Welp, I didn’t say it was a good deal. Nonetheless it’s a better deal then getting ow2 coins for buying rtx 4000 gpus. And some later buyers got Diablo 4…
Man Starfield’s nowhere near as bad as Jedi Survivor, let’s be honest. At least it runs well on my Steam Deck and doesn’t stutter every 3 seconds like it does in Koboh in Jedi Survivor.
The extreme is already a hard sell over the deck. It is barely more powerful for much larger price, and it is considerably less frame-time consistent than the deck. Buying anything less powerful is a waste.
This is all fine and well, but am I the only one a bit concerned about how NexusMods is practically a monopoly in the modding scene? Why does literally every modder have to use a rate-limiting host as a platform, especially when Github exists?
Mods uploaded to github does really suck for discoverability though. There’s the roguelike Cataclysm: Dark Days Ahead. The modding scene exists entirely on Github and you’d basically never find them unless you go searching for mods on their Discord channel.
That's even worse though. Plenty of games (e.g. Stellaris and RimWorld) are also available on platforms like GOG or, ugh, Epic. But if you want to use mods and you bought the game on any platform other than Steam it's fuck you.
I know it is, developers can block downloads unless the user is signed into a Steam account that owns the game. But as an end-user that's distinction without difference.
steamworkshopdownloader.io never gotten this to work myself but I put the least amount of effort in as possible. There may be others as well but I remember when I did my research a couple years ago that it was a real trudge and almost not worth it.
I know there are workarounds, but this is true. There are very little games I buy (at least directly) through steam nowadays, because I didn’t like what it became after the Greenlight/Direct debacle and I didn’t want my library to be that dependent of them anymore.
I have playnite as a unified game library launcher (with GoG, itch.io, humble, Ubi, EA, even Amazon Prime and freaking EGS just for the free games), so where I get my games from doesn’t matter much for me now.
But workshop integration is basically the only thing that makes me want a Steam copy for a game.
Though among the games in that case, there were Rimworld and Dwarf Fortress, and for both if you get a copy directly from the developers, you get DRM-free and a Steam key. So, that’s what I did.
There’s a couple issues with it. I mean, it’s simple for games where you’re not using a bunch of mods, but at some point it just becomes excessive. Not to mention that when a mod updates, the mod will automatically update breaking your game sometimes, or when you’re trying to play a game, a mod just doesn’t update causing it to break the game that way too. There’s just a lack of control that’s often necessary when modding.
For beatsaber (which doesn't use steam workshop), the there's no steam integration and its a pain to deal with.
For terraria (which uses steam workshop), the modloader is smart enough to know which mods don't work with the current version of the game and disables them and steam lets you easily change which version of the game you have by using the "beta" options. Only time I've had issues with updates breaking things since 1.4 release was during beta-builds of 1.4 tmodloader (and those were generally easily fixed by going to the discord and finding the file to fix it). Since then, no needing to find files and paste them over the existing files, etc. No trying to install one mod at a time out of a dozen or two until you find which one breaks it and redoing the whole process over again. Pretty sure it also just uses the version of mods that support the game version you have, deals with dependencies automatically, etc.. The modloader will also direct you to things like the non-steam pages for mods (sometimes forum posts, sometimes discord, etc).
I don't think the steam integration is needed for such a seamless mod experience, but its certainly compatible with it. And terraria is an outlier because the game devs encourage mods and has a huge and dedicated community. For smaller games with devs that don't like mods, simply trying to keeping things working may take so much work, so that time that making a good integrated user experience is probably difficult.
Let’s be real here though, Terraria is an unfair comparison considering it’s modloader is integrated into the game itself and holds significantly greater support than most other mods with Steam Workshop support. (Oh and that the modloader is basically a community made mod manager anyways and is akin to using the community mod managers for the games mentioned below)
Stellaris, Rimworld, Divinity: Original Sin 2, Total War: Warhammer 3, Binding of Isaac, Dwarf Fortress, Space Engineers, Cities: Skylines, all of these very popular games with massive modding support are still plagued by the issues I mentioned above. And you know what? It has the issues you mentioned as well. Did you subscribe to an outdated mod? Oh, well, good luck figuring out which one that is. Forgot to download a dependency? Crash. Did a mod update and Steam just didn’t update the mod? Figure out what mod that was and unsubscribe to it and subscribe to it again. Did a mod just update and Steam updated the mod, even though the update breaks save compatibility? Well, unless the mod author uploaded the older version of the mod, good luck trying to have fun.
I think it’s just the internet being the internet. Or at least how it’s been for awhile. There are big sites that a lot of people crowd to and that becomes the default. Like auctioning things off online. Ebay. That was where everyone went to. Need to order a few different things online? Amazon. Are there other online stores? Plenty. But Amazon is seen as cheap and convenient.
Nexus mods is just the popular site, but the moders have other options.
Yeah, an alternative using git would be good probably, but maybe don’t use github. Preferably though, it’d be agnostic and just target some git repo anywhere. It’d pull from a description file for the page to ensure a uniform appearance preferably, and it’d show and manage versions from some uniformly named folder on the repo.
I was really hoping thunderstore and mod.io would take off more since they seem more platform-agnostic and FOSS-like with their integration with git and versioning (and for some games they have), but people just prefer convenience of nexusmods and steam workshop unfortunately. They just have a bigger community and better discoverability in the end
I don’t think that term really applies here. It’s not like the barrier to entry for a webservice hosting game modification data is all that high. It’s very different from the railway, waterworks and power grid markets.
Also there are at least the competitors Loverslab, Curseforge, ModMD and Modrinth from the top of my head.
Indeed, it applies as much as accusations of monopoly. Two sides of the same coin. Really, it’s not a monopoly situation or any kind at all. It’s just by far the best of its kind and it has no competition.
Network effect creates barriers to new competitors, regardless of quality. Either for the upstarts or the leaders. See: Twitter. Once some choice is the default, anything else faces an uphill battle.
Does any one of those integrate with Mod Organizer or do I have to download the mod (often also with an annoying wait time) and then point Mod Organizer to it. Do they have an API that enables “a new version is out” notifications, or do I have to hunt everything down manually.
It really wouldn’t be that hard, but none of them cares. Nexus kinda has itself positioned well there as they would not have to support any third-party API endpoints in Vortex, but Vortex isn’t even the popular choice for many games.
Well, for one thing, Nexus gives modders a share of ad revenue. Under a different name, I have a mod that’s a backend requirement for a big, popular mod, and that nets me a reliable few bucks a month.
That said, a good portion of the modding community also exists on Gamebanana. If you want BotW, ToTK or Source engine mods, GB is the go-to.
Wait I have a stupid subscription to nexus and idk why I haven’t canceled it (used it for one month for some mod back in the day). I use nexus for all mods. Should I keep my sub then because all I care about is modders getting something.
R2Modman and thunderstore.io has grown it’s catalogue quite a bit as of late, but it’s mostly (don’t know if it’s entirely or not) unity games. It’s my favorite modding platform with features that make sharing modlists for multiplayer a breeze.
There’s stuff like Curseforge, but it’s only for some games, mostly Minecraft. The problem, if someone considers it a problem, is really that communities for games generally centralize around one site for their mods for the most part, and Nexus has garnered a lot of trust and therefore has more pull/inertia for communities working those things out.
As for Github, I believe the vast majority of mods have Github pages, but Github itself doesn’t really have a UI suited for mod downloaders, and no real incentive to implement one. So sites like Nexus and Curseforge are still a necessity.
Nice! Personally I don’t have any particular issue with Nexus, but it’s always nice to see diversity. Monopolies are pretty much never good for end users.
My only issue with Nexus is that I have to create a login to download mods there. I don’t want to sign in to websites just to DL something. Curseforge is good for Minecraft mods and doesn’t hassle me with a login prompt
Nexus has the lions share, but only for some games, I had a premium subscription but still found for like half the games I mod that nexus either didn’t have a modpage for them or that most modders for that game used other sites to host their mods
Not really sure curseforge is better. Its another of those sites with an sketchy bloaty overwolf launcher that makes you jump through hoops to load mods onto a server.
It’s concerningly hard to avoid overwolf in modding
There’s also steam workshop. Neither are shining examples of a free modding community. I think nexus mods starting out better and slowly enshittified but I don’t know the extent of it.
Their rate-limiting isn’t bad at all, their integration into everything is excellent, and for games without much of a community Vortex is often the only mod manager. Their API isn’t closed down, so Mod Organiser can integrate with Nexus just as well, and they probably would also do it with other mod sites if those ever bothered to set up a version check etc. API. They have an excellent search function.
In short: They provide a good service. Like the most annoying part about Nexus as a freeloader is the five or what seconds wait before your mod manager picks up the download.
And, no, their rate limiting really isn’t bad. 1.5MB/s for people with adblock, 3MB/s for people without. How often do you download gigabytes worth of mods it’s not like they’re bullying you into a subscription.
Github has other ways to make money, and Microsoft capital to back up everything. And granted Nexus could use a better bug tracker, but you won’t see them getting into the private repository business any time soon.
Calling DA2 serviceable is probably some of the highest praise it’s received. The game is steaming dookie. It took out every single thing that made Origins a masterpiece and gave us a dialogue wheel and an entire game made of 5 copy+pasted rooms. Also a nonsensical main plot with no real player agency and the most forgettable ending of all.
DAI is mid af but it looks like a God damn masterpiece next to DA2.
If they hadn’t reused the maps it’d been remembered as one of the greats.
I also thought the balance on Nightmare or whatever was an atrocious mix of ubertank enemies and getting one-shot by rogues but the actual story and companions were fantastic.
What exactly do you mean by that? Like, he could have indeed been a well meaning mage just trying to live under templar thumbs? Instead of also being exactly the smoking gun?
The Orsino fight doesn’t make much sense if you side with the mages - there was no reason for him to go Akira monster when he did. Even BioWare acknowledged how little sense it made, in a conversation you can have with Varric in Inquisition.
Listen, it might’ve looked cheap as fuck, but I found a certain charm in the “every dungeon interior is just one of three dungeons with different parts blocked off”. Plus the combat flowed really well. I played that whole game through like… 5 times. One right after the other.
If you play it after coming off Mass Effect 1, the “every colony bunker or mine is one of three options” regardless of the planet just becomes part of that Old BioWare’s aesthetic.
Great ideas, cool combat system, great art style and graphics, ruined by writing that was somehow chaotic and utterly predictable at the same time and stupid ass kill ten rats/fetch 10 letters filler quests.
Even that transcript was a bit too long, so here’s a < 150 word summary by ChatGPT:
Unity Technologies, known for its Unity game engine, has been facing severe backlash for its recent decisions. Unity adjusted its fee structure, now charging game developers per install with retroactive terms of service changes. This move is expected to negatively impact numerous game projects. In addition, Unity removed their transparency GitHub repo and reversed previous community-centric commitments, leading to widespread industry anger. The CEO’s past decisions to maximize revenue raise eyebrows. Unity rejected a $20 billion acquisition offer from AppLovin in favor of a $4.4 billion merger with Iron Source, a mobile game development monetization company. Tomar Bar Ziv, CEO of Iron Source and a Unity board member, has notably sold around $20 million in Unity stock following the merger. Recent aggressive pricing models seem to mirror those adopted by Twitter and Reddit. Unity’s shift seems aimed at promoting Iron Source’s Level Play service and could significantly harm developers, especially in the mobile sector. Companies like Azur, Voodoo, and Century Games have retaliated by disabling Unity and Iron Source ad monetization. Unity’s recent closure of two offices due to threats from its own employee underscores the depth of its internal and external crises.
They’ve been all in for about half a decade. If you don’t work in mobile, or play a lot of mobile games, you might not have noticed - but basically the most played games on planet earth are made in Unity, and are on mobile.
It’s sad to say this, but their actions this past week have kind of shown us that the folk at Unity don’t even seem to care about other platforms anymore; to the point that they did not even consider them on a basic level while working on their new pricing policies.
They should just either rebrand to a mobile first company, or at least split their products such that those making pc/console games can argue for their own price points and features.
Ridiculous to lump indie devs and mobile companies like hyper casual devs (who can have 5 million+ installs a game, thanks to their low CPIs and marketing optimizations) into the same category.
Tbh I don’t even know why the option even exists. I have 2 days worth of playtime and not once does it go on about pronouns or anything like that. So to me the menu seems completely pointless. If i can recall i also don’t think the NPCs have even referred to me as male or he/him. Maybe Bethesda added it last minute or something to try to appeal to a larger group of people idk. I’m just enjoying my spaceship man.
I’m not super far in, but I have heard it. The first time I remember hearing it is in the opening act when Lin is telling Barrett about you. Also when Sam talks to the marshal about you in Akila City. I suppose there are only so many opportunities for other characters to talk about you while you’re standing right there, but it does pop up, so it’s nice to have the option for those moments.
Do people really care what gender the MC is? I just role play as whatever gender the character is.
If I’m playing Tomb Raider, I am Laura Croft. If I play GTA, I’m CJ or Trevor or whatever. If I’m given a choice, I’ll sometimes look up if the gender matters (e.g. in Mount and Blade it can impact relations), and otherwise just pick randomly. When there’s a character creation screen, I usually randomize it a few times and get into the game.
I wouldn’t mind role playing as a gay or trans person, though I’d be a little worried about the content because I’m not looking for anything with relationships, I want to wreck monsters and solve puzzles.
Depends on if the character's supposed to be a self insert. In a game with deep customization you may be trying to make yourself, and not playing as Lara Croft or Geralt, so being able to choose your pronouns helps immersion, and immersion's a big deal to many players who'll take it anywhere they can get it in a game, whether it's pronouns, or being able to see your torso and feet when you look down.
Huh, I guess I never want to insert myself because I’m not that interesting. :) I play games to escape myself, and I really hate seeing my own name show up in games.
But that’s probably more my personality (I hate being publicly praised) than anything else.
But that’s probably more my personality (I hate being publicly praised) than anything else.
Revisit this thought whenever you consider if other people “really care” about something that you don’t instead of questioning whether inclusion is ever “necessary”.
It’s just not something I have experience with. Even my wife, who likes public validation, also prefers to role play in games.
But that’s the great thing about most RPGs, they have options to get whatever character model you want. So whether I understand people wanting to play as themselves or not is irrelevant. You can make your character look like yourself, I can make my character look random, and a trans person can make their character look like they see themselves. How I choose to make my character look has no impact on anyone else’s experience.
How I choose to make my character look has no impact on anyone else’s experience.
Tell that to the idiots making mods like this. Not that it changes anything for anyone but themselves, but it does promote bullshit bigotry over a menu selection of all things and fully deserves to be shut down.
And none of this is about “public validation”. It’s about having even just one more avenue for people that don’t happen to be cis white males to make a character for themselves that’s more relatable. More options should always be welcome. It hurts nobody and lifts up many.
Most guys choose to be guys when given the choice, for example. Apparently a lot of people do care. Gender fluid, agender people, casgender people, etc may not care or vary more.
Idk. Why would someone want to have a man's ass and voice? Seems weird to me. Yet about half of the world seem to want to be guys. And most of those are happy to be a choose to be a guy when customization is an option. I can't answer why so many guys consistently and choose to be guys in game (and sometimes have pride in their characters appearance and try to brag about their it) or some tease other people they perceived as guys for choosing to be a girl in-game when I can't understand why they want to be guys in the first place.
For me, I relate more to those who make fun of themselves for using that excuse because they were in denial. I've definitely been there. Of course there are guys (cis or trans) who like playing as girls too; I just can't relate (aro-ace spec).
Or one of the many, many people involved with development suggested it because it applied to them or someone they knew and the decision was made to include it out of respect for the people involved.
Or, maybe, inclusivity is never a bad thing, regardless of your personal level of cynicism. Hate the world all you want, but there are people out there that appreciate and deserve things like this.
When you meet Sam & Cora they'll refer to you by your pronoun while they talk about you.
The whole thing is just to make the character generation non binary, that's it. I don't see why this is such a big deal for some people. I'm a cis male, I select a masculine body type and go with he / him, or maybe they / them, and be done with it. It does nothing but help others feel more included.
Ohhhh. Wow i never noticed that tbh. I was so focused on trying to win sarah over. Never met a more picky person in my life. Now she resides on europa because she bitches every time i steal or a innocent sounding dialog option makes her mad. Sam is cool every ounce and a while he says something about me stealing but it’s not as annoying. I’ve yet to come across cora. I spend so much time in the ship builder.
You might've missed their initial dialog in the lodge, which happened in that garden area. You can find her typically in the basement where she has her room and she will be on board of your ship if you assign Sam onto it. The kids in Starfield are actually pretty cute and wholesome, unlike the literal spawns of Satan from Skyrim.
Ohhh that kid! I completely ignored that little stinker. I remember her trying to con me out of 50 creds for books. I’m too greedy for that i got ships to build.
As a fan of Ms. Marvel, I enjoyed the main campaign well enough, but all the MMO stuff is obnoxious. Luckily you can mostly ignore it and go through the campaign missions single-player. I uninstalled it after getting to the end of the story.
Why? It’s so boring, I only play it when I want to play car simulator for a half hour. If you try to do any objective that requires you stepping out of your car, looking at a map for 15 seconds or picking a lock, some 13 year old will roll up and frag you with a rocker launcher. Almost no one works together, and there is always at least one or two dudes in every server that are whales and just spend the entire time pissing off everyone that they can. The don’t care about missions because they already bought whatever they wanted.
Because with one simple purchase of $45.99, you can be that 13 year old with the best and coolest gear in the game!
That’s who it panders too, people with short attention spans and easy wallets who will gladly dish out money for immediate rewards. That applies well to 13 year olds with access to their parents credit card
GTA Online was the best part of V (the campaign is just meh, especially compared to IV and San Andreas) so as long as they don’t make it too grind-y (and actually give solo players something fun to do in free mode) then I’m sure it’ll turn out fine.
What do you like about online? Because honestly I have never been able to accomplish anything because some asshole frags me before I have time to pick a lock or look at my map real quick. It gets super boring. I wish they added mechanics where fragging other players became a more risky thing to do. Like your a police informant for a while and if someone kills you they automatically get four stars. Or I wish they focused more on stealing from other’s business. So you need to put more work into defense.
Idk, maybe those things exist once you get some money. But it’s nearly impossible to progress in the game as a noob without friends in the same server.
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