The only similarities I’m seeing is Japanese, and metroidvania. That game looks cool too though, and I appreciate the hand drawn aesthetic. Have you played it?
When I was playing Rain World a few months ago I wasn’t expecting for it to become one of my all time favorites. Just moments ago I also expected downpour to be Rain World’s only DLC. Video Cult never fails to subvert my expectations.
I had no idea this game still had such an active community. I remember being so disappointed by the wasted potential when it came out and this mod seems to restore the original vision the devs had for the game before Ubisoft forced them to cut corners. Very impressive for a title that did not have official mod support.
I think I was just happy to see a cast of characters with some energy and personality, so I wasn't too bothered by the cringe, the whole thing was so overly corny and light in tone that my brain just registered it as straight camp and went from there
The map and gameplay of WD2 are great, but I absolutely hated the story-gameplay dissonance. “Oh, we are just a bunch of nice, happy hacker kids, we want to get more social media followers… Let’s murder half of the San Francisco police force and literally thousands of criminals”. I am aware the game has non-lethal options, but they make playing much more of a slog and unlike WD1, this game does nothing to encourage using them. Ubisoft removed the morality system because everybody hated it in the first game, but ironically it would have fit much better in WD2 imo.
I liked Legion and have a likely unpopular opinion that they did cyberpunk better than Cyberpunk did. The sandbox world of hacking and controlling different things was fantastically fun. I really wished at least that self-driving cars would have made it to Cyberpunk too. That was a blast.
Didn’t like the story or writing too much tho and the voice acting was horrendous which is obvously where Cyberpunk excels.
I get it. PuyoPuyo main story is necessary for casuals to get introduced to the game. Chaining 10+ long while harassing is a skill that took me a literal decade to reach, and there are far stronger players than me at the game.
But PuyoPuyo Tetris was that big casual story driven game that truly did bring a lot of players into the scene. Myself included. So yeah, I wouldn’t be a serious PuyoPuyo without that.
PuyoPuyo Champions/eSports is pretty good for competitive players. We got Fever and Tsu mode, the main modes that people care about.
There are also more casual mobile games like that Apple Arcade one brought up. The real issue is that modern video games make money from Apple and Android stores, not really the consoles anymore.
While my 2021 essay did aim to be as thorough as I could in criticizing PPT itself, all of my criticism of the game is secondary to my greater criticism of how Sega handled the series afterward. I wonder if being too thorough may have caused that thesis to be lost in the woods, but I hope this video today hammers that point back home.
If Sega had followed up PPT1 with a full mainline game, using its commercial success as a jumping off point for the series to go onto bigger and better things, I wouldn't be so frustrated today. But instead of doing that... we got Apple Arcade.
Mobile games just make more money now than console games. It only makes sense to aim for casual gamers on the Apple Arcade or Android Play store.
It’s a problem in that it somewhat alienates the hardcore console players. But the console market is shrinking. That’s true for all fanbases, not just PuyoPuyo.
The only stuff that gets money in the console market are super mega AAA games that reach millions, like FFVII remake. But these mega-games cost so much that there’s no risk or creativity anymore. (I like PuyoPuyo Tetris’s style, it was a risk and a bit different. We need game makers to take risks like that)
Long-time casual player of the 8 and 16-bit Compile games (mostly through emulation), I’m not even sure I’ve ever seen a SEGA-developped Puyo for any platform in retail before Puyo Puyo Tetris. Seems like they barely existed at all where I live.
So I’m not sure Puyo Puyo Tetris is to blame for the state of the game, at least it made a lot of people aware that the game exists. Though I can’t say I’m a big fan of its aesthetics or writing…
Nowadays whenever I want to play some quick Puyo I just play Tsu on switch online SNES.
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