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HawlSera, do gaming w Dead Game News: Response from the European Commission

Personally I feel like service games have an obligation to provide offline functionality ala Mega Man X Dive Offline.

hal_5700X, do games w All the RAGE: A Franchise Retrospective by Noah Caldwell-Gervais

It sucks. How they made Rage 2 into a Borderlands lite.

Deestan, do games w Satisfactory Release Date Announcement (September 10)

Satisfactory 1.0 AND Factorio Space Age same fall?

Might have to ask my wife to get a second job so I can take a two month vacation.

peopleproblems,

Yeah it’s… Not looking great for my productivity

slumberlust, do games w Satisfactory Release Date Announcement (September 10)

When you’ve been in ‘beta’ for several years, is this even news? They seem to just try to use it as a tactic for free sales bumps when needed.

techMayhem,

I mean the end of beta an entering full release is pretty noteworthy. Especially because there is a lot of content they have been working on over the years which is being held back for the end (most notably the story). After that Coffee Stain will either move towards making something new or creating some kind of expansion for the game.

slumberlust,

It can be noteworthy, and I agree a story is a carrot that might be worth another go.

Thanks for explaining!

scrubbles,
!deleted6348 avatar

Uh nope. If you followed satisfactory then you’d know that’s absolutely not true. They’ve continuously added features, worked with the community, and now they’re finally publishing the finished polished product.

With all the hate companies for being in perma EA, you’d think gamers would be happy when games leave EA. Nope, apparently gamers are just mad no matter what.

slumberlust,

So you agree EA is being abused across the industry but it’s ‘angry’ to ask if that’s the case here?

scrubbles,
!deleted6348 avatar

You didn’t ask, you accused them of it, and they definitely don’t deserve the accusation. If you had asked, I would have responded that actually no, they’ve done an amazing job all through EA, and should be a model for games going forward

Poppenlockenheimmer,

Not the person who responded to you but:

Your first post is a bit ambiguous. On initial reading it seemed to me that you were accusing Coffee Stain specifically of abusing the EA system to manipulate sales, but I can also see how your intent may have been more general and broadly directed.

In either case, you didn’t “ask” anything so it is a bit disingenuous to imply that you did.

The person who responded to you may simply be exasperated with the state of the gaming community, and it seems you are similarly disillusioned with the state of development. In either case, both of you seem to have some justifiable frustrations that are being misdirected. It’s important to call out the bad behavior of devs, and it’s important to recognize the ones who are doing things the right way. I think it’s equally important to be civil.

The gaming industry has become just that - an industry worth over 200 billion dollars, and the industry leaders do not have the best interests of the gaming community at heart. The amount of infighting and snark among the community does not serve us. Community action can have enormous impact, as seen recently with the Helldivers 2 PSN debacle. It is in our best interest to elevate the level of discourse in our community and leave the barbs to the in-game match chat.

K, that’s my soapbox, sorry if it came across preachy, it’s just a topic that’s important to me.

Poppenlockenheimmer,

While I agree with you here that Coffee Stain is a shining example of what EA should be and how it should be utilized, I think you can also understand OPs cynicism given the state of affairs. I don’t think it’s entirely fair to jump straight “to all gamers are mad no matter what” but I certainly empathize with your frustrations regarding the apparently implacable nature of the community.

My intention is not to tone police, I just think conversations like these would be more productive if they were less antagonistic.

Carighan,
@Carighan@lemmy.world avatar

EA just means “we released unfinished and we’re still working on it”. Because factually that’s what it is.

So Coffee Stain:

  • Released a game quite unfinished (but still fun, don’t get me wrong!).
  • Actually invested the time and money to get it finished and fix it up after release.
Mr_Dr_Oink,

Well baldurs gate 3 was in beta early access for 3 years and it turned out to be an absolute masterpiece.

Your anger is misplaced.

Gamea would be better across the board if the developers and publishers all worked with players and tested the games properly.

groet,

There is abig difference between those two games though. With bg3 you got a limited part of a story driven game. You could never reach “endgame”. It was a horizontal demo. You get everything until a certain point.

With satisfactory the early access was the fully playable game from beginning to end. It is vertical. And since then they have just added more things. They will very likely keep doing exactly what they are doing now after the release. In one year the game will have more content than it does now and in retrospect, deciding which version in time is 1.0 is arbitrary.

BG3 will not get a 4th chapter in a year.

And games have been tested long before early access and similar models existed. Just because Bethesda can’t test their games doesn’t mean everybody else is shit too.

Psionicsickness,

I think the marker of 1.0 is that satisfactorys story is being released then.

EncryptKeeper,

This would by definition be both the first and last time they’ve had a full 1.0 release announcement.

Phegan,

Is early access a new concept for you?

Grofit, do games w Lossless Scaling: Frame Generation For Every Game - But How Good Is it?

This tool is great for people who play fullscreen games, but if you play windowed it currently won’t work properly for you (even in windowed mode).

I got it to try and bump my 1440p@60fps to 1440p@120fps without making the GPU want to take off via the frame generation, and unfortunately while it does have a windowed mode that either draws over your window (it’s wonky and slow) or a mode where it just does fullscreen but with black space to pad to your window size, which looks silly.

I like what it does but I have other stuff I want to see on my screen while playing so want to keep my games windowed.

I would also say if you are playing a game that supports dlss/FSR with frame generation, just use that instead as it will use frame buffer data to drive the upscaling/frame generation, which is pretty efficient and the data is already on the gpu. Lossless scaling is basically taking REALLY FAST screenshots of your game and upscaling/frame gen then drawing it over your screen quickly.

_sideffect, do games w Lossless Scaling: Frame Generation For Every Game - But How Good Is it?

I love how hard everyone is trying to emulate frames instead of actually putting the effort into optimization and understanding the software and hardware you work with.

Bdtrngl, do games w All the RAGE: A Franchise Retrospective by Noah Caldwell-Gervais

First one is pretty decent from what I remember. Didn’t even know it got a sequel.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

I found the first one was hampered by so many forced racing and card games as bottlenecks to progressing. Those would have been fine as optional side activities, but making them so mandatory really killed the pacing when it came to doing some shooting.

The bosses were super underwhelming. You had one giant boss where you were trapped in a small building and shooting up at him. Very uninteresting. The final sequence of the game felt like there was going to be a boss. Narratively the enemy headquarters are built up as being heavily defended, the bad guys are built up to be doing crazy genetic engineering, and the game gives you a last minute BFG. Then you get inside and it’s a bunch of reskinned low level enemies. Felt like the devs ran out of time or something.

In the shooting, the game did give tons of gadgets and options, though I rarely found myself using most of them.

I wish the sequel had built on the promises of the first game, but it basically turned into a generic shooter that cribbed the aesthetic from Borderlands.

Zahille7,

Rage 2 was a mix of Mad Max and Farcry, all while trying too hard to be like Borderlands.

UKFilmNerd,
@UKFilmNerd@feddit.uk avatar

I’m currently playing through Rage and really enjoying it.

The races are fine and not that hard to win and I haven’t touched a card game yet. I get enough money from selling all the junk I find as I play.

I’m regards to it’s sequel, I’m very methodical (blame my autism 😁) and I played the game by competing all missions and side quests in one area before starting the next.

This side effect of this was that I upgraded the character so much, when I competed the final mission, it was so easy, I didn’t realise it was the final mission and it took me by surprise!

furzegulo, do games w Lossless Scaling: Frame Generation For Every Game - But How Good Is it?

does anyone know whether this works on linux/proton?

daddybutter,

It is not compatible with Linux and IIRC the dev does not know how to port it.

furzegulo,

well dang

daddybutter, do games w Lossless Scaling: Frame Generation For Every Game - But How Good Is it?

I’ve seen a bunch of people recommend this and I’ve played around with it a bit since they initially added frame gen to Lossless Scaling. It never feels smooth. There’s always some stutter/jitter in the frames that makes it feel terrible, even when it’s “100+ fps”. Definitely feels worse than a native 60. Also worse than AMDs fluid motion frames option which does feel and look smoother. I leave it installed and come back from time to time to see if it’s improved but it’s just not something I’ve found to be enjoyable or an improvement to my gaming experience.

AceSLS,

Same problem as Magpie, that’s because they wrap the game window into another window which has desynced refresh times and horrible input lag. I really don’t know how people can play using this

Denjin, do games w Dead Rising Deluxe Remaster - Announcement Trailer

Big fan of Dead Rising but a second remake seems completely redundant. Especially since they’ve changed the voice actor of Frank, which absolutely didn’t need changing, and updated the graphics but left the very janky controls intact and the animations exactly the same?

Pointless cash grab. I’ll go back to my copy of the original any time I get the itch rather than reach for this.

Goudewup, do games w Dead Rising Deluxe Remaster - Announcement Trailer

Remember the time when successful franchises got new installments instead of just remasters?

shinratdr,
@shinratdr@lemmy.ca avatar

They tried that and made one good but derivative game and two awful games. Capcom has no idea where to take the franchise, that’s why they farmed it out after DR1 to a company that got so sick of only making Dead Rising games that they basically built something completely different behind Capcom’s back and then shut down because Capcom didn’t want it.

I’m way more excited for this. It’s better to start at the only original game in the franchise, excise the “early 360 era” horrible controls, and remind a generation why they liked it in the first place when most only have vague memories of it.

Then, another develop might actually want to take a crack at it or will bring Capcom a good pitch.

hoch, do games w Dead Rising Deluxe Remaster - Announcement Trailer
ArmokGoB,
XeroxCool,

This was my hole… reason for checking the comments

LaserTurboShark69, do games w Dead Rising Deluxe Remaster - Announcement Trailer

This game is the reason I bought an Xbox 360. I’m very curious if they’ll add/change stuff or if this will be a 1:1 remaster.

Hadriscus,

From the ewcerpts in the trailer it looks like they’ve only updated the graphics. Too bad because I always thought the controls were shoddy af and ruined the fun

Baggie,

Looks like it’ll be very similar, the voice actor change for Frank and the character models really throw me off though.

redhorsejacket,

Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.

Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.

I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…

Baggie,

The original is on steam now if you didn’t already know. I still love the original, I feel like the sequels kind of lost something and I’m a bit afraid this remake might have the same problem. It’s fine either way, the original will always be there, but I would have loved something more in line with the original.

woelkchen, do games w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
@woelkchen@lemmy.world avatar
micka190,

We’re eating good in 2024!

ampersandrew, do games w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
@ampersandrew@lemmy.world avatar

It’s a great game, but it’s hard to argue that it didn’t change the genre, and all of multiplayer video games, for the worse. Multiplayer games can no longer be designed to just be fun. They must also be addictive, they must retain players, they must keep them coming back, etc. using every manipulative trick in the book like XP bars and unlocks. You might say MMORPGs did this first, but this was the application of that feedback loop to a competitive action game.

ItalianSkeletonGaming,
@ItalianSkeletonGaming@mastodon.social avatar

@ampersandrew @simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.

COD itself didn't ruin multiplayer games, it only showed an easy and replicable way

If you may forgive the metaphor: a weed can only spread if the soil itself is fertile

ampersandrew,
@ampersandrew@lemmy.world avatar

Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.

TORFdot0,

The RPG mechanics didn’t ruin the genre although I did prefer the mechanics of earlier CoDs where in multiplayer everything is unlocked and you just use whatever you want.

What ruined the genre was the free-to-play style monetization and season pass paid update model.

Black Ops 2 was the first CoD to have paid skins, but we would have no idea how bad things would become. By the time Fortnite came along the multiplayer FPS genre was already long ruined

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