Interesting, I hadn't heard of this before. I'm not sure how I feel about the environments in the trailer. I think the game looks largely visually appealing, but the trees/snow/rocks seems to clash with the character models.
I’m happy to see that Frost also moved to Second Wind and even happier that they already created new content.
The video really is prescient. I wonder if it’s just pure coincidence. Not too unlikely as this topic is an important one but still… Apart from Frost’s commentary the visual material seemed especially dull as if the editor really couldn’t be bothered but maybe it’s just my lack of appetite for this genre of games that is showing.
Yeah, I’ve seen a few people wondering why the visuals were a bit dull and wondering if was the remains of The Escapist finishing them up to push them out and being lazy about it.
But it does by all accounts look like this was edited before the implosion, as they had literally zero employees left of the video team, including everyone who did video editing. The videos were all finished and uploaded to YouTube, just awaiting someone click the “publish” button.
That is just unbelievable; I’m not even a fan of the Zelda games (aesthetically, yes, but I can’t get into the gameplay), but matching this with Ghibli is a lovely idea.
Nintendo, “Sure that sounds like a great idea … For me to poop on!”
The original artist and everyone who’s viewed the video receives a cease and desist the following morning. They are all instructed to carefully and completely remove any Zelda related material from their minds or otherwise be charged with thought piracy.
Definitely. I have it on steam and it’s an incredibly fun destruction sandbox. I haven’t played with the creative mode yet, but there are TONS of awesome mods on the workshop. It runs on lua so the architecture is similar to GMod.
I think it’s interesting how other people play. I never plan out my road systems. Highways I have a rough idea, but I personally like the challenge of figuring out that I’ve run out of space and I need to fix it. It ends up feeling like a more realistic city to me, with grid systems meeting that were never meant to collide, weird bits of space, it all makes it feel authentic to me
In cities skylines 1 I started planning for monorail and rail transport systems. Only enough roads to interconnect neighborhood stations, then when you get enough population, tons of buses, then monorails, then trains and try to get rid of as many roads as possible.
To contrast that, I have tried to make the dirtiest, worst cities possible with only roads. Just fun to try different styles.
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