This is the first game to truly solve the problem of “criminal investigation” as a game mechanic. There’s no detective vision, and the character doesn’t automatically spout off conclusions when you scan enough clues. When you find a fingerprint on the murder weapon, it’s just that; a fingerprint. It’s up to you to figure out how to connect that to a suspect. You have to actually think about what you’re doing, there’s no handholding. You can peruse security cameras footage, canvas for witnesses, follow leads that will dead end sometimes, stake out a person’s home or job, track down the sales records for a murder weapon, identify a suspect by their footprints… The array of tools at your disposal is incredible. And the murder board is just the best thing ever; you even get to scribble your own notes and make connections with different colours of string, and it’s not some game mechanic, it’s literally just a tool for you to assemble the evidence like a real detective would, so that you can figure out your next move.
I wish talking to people wasn’t all the same canned question/responses. Trying to find witnesses is basically impossible. And security systems turning themself back on after set amount of time. Only two big issues I have with the game
You hit the nail on the head. This is exactly what intregued me about this game. It’s giving the creative and intellectual freedom to solve the mysteries, with no handholding was very refreshing.
Disclosure: i havent played in a few months so some of these might be out of date.
My biggest complaint was it almost always just devolved into sneaking into buildings to get employee data of the suspect which leads you to a fingerprint. There was no deduction through questioning the suspect, figuring out a motive and then tying it all together. Just find the name of the suspect, then find the fingerprints (by sneaking into buildings) of every single individual they had contact with until you find a match. I felt more like a vigilante thief than a detective. I guess LA Noire (i know, one is rockstar’s baby and the other’s an indie title, but still) remains the best detective game for now.
Just because a game has advertising doesn’t automatically make it a bad game. Need for Speed Underground 2 did this very well.
There was advertising for various real world business sponsors of the game, like Old Spice, Gillette, Best Buy, and various automotive related brands. But NFS U2 is literally peak, best of the best Need for Speed. How is this possible with advertising? Because it made the advertising part of the game world in an unintrustive way. Billboards along the sides of racetracks, Best Buy buildings in the scenery you drive around, these were great ways the developers incorporated ads into the game without them being intrusive or interrupting the game. It was also the correct genre of game for advertising, as this would not work so well if it was in a game like Skyrim, for example.
If another game needs to have ads in it, I am okay with it if they implement them in the same way NFS U2 did. No pop-ups, no " watch 3 ad videos for 2 gas droplets," none of that. Just a static image on a billboard, implemented in a manner that doesnt interrupt my game and that fits its genre.
I find it really weird that in NHL24 they have very limited ads and most of them are just EA’s own shit. As a hockey fan, it’s actually a little jarring because real arenas are just plastered with ads for a variety of shit. Kind of a weird thing to complain about, but I mean… It’s trying to look as real as possible; having real-world ads in the real world way goes a long way to accomplishing that, IMO.
Plus I think it would be cool as hell to see local businesses advertised based on the arena. It would add to the feel of realism, while also benefitting those local businesses.
It’s a great game, but it’s hard to argue that it didn’t change the genre, and all of multiplayer video games, for the worse. Multiplayer games can no longer be designed to just be fun. They must also be addictive, they must retain players, they must keep them coming back, etc. using every manipulative trick in the book like XP bars and unlocks. You might say MMORPGs did this first, but this was the application of that feedback loop to a competitive action game.
@ampersandrew@simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.
COD itself didn't ruin multiplayer games, it only showed an easy and replicable way
If you may forgive the metaphor: a weed can only spread if the soil itself is fertile
Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.
The RPG mechanics didn’t ruin the genre although I did prefer the mechanics of earlier CoDs where in multiplayer everything is unlocked and you just use whatever you want.
What ruined the genre was the free-to-play style monetization and season pass paid update model.
Black Ops 2 was the first CoD to have paid skins, but we would have no idea how bad things would become. By the time Fortnite came along the multiplayer FPS genre was already long ruined
This isn’t Dontnod doing this, but Deck Nine (Dontnod no longer owns the rights to the LiS name). So after how well True Colors worked, no, I don’t think it’s that. Was my first thought too though. 😅
One mechanic I’d love to see added to Civ is disease. It’s had huge significance throughout history and would be another fun layer to the game.
For example, if you settled near a swamp there would randomly be disease outbreaks. When you encounter a new civ your diseases would have a chance to infect each other’s units, and you would spread it to your Civ if you brought them back.
Military units who are fortified in certain terrain would slowly lose health as they suffer from things, and you could have civilian units that can undo disease damage. Hell, you could purposely send infected units to an uncontacted civs and decimate their populations.
To fight this they could add a hospital district, new great people, and new technologies.
Is this a bot, or are you an actual human being that only engages with other people by pedantically correcting very minor or esoteric grammar mistakes?
Then download ONLY the obb file(the last link, it’s almost 4gb). It’s the last link. Don’t download the first 2 links unless you want the Russian version of this game. apkaward.com/civilization-vi-mod-free-android-apk
1 – download and install the apk
2 --open it and close it so it can make an obb folder
3 – download obb file and extract it and folder like download or something
4 – you should now have have 2 files both 2 gb named main and patch
5 – install FV file explorer from store and open it, on the right tab is a robot logo. Pick the obb.
6 – move the 2 ( 2gb )obb files in to Android/obb/com.aspyr.civvi or something it will be there .
7 --open the game and be patient first boot might take a long mine took 10 mins
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