I found the first one was hampered by so many forced racing and card games as bottlenecks to progressing. Those would have been fine as optional side activities, but making them so mandatory really killed the pacing when it came to doing some shooting.
The bosses were super underwhelming. You had one giant boss where you were trapped in a small building and shooting up at him. Very uninteresting. The final sequence of the game felt like there was going to be a boss. Narratively the enemy headquarters are built up as being heavily defended, the bad guys are built up to be doing crazy genetic engineering, and the game gives you a last minute BFG. Then you get inside and it’s a bunch of reskinned low level enemies. Felt like the devs ran out of time or something.
In the shooting, the game did give tons of gadgets and options, though I rarely found myself using most of them.
I wish the sequel had built on the promises of the first game, but it basically turned into a generic shooter that cribbed the aesthetic from Borderlands.
I’m currently playing through Rage and really enjoying it.
The races are fine and not that hard to win and I haven’t touched a card game yet. I get enough money from selling all the junk I find as I play.
I’m regards to it’s sequel, I’m very methodical (blame my autism 😁) and I played the game by competing all missions and side quests in one area before starting the next.
This side effect of this was that I upgraded the character so much, when I competed the final mission, it was so easy, I didn’t realise it was the final mission and it took me by surprise!
For sure the same. Want to do a single player run, but multiplayer is a lot of fun. It turns some of the more ridiculous space elevator parts into a group project
This tool is great for people who play fullscreen games, but if you play windowed it currently won’t work properly for you (even in windowed mode).
I got it to try and bump my 1440p@60fps to 1440p@120fps without making the GPU want to take off via the frame generation, and unfortunately while it does have a windowed mode that either draws over your window (it’s wonky and slow) or a mode where it just does fullscreen but with black space to pad to your window size, which looks silly.
I like what it does but I have other stuff I want to see on my screen while playing so want to keep my games windowed.
I would also say if you are playing a game that supports dlss/FSR with frame generation, just use that instead as it will use frame buffer data to drive the upscaling/frame generation, which is pretty efficient and the data is already on the gpu. Lossless scaling is basically taking REALLY FAST screenshots of your game and upscaling/frame gen then drawing it over your screen quickly.
I love how hard everyone is trying to emulate frames instead of actually putting the effort into optimization and understanding the software and hardware you work with.
I’ve seen a bunch of people recommend this and I’ve played around with it a bit since they initially added frame gen to Lossless Scaling. It never feels smooth. There’s always some stutter/jitter in the frames that makes it feel terrible, even when it’s “100+ fps”. Definitely feels worse than a native 60. Also worse than AMDs fluid motion frames option which does feel and look smoother. I leave it installed and come back from time to time to see if it’s improved but it’s just not something I’ve found to be enjoyable or an improvement to my gaming experience.
Same problem as Magpie, that’s because they wrap the game window into another window which has desynced refresh times and horrible input lag. I really don’t know how people can play using this
Big fan of Dead Rising but a second remake seems completely redundant. Especially since they’ve changed the voice actor of Frank, which absolutely didn’t need changing, and updated the graphics but left the very janky controls intact and the animations exactly the same?
Pointless cash grab. I’ll go back to my copy of the original any time I get the itch rather than reach for this.
From the ewcerpts in the trailer it looks like they’ve only updated the graphics. Too bad because I always thought the controls were shoddy af and ruined the fun
Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.
Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.
I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…
The original is on steam now if you didn’t already know. I still love the original, I feel like the sequels kind of lost something and I’m a bit afraid this remake might have the same problem. It’s fine either way, the original will always be there, but I would have loved something more in line with the original.
They tried that and made one good but derivative game and two awful games. Capcom has no idea where to take the franchise, that’s why they farmed it out after DR1 to a company that got so sick of only making Dead Rising games that they basically built something completely different behind Capcom’s back and then shut down because Capcom didn’t want it.
I’m way more excited for this. It’s better to start at the only original game in the franchise, excise the “early 360 era” horrible controls, and remind a generation why they liked it in the first place when most only have vague memories of it.
Then, another develop might actually want to take a crack at it or will bring Capcom a good pitch.
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Aktywne