Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.
I found a much better use for combo points: breaking complex patterns from enemies. Sure, mending light =s great, but live mana + a combo will do wonders agaihst some complex patterns later in game.
For my tastes, this is too deep a dive for a game whose entertainment value is going to come significantly from solving puzzles. I’m already sold on the game at this point.
There’s this theory that if an infinite amount of Bored Apes make games for an infinite amount of time at one point they’ll make a decent one. I don’t buy it.
I like watching Jauwn’s NFT game reviews. They almost feel like satire, with sarcasm, jokes, and criticism. They’re an interesting insight into the NFT game fad and its products.
In other videos it’s also sad to see they work as scams, leaving [naive] people lose a lot of money.
I’ve had this on my wishlist on steam for a while. I’ve been looking for team shooters that scratch that same itch overwatch did for me. I’d this any good?
The old-school way, which is basically just overlaying an image with transparency over another one (in this case I also had to crop the template I found because it was the one with the 2 guys, and I used some online image editor tool but paint.net or gimp would have done the job if I had bothered to install them). I just searched “soyjack pointing template transparency PNG” in duckduckgo images search for the template.
I still can’t get over how “wrong” it sounds and feels to have native English speaking accents for the voice work instead of the heavy Ukrainian and Russian accents. This is one to play with Ukrainian VA and English subtitles for sure.
I noticed this, too. “FUCK HIM UP WITH A GRENADE!”, “Cover me, I’ll hide”; I need a Ukrainian language setting for these voicelines. I need that panic “Oh shit!” feeling of not really knowing what the AI were shouting about like I had in SoC, and then getting surprised when they had flanked and crept up around me. That was pretty core to my experience, while the accents built a lot of immersion and feel in the world.
I think Stalker 2 needs a mix and match option where we can choose the language of the dialogue line by line. Or at least a future “meme” language option where the best lines of every translation is used.
The development company is Ukrainian, I’m sure they agree with you but are working with some tighter constraints than typical for game development. Please give them some slack on feature requests.
Believe me, I have nothing but patience and slack to give them. I see how my tone could be read as more demanding than nostalgic in that message. I’ve waited like 14 years for this game, that I thought would never be made when the original studio dissolved, I wouldn’t even be phased by an additional delay.
Even where this game may have faults, I have faith that there will be incredible work done by the modding community delivering more than I can ask for, such as there was for SoC/CoP
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Aktywne