucking dumb.

    Never_Sm1le,
    @Never_Sm1le@lemdro.id avatar

    Of course they do, games are bloodline of a console and you think M$ gonna give a game made by it to a direct competitor? It’s like Apple allow other phone OEMs to use iOS

    Pratai,

    I think it’s dumb to deny themselves the fuckton of money that PlayStation users would have paid to buy the game, and that I would guarantee you that they didn’t sell even close to enough consoles to make up for it considering it’s a pretty shit game to begin with.

    They could have recouped some of their money from it, but no- it’s a flop now.

    Never_Sm1le,
    @Never_Sm1le@lemdro.id avatar

    Most of the “sale” of this game comes from xbox pass and that’s enough for M$. Xbox is already being outsold so giving Sony more advantage for a little recoup is stupid strategy.

    Lev_Astov,
    @Lev_Astov@lemmy.world avatar

    Just think of it as a PC game that happens to also have an Xbox release holding it back for some reason.

    HeyJoe,

    As a PS person myself I don’t feel like we have the right to complain about exclusives! I’m pretty sure Sony has had way more than Xbox ever had and I am fine with it. In today’s market the only thing a console may have as an upper hand is an exclusive game. At least with Xbox games these days you immediately have the option to play on PC, which is what I do if I really want to play one, unlike Sony which has just started doing pc for exclusives but you are going to wait 1 or 2 years before it drops.

    I like buying a PS every generation because I know it will have the best exclusives to play just like I have a switch because it’s the only place to play a Nintendo game. If they didn’t have those games why would anyone even bother buying a console at all? If they all shared the same games 100% it would be a coin flip to whatever platform you invest in at that point.

    dtjones,

    Since the starfield exclusivity thing started, this point has always stuck with me: PlayStation owners buy PlayStation because of the expectation that they will get the best exclusives (and even most other games first). It was so bizarre to see them so brazenly attack Xbox over making starfield exclusive. They couldn’t see that they were beneficiaries of these same tactics for so long that they just accepted it as “the way it is.” Logically, why would you ever buy an Xbox if PlayStation gets better exclusives and the other great games first? No one should be surprised when TES6 is Xbox/PC exclusive.

    CaptainEffort,

    You can see how those two things are a little different though, right?

    PlayStation buys smaller studios, usually that they have history with, and helps them to build games from the ground up - even new IP’s.

    Microsoft bought a major studio that had a game near completion, a game that the studio fully intended on releasing on all platforms, and Microsoft exclusified it.

    To be clear, I actually don’t like exclusives at all. But there’s still clearly a difference here, and I can understand where people are coming from when they criticize Microsoft and not Sony.

    Cethin,

    I don’t understand the difference honestly. Investment is investment. I think it’s stupid to do exclusives, but if one is going to build a walled garden then the other needs one too.

    I’m PC only so I don’t give a fuck. I can emulate a Switch and eventually I’ll be able to emulate a PS5. If they want exclusives, they don’t want my money. If they stop building walled gardens then great.

    CaptainEffort,

    I think it’s stupid to do exclusives, but if one is going to build a walled garden then the other needs one too.

    I agree, but how you go about that is important imo. I’m on PC too, so let me use a better example that might hit closer to home.

    Epic games. Their use of exclusives has garnered more hate then almost any other storefront in the pc space. But it’s not the exclusives in and of themselves - after all, people never cared when Fortnite didn’t come to Steam. Similarly, nobody lost their minds when The Sims was exclusive to Origin, or Assassins Creed to Uplay.

    The difference between these games, as opposed to other Epic exclusives, is that these games were built by these companies from the ground up. Nobody cares if Fortnite is an Epic exclusive because Epic made that game - it’s their right to keep it to themselves. The same goes for the Sims with EA, and Assassins Creed with Ubisoft.

    It’s only when Epic snatches nearly completed games that they had nothing to do with, that people get angry. So in this way, Microsoft is the Epic games of the console scene, while Sony is more akin to Ubisoft or something.

    dtjones,

    You can see how those two things are a little different though, right?

    No, not really. Contrary to your point, Bethesda has worked quite closely with Xbox a number of times (especially back in the oblivion days) and Sony has never been interested in Bethesda’s ideas about games (support for Skyrim was abysmal on PlayStation and mods on PS3/4 were a joke).

    Is MS a huge jerk for yanking starfield out of the hands of the majority of console gamers? Yeah totally, but Sony is also a huge jerk (and has been) for a long time when it comes to negotiating exclusivity deals, which they have been able to do because they are the number 1 console. It’s really not hard to extrapolate how much leverage Sony has over the industry when you see that they have sold 75% more consoles than xbox (35 vs 20 million units sold PS5/XS). I believe the previous gen was even worse. The outcry over this would have been much smaller if the roles were reversed, because it would have just been business as usual for every gamer.

    scottywh,

    And I’m not going to buy a Playstation just to play The Last of Us, Spiderman, Detroit: Become Human or any of the other games Sony refuses to sell Xbox users.

    I’d love to play those games but Sony just doesn’t want my money.

    I’m not going to whine about it either though.

    crapwittyname,

    Same. I’ve got thousands of hours in Skyrim. It’s my favourite game of all time. But I’m more into sci fi than fantasy generally and Starfield is shaping up to be everything I would’ve asked for. It’s taken over my life and I have no regrets. Bethesda smashed it again.

    dmm,

    Hand made? I found a lot of copy pasted bases and ships between systems, to the point of thinking that I already visited those

    Cethin,

    Those are handmade, and it’s honestly the issue. If the bases were procedural out of descrete hand made chunks, it’d be less repetitive. There seems to be about five bases for the procedurally placed content, and once you’ve done it once it gets dull. It’s not even like they made furnature procedural or anything like that to change up the looks. They could have at least made different doors locked procedurally so you have to take different routes each time.

    SnowdenHeroOfOurTime,

    Yeah people really need to calm their rage boners. It’s a great game.

    Kongar,

    I got it for “free” with my new cpu purchase. I played about 5 hours. It was a total slog. Put it down and have zero regrets. Bethesda has been making some very boring games lately imo.

    rosymind,

    Skyrim was one of my favorite games for several years.

    I tried watching my husband play Starfield but I kept zoning out, using my phone, or getting up to do something else. I’d rather do laundry. Starfield is boring A.F to watch, and I have zero interest in playing it

    Jakeroxs,

    I think Skyrim is also boring to watch, they’re definitely better to play

    rosymind,

    Fair point on Skyrim being more fun to play than to watch. I agree. And if you like Starfield as it is- then so be it! I’m not trying to shit on anyone’s enjoyment of the game

    BUT…my husband likes to try to optimize everything. So we’ll spend time looking at different aspects- some of the graphics just infuriated me. Some things looked so amazing, but others… meh or… wtf. The facial expressions are way behind the times, and everything he showed me seemed lacking in one way or another. Like that Aurora nightclub. The NPC’s are talking about what an amazing experience they are having, meanwhile it’s like 15 of them badly dancing or just standing around. They certainly didn’t look like they were having fun and they moved around like a group of homeless methheads

    He ended up playing some more of the game once I went to bed, and then conceeded that it’s lack-luster and moved on to something else

    Jakeroxs,

    Yeah, I got about 150 hours in, did all the side quests I could find, went through NG+ did almost all the things needed to ng+ again but now I’m just like… Meh why?

    I’m sure it’ll be a great game for modders, there’s already a good bit that help with some of the basics (UI, beth wtf) so I got pretty good moneys worth from the game and here’s to hoping I can take many more trips in like FO4 and Skyrim with mods to vastly improve things :)

    On the Aurora thing, I mean… You ever been in a club with people on Molly? They look out of their minds so… Doesn’t seem too far off lmao

    Bout to start a fresh run on New Vegas, been many many years so I’m excited :D

    Case,

    I bought after it released.

    So far I’ve seen a lot of Bethesda typical bugs, but nothing game breaking yet.

    Yes the first few hours of a play through are a slog, after it opens up more it becomes much more enjoyable. A live another life type mod would make me immensely happy.

    That being said, Bethesda does a good job of making a platform for modding, and thats the KEY thing that keeps me buying, and playing again and again, Bethesda games.

    For that reason ESO just never had the magic to me, I understand a lot of mods found for single player games would be highly unbalanced and its not an option for an MMO. That said, without mods Bethesda games are lackluster and I quickly lost interest despite trying to enjoy it a few times. I like MMOs too, don’t get me wrong, I’m not someone who only plays shooters being introduced to an MMO.

    I’m excited to see what the modding community can do once the tools are released in 2024.

    arefx,

    Same got it free with my 7800x3d, played it for 15 minutes saw it ran like dog shit even on that CPU with a RTX 4090 and said fuck this.

    Cyberpunk 2.0 has been incredible though

    BudgieMania,

    I really really hope that the expectation vs reality of Starfield is the final straw that makes people pause the next time a game markets itself as having an scope and quality that is absurdly beyond anything else on the market.

    We have seen this story time and time again and the claims never, ever, materialize on launch. Maybe they get closer to the initial scope over the next few years if they can afford continued development and support, but that's exactly the point, that you need way more man hours and budget than what is acceptable in a realistic development cycle to reach that kind of scope while maintaining overall quality of the game.

    The next time that a game claims to have absurd size or whatever million planets or that you can be anything you want or whatever other immense thing like that, ask yourself what parts of the game have taken a significant backseat to achieve that. Because we are well past the point of the industry having proven that the limitations for the scope of a game are not technical anymore, but budgetary. And there's only so much that can be done in 8 years.

    BaroqueInMind,
    @BaroqueInMind@kbin.social avatar

    Honestly, seeing this AAA game play like a shit-tier shovelware game on my pretty fucking robust Linux gaming PC makes me kinda fine with Star Citizen taking its sweet time now.

    drekly,

    LOL star citizen is taking its time to vacuum up money, not develop a good game. They haven’t even decided on a flight model. In a flight game. After a decade.

    Blamemeta,

    Its more than that. Its bland. Fucking Skyrim had more going for it than neon. Tavern wenches shows more skin than Neon Workers. People actually bleed in skyrim. Drugs even, I think skooma has better writing tham Aurora.

    SF is just corporate.

    eochaid,
    @eochaid@lemmy.world avatar

    Tavern wenches shows more skin than Neon Workers.

    The fuck?

    People actually bleed in skyrim. Drugs even, I think skooma has better writing tham Aurora.

    Uh huh…

    SF is just corporate.

    Or…maybe just going for a different tone that doesn’t fit your dark gritty sensibilities?

    Blamemeta,

    Maybe, but it feels more corporate and sterile than just a different tone. Like they wanted more but had to reign it in.

    eochaid,
    @eochaid@lemmy.world avatar

    There’s literally no evidence they ever considered another tone. They were clearly going for a Star Trek tone, not a space opera.

    Jakeroxs,

    Considering all their past recent games had those aspects at least somewhat… It’s odd that they sterilized it so much in comparison.

    Compare that to BG3 where there’s like… Full on sex and people can explode into a bloody mess

    eochaid, (edited )
    @eochaid@lemmy.world avatar

    Okay, but just because they’re not titillating the desires of teenage boys doesn’t mean they “sold out” or “got more corporate”. They’ve been pretty consistent about presenting their creative vision for the game since the beginning.

    Also, you’re premise is wrong. I just shot the hell out of someone iin the game and there were absolutely blood splatters all over the wall and floor. Have you played the game, or are you meming influencers?

    That said, I would never consider Beth games to be particularly risque. They’ve always faded out sex scenes. Oblivion and Skyrim aren’t particularly bloody games. Fallout’s bloodiness is more in line with the IP and considerably tame compared to Obsidian’s games.

    Maybe you’re thinking of mods. I dunno.

    Jakeroxs,

    There is blood splatter, but it looks silly, when you loot things off of dead bodies they still have the same suit/helmet/whatever left on their bodies you supposedly just looted.

    I’ve put over a hundred hours into the game, I’m not a teenager, and the game is definitely more tame/sterile/corporate in many aspects compared to previous games. Remember bloody mess in Fallout? Or the fact you can goo enemies with laser weapons? Yes fallout under beth is definitely more tame even then compared to Fallout 1 and 2 but still Starfield has none of that.

    There’s dibellla in Elder Scrolls, and cannibalism, and skeletons (im mot talking about like necromancer skeletons, literally bones for corpses of prior-dead, in Starfield there are corpses but it’s always the “frozen over” look, even on warm planets with atmosphere where decomposition should definitely have taken place instead)

    Need I say more?

    eochaid,
    @eochaid@lemmy.world avatar

    The blood looks way better than vanilla Skyrim did…

    Also you’ve gone from calling the game “corporate” to “tame/sterile” which seems to be an admission that you now understand this was a purposeful and consistent creative choice towards building a “positive sci-fi” world ala Star Trek. A choice they were pretty clear to market and a choice you disagree with. That’s fine. It doesn’t mean it’s a bad game, it just means you weren’t paying attention and bamboozled yourself into thinking this game was ever designed for your sensibilities. Not every game made by a studio will be the same - especially when it’s a new IP. Hell, Tango made Evil Within and Ghostwire then turned around and built Hi-FI Rush.

    Oh well. But since it’s a Beth game, you can be rest assured that there will be a ton of mods to help your realize your dream of watching people die and decompose in the most realistic way possible. Heck, there are probably already a bunch that do.

    Jakeroxs, (edited )

    Lol alright bud

    I disagree they said it was Star Trek like at all, this is most definitely not Star Trek utopia the game, you’ve got Neon as a shining example of the corruption and corporate espionage aspects (not that it’s a bad thing at all, just not in line with classic trek ideals)

    I know newer trek has moved away from the utopia aspects a lot, partially why I don’t enjoy them nearly as much.

    I do think (like with most beth games) the game itself is a great framework for modders to really make the game their own.

    Oh, also, I never said it was a bad game, I just noticed they sanitized it a lot compared to what I was expecting, it was noticable to me as some who who has thousands of hours in prior beth games, modded and unmodded.

    eochaid,
    @eochaid@lemmy.world avatar

    Wait, so first you were complaining it’s not dark enough and now you’re complaining it’s too dark and not utopian enough? Bro…

    Also, I said they were trying to capture the tone of a positive sci-fi story like Star Trek, not create star trek fan fiction. The game world shows significant progress towards solving various social, equality, and health issues, but we haven’t quite gotten rid of money, and as such, greed. For this reason, we still have economic disparity, corporate evil, pirates that do evil things for money, and a monopoly banking system that uses it’s power to use an abuse it’s opponents.

    Furthermore, there’s plenty of people who have a problem with an overbearing singular government and want to do things their way - thus why the freestar collective and crimson fleet exist.

    Its earth + 1, better, but still flawed. Which is honestly, a lot more realistic than star trek ever seemed to be. Perhaps they wanted to show a “missing link” between current humanity and star trek humanity. There’s progress, but there’s still work to do. Which, given the lack of aliens, its probably a good move to make sure humanity still manufactures drama.

    Regardless, the theme and tone of the game can be best described as “hopeful and wide-eyed optimism”, which is very different from the distopian unease of Fallout and sweeping fantasy epic of Skyrim and, starfield was very clearly marketed as such from day one.

    Jakeroxs, (edited )

    No no no, I’m saying your claim that they said it’s supposed to be like Star Trek (which I never saw mentioned at all) doesn’t make sense.

    Though I agree with your latter paragraphs 👍

    I’ll add, I’m not a hater and have absolutely defended the game in many aspects (check my post history if you’d like), I do think there are valid criticisms and odd choices though. I’m at 177 hours with it, played through all the side quests I could find and started ng+, made it most of the way through again but now I’m already at the point of, “eh, theres not a whole lot left to do but rehash what I’ve already done for slightly better rewards”

    I have high hopes for the mod community as they have been able to consistently breath life and add addition QoL fixes to Bethesda games for years, and I am massively appreciative of them giving me more reasons to jump back into some of my favorite games :)

    eochaid,
    @eochaid@lemmy.world avatar

    They never said “star trek in space” because, first of all, that’s redundant, and second of all, would invite lawsuits. I’m not even necessarily saying that they’re copying star trek in any way.

    I’m using Star Trek as an illustration of the positive sci-fi genre and the tone they were putting out in their marketing. No, its not literally star trek - but unlike their other titles that are either distopian sci-fi or a semi-dark epic fantasy, this one has a more positive tone - there’s a sense of hope and compassion that even persists in more distopian areas like the well, cydonia, ryujin, and ebbside. And furthermore, the main story’s focus on the excitement and wonder of exploration, and traversing the unknown, is a love note for Star Trek and all the sci-fi novels strewn about the environment.

    And though this clarification is quite separated from it’s context now, I only brought this up to say that this game is far more hopeful and optimistic than their previous games and I feel like their marketing illustrated it quite well. And the reason it matters is beacuse the lack of the “darkness” and “grittiness” you are looking for can be explained by this difference in tone.

    Jakeroxs,

    Lol yeah I was derping when I wrote that first part clearly

    Jaysyn,
    @Jaysyn@kbin.social avatar

    ...so far...

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