So, I tried the demo for this when they first showcased it, and I love DON’T NOD a lot, but I just couldn’t get behind this one. Honestly the gameplay was tedious but you get the sense that it’s done like that on purpose, it’s suppose to feel like a goal when you reach the top of whatever you were climbing. Typically to make up for that kind of flow in games, they make the story very rewarding for the player, and I don’t know if it was just me but I just couldn’t bring myself to care about the world I was exploring. When I found notes they didn’t illicit any sort of emotions out of me they just kind of felt like, hey you found a thing good job, enjoy reading about how this person made some soup or something. I dunno, I really wanted to like it from the aesthetic to the vibe, but I just couldn’t. Anyone else kind of feel that way too, or am I crazy?
I really wish they’d make something more like Saints Row 2. The reboot was about halfway there, but the campaign is too short and just not good enough to really be a return to that style of game, and the gameplay isn’t interesting enough to satisfy fans of later series. Add to that the high number of bugs and it’s just a disappointment all around.
I wanted to care (if it were good). Gta desperately needs competition. For such a popular genre of games we have really few developers makes games in it.
I wonder why MGS let go of the Alan Wake franchise. The first title was such a great story driven game. It’s one of those games that sticks with you for a long time, if not ever.
I’m glad Remedy found a way to get the franchise back
I’d argue they exclusively make absolutely great games! The dig ones are two of my favorite short jump n runs and Steamworld Heist is just such a fun, easy to learn tactical rpgish game with an appropriate amount of tactics and depth. I hope the developer doesn’t burn out on the Steamworld franchise and probably get to expand the scope of their games!
I hope they continue to expand on the gore systems in the game. I know that doesn't keep a game fresh for 10s of hours, but I do appreciate how they lean into the carnage factor. Reminds me of Soldier Of Fortune 1+2 in the sense.
Another free remaster to try to sell the NVIDIA 40xx generation, can’t complain. Even as someone not buying into this gen it will still be there for future ones.
I’m excited, but I’m not done with BG3 yet, and I’m also supposed to be getting stuff in order so that I can move, so it’s going to have to wait until next month.
It’s probably irresponsible of me, but now that I’m older and have expendable income - I will buy games, (usually on sale but sometimes at full price) to support the Devs of games I like. (Provided initial reviews are positive and the game is in a decent state, not riddled with micro-trans ect.)
Even if I don’t have the time to play it. I know I could get some games cheaper if I buy them later but I think the initial sales numbers are a big factor in whether or not certain franchises get continued funding.
I’m wondering if the woman interviewing him is from the Department of Control; often feels like a missed opportunity to mix universes and not take advantage of it.
NVIDIA's AI tech is off the charts, this looks insanely good. One of the issues I have had with raytracing is you had to choose between either 1) having DLSS off so the reflections and lighting look grainy as shit, or 2) enabling DLSS so the reflections and lighting look smudgy and low res. The reflections look so goddamn sharp with the new denoiser, I can't wait to try it out.
First I’ve heard of this but it looks like it definitely has some Chrono Trigger DNA and Yasunori effing Mitsuda involved in the music department! I will absolutely have to check this out
Like, this isn’t a game. It’s a mish mash of every popular title of the past 10 years. Warband, For Honor, Assassin’s Creed, Zelda, Just Cause, Monster Hunter, Red Dead Redemption, Dragon’s Dogma.
It’s called Crimson Desert, yet there was no desert. I saw medieval castles, green pastures, even sci-fi intra-dimensional portals; You fight knights, monsters, robots; You meet medieval peasants, Korean princesses, deer-people; There’s even a fishing mini-game.
I honestly laughed when they showed the MC jumping from sky islands exactly like Tears of the Kingdom. It’s definitely giving off the energy of a game that over-promises and will end up with an average 6/10 rating.
For what it’s worth, Immortals: Fenyx Rising looked like a shameless Chinese Breath of the Wild ripoff in prerelease trailers and it turned out to be a phenomenal game.
While watching this there were a few times where I thought “Hey, this actually looks really good”, then I realised that was the RTX off shot. The RTX on shots just didn’t do it for me as much as they did for games like Quake 2.
I think that HL2 just already had great baked lighting that adding ray tracing doesn’t make it feel much different.
Absolutely how I felt. The RTX off shots have a more consistent style. Even textures on the RTX off shots are more interesting. youtu.be/aM_gzfAMdNs?t=50 they just scramble half the tv’s instead of at least putting an interesting texture up.
The only really interesting thing in the whole video is the new HEV suit model, because it’s a new model not because it’s RTX’ed.
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