I’m down for better graphics and 4 player coop, if it’s done well. I don’t want single player to be impossible because it needs coop, and I don’t want coop to be simple because it’s designed for single player. Needs to scale well.
Too bad the trailer is all cgi and not gameplay. Can’t wait otherwise. Is this xbox exclusive?
I haven't even started with satisfactory 1.0, I'm still behind on DSP the dark swarm update. Factorio coming out soon and I'm eyeing Alan Wake 2 that's on a sale right now, while I just recently bought the DLC for Against the Storm that I only played for a few hours.
Yeah I played so much pre 1.0 but never really got around to it after release. I knew how much I would be addicted if I really got into it again so I never really got around to it. I really need to get some time to try the base game as released before doing this expansion. But man, I really want to.
Reminds me that I still need to play the first one. Tried it in VR and it was a bit iffy but now that I’m aware of a mod that makes it better I need to give it another try.
Trailer looks decent enough. Seems to lean strongly into the horror elements, which might be overdone, but also, it’s kinda what Subnautica 1 made a splash with, how strongly it triggered thalassophobia before munching you as a giant sea snake.
If this teaser is representative of the game, I don’t think I like that characters’ faces are shown. My memory of the original is entirely in first-person perspective, which was an important part of it being so immersive. It felt like being in all those tense situations myself, rather than watching someone else from a distance.
I panicked for a moment and thought you meant like the EA origin or whatever store instead of early access… I was wondering how they got their grubby mitts on it. Lol
Subnautica has sold over six million copies. If they don’t have the cash to fund making subnautica 2 after that, then I sure don’t want to give them EA money.
One of the things that sets the original apart from a lot of other open world survival craft games is that it was designed to be a single-player experience. Hopefully they can make it work well for both solo and co-op, but that’s a tricky balance.
One thing I’d really like to see is for creatures to be able to damage structures, and to balance that by having defenses to protect those structures. Being able to throw together an invincible fortress in seconds made some of the dangerous areas a lot less threatening.
I do agree that the game’s story/atmosphere should be designed for singleplayer first, since that’s what drew a majority of people to the first game.
However, I think MP could still retain some sense of atmosphere as long as they have a good in game voice chat and keep it proximity based, like in Lethal Company.
It isn’t scary at all for your teammate to tell you exactly where they just died, how, call out the leviathan heading your way, then continue with a joke they were making. But having a friendly conversation over the radio cut off by their violent death to horrors unknown could be scary, even if facing the unknown alone is fundamentally scarier.
I had the same feeling with planet crafter. After a while you learn to run around with just enough materials to build a room and a door and bam, the whole oxygen management mechanic is neutralized.
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