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Die4Ever, do games w Doom: The Dark Ages | Official Trailer 2 | Available May 15, 2025
@Die4Ever@retrolemmy.com avatar

Looks cool, the main villain looks like someone from Hellraiser lol. I’m a bit worried this game is gonna feel slow and immobile compared to Eternal.

Naz,

As a long time DooM fan, the constant “use fire hook with double barrel shotgun for armor” got really old, really fast.

If you didn’t do it on the higher difficulty settings, like Ultra-Violence, you simply died.

I’m actually hoping they take a page from HeXen for this installment

SynopsisTantilize,

I’m hesitant to buy this on day one like the hype from eternal had, but I’ll be keeping an eye on this. I think it’s worth $30 for sure.

msage,

I finished Eternal on Nightmare and almost never used the hook.

Die4Ever, do stauf_mansion w A Conversation with George "The Fat Man" Sanger (The 7th Guest / Loom / Wing Commander / 11th Hour)
@Die4Ever@retrolemmy.com avatar

I didn’t know this website existed www.fatman.com

There’s a little blog too fatman.com/…/the-nudie-suit-story-or-its-just-stu…

drunkpostdisaster, (edited ) do games w Doom: The Dark Ages | Official Trailer 2 | Available May 15, 2025

I am just happy to see more games where you don’t have to play a toilet smurf.

Oops wrong thread

SynopsisTantilize,

I’m gonna need you to explain this one lol

drunkpostdisaster,

Just tired of ultra marines in every thing

SynopsisTantilize,

Aiight fair enough.

Barrymore,

^person that had only played Smurf games^

drunkpostdisaster,

There is like two games where the ultra mati es are not the main character.

TachyonTele, (edited )

You obviously haven’t lived yet.
Smirf games 4 liffe

Screen_Shatter, do games w Doom: The Dark Ages | Official Trailer 2 | Available May 15, 2025

I still cant properly articulate why I didn’t like Eternal but loved 2016. So, part of me thinks this looks cool as hell but worries I won’t have fun with it again. Not sure what to think.

ghewl,
@ghewl@lemmy.world avatar

Personally, I found the Marauder’s and the Nintendo-hard style junk that was designed to make levels take longer to complete to be particularly frustrating.

They persist in attempting to incorporate a narrative into a game that was originally designed to simply engage in slaying demons.

Thrickles,

Doom 2016 was game of the decade for me, but I never finished Eternal after multiple attempts due to getting too frustrated with the mechanics and just not enjoying it.

Going to wait and watch some gameplay before deciding to try it.

bizzle,
@bizzle@lemmy.world avatar

I finished Eternal but man it’s a real slog, 2016 felt like brainless violence to me which I love. I want to rip demons apart with my bare hands, I don’t want to platform. I don’t want to “optimize” my playstyle. I want to rip and tear.

NuXCOM_90Percent,

DOOM Eternal was very much designed around engaging with all the systems. The problem being… you don’t actually need to do glory kills, crucible kills, grenade kills, etc for the first few levels on the lower difficulty settings. So when you DO get to the later missions… you are now learning how to play the game against encounters designed to push you to your limits.

Which, weirdly enough, meant that DOOM Eternal was actually best played on Ultraviolence. Because on UV? The first level will take you the better part of an hour (… or two). But after that? You know what you are doing and the rest of the game flies by… until the fucking DLC which is some of the best video gaming I have ever experienced. I remember being physically exhausted after some of the DLC levels and having that “This is REALLY not good but also holy crap” feeling.

And before people poo poo TOO much on a game that is five years old: DOOM Eternal WAS DOOM 2016 except with a bigger focus on rushing forward to eliminate key enemies rather than waiting behind doors as choke points and treaing it like an early 00s “cover shooter”. And… that is exactly what DOOM 2 did back in the day. Archviles could resurrect anyone and Pain Elementals were endless sources of Lost Souls. So you also had to be ready to push your way into a room to take outthe baddies.


Not sure how I feel about Quake 202-err, DOOM The Dark Ages. Gonna be there day one because I have been playing DOOM for basically my entire life (I am the guy who still replays the original once a year). But what we have seen so far feels like it was a really big over correction to DOOM Eternal. Which… is also kind of what happened with Quake versus DOOM 2 (and Final DOOM and The Plutonia Experiments and…).

msage,

Both 2016 and Eternal were best on the Nightmare difficulty.

The start sucks, as you don’t have all the tools, but it teaches you how to approach the arena combat. Once you figure it out, and you start to enjoy running around the map blasting everything in the face, you just do that for the rest of the game.

(I have not played DLCs, as even Eternals EULA angered me too much).

AlexisFR,
@AlexisFR@jlai.lu avatar

Oh yes, once I figured out what Etetnal wanted me to do, I enjoyed it way better, and managed to beat it and the DLC on Ultra Violence very recently!

jacksilver,

Same, it took an hour or two to click, but once it did it was a lot of fun.

I initially hated eternal, but stuck with it because of how good 2016 was. Glad I did because it’s a blast once you get the flow of things.

grill,

I didn’t like Eternal because it looked and felt more like a quake than doom. And the graphics were a downgrade for me. Not because of texture details, but because of atmosphere and oversaturation. It felt more cartoony than the darker version of hell in the first one.

petroskoi,
@petroskoi@sopuli.xyz avatar

I enjoyed 2016, but the armor, health and ammo juggling by using the correct execution/weapon wa too much for my brain in eternal.

GooberEar,

My opinion is subject to change, since I do plan to eventually give Eternal another attempt, but I know why I like 2016 better. It’s because I can go at my own pace and have the freedom to play the battle scenarios out how I want to (for the most part).

Eternal basically tells you early on, you have to go, go, go, go, go. Keep moving or you die. I find that kind of annoying.

But then the fact that you’re almost constantly being forced to use every single button, skill, weapon, etc on-demand, in very specific ways with a fair amount of precision basically kills the joy for me. I don’t get to play games much, sometimes it’s weeks or months between sessions. I can’t keep up with all that bullshit and it sucks nearly every last drop of fun out of the game if I have to waste my limited fun time having to relearn all the mechanics.

I just want to casually rip and tear for fun. Eternal felt like a micromanaging boss constantly telling me that I’m doing things wrong and behind on my unrealistic deadlines.

SpikesOtherDog, do games w This is the E3 trailer of Half Life (1997)

The most important change was going from pewpewpew to pop pop.

the_citizen,
@the_citizen@lemmy.world avatar

Sounds like you’re explaining the difference between new Nvidia GPU’s with previous ones.

SpikesOtherDog,
the_citizen,
@the_citizen@lemmy.world avatar

Angry GPU noises.

Flemmy, do games w This is the E3 trailer of Half Life (1997)

The freedom to look and move around with a mouse instead of buttons made it really popular. And back in those days you got your reviews from the school canteen.

PhobosAnomaly,

Mouse look was revolutionary.

I tried to play Half-Life Uplink with the right directions of looking mapped to 789, 4 and 6, 123. It wasn’t very intuitive.

That said, I played Quake 1 with lookup and lookdown bound to PgUp and PgDown, and Quake II on PlayStation with lookup and lookdown mapped to L1 and R1.

Looking back, that was a wild few years.

who,

What shooters had you been playing that required using buttons to turn? I’m pretty sure Half-Life didn’t invent mouse look.

Kolanaki,
@Kolanaki@pawb.social avatar

The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later. Quake’s default controls didn’t use the mouse, despite it being one of the first FPS games to offer mouse-looking.

I didn’t fully embrace the current typical controls until Tribes 2. Before that, I used nothing but the keyboard.

who,

The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later.

I don’t think this is true, at least not for the original PC Doom, but I don’t have a record of it handy. shrug

Kolanaki,
@Kolanaki@pawb.social avatar

I fudged the phrasing; you could move with the mouse and I think turn with it, you couldn’t look up and down. My dad played that way; but he would strafe instead of turn.

redshift, do games w The Elder Scrolls II: Daggerfall Unity Review

I really wish I could play Daggerfall Unity, but it gives me motion sickness. I don’t get that with most other games.

If anyone has had that issue and solved it by changing settings, I’d love to hear!

whotookkarl,
@whotookkarl@lemmy.world avatar

You could try the original version, they released it for free and the pixelation may help make it feel less disorienting. Or when I used to play some games on the psvr I’d have a ginger ale or something with ginger in it to help with any disorientation nausea.

Asafum, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

Booooooo… So not today. I’m doubting the same day drop. Knowing marketing asshats they’ll want to run a week or more of advertising first especially if they’re calling this a reveal. :/

simple,

I’m doubting the same day drop

Ye ah, they might have it drop next week. At the very least we know it should release by the end of the month.

acosmichippo,
@acosmichippo@lemmy.world avatar

At the very least we know it should release by the end of the month.

how do we know that?

TachyonTele,

They’re “shadow dropping” it. It’ll be a very quick release after reveal.

acosmichippo,
@acosmichippo@lemmy.world avatar

but how do we know that?

TachyonTele,

Because either they’ve said it or a leak said it. There’s been multiple posts about it recently.

simple,

It’s been leaked by dozens of reliable sources, the same ones that told us Oblivion was getting remastered two months ago.

ms_lane,

They’ve been running weeks of marketing now.

Don’t even for a second think those articles from ‘games journalists’ (marketers) were organic and that things ‘leaked’ - this has been a marketing campaign.

TachyonTele, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

Im definitely interested in seeing how this came out. In the Day 10 patch world we live in I’m definitely not going to try it for awhile though.

sugar_in_your_tea,

It might motivate me to dust off my old copy of Oblivion though.

TachyonTele,

I bet the OG Oblivion scene gets a new spark because of this. It’s still going strong as it is.

I’ve been playing Morrowind, and it’s still a great game. Script Extender or OpenMw, choose your modern flavor. The quests and flow of the game is excellent.

Stovetop,

My only thing is that Oblivion does not play well on newer hardware. It was a bit of an ordeal to try to get it running well on my PC where I have two monitors, since it only runs on whichever monitor is primary and only if in Fullscreen mode. And don’t even think about alt-tabbing to check Discord, or it just crashes.

If it got the OpenMW treatment, I’d be thrilled with even that.

Zahille7, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

I’ve mostly been ignoring these Oblivion remake posts. I’ll believe it’s actually gonna happen when/if they actually drop it in the next 24-48 hours. I actually don’t give a shit, and it’s one of my favorite games.

Yermaw,

I’m with you there. It’s going to be cool and I really want it, but I’ve already completed it a bunch. I’m never going to be able to get properly excited like I would for ES6

acosmichippo,
@acosmichippo@lemmy.world avatar

dude follow the link, there’s an official bethesda countdown to the stream.

Zahille7,

Been playing nonstop since it came out. I’m already level 30, almost done with Mages Guild and nothing else.

It’s back.

sugar_in_your_tea, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

So… is Elder Scrolls VI ever happening?

acosmichippo,
@acosmichippo@lemmy.world avatar

hold your horses armor buddy, they still have a few other elder scrolls games to remake first.

TachyonTele,

When Daggerfall stops being free you know they’re about to destroy it’s charm with a modern take.

TachyonTele,

Bethesda didn’t make this port.

Skua,

After this they'll remaster Morrowind. It'll be Elder Scrolls III 2, and two threes is six, so that'll be Elder Scrolls VI

Imagine what it'd be like if halfway through this livestream they just shift the "I" to the other side of the "V" and reveal VI as well though

sugar_in_your_tea,

Honestly, I wouldn’t be mad if ES VI was just Morrowind reworked into the modern era. It’s a great game, and it could use a few more pixels and updates to the combat and leveling systems.

But yeah, an ES VI update w/ some kind of target release date would absolutely be welcome (even if it’s just a year).

Montagge,

That’s some mighty fine Steiner math!

Stovetop,

As another user already said, this remaster is being done by an outside studio, so it shouldn’t be significantly affecting any ongoing work at Bethesda.

While Todd Howard is full of shit half the time, I do believe him when he talks about their development roadmap. When Elder Scrolls 6 was announced, it was under the disclaimer that it was not an active project for the team at the time, and would not enter full production until Starfield was done. Starfield released in fall of 2023, so Elder Scrolls 6 should have been in full development for about a year and a half now.

Kolanaki,
@Kolanaki@pawb.social avatar

They literally have a teaser trailer for ES6 they officially released years ago (in 2018; similarly to how Cyberpunk 2077 was teased way the hell back in 2012). They said it wouldn’t go into major production, though, until after Starfield released. Which has also already happened.

sugar_in_your_tea,

Right. Yet there’s zero timeline for release, and I’d like a timeline for release. You can’t just tease something and have pretty much no updates for 7 years…

Stovetop,

My copium is maybe we get a little update with this announcement. Not thinking it likely, but this whole Oblivion shadowdrop move would tie in well with a statement that ES6 is still coming and this is their way of tiding people over until then.

sugar_in_your_tea,

Yeah, that’s what I’m hoping for. I don’t need gameplay or anything, I just want to know more-or-less what the status is. As in, are we likely to see a release in the next couple years? Or is this a 5-years out situation?

Kolanaki,
@Kolanaki@pawb.social avatar

You can’t just tease something and have pretty much no updates for 7 years…

Todd Howard thinks he can. 🤷🏻‍♂️

rimjob_rainer, do games w This is the E3 trailer of Half Life (1997)

Complete overhaul within a year. Would take 5 years nowadays.

the_citizen, (edited )
@the_citizen@lemmy.world avatar

Absolutely. World is progressing backwards in some ways.

RampantParanoia2365, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

Which is it, a total remake or a remaster? Or a remaster with reworked controls?

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Don’t think we know for sure how updated it is until tomorrow. Mod support is another big question mark

Stovetop,

That is still the big question for me. I am all for modernizing the engine and don’t care if that means Unreal Engine 5, but if it doesn’t have comparable mod support to other Bethesda games, I feel that will end up hurting it pretty badly.

But as long as they don’t pull a Blizzard and replace the original game with the remaster, the original game and all of its mods will still be there to be enjoyed, at least. And maybe that means we might someday see an OpenOblivion similar to OpenMW if all else fails.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I don’t think there’s a shot that there is zero mod support. It’s Bethesda’s bread and butter. What I’m wondering is will old mods be compatible/portable? Rumor is the game is running old gamebryo engine logic alongside UE. Looking forward to seeing what this actually is tomorrow

Stovetop,

I’m guessing not likely, if only because we’ve already seen mod compatibility take a hit for less drastic engine updates (Skyrim vs Skyrim SE, Fallout 4 vs Fallout 4 next-gen). The work they’re doing seems more extensive than those examples, so I wouldn’t expect old mods to work, but maybe they could be recreated or converted through community effort.

Virkkunen,
@Virkkunen@fedia.io avatar

It's Bethesda's bread and butter.

I think the gaming community severely overstates the amount of people that mods their games. I wouldn't be surprised if less than 20% of Skyrim's players have ever used mods, and I'm damn sure having mod support or not wouldn't have any considerable change on their sales.

RampantParanoia2365,

So, it’s tomorrow now. I’ve seen the trailer and it looks pretty damn updated, but I don’t know any details.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

So the combat and leveling systems have been reworked, but aside from that it’s largely unchanged mechanics wise, from what I can gather. I just booted it up 5 mins ago so I can share more impressions in a few hours

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I’m hoping for remake. The game needs to abandon (or at least rework) their level scaling. It’s by far the worst implementation it that I’ve ever seen.

Then make everything less orange, shiny, and bulbous.

Kelly,

At that point is not really oblivion?!

EarlGrey,

I actually restarted halfway through because I leveled up so much that every enemy (even animals) were miserable to fight.

I realized you only leveled up when you slept so I just never slept. Game was way easier.

Stovetop,

Don’t think we know yet. Based on earlier leaks, the thought is that Unreal Engine 5 is involved somehow, but there is uncertainty about whether or not it is full-on in UE5 or if UE5 is just being used as a rendering layer. If Bethesda’s own engine is still used as the core of the game, we don’t know if that means simply reworking the original Oblivion code, or if they updated everything to the latest version used for Starfield.

What we can assume is that, even if the original engine is used, there will need to be a good deal of work done to update it regardless, since it is still a 32-bit application that would need to be rewritten for proper 64-bit support. And a lot of the game mechanics, physics, movement, etc. would need to be updated to work with the UE5 rendering layer if that is indeed how it’s working.

Hadriscus,

They can’t just be rendering on top, the visuals would clash with collisions. Some of the assets we’ve seen in captures are different enough from their legacy counterparts that they would cause all sorts of issues while playing. Also, they wouldn’t be able to increase the forest density, because trees have collisions. So it’s at least a remaster within gamebryo (which seems most likely to me, because it’s tailor-made for this kind of game) or a more profound remake within another engine (needless troubles, if you ask me, most unlikely).

TachyonTele,

It’s not gamebryo. It’s built in unreal.

Hadriscus,

oh really ? we know that ?

Stovetop,

It wouldn’t be the first sort of game that Microsoft has remastered in that style, though.

The Halo 1 and 2 remasters used a separate rendering layer over the original game which included updated art assets, and a setting to toggle between the original graphics and the updated ones on the fly. For the most part it was fine, but there were a couple of (primarily out of bounds) areas where the original collision did not always align with the updated geometry.

But I am hoping that it is more than just a simple rendering layer over the original game, because like you said it would require more hands-on work to improve things like forest density and interior clutter. It would look odd if they just increased the polygon count of foliage while still leaving it as sparse in places as the original. At least based on the leaked screenshots, the side-by-sides do give the impression that things have moved slightly and additional objects have been added, so extra rendering layer or not, my guess is that edits to the original game are also still involved (and likely means there won’t be a Halo-style graphics toggle button).

Virkkunen,
@Virkkunen@fedia.io avatar

Every leak points to a remaster, using gamebryo for the game's logic and UE5 for the rendering part. Some leaks also mentioned it'll have an updated HUD, archery, stamina and blocking mechanics, but we don't know anything else.

DoucheBagMcSwag, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

Don’t fuck with Skyblivion, Bethesda.

Stovetop,

I don’t expect they would, since Skyblivion already has their blessing and the team has been working with representatives from Bethesda to make sure that everything they’re doing continues to be kosher with them.

The Skyblivion devs also released a statement recently that they are also looking forward to the release of this remaster, and believe that there is enough love to go around for both projects.

Basically, Oblivion fans are going to be eating well this year. If the official Oblivion remaster is underwhelming, there will still be Skyblivion to look forward to.

TachyonTele,

It’s all kosher until Zenimax decides it can make more money.

Stovetop,

Agreed, though one would think they’d have taken steps to C&D Skyblivion the very moment they decided to move forward with their own project if that was their intent. It wouldn’t make much sense otherwise to let Skyblivion keep going this whole time if they saw it as a threat to their profits, since the mod is pretty close to completion at this point.

Hellinabucket,

If they C&D’d skyblivion now only to offer their own remaster it would turn a lot of people off of it, they’ll wait until a few months after the remasters release, once they’ve gotten the bulk of their sales in and aren’t worried about the PR backlashing cutting sales they’ll drop the hammer on the skyblivion team.

Stovetop, (edited )

Wouldn’t be much of a point, though. Skyblivion is already just about done. If they C&D it later this year, there will still be a 99% finished Skyblivion floating around on various hosting sites that they’d never be able to stop people from getting their hands on. Basically I don’t think it’s a question of whether or not Microsoft/Zenimax would want to kill the project to boost their own profits, but rather if they even could at this point, and I think the answer is no. A few years ago may have been a different story, but that ship has sailed.

It’s not the same sort of situation as teams making mods or romhacks of Nintendo games who (foolishly) announce it early and get C&D’d immediately before there’s anything to play. Skyblivion is something you can play in an almost-complete state right now if you wanted, and I don’t think a C&D in a few month’s time will stop modders from finishing it anyways since it’s so close to completion.

DoucheBagMcSwag, do games w The Elder Scrolls II: Daggerfall Unity Review

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