I have played every Bethesda game since Morrowind. Sure it’s a Bethesda game. That’s come in many forms though, and they will say they’ve learned lessons but continue to repeat them. For example, they said they learned their lesson with the “yes, no, sarcastic yes, more information” dialogue wheel. In Starfield it’s technically gone, but dialogue is functionally identical. No one complained because it was on a wheel, it’s because it didn’t provide options.
Bethesda has gone through many forms, so “a Bethesda game” means different things to different people. Starfield they advertised as a return to form (as in, back to the classic style of actually a role playing game), yet it’s probably the game with the fewest options for role play. If you are young (started with Skyrim and later), then I can see not having the experience to know better. For those who do remember them and saw all the marketing of them acting like they cared about that style, it falls flat. It doesn’t help it released after the best RPG of the past decade or more probably, but it comes short of my desires (but not expectations) regardless.