I feel like I’m the only one who prefers the original, gamecube controls. Playing through the switch remake, I played with the new controls for, like, 10 minutes before switching to the original control scheme and playing the rest of the game with it.
I’m with you on the Gamecube controls, tank controls are awkward but Wii pointing is more awkward. Although the best control scheme I used was a Steam controller on Dolphin (for the Wii version).
I forgot what the setting was, but the mode with the littlest deadzone/bounding box was the way to go for me. Had the butt of the wiimote rested on my leg for stability and played the game like a joystick aimed at the TV.
The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
With Primehack you can play the OG prime series (I think the Wii U version?) on PC with a controller for dual joystick control like a modern FPS, or even m+k. It also runs well on steam deck, I have it on mine. It’s very excellent, highly recommend.
Oh man, Wiimote and nunchuck on Metroid Prime was incredible. So goddamn intuitive. You just… point at everything. I’ve actually been holding off on the remake because my one and only playthrough of MP1 was with the wiimote. It ruled.
This combat system looks objectively worse. No control over companions, no overhead view and issuing commands via a tactical view. Graphics look fine but for a 4th game in a series I’m not impressed.
Based on this trailer. If you’re right then yes I’d be upset too, but it not making it into the trailer doesn’t mean it’s not there. This is obviously the first mission, some of those mechanics may not be explained yet.
I won’t pass any final judgements for myself until full release but based off track record since DA:O and the rocky development cycle for this game, I’ll be very hesitant. One of the biggest tragedies for me is this doesn’t get me excited. I don’t think I’ve been excited for a BioWare game since DA2.
Oh for sure, I’m going in with - minimal expectations. But I’ve seen enough trailers in my time to not trust them at all, positive or negative. I’ll wait it comes out
The days when Dragon Age was a whitebox version of Baldur’s Gate are long behind us, my friend. First came prioritizing consoles over PCs, then an awkward halfway house between action and tactical combat, now approaching Dragon’s Dogma action combat. The one thing I’ll say about DA: it’s consistently inconsistent.
The last time the tactical view was relevant was in Origins. Inquisition combat was a joke, and I say this as a fan of the game. The tactical view was useless ninety percent of the time with team members ignoring your commands more often than not. The actual combat itself was a mess too, to the point it was better to stay back and lob spells or arrow rather then risk missing all your attacks because your enemy is slightly higher up a hill. At least this looks more dynamic and skill based with all the projectile & AoE telegraphing.
I love doom 3, but I also have a vivid memory of a sleepover at a buddy’s house in high school where we made a friend play it then we scared the bejesus out of him during one of the early locker scares that we saw coming and he didn’t.
I liked it (well, after the Duct Tape mod, anyway) and enjoyed having more lore and info. It definitely doesn't feel like a normal doom game, though, so I'll give it that.
Play the OG games if you want. There are a lot of mods that make it more tolerable by modern standards. If you haven’t played Eternal yet, though, you definitely should if you enjoyed 2016.
The examples of games that made a comeback were No Man’s Sky, a sandbox game missing features where, development-wise, it’s very feasible to add in missing promised features; and Cyberpunk, a game with good bones that didn’t function a lot of the time. Starfield’s problems are deeper than that, at least from my perspective.
The tech tree and leveling system is “improve by doing”, which runs into the same problems those systems always run into, which is why no one else does them anymore. It incentivizes me to get shot in combat on purpose so that I can improve my healing, and other stupid behaviors like that. So many of the quests are thoughtless fetch quests with nothing interesting along the way, and the game would actually be better with their omission than their inclusion. The endgame mechanic is an interesting one on paper, but seeing as the major quest lines only really play out one or two slightly different ways, there’s not much that’s interesting about going back to them, and you can also do all of them in a single playthrough, so there’s no need to engage in the endgame mechanic to see it. These are some of the problems that can be fixed but will likely be so costly and time consuming when there are Elder Scrolls and Fallout games to be made that I doubt it’ll ever happen.
The more fundamental flaws are that you can’t spec your character to interact with the world in wildly different ways and get clever with its systems; the universe doesn’t flow together the way that one of their terrestrial open worlds from before do, and fast travel is now mandatory; and the story walks right up to an interesting sci-fi story and stops just short of being good. To change these things sounds a lot like making an entirely different game.
I absolutely agree. Even with skyrim, I could mod every aspect of the game, I could make combat and the graphics good add lots of new mechanics and quests. But I still couldn’t make it good. The story, the copypasted dungeons and lifeless NPCs the game is rotten to the core and even if I can fix some of it I can’t just replace the core that would be a different game like Enderal.
You’re not wrong, but I feel that level of support for one of their releases would be a bit out of character for Bethesda (Without the long-term monetization present in games like Fallout 76). Especially so with the trend of Bethesda’s comments indicating that the consumers are the ones who are wrong for not liking some of the more problematic game design decisions.
I think they mean more about reworking core mechanics of the game such as the planet generation and the fact that space flight is basically pointless outside of ship combat. I don’t foresee them being able to allow ships to fly down to planet surfaces in Creation Engine.
cyberpunk was buggy but fundamentally sound. starfield is flawed in its core, no amount of bug fixing or system tweaking is going to fix it. they’d have to cut out space and planets entirely.
Aside from the gameplay of the recent Doom games being top tier I really enjoyed how they tied the original story into things. Was really cool to come to learn the tie in as I progressed through the game. This looks great I’m ready to rip and tear
Stoked that a studio with major credit switched from Unity to Gadot. This will be the biggest release the game engine has seen and is sure to break every record. Hopefully it will make other studios seriously consider the engine and in 5 or 6 years Gadot will be the equivalent to Blender.
Yes! So glad to see developers sticking to their principles and switching for good. Every time I’m working with Blender or Godot I feel like I’m living in the future I’ve always dreamed of.
I’m surprised MegaCrit decided to make a straight sequel, even keeping some of the same characters and cards, considering the original game is already so good. I hope this means they’ve got enough new ideas to redefine the game and the genre it created, and not just be an expansion or shallow remix of StS’s content.
I hate how these games are too afraid to play with anything cannon.
It’s always “Yet another faction” or some enemy you’ve never heard of before. Yeah, they talk about the Hutts and Crimson Dawn, but that’s all you’ll see of them, those 2 cutscenes.
I guess what I’m saying is I would love a game where you fight crimson dawn, or with the hutts, or you join up with them, or something. I don’t like how every game franchise has a new faction/enemy that conveniently you’ve never heard of before and will never care about again after this. Yes, it can be fun, but it makes it feel extremely disconnected from the rest of the universe.
Edit: I learned from another thread that the Hutts aren’t even going to be a part of the base game, that’s a Season Pass/DLC item! So the base game will be even less connected with the star wars universe!
This is why Star Wars Force Unleashed will always be one of my favourite Star Wars works ever. They went absolutely nuts with it and said fuck the lore. Brilliant game.
There’s a whole fucking galaxy in Star Wars and you want to see the same things you’ve already seen before? Hell no, show me new people and places and characters! Why does the fate of the entire galaxy hinge on like 20 people in two or three families? Surely there are other, equally important people who exist in the galaxy far, far away?
I guess a balance is needed. I agree, and maybe I just sound like a whiny gamer, but I hate it being completely disconnected, but I agree everything right now is set in between episodes 3 and 4, and there’s so much more.
Lol I didn’t think you sounded whiny, but I did think it would be funny to counter your opinion of “Star Wars should never change!” with “Star Wars should be something different!” so we encompass the spectrum of complaining Star Wars fans. :D
The entire galaxy hinges on them because its a space fantasy with superheros and supervillains… If just anyone could change the fate of the galaxy then it wouldnt be the same star wars. Its fun to be involved in those main events, even by proxy. Just existing in the universe can be fun too, i admit, but its a different fun.
I think it’s a breath of fresh air to get something new from Star Wars after so long. I’m sick of seeing the same 3 planets and 10 characters over and over again.
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