I got overloaded by the puzzles in the first game, so I didn’t even consider the second. Yes, it iterated on interesting ideas around the blocks, but just after resolving one, I’d feel exhausted from the enormous sequence of movements and actions I’d need to do to get through the exit - and just be thrown into another mess of them. I really preferred something like Portal, where it’s just small executions of simple ideas that may require one act of ingenuity to use them right.
I also can’t really bring myself to care much about story in any game that’s so far post-apocalypse.
That’s fair, I got a little puzzle fatigue myself in the first game. I did find the story to be quite compelling, maybe it’s worth a watch instead of a play? Though I think that misses out on all the messages between other AI’s and terminals in the game, which add significant world building.
This is just my opinion and I don’t know if everyone will agree, but I found 2 significantly easier than 1. I 100%'d 2 and I think only one of the bonus puzzles really took me much time. I didn’t get the achievement for taking 20 or 30m, whatever it is, until one of the final bonus puzzles I was doing. You can play 2 without having completed 1 also, but knowing the story of 1 (and the DLC) does enrich 2. It might be worth a try.
(Your experience of 2 might be totally different. I love puzzle games and completed all of the bonus challenges of vanilla 1 and 2. I may have just thought 2 was easy from having experience or even that the puzzles clicked for me better. Just take any opinion of puzzle difficulties with a grain of salt. Everyone’s brain works differently.)
I’d say check it out anyways, if you’re into retro gaming and/or programming and/or hardware. This guy is great. He was re-making portal for N64 and his dev vlog was fantastic. Eventually valve and Nintendo forced him to take it down (mostly Nintendo) so he’s moving on to other things like this.
Sure the thumbnail is obnoxious but if that’s his livelihood and that’s what it takes to get clicks, meh. I’d rather judge the video by its content than the thumbnail.
I think it'll be the recent past, showing how Lumiose came to be what it is in X/Y. A prequel story could do wonders for X/Y, fleshing out Lysandre with an actual backstory could make him interesting.
Cleanup Detail is definitely more involved since you have to replace mop buckets, pick up giblets, incinerate those giblets, and mend bullet holes, while with Powerwash its point and shoot, sometimes with special cleaner to go faster on bits.
Then there’s Serial Cleaner and the aptly named sequel Serial Cleaners, which makes everything a bit more frenetic as it becomes a stealth action cleaning game.
I’ve played Viscera, and I actually really like it cause I can get into a bit of a flow state when I’m going along. I find it similar to Hardspace imo.
Idk…I don’t find it that much frustrating, yeah a couple of times here and there you might make a mess but it feels still relaxing. Of course power wash is more relaxing as you cannot make a mess or get irritated by anything, well sometimes to put the damn stairs and reach up.
The fact that they got the twerk animation to be so realistic gives me confidence that they’re raising the bar and putting in the work on this game. Also every rule 34 modder is gonna take full advantage of this
Pretty sure Rockstar didn’t intentionally jump the gun screwing up their media partners on announcing a $1-2 billion media product in order to release it initially in potato quality on Twitter with “Buy BTC” superimposed on it.
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops.
STORY
Expenite, a new mineral of incredible value and utility, has been discovered within planet Hoxxes IV! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material. But without warning, all the dig sites go dark, and all contact is abruptly lost.
In this action-packed 1-4 player co-op roguelite, you’ll join a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation. Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal.
The Core has gone Rogue. DRG needs your help!
GAMEPLAY
Each Rogue Core mission begins with selecting your loadout. Pick a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through the Barrier – but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally-generated stages to the deepest and most dangerous level of the dig site.
During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every advantage will be necessary to make it through all the stages, reach the Core, and reclaim the dig site.
Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes IV. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.
The series died with Desmond. They were building up to something in the present day and then just fucked it all off with no payoff. And then proceeded to not replace it with anything. Where’s the ongoing storyline to hook me in to continue playing? 4’s playtester double agent was cool for a little bit but not enough to keep me interested and they never got it to a point where I wanted to know more after the credits rolled. The series ended for me there, when they confirmed Desmond was just a brain in a jar now, fuelling abstergo’s games.
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