Hmm… That’s a bit of an odd case. I’m not sure how that would fare under this proposal. I would personally be for saving that content, but if they argue the removal of that older content is part of the experience of the game, similar to how MMO’s change things with updates… I dunno, could be tricky.
So what happened was, they sold the base game for $60, then had multiple paid expansions over time.
A few years in, Bungie decided to start “Vaulting” content, literally removing it from the game. This included all of the original story based missions, 1/2 of the planetary destinations, the first two expansions, and all their associated missions, strikes, raids, etc. etc.
Just gone. Not in the game anymore.
The stated reason was that it was too much for new players to download, but then new players came in going “I don’t know where to start. What do I do?” because all the story based progression had been removed.
They have since changed their mind on vaulting MORE content, but at the same time, they haven’t restored anything either.
Ah, if you paid specifically for that content (as like a DLC or something) and it has been removed, I think this initiative might help with that, because that is absolutely destroying access to something you paid for. The main game may still be online and supported, but if they kill support for the expansions you purchased, that’s effectively ‘ending’ support for the DLC/expansion, which is destroying a product you paid for.
A team deathmatch game starring Marvel heroes could be good if the backstory was something like Quake 3 Arena. Marvel even has Battleworld which would be the perfect setup. But this is aesthetically way too similar to Overwatch which I have never liked the style of.
In the “Diablo 4 Season 4 Campfire Chat Summary” video, Rax discusses the upcoming Public Test Realm (PTR) opening in early April for one week, where testers can generate level 100 characters with item level 860 gear to test new mechanics. Diablo 4’s Season 4 is being delayed to implement these changes, which include significant item reworks, such as legendaries having three affixes and rares having two. Legendary items will now drop from monsters level 95 and above, and forgotten souls can be obtained from various sources. The developers also plan to reduce the amount of loot dropped significantly, requiring better salvaging rewards and lower crafting costs. New crafting systems, including tempering and masterworking, will allow players to add affixes to their items and upgrade them. The Codex of Power, a long-awaited feature, will store the highest stat rolls for each legendary item, saving inventory space. The game’s crafting system and Hell Tide game mode are also receiving improvements, and the developers plan to address the issue of solo versus group play. A Diablo 4 player expresses their satisfaction with the game’s progress and the upcoming updates, acknowledging that some players have already written off the game but remaining optimistic about the changes and planning to participate in the PTR.
We’re rapidly approaching a time when 20 year old games will still look pretty good by today’s standards. Really shows how much graphics have slowed down - used to be that 5 year old games looked hopelessly outdated.
Yeah team balance felt way off, also the tankiness of characters really killed it for me. It taking like 3+ melees to finish off an opponent was infuriating
Unless they put the og bf1 maps into bf2 like that one pc mod does AND also implement splitscreen on the console versions, there will be no point in playing this. A pc version will only be worth playing if it can still load custom maps and only if the multi-player works ok with custom maps like the original which is a hard bar to reach considering even complicated custom maps with lots of hacks work well over lan.
I played the crap out of this as a kid and also as an adult. It’s one of the greatest games ever made. It has to at least be better than the original in every way or it’s blasphemy.
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