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Omegamanthethird, do gaming w I don't miss PS2-era level design.

It’s not even a puzzle! It’s just waiting!

scrubbles, do gaming w The Beginning of a New City - Bend, Magnolia County | Cities Skylines 2
!deleted6348 avatar

I think it’s interesting how other people play. I never plan out my road systems. Highways I have a rough idea, but I personally like the challenge of figuring out that I’ve run out of space and I need to fix it. It ends up feeling like a more realistic city to me, with grid systems meeting that were never meant to collide, weird bits of space, it all makes it feel authentic to me

JustEnoughDucks,
@JustEnoughDucks@feddit.nl avatar

In cities skylines 1 I started planning for monorail and rail transport systems. Only enough roads to interconnect neighborhood stations, then when you get enough population, tons of buses, then monorails, then trains and try to get rid of as many roads as possible.

To contrast that, I have tried to make the dirtiest, worst cities possible with only roads. Just fun to try different styles.

Hacksaw, do games w The Difficulty Paradox

I think an ideal game starts easy then ramps up the difficultly. At this point you gain abilities that make the game easier and make you feel more powerful. Then the difficulty increases again at the end for the final challenge portion, that way you as a player feel like your have to master your new found abilities.

Like going over a big hill then when you get to the valley on the other side you have to climb a mountain.

AlteredStateBlob, do games w The Difficulty Paradox
@AlteredStateBlob@kbin.social avatar

I really don't agree with: get stronger must also have world get more difficult. This is how you get scaling difficulty, where you never feel like you're going anywhere, because every upgrade is made pointless by enemies just becoming more dangerous in turn.

Bullethell rogue likes like vampire survivor are getting it pretty right in my opinion. Just have the chance to get ridiculously powerful, but take a bunch of tries. Then add in Hades way of not ending the story with your death and failure, the nemesis system which is sadly patented and you'd have a fairly ideal game where some things will inevitably kill you, but you will get better and the small stuff will only get you still, if you are not paying attention.

cottonmon,
@cottonmon@lemmy.world avatar

I agree with you actually. Bethesda level scaling is probably the worst example of what you’re talking about.

Carighan,
@Carighan@lemmy.world avatar

I really don’t agree with: get stronger must also have world get more difficult. This is how you get scaling difficulty, where you never feel like you’re going anywhere, because every upgrade is made pointless by enemies just becoming more dangerous in turn.

But in the other case - you get stronger but the world doesn’t get stronger around you, say you keep fighting the exact same lame enemies as in the beginning - then why even continue playing?

The greatest challenge was right at the start. Unless the later parts are exceedingly brief, just letting you bow out on a power rush, why have all those later parts that just end up being trivial?
Shouldn’t the former difficult enemies at least become the trash and new, tougher, enemies get introduced to uphold the difficulty as your new abilities and upgrades make the old ones trivial?

PDFuego,
@PDFuego@lemmy.world avatar

It depends on the type of game I guess. I like the way Final Fantasy 13 did it when you arrived on Gran Pulse. Everything was there from the start of the chapter, there were some enemies you could handle, some that were a challenge, some that were out of your weight class and some that would wipe your team without even noticing you were there. You had to pick your battles and know when to bail. Despite the problems that game had, you could at least feel yourself getting stronger while the world stayed roughly the same.

aCosmicWave, do games w SOUTH PARK: SNOW DAY! | Gameplay Trailer

Looks awesome, I just wonder how good it will be playing solo ☺️

JowlesMcGee, do games w SOUTH PARK: SNOW DAY! | Gameplay Trailer
@JowlesMcGee@kbin.social avatar

Interesting, I hadn't heard of this before. I'm not sure how I feel about the environments in the trailer. I think the game looks largely visually appealing, but the trees/snow/rocks seems to clash with the character models.

Zarxrax, do games w The Difficulty Paradox

This is the dude from zero punctuation!

PopOfAfrica,

Yeah, the entire staff from the company he worked that quit and started a second channel. He’s basically just continuing as if he never stopped.

Yamayo, do games w SOUTH PARK: SNOW DAY! | Gameplay Trailer

Looks good!

Butterbee, do gaming w What do you think of the car mods for euro truck simulator 2 (ets2) ?
!deleted4292 avatar

I’ve never considered the possibility of car mods existing! It looks pretty cool if you just want to go on a highway trip!

liminal, do games w [Fan Project] Zelda Ocarina of Time x Ghibli Fan Animation

NINTENDO ____ THIS __

simple,

Nintendo I am BEGGING YOU hire this man NOW

randomaside,
@randomaside@lemmy.dbzer0.com avatar

Nintendo, “Sure that sounds like a great idea … For me to poop on!”

The original artist and everyone who’s viewed the video receives a cease and desist the following morning. They are all instructed to carefully and completely remove any Zelda related material from their minds or otherwise be charged with thought piracy.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

NINTENDO POOP THIS FART

Bademantel, do games w The Future of AI in Gaming | Cold Take

I’m happy to see that Frost also moved to Second Wind and even happier that they already created new content.

The video really is prescient. I wonder if it’s just pure coincidence. Not too unlikely as this topic is an important one but still… Apart from Frost’s commentary the visual material seemed especially dull as if the editor really couldn’t be bothered but maybe it’s just my lack of appetite for this genre of games that is showing.

Deestan,

Yeah, I’ve seen a few people wondering why the visuals were a bit dull and wondering if was the remains of The Escapist finishing them up to push them out and being lazy about it.

But it does by all accounts look like this was edited before the implosion, as they had literally zero employees left of the video team, including everyone who did video editing. The videos were all finished and uploaded to YouTube, just awaiting someone click the “publish” button.

Grater, do games w "Have a very safe day"

finished my first playthrough.

make sure you make safety saves every now and then! this game can give u some hard times if u are not careful enough

PhobosAnomaly, do games w "Have a very safe day"

As cool as it is, it’s missing a whole depth of excitement without Klaxon Beat dropping dem mad synth hi-hatz!

TSSSS-TSS-TSS-TSS-TSS, TSSSS-TSS-TSS-TSS-TSS

ABCDE, do games w [Fan Project] Zelda Ocarina of Time x Ghibli Fan Animation

That is just unbelievable; I’m not even a fan of the Zelda games (aesthetically, yes, but I can’t get into the gameplay), but matching this with Ghibli is a lovely idea.

Mojojojo1993, do games w [Fan Project] Zelda Ocarina of Time x Ghibli Fan Animation

Very Kool. One day they might make a remarke. Or we should just take things into public ownership

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