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Veraxus, do games w PVKK Planetenverteidigungskanonenkommandant - Official Announce Trailer | Games Baked in Germany Showcase

Wow, and it’s made with Godot!?

NOT_RICK, do games w PVKK Planetenverteidigungskanonenkommandant - Official Announce Trailer | Games Baked in Germany Showcase
@NOT_RICK@lemmy.world avatar

Was the full title too long to fit?

Hubi,
@Hubi@feddit.org avatar

Whoops, I just realized the title was cut off on Youtube. Edited.

Carighan, do games w PVKK - Official Announce Trailer | Games Baked in Germany Showcase
@Carighan@lemmy.world avatar

Damn this looks amazing. Like Papers Please but with a cannon instead of two stamps.

HeyJoe, do games w Remembering E3 and the time I got to go to one

It was always my dream to go to E3 back in the 2000’s. I don’t care if it would have been terrible. That period was so special, and I miss the days when events like this told the story of what’s to come in the next year and everyone tried so hard to put out the best trailer. I think that’s why I was so sad when it started to crumble, and I realized it’s never going to happen for me. My only backup now is to somehow go to Tokyo Game Show.

kromem,

No, it was awesome. Went to like 12 over the years. Early 2000s was peak E3.

ZephyrXero,

PAX is probably the closest thing we have left in the US

Gradually_Adjusting, do games w Dunkey's E3 2024
@Gradually_Adjusting@lemmy.world avatar

The bullet hell thing has firm Axiom Verge vibes

Hubi, do games w Deus Ex Randomizer v3.0 Trailer
@Hubi@lemmy.world avatar

I can pet cats and pigeons? Sold.

Die4Ever,
@Die4Ever@programming.dev avatar

And dogs, rats, greasels, karkians, and fish if you’re standing (the game doesn’t have a use animation while swimming), and grays too but you’ll take damage when you do it

LiveLM, do games w PVKK - Official Announce Trailer | Games Baked in Germany Showcase

Planetenverteidigungskanonenkommandant

Jfc, that’s not a subtitle, it’s a whole damn book

Matty_r, do games w Deus Ex Randomizer v3.0 Trailer
@Matty_r@programming.dev avatar

What is it about Deus Ex that allows that type of mod to exist?

Die4Ever,
@Die4Ever@programming.dev avatar

are you asking from a technical perspective or a gameplay perspective?

Matty_r,
@Matty_r@programming.dev avatar

Thanks for your responses. Pretty incredible that its capable of being so flexible and still be a coherent game. The community behind it must be amazingly passionate about it.

Die4Ever, (edited )
@Die4Ever@programming.dev avatar

Thanks! Yea everything shown in that trailer is in UnrealScript aside from the creation of the mirrored map files, and the installer obviously, both of those were done in Python. The death markers and other online features (which are all optional and opt-in, disabled by default) use a TCP connection in the game written in UnrealScript to make HTTP requests, the backend is a Python Flask server. We even wrote our own JSON parser inside of UnrealScript (it’s not perfect but it does enough for us). Technically it’s possible to add a DLL module to the game for stuff like JSON parsing but we haven’t needed to, and technically this keeps it more easily portable (like if SurrealEngine even gets to a more completed state).

We had to write our own PRNG function to work inside UnrealScript, because the provided one doesn’t allow seeding.

Die4Ever,
@Die4Ever@programming.dev avatar

Technical perspective first…

This is Unreal Engine 1, which used UnrealScript programming language. It was extremely flexible, and you can extract the original UnrealScript code (including comments) from the game. This means it’s nearly an open source game, except for the native code. But pretty much everything is controlled by the UnrealScript anyways. Including the GUIs, HUDs, conversations, most of the AI stuff, damage calculations, keyboard key bindings, etc.

On top of this, Deus Ex released their SDK tools (I think in 2001, around the time of the multiplayer patch). Which is their version of the UnrealEd map editor, conversation file editor, and UnrealScript compiler/extractor.

Die4Ever,
@Die4Ever@programming.dev avatar

Gameplay perspective…

This game is really open, there are many approaches to every situation. Which means when things get randomized, it tips the scales of balance and you have to reconsider every option for every seed.

Even just choosing a melee weapon, you’re thinking about knife vs baton vs crowbar vs sword vs eventually the dragon’s tooth sword. On some seeds the knife does a bit extra damage and then you gotta think if it’s better than the baton and crowbar because of its speed, and it only uses a single inventory space. On some seeds you might get a weak and slow dragon’s tooth sword and it might not even be worth keeping!

And then you’ve got all the different paths through the levels, and you’ll be rethinking routes based on random start locations, random goal locations, or random enemies in different spots, or items or medical bots. Or maybe a door was randomized to need more lockpicks and your lockpicking skill is worse than vanilla, maybe you need another way around or you choose to find the key to save lockpicks for later. You won’t be doing the same thing every playthrough like vanilla where eventually you figure out which approaches you like best for each spot. The randomizer gets you to rethink it all and adapt.

The ability to do anything also means you can always progress, you don’t get stuck just because you’re missing a password or low on multitools, there’s always another way. The randomizer really forces you to adapt.

I think any game with good replayability is a good target for a randomizer, it just amplifies that replayability.

sonovebitch, do games w PVKK - Official Announce Trailer | Games Baked in Germany Showcase

Next-gen High Fleet. I loved High Fleet. Wishlisted ❤️

Kissaki, do gaming w Dead Game News: Response from the European Commission

… any text form?

ProdigalFrog,

This is a summary from @Essence_of_Meh:

TL;DW:

  • Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
  • EU won’t commit to answering whether games are goods or services.
  • EULA are probably unfair due to imbalance of rights and obligations between the parties.
  • Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
  • Existing laws don’t seem to cover this issue.
  • Campaign in France seems to be gaining some traction. Case went to “the highest level where most commercial disputes submitted to DGCCRF never go”.
  • UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
  • Also in UK, there’s a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
  • No real news from Germany, Canada or Brazil.
  • Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.

This is a simplified version of simplified version.

Kissaki,

Thank you

tal,
@tal@lemmy.today avatar

EU won’t commit to answering whether games are goods or services.

I think I’d have a category for both.

You can’t call an SNES cartridge a service, but similarly, you can’t call, oh, an online strip poker service a good.

I suspect that most good-games have at least some characteristics of a service (like patches) and most service-games have at least some characteristics of a good (like software that could be frozen in place).

I think that the actual problem is vendors unnecessarily converting good-games into service-games, as that gives them a route to get leverage relative to the consumer. Like, I can sell a game and then down the line start data-mining players or something. I think that whatever policy countries ultimately adopt should be aimed at discouraging that.

Skullgrid, do games w Dead Game News: Response from the European Commission
@Skullgrid@lemmy.world avatar

I love the path for Ross from general machinima > one of the biggest HL parodies > general games review show > consumer rights campaigner

fox,

thats crazy ! I haven’t seen his channel since HL, I always thought he was doing a voice, but I guess not.

Essence_of_Meh, do games w Dead Game News: Response from the European Commission
@Essence_of_Meh@lemmy.world avatar

TL;DW:

  • Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
  • EU won’t commit to answering whether games are goods or services.
  • EULA are probably unfair due to imbalance of rights and obligations between the parties.
  • Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
  • Existing laws don’t seem to cover this issue.
  • Campaign in France seems to be gaining some traction. Case went to “the highest level where most commercial disputes submitted to DGCCRF never go”.
  • UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
  • Also in UK, there’s a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
  • No real news from Germany, Canada or Brazil.
  • Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.

This is a simplified version of simplified version, watch the video for more info.

Aielman15,
@Aielman15@lemmy.world avatar

EULA are probably unfair due to the imbalance of rights and obligations between the parties.

This is the most important amongst the bullet points for me. Companies should not be allowed to hide shady stuff in the wall of text that you are required to accept to play the game that you have already bought.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

This has be kindasortagenerally known already, it just doesn’t really matter if nothing is done about it.

mariusafa, do games w Half-Life: Overworld - Fan Made Trailer

For one second I thought Valve anounced new series continuation.

MutilationWave,

They need to give this person a job.

uhN0id,

When I first saw the trailer I thought it was official. My heart broke when I learned the truth. Been playing Half Life since the original came out in 1998. That was an amazing Thanksgiving as a 14yr old.

I remember being at Costco with my mom and back then they had tables set up in the entrance with tons of software and game boxes and I looked at the back of the box and thought “cool! I want it!”. Asked my mom if I could get it as an early Christmas gift who never said yes to that kind of thing and she said yes. I couldn’t believe it.

I remember playing it and being so confused in the intro when you’re on the train/tram because I couldn’t figure out how to get off. I was so used to FPS games like Quake and Doom where you just clicked “new game” and were just dropped into the action or there were basic cinematics setting up the story. The build up to the action was so unique at the time it blew me away.

Sorry for the novel. Just so many fond memories of this game and I was really stoked when I saw this stupidly well done trailer haha.

mariusafa,

In my case I played the whole series for the first time this year and I fell in love.

Die4Ever, (edited ) do games w Deus Ex Randomizer v3.0 Trailer
@Die4Ever@programming.dev avatar

Tomorrow Deus Ex is turning 24 years old, and DXRando is turning 4 years old!

Biggest Changes Since v2.0

  • You can now pet the dog! And other animals too. With bingo goals.
  • Way more goals randomization
  • Mirrored maps
  • Installer program
  • New game modes:
    • WaltonWare mode - A quick option to get into the game without the time commitment of the full game! You start in a random mission and win by completing one bingo. As New Game+ keeps making it harder, see how fast you can complete them or how many you can complete!
    • WaltonWare Entrance Rando - both modes combined!
    • Zero Rando - great for first-time Deus Ex players to benefit from the bug fixes, QoL improvements, and balance changes we’ve made, without any randomization.
    • DXR Vanilla Fixer: This one is for the purists. Use our new installer program and it will do compatibility fixes for the vanilla game (Kentie’s Launcher, D3D10, DXVK, Engine.dll fix, and more), then just run DeusEx.exe as normal and the gameplay will be unchanged but with high frame rates and resolutions!
    • Randomizer Lite - randomizes some things without interfering with the immersion and mood of the game. Great for players who haven’t played Deus Ex in a long time, or if you’re intimidated by the full Randomizer.
    • Randomizer Medium - similar to Randomizer Lite but with more randomization features enabled by default. Remember you can tweak the settings in the Advanced menu to play with any randomization level you want.
    • Serious Sam mode - same as the normal game but with 10x as many enemies. The player has increased health and takes reduced damage to compensate.
    • Speedrun mode - speedrun with fewer resets while still being able to enjoy higher difficulties. And a built in splits viewer!
    • As well as the old Entrance Randomizer mode and Horde mode
  • Enemies overhaul with more variety, augs, helmets, face shields to protect from tear gas, and randomized patrol routes.
  • Now up to 337 bingo goals
  • Randomized music, continuous music, and support for Unreal and Unreal Tournament music
  • Auto augs to reduce fumbling with all your F-keys
  • Many more possible locations for items, datacubes, nanokeys, crates, and enemies to appear.
  • Loot refusal system.
  • Reduced pixel hunting
    • Datacubes/nanokeys/medbots/repairbots now glow
    • Crates that become emptied now turn into cardboard boxes so you know from a distance
    • Training mission improvements including explanation of some of Randomizer’s features
antaymonkey, do games w Warhammer 40,000: Space Marine 2 - Gameplay Overview Trailer

Gah I need this in my fucking veins. I will not pre order but I’ll likely be a day 2 purchase just to ensure there’s no enshittification at work.

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